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[Mod] [Mods] barteke22's mod index

Started by barteke22, May 13, 2022, 11:54 PM

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⚧ Squark

Quote from: vikont on Jun 22, 2023, 03:38 PMthen it's strange why he writes that the dependence is higher than the of these 2 mods
It may be strange but if it's supposed to work that way, then do it his way.
Set the Modules to load GPCC before any of barteke22's other mods.

Then again, it's not really that strange. Most of his other mods depend on GPCC to function properly.
How would they function properly if the requirements are loaded AFTER the files that depend on them being present? They wouldn't. That's why GPCC needs to be loaded before his other mods.

vikont

Quote from: ⚧ Squark on Jun 22, 2023, 06:57 PM
Quote from: vikont on Jun 22, 2023, 03:38 PMthen it's strange why he writes that the dependence is higher than the of these 2 mods
It may be strange but if it's supposed to work that way, then do it his way.
Set the Modules to load GPCC before any of barteke22's other mods.

Then again, it's not really that strange. Most of his other mods depend on GPCC to function properly.
How would they function properly if the requirements are loaded AFTER the files that depend on them being present? They wouldn't. That's why GPCC needs to be loaded before his other mods.
Okay I'll try

barteke22Topic starter

@vikont Priority is the number next to mod in Modules, you change it with the arrows on right. GPCC should be low, like 0.

--

Updates:
GPCC:
 - Added futa override handling to newly created NPCs.
 - Added hair colour compatibilty for Sys_Heads.
   
PD_Sys_Heads:
 - Added POO compat.
   
Pregnancy:
 - Added birth Sys_Head compat.

GrafiX

#183
Why can some of my Stargazing Club members just... disappear? Already 17 clubmembers don't have any paperdoll at all(nothing in  PDLeffect, PDLpath and PDLtransofm in Debug). Others almost all in suits. Only Stargazers have this issue..
Can I easily re-generate them somehow? I'll tried just add some PD paths for them trough Debug, but no effect at all. Tried regenerate database in ModSettings PD New Head - no effect.
upd: some of them re-appears sometimes, some of them not, some disappears back.
upd2: the disappered students in StargazingClub has not a "PD_Stargazing" in PaperDollEventFileName(most have a "PD_New"). Setting manually it to "PD_Stargazing" temporarily "fixes" them(idk, should or should't they wear a suits(but now they are)). Mod conflicts?
Sorry for my bad english.

atonier

#184
Can't progress on the Stargazing mod. I've checked the journal and don't see an entry for the Stargazing Club - maybe because there isn't one yet? I've been visited by "star wars Akira" and suggested the club. I remember it being mentioned that I'd look into gathering the necessary stuff, which would take three days. Is this a simple timer? Do I actually need to do anything? The journal doesn't help - the only relevant entry is about the rooftop door, and says I should work in the office during break hours... probably to propitiate the quest's events. So, will there be an event sometime after three days have passed since I spoke to Akira?

Don't mean to be requesting handholding - it just didn't feel like what I had to do was simply to wait. Seemed like I needed to be engaged in gathering telescopes and other equipment, and setting up the attic for Akira to live in?

Edit: seems like it was indeed a timer.

GrafiX

In ClubEvents\StargazingClubChain\00_Stargazing Club Chain Shared\Stargazing there: should be Overlay instead of Show, if I'm not mistaken.
Sorry for my bad english.

barteke22Topic starter

Updates to

PD_Sys_Heads:
- Removed specials with custom PD-Handlers from the applicable pool for now (existing: either regen, or tell them to switch to old if they look weird).
- Added a performance setting.
- Fixed eye & skin genetics.
- Added VEE function for generating data for specific NPC.

Stargazing:
- PD_Sys_Heads invisibility suit compatibility.
-- For existing saves, might have to manually change their PaperDollHandlerEventFile to PD_Default if it's PD_New. Might fix itself if they wear the bracelt (maybe).

GPCC:
- CreatePersonCustom PD_Sys_Heads compatibility.

NPCRelationships:
- Added weekly stat adjustments for family / town, based on family / town averages.
- Added weekly rule reputation adjustments based on town stats.
- Added some settings.

fubalnut

#187
I have all of the items for the invisibility list but I can't get her to give me it.

Edit
It took 3 weeks but it finally randomly happened at the club.

Isangrad

For your pregnancy mod, I feel that adding a "Don't abort this baby." into the hypnosis command menu is needed. So far, none of the women that I have impregnated threw hypnosis have keep those babies. Also, (and something that might be less doable) add an event chain or a PTA proposal that gives support to pregnant students and student parents.

shpungout

#189
1.10.5.7 + PDHead + GPCC + Stargazing

If you place PDHead in the mod list before Stargazing, the front hair will be drawn on top of the hat.
If you place PDHead in the mod list after Stargazing, the bug does not appear.

Translated into English by Google.

barteke22Topic starter

Not a bug, Priority is mentioned in the description.

barteke22Topic starter

#191
Small update:

PD_Sys_Heads (delete old version):
- Goth (emo) handling, requires Init_SocialProfile to be Priority 9999 - future update.
- Changed GetHairColor to refer to PD_Body_Alt temporarily, will need to make a distinction between natural & spray instead later.
- Managed to make a gradient supporting version of ColorizeLightGreenBlue. Updated all generic hair assets to it.
-- Shadows get darker with contrasting colours, but smooth transitions more than make up for it.
- TeacherCompendium compatibility for student teachers when Pregnancy installed.
- This is a hasty upload, so haven't checked if all debug code was hidden (ignore CheckForErrors if there's anything there referring to debug).

Pregnancy:
- Support for PD_Sys_Heads for children.  Not actually enabled (probably), for the future.

barteke22Topic starter

#192
Small bugfix:

PD_Sys_Heads:
- Fixed beards not getting generated.
- Unlocked hair layer logic to allow separate offsets per layer instead of relying on Middle for insignificant efficiency gain.
- Added a crappy Unlocks setting.
- Added a function for getting genetic colour vs current.
- Added more Goth handling.
- Offloaded all non-green transparency logic to the blue spectrum to make ColorizeLightGreenBlue transparency less jagged.
-- ^Means shader more gud.

ElPresidenete

The error I get in the mods tab about missing a requirement when trying ot use the PDHEadsSpecialPresets (the missign requirement in not GPCC, that is one is first to load) is a fake warning? The supposed requirement is part of hte main game now, right?

ElPresidenete

Question - how to use events to make NPC-NPC sex result in pregnancy?