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Quote from: Huitznahua on May 12, 2024, 07:55 PMHi guys.
I've been ... quite struggling. Usually, when I'm stuck, I fuck around a bit, waiting for an epiphany of sorts. Well this time it didn't came.
Anyway, here's the lastest version :Spoiler
[close]
My issue was (is ?) the rivers. I tried to follow the feedback of @dcsobral by adding new layers and then "digging" those layers to make the rivers beds. It was taking to much space. I felt there was no more room for the future buildings. Plus covering the rivers beds with actual rivers masked the previously dug layers, and making the rivers transparent looked weird.
So instead I added different colored layers on the rivers to simulate depth. It's mostly visible for the lake, not so much for the rivers though.
My last problem with the rivers is that it looks like fucking squidward dancing.
About the walls. Thanks @22ndgentlemen for the comment, I did extend the walls in order to cover more layers. There is many wall tower accounting for the terrain irregularity but maybe it's to much. It is assume that there is grates embedded into the walls for the rivers to pass trough. I'm not sure how to represent that otherwise.
The road leading to the hold is waaaay too steep, I forgot to fix that.
Quote from: dedios3 on Today at 12:50 PMDo you think it would be possible to expand the number of teachers (I have always seemed very few)? And you may add some history, blackmail or corruption that involves the police itself ...?
Quote from: ElPresidenete on Today at 08:46 AMNo less than 63 special NPCs? Isn't that a bit much?
I know specials use a different schedule handler that's more resource intensive.
Quote from: Oakhill on May 18, 2024, 05:56 PMIs there any way to remove the band aids and nipple rings from the paper dolls?
Quote from: juli0r on May 19, 2024, 08:34 PMThanks for your effort in developing/porting/cloning this game. I really like it. Looked for something like this after playing void club and being annoyed by the clunky user interface.
I hope chapter 3 will come soon
That said my bug report: (could be that it's simply not implemented yet and isn't even supposed to work, yet)
Extractor MKII does not seem to work correctly.
I am not sure if this is part of the problem, but I had Extractors MK1 on every resource spot (wood, dye, leather) and the one for wood broke. There already was a small visual/text bug - the collecting wood button (and tooltip) said "Get Wood [(1)" with the opening bracket for "[Ext.]" still visible.
When trying to install the MKII it said something like "Install extractor MKI" although I did not have a MKI in inventory and used up the MKII which now works exactly like a MKI with only extracting 1 resource daily.
Quote from: Mudpony on May 18, 2024, 01:23 PMQuote from: Goldo on May 17, 2024, 02:37 PMI couldn't reproduce both these bugs, can you confirm the order of events to reproduce? Has anyone else experienced them?I can't recall exactly what other factors are part of it. I think I had no girls at the farm when I drew the cards. After seeing the summon option, I wanted to see what supercharging it did, so I bought a girl. No open rooms at the brothel, so I sent her directly to the farm. I think I might then have sent a brothel girl to the farm as well after buying the new girl, to use for one of the other cards. But unsure.
What is interesting is that, though the wrong name was used in the events, the newly purchased girl was sent to the institution. So kind of weird that it did know what girl it was using, but for some reason pulled the name wrong.
Edit: Tried to replicate it today in another play through without success. I wonder if perchance another bug that sometimes happens might have impacted that situation. That being that, when you buy a girl from the slave market and don't have an open room, and then you pick to send her to the farm, she rarely doesn't go to the farm. She instead winds up in the brothel, giving you a situation where you have more girls than rooms. I don't recall that happening, but maybe it did?
In the course of that testing, though, I did run into issues where, if I selected the card (charged, as that is what I was testing), selected the girl, then backed out to the card selection screen, and then selected the card again, the UI malfunctioned, missing most of the buttons, and I'd have to either hit "e" to end the day or escape to load a game to be able to break free.