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#1
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - May 12, 2024, 11:20 PM
quick progress update, 35/60 special characters made, map planned out, 43 Quest named / planning.
#2
HHS+ / Re: Gameplay questions
Last post by Oakhill - May 12, 2024, 09:57 PM
Another question - one of the teachers (Claire Fuzushi, I think) requested using the gym after hours for adults. I said Yes but have never seen adults in there. Does that happen and I'm missing it or is it just a question with no result?
#3
Brothel King / Re: [MOD] [IN DEVELOPMENT] BK ...
Last post by Huitznahua - May 12, 2024, 07:55 PM
Hi guys.

I've been ... quite struggling. Usually, when I'm stuck, I fuck around a bit, waiting for an epiphany of sorts. Well this time it didn't came.

Anyway, here's the lastest version :
Spoiler
[close]

My issue was (is ?) the rivers. I tried to follow the feedback of @dcsobral by adding new layers and then "digging" those layers to make the rivers beds. It was taking to much space. I felt there was no more room for the future buildings. Plus covering the rivers beds with actual rivers masked the previously dug layers, and making the rivers transparent looked weird.
So instead I added different colored layers on the rivers to simulate depth. It's mostly visible for the lake, not so much for the rivers though.
My last problem with the rivers is that it looks like fucking squidward dancing.

About the walls. Thanks @22ndgentlemen for the comment, I did extend the walls in order to cover more layers. There is many wall tower accounting for the terrain irregularity but maybe it's to much. It is assume that there is grates embedded into the walls for the rivers to pass trough. I'm not sure how to represent that otherwise.

The road leading to the hold is waaaay too steep, I forgot to fix that.
#4
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - May 12, 2024, 01:00 PM
Most of the content that is gonna be in this is based on how what others wish was done, or something that I am changing. For example the Cabaret isn't gonna be in this one, but clubs like the Music and Theater club will still have the same story to a point. The new location for those two clubs is a Performance stage that is connected to the park.

At the same time, I'm working on making the world feel a bit more open, some of the stores are spread out, events that you could only see if you had a class for it like swimming now has a second location to see those and a few extra.

In the end most of the content going into this scenario is ideas or quick fixes I believe would make the world interesting, but at the same time if there is an interest in a certain fetish being in the scenario at the start I wouldn't mind having to put some extra time in to make it included.

I do see where you are coming from though, and hopefully when I get this scenario finished it will be interesting needless to say.
#5
Brothel King / Re: v0.3 Test version (gamepla...
Last post by Mudpony - May 12, 2024, 07:10 AM
Another bug or two with the evil powers system:
1) I super charged the summoning spell, getting me the sword. In the resulting cutscenes, the named used in the resulting stuff seems to be that of the girl you've had the longest, rather than the name of the girl used in the ritual. The girl was one I had bought this turn just for using in this ritual.

2) With the girl's sanity now broken, I got the dialogue explaining my options for the girl and asking me what I want to do with her. This also used my first girl's name, rather than the name of the girl with the broken sanity.

edit:
3) When it is time to feed Chaos, typo in the text: "This will cost them some enery and sanity..." That should be energy.
#6
HHS+ Mods / Re: [MOD] More suggestions and...
Last post by ⚧ Squark - May 12, 2024, 03:21 AM
Try as I might, I can't get the Hardman Expansion to fire properly. The event where you can confront her with the photo you take of her and Sierra is always superceded by the main game event.
The photo is also nowhere in my inventory. What the heck is going on? Why can I not make this fire in the way it's supposed to?
#7
Brothel King / Re: [MOD] [IN DEVELOPMENT] BK ...
Last post by 22ndgentlemen - May 12, 2024, 03:05 AM
Quote from: Huitznahua on Apr 19, 2024, 06:18 PMNew progress:

Spoiler

[close]

In the end I chose to shrink the mesa's left side AND build a peak on top.

I've followed the mook-up and put several streams within the city. I probably should have though at how to place them while I was making the topographic layers because it does not looks that good. I have a "solution" in mind but I'm not sure if this will yield a better result.
There is a stream coming from each peaks and going to the lake, plus one stream coming from the lake and going down to the lower districts. The Hold's stream come from the steep side of the peak suggesting (enough ?) that is a waterfall.
Is there any noteworthy bridge among the game's events ?

In the mook-up the road separate the districts but here it's not really the case : the southern stream will separate the docks and warehouse ; for the cathedra and garden on the mesa ... no clear separator because the road need to reach the Hold to the east.

The walls ... looks weird. I just hope they will less visible with all the buildings around. On the lowest layer the border are clear : mountain to sea. However I'm a bit reluctant to build walls all around the mesa. Maybe I can add some on the western part but I don't feel the need to build them on the northern part since it's a cliff. Same for the Hold, northern part is a cliff.

This is actually pretty accurate to the principles of historical castle building with just a few modifications.  First, the outer walls.  On the "left" the walls would actually go up the first "level" to dig into the peak.  This way an attacker would not be able to scale the far left of the lower left rise and just walk over the outer defenses.  Second, outer wall again but is more of a nit-pick (like this whole post isn't lol).  On the "right", where the walls meet the inlet, they should follow the water just to the inside of major dock infrastructure to prevent sea landings. This however, is harder to visualize without having buildings down as well.  Again, up slightly to prevent climbing up and over.  Realistically, the walls would be connected, but we are not dealing with sieges in game.... are we?

Overall though, I like what you came up with and this definitely fits with what I had in mind for the city of Zan.
#8
HHS+ Mods / Re: [Mod] [Mods] barteke22's m...
Last post by ⚧ Squark - May 12, 2024, 02:40 AM
A question regarding the Pregnancy mod:
If someone gets knocked up and they don't know who it was and you're sure it wasn't you, is there any way of finding out whodunnit?
#9
HHS+ Development / Re: Scenario proof of concept
Last post by DeniedInMontana - May 11, 2024, 11:28 PM
Honestly, build it for you if it's something you want in the game.  I know that the original game didn't have bestiality and removed built in loli and shota due to content laws in several major countries.  The flip side is that you could build that as a mod to your scenario that could be added in if you or others want.
#10
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - May 11, 2024, 11:04 PM
I was thinking about having it mainly around the farm, with a few scenes around like the park, Forest, Beach, etc. Not all locations. But it all comes down to if people want, if not I will be continuing with the original plan for the farm area.