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Installing mods, making mods, and Kisekae info

Started by barteke22, May 13, 2022, 11:50 PM

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barteke22Topic starter

Click me for Modding Guides

Table of contents:

  • Installing Mods (1.9.5 & 1.10+).
  • Making Mods (1.9.5):
    • Old stuff.
  • Making Mods (1.10+):
    • Intro Guide
    • Tips for VEE (QoL)
    • Searching in VEE + Errors (exceptions)
    • Basic Event Example
    • Event Properties
    • Event Types
    • Non .ve.xml files (not VEE files)
    • 1.9.5 > 1.10B > 1.10.2 (changes & quick mod conversion help)
    • New 1.10 features:
      • CreatePerson
      • @SuppressWarnings
      • @FullReload
      • Paper Doll Layers (custom)
      • Location Layouts (LookAround V3)
      • GenSex Image & Girl packs
  • Event Contribution (Smallville).
  • Kisekae 3.5 Layered Cutter.


There's also documentation in the game's Docs folder, which goes more in depth onto some subjects. The guides are meant as an easier to digest intro and QoL tips.

Nihgthawk

#1
I'm having an issue of my mods not turning on. I've put them into the mod folder and selected them when starting a new game but none of them seem to be turned on when the game loads. Any idea what's going on?

Edit: I figured out my problem. When I extracted the files I selected to extract the files into a separate folder instead of directly into the mod folder. This meant the game could not read the mods because the files were mislabeled.

ie: C:\Users\Tmage\Downloads\HHS 1.10.0.1-Release\Schools\NormalSchool\Mods\ALL MODS NEED ME (GPCC) is the correct file path.

C:\Users\Tmage\Downloads\HHS 1.10.0.1-Release\Schools\NormalSchool\Mods\ALL MODS NEED ME (GPCC)\ALL MODS NEED ME (GPCC) was how I originally had them, and thus wrong.

monk

where can I get all mods need me I can't seem to find it?

squark


tester0648

Hey there! Im adjusting my game for myself and i have a question, how can i make it so the stats of each event participant are shown separately, not like (Name's partners(3) -10 arousal) but (name 2 -10 arousal name 3 -10 arousal etc). Cause some group events make some chars not virgin anymore, and coupling them often. is it in event itself or there are some .ve in functional lib responcible for it?

barteke22Topic starter

Quote from: tester0648 on Aug 06, 2022, 01:35 PMHey there! Im adjusting my game for myself and i have a question, how can i make it so the stats of each event participant are shown separately, not like (Name's partners(3) -10 arousal) but (name 2 -10 arousal name 3 -10 arousal etc). Cause some group events make some chars not virgin anymore, and coupling them often. is it in event itself or there are some .ve in functional lib responcible for it?


Events can control that themselves, but there is a setting in the DefaultGameConfig that can disable to default behaviour.  For existing saves you can toggle it in Debug > Game Objects > Scenario Config > UI > GatherUI...

Faldir

Hello there!

I used to mod the old HHS+ by replacing some sex images with gifs.

It's been awhile though, and I can't quite remember which files control the general sex scenes.

I used to edit the GetPsysical/ShowActions files, but the setup seems to have changed.

Does any of you fine fellows know how to proceed?

Grand regards,

Faldir


barteke22Topic starter

Check the 'GenSex Image & Girl packs' guide for that.

Faldir

#8
Quote from: barteke22 on Oct 14, 2022, 02:35 PMCheck the 'GenSex Image & Girl packs' guide for that.

Thank you!

I've started porting my old mod. Yet I'm also interested in the possibility stated in the guide about adding images for special characters' generic scenes.

So far I'm trying with Annette but have not succeeded.

Is this the correct path:
EventPictures\PCGeneralSex\Special\Annette\Fuck_Vag\Male\Fem

And is anything else needed? Like naming the gifs themselves something specific in /Fem, or adding more gender combos ect.?

Another quick question... The guide explains how to use certain tags like: adult, student ect. Is there any way to add tags for the characters' hair color to the images? So if the PC has a scene with a green haired npc, a suiting image can be tag and shown?

Once again, kind regards.

barteke22Topic starter

Special characters have to be person A in their pack, so their gender comes first.  The above is checking if Annette is male.

Mortmenir

Hello, comrades. Is there any way to test my created event in game without grind?

barteke22Topic starter

#11
You can add it to an existing save by following the mod installation steps.  Reloading it will reset the save version to file version (except for things marked for survival).

Afterwards you can either edit the world to match your requirements with debug commands like set stat for group...

Or do Debug > Debug Events > your event > mess with its logic in there.  Anything you edit in the debugger applies only to that save (if you save the game), so you can mess with your event without changing the original file.

For testing it's best to skip redundant checks like RNG/scheduling, and optionally provide pre-made NPCs (that match the stats, or that you've edited in debug) to check conditions.

The debugger also allows you to place breakpoints to step through the logic when it triggers.  Though that's harder for Try-phases if you have multithreading enabled (debugger will jump between events).

Faldir

Quote from: barteke22 on Oct 18, 2022, 12:23 PMSpecial characters have to be person A in their pack, so their gender comes first.  The above is checking if Annette is male.

I have tried avoiding the above - quite comedic - problem but have not yet succeeded.

I have tried:
PCGeneralSex\Special\Annette\Fuck_Vag\Fem\Male, and
PCGeneralSex\Special\Annette\Fuck_Vag\Any\Any, with file names like:
give_studentA_vaginal_1.gif, and
any_any_test.gif.

No luck. What would be an example of a correct path and file name for a male principle and Annette?


barteke22Topic starter

Like always, the 2 NPCs without a last name cause trouble...  For now add an underscore after her name, will fix in next patch.

Also give_ defines who does the action to who, aka person A fucks person B in this case (so use receive_ instead).