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#1
HHS+ Mods / Re: [MOD] Lexville
Last post by ⚧ Squark - May 07, 2024, 06:06 PM
Quote from: Dzeris on May 07, 2024, 02:58 PM
Quote from: ⚧ Squark on May 07, 2024, 11:13 AMCuriously, the version of Lexville I'm running already has this fix.
1.2.2.0 does not have it. They got same file in Mods\Lexville\Events\ExtensionLibrary\Smartphone\Main
Maybe you looked at game files and not at mod files or OP is not updated with latest lexville release info.

    <SeqVar_Reference>
      <ID>414</ID>
      <Coords>
        <X>6759</X>
        <Y>3639</Y>
      </Coords>
      <Comment>StreetName</Comment>
      <RefID>1</RefID>
      <RefFileName>Location\General Home Shared\Home\Btn_GeneralHomeLeave</RefFileName>
    </SeqVar_Reference>
No, I checked BOTH. I do not have the error.
#2
HHS+ / Re: [HHS+ 1.10.6] Official Bug...
Last post by Dzeris - May 07, 2024, 03:25 PM
Quote from: ⚧ Squark on May 06, 2024, 01:20 AM
Quote from: gjilfire on May 05, 2024, 06:33 AMVersion 1.10.6.0 does not start at all. I also had this issue with older versions, the latest version that works for me is 1.10.4.0. Maybe a thing changed in the game runtime?

After running the program, it immediately disappears. Looking in Task Manager I see that it in "Details" it is listed as "Suspended". I cannot get any further information from it.
I see no errors. I run the app and there is nothing. It only makes an empty log file with no messages. I also ran in Powershell, nothing is being logged to the screen, it just gets suspended. Any suggestions for debugging?

This is running in a Windows 11 VM, 64-bit. I have .NET Framework 4.8 and VC Runtime 2010 installed.

That's not an issue with the Program. That's something that Windows does based on available resources. Search the internet for "Program suspended under Windows 11 VM" or some permuatation of that and you should be able to try something.

Shilo on F95 said that VC2015 might be minimal required vc runtime version.

Windows 11 Home version 23H2 can start game with .Net 8 and VC 2015 64 bit version installed. 2CPU cores, 4 GB memory vmware VM.
#3
HHS+ Mods / Re: [MOD] Lexville
Last post by Dzeris - May 07, 2024, 02:58 PM
Quote from: ⚧ Squark on May 07, 2024, 11:13 AMCuriously, the version of Lexville I'm running already has this fix.
1.2.2.0 does not have it. They got same file in Mods\Lexville\Events\ExtensionLibrary\Smartphone\Main
Maybe you looked at game files and not at mod files or OP is not updated with latest lexville release info.

    <SeqVar_Reference>
      <ID>414</ID>
      <Coords>
        <X>6759</X>
        <Y>3639</Y>
      </Coords>
      <Comment>StreetName</Comment>
      <RefID>1</RefID>
      <RefFileName>Location\General Home Shared\Home\Btn_GeneralHomeLeave</RefFileName>
    </SeqVar_Reference>
#4
Brothel King / Re: [Feedback] Gameplay and Ba...
Last post by Nemuri - May 07, 2024, 01:30 PM
Okay first great game. I play it for some years now and i really like it.

Second. While in the main menu "F" like in any other RenPy game makes your game fullscreen while in the game you just go to the farm. Weird but okay.

Third and this is the main reason for my comment. I think that the level/ranking up indicator need to be reworked. The indicators all look simliar and some girls have 3 or more. The main screen says "a girl can be leveld/ranked up" and then I go to the girls screen and think "great but WHO?". It's just that you reach the point were you have so many girls that the indicators become REALLY small.

I think the best option would be to give those girls a green frame or something.
#5
HHS+ Mods / Re: [MOD] Lexville
Last post by ⚧ Squark - May 07, 2024, 11:13 AM
Curiously, the version of Lexville I'm running already has this fix.
#6
HHS+ Mods / Re: [MOD] Lexville
Last post by dcsobral - May 07, 2024, 01:25 AM
Since no one mentioned the fix to the error mentioned by Chipichan, you need to edit the event ExtensionLibrary\Smartphone\Main\ManageViewVisit. Search for id 414 (or line 5070 if you use a text editor), and change the file name from Btn_GeneralHomeLeave to ConnectStreetExit. The directory of the file stays the same.
#7
HHS+ Development / Re: Senarior proof of concept
Last post by superevilking - May 06, 2024, 08:50 PM
For those who see this, gonna start working on making art for this. In the end I'm gonna try to make art for all characters, location events, and quests. Will be starting tomorrow around 12 CT, if there is a character you want to see let me know and I can work on getting for them made. Hopefully by Sunday I can have a decent amount made to upload onto MEGA for people to see, but don't quote me on that.

PS. I do apologize in advance.
#8
Brothel King / Re: v0.3 Test version (gamepla...
Last post by vadi92 - May 06, 2024, 02:49 PM
Quote from: turbotator on May 05, 2024, 08:33 PMHi I might be blind, but I don't see the option to remap key bindings. (P isn't opening Postings for me)

Because it's the letter "t" for posting. Btw you can change the key bindings in the BKscreens.rpy (around line ~5229). Just search for the shortcuts.
#9
HHS+ Development / Re: Question about modding
Last post by superevilking - May 06, 2024, 02:48 PM
side update/issue

As for the new location in mod, tried an event to make it know and even just set it up to be known by default and even still no navigation path is made. Seeing how this was for a side mod I will deal with it later. But when it comes to the scenario that will just have its own base map so hopefully getting new locations to appear will be easier.

Anyhow, currently running into an issue with the current mod I'm working on. In the third version of the event, each trigger would only work when you entered a location with the needed NPC, which is causing issues for when I need a trigger to happen without that NPC there.

I am most likely gonna have to make a new event to get it all to work, but for know I will upload the current version to Mega for if you need to see what is there. Right now it is currently in a second version of a attempt to fix it myself.

all bit trigger points work up until number 8 where you need to be in your office. Before that in the original one, you had to go to where Lilly was to get that bit trigger to work.

MEGA: https://mega.nz/file/9NQ1hboK#v8ERgL_wiDVgKY0pMdMlJpLnHT3_MrGCK4BH1t2VzUg

Now back to trying to get Kisekae to work, before trying to find a different way to make the paper doll stuff.
#10
HHS+ Development / Re: Question about modding
Last post by superevilking - May 06, 2024, 12:28 PM
I made edits to the original based World extension, and got it to work fine there. The issue is when it comes to mods having new locations. In the mods world extension when you open it up the locations dont have a path connecting to say the school, but when the mod is active in game, that modded location now has a path to the base location.

I haven't gotten a chance to take a look at it since I made that question, but it looks a event to make it known is needed. So my claim of "Knowing my luck I most likely missed a step" is valid. I will return when I finish testing it.