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[Mod] [Mods] barteke22's mod index

Started by barteke22, May 13, 2022, 11:54 PM

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barteke22Topic starter

Like I said before, PD_System_Heads is not part of the base game yet, but its .zip is in the same link as the base game .7z download.


Pregnancy chance (if passed specific HasQuest/Condom conditions):  ((A Fertility (50 if PC) + B Fertility) * FertMultiplierSetting (0.45 default))% chance.

The 'I wonder if x got pregnant?' is a pregnancy confirmation, since an indicator was requested.

Bypassing HasQuest can be done via the 'CanImpregnate' Trait without a hard dependency on the mod (must be on both NPCs if both have HasQuest).  All other conditions still apply.


I didn't provide a function to just force pregnancy, but it can be done like in the case of MissingGirlRescued. Check for existing pregnancy, abort via DB statements, add new pregnancy and DB data for it.

ElPresidenete

Looks like it works for NPC's. :)
Karin Hardman just got preggers with Sierra baby

ElPresidenete

#197
You should probably add an option in the setting that gives every special NPC the CanImpregnate.
Also option to turn off pregnancy confirmation to keep the mystery.

Also, why is PC fertility fixed at 50? Hmm... things to influence fertility? Does it change. I see a menstrual cycle trait.
Also, I keep seeing pregnant 70yo's so maybe there a bug in there? Like Menopause isn't kicking in.

⚧ Squark

Quote from: ElPresidenete on Sep 07, 2023, 09:31 AMAlso, I keep seeing pregnant 70yo's so maybe there a bug in there?
There is one record of one woman being pregnant at the at of 73. IVF.
Maybe that sort of thing is happening with your game.

shpungout

#199
Teacher Compendium, clean 1.10.5.7, only GPCC + TC. Bug description by steps:
1) Default male character, start new game, skip intro, skip goals, go to principal office.
2) Debug, add "Hacking" skill 100 to player.
3) Open TC > "???" > "Attempt ot hack it" > "Cancel". In my case, 37 teachers were selected.
4) "Settings" > "Subject Blacklist". Put (for example) Math, English, Geography, History on the blacklist. There are 22 teachers left on the list.
5) Exit TC. Save game. Load saved game.
6) Open TC. All 37 teachers are on the list again, although the blacklist filter is still on.
7) "Settings" > "Subject Blacklist". Put all subjects except history (for example) on the blacklist. There are still 37 teachers on the list. The filter no longer works.

Translated into English by Google.

ElPresidenete

Quote from: ⚧ Squark on Sep 07, 2023, 02:07 PM
Quote from: ElPresidenete on Sep 07, 2023, 09:31 AMAlso, I keep seeing pregnant 70yo's so maybe there a bug in there?
There is one record of one woman being pregnant at the at of 73. IVF.
Maybe that sort of thing is happening with your game.

That's an extreme case (if it's even true) and was probably surogate egg.

I'm seeing far too many preggo 60+ women in my current game.

ElPresidenete

Quote from: barteke22 on Sep 06, 2023, 03:58 PMBypassing HasQuest can be done via the 'CanImpregnate' Trait without a hard dependency on the mod (must be on both NPCs if both have HasQuest).  All other conditions still apply.

I loaded the VEE with Pregnancy mod, but it's when trying to add the trait to all person who have HasQuest trough an event, it shows the CanImpegnaqte string constant as invalid keyword???

⚧ Squark

Quote from: ElPresidenete on Sep 10, 2023, 11:15 AMThat's an extreme case (if it's even true) and was probably surogate egg.

I'm seeing far too many preggo 60+ women in my current game.
Hah, yeah I know. In this game the way it is now, age truly is just a number.

barteke22Topic starter

@ElPresidenete The setting to circumvent protection (HasQuest) adds CanImpregnate to the NPC (since that's what it's for). You can otherwise disable HasQuest in base game advanced settings (both at your own risk).

I haven't had time to expand pregnancy since stuff like grandparents & menopause was repaired (thought it was supposed to keep fertility sufficiently low, but might need explicit checks).

I also haven't defined any CustomConstants for my mods, since I added the ability to define non-engine constants / enums just a few patches ago.

dalzomo

I had a situation where a student I had impregnated was picked for kidnapping. A few days after she went missing, but before I overheard students mention it in the courtyard, she ambushed me in the school office in front of Susan to announce her pregnancy lol. Not only was that probably unintended behavior, she then proceeded to just camp out right there in the office for a few days, all hours of the day, until I finally overheard her missing status in the yard and was able to investigate it. Once I transferred her to my basement she was gone from the office

monnyja

I download mod and install with this guide https://shorturl.at/xzALV but why have a yellow warning sign on modules mod, and all mod with yellow sign not work at all. This is the link i download mod  https://mega.nz/folder/ROYVECDS#Tetu6farOHi-bamGATf1Ag

monnyja

Quote from: monnyja on Oct 23, 2023, 07:03 AMI download mod and install with this guide https://shorturl.at/xzALV but why have a yellow warning sign on modules mod, and all mod with yellow sign not work at all. This is the link i download mod  https://mega.nz/folder/ROYVECDS#Tetu6farOHi-bamGATf1Ag

I fixed look like need to move what inside mod sub folder out to mod folder now it's work.

barteke22Topic starter

#207
Updates to the following mods:

PD_System_Heads, requires 1.10.6: See https://henthighschool.net/hhs/hhs-1-10-0-official-release-thread/msg4414/#msg4414

Pregnancy:
- Added Hypno order for keeping / aborting a child.
- Changed pregnancy chance formula to make fertility more important.
- Added fertility statuses to PC (new game), and swapping on gender change.
-- Tweaked InfoPanel accordingly.
- Added some settings.
- Added OccupantIcon for PCChild.

- Added PD_Sys support to birth & child NPCs (fallback only).
-- Also changed from overlay function to custom PD-handler, as it's more convenient.
--- And fixed some offset bugs.
-- Added support for keeping PD_New looks when turning into a real NPC.
-- Added a mirror interaction to child dummy NPCs (age 2+).
- Added condom logic for PD_New.
   
- Combined some similar code parts into common functions:
-- CreateChild (for impregnating an NPC).
-- AbortChild (for abortions).
-- BirthChild (for birthing existing child).
   
- Added some constants.
- Fixed birth altName not working properly.
- Fixed GetChildByID dummy traits not being copied properly.
- Added DB name update to avoid potential issue with real NPC name conflicts.
   
WigShop:
- Fixed PD_New not being cleared properly for PC.
   
TeacherCompendium:
- Fixed teacher data being lost due to lack of trait.
- Added a reset of old broken teachers.

NPCRelationships: Idk, some tweak.

VisibleSlaveCollar:
- PD_Sys compatibility.
- IMPORTANT: I recommend reloading Items first (under Reload Objects), as you must apply the New (xml) value for the Slave Collar conflict.
                      If you fail to do this, manually Add the VisibleSlaveCollar Slave Collar.xml and try again.

ElPresidenete

Found a bug - If I change in options for everyone to use new heads and regenerate, the PC suddenly gets tons of unremovable floating piercings.

Also there should be an option to regenerate a specific NPC

barteke22Topic starter

Seems like something on your end, give me the save.

You can regenerate a specific NPC via the Suggest interaction if you have 'Enable Debug Events' enabled.