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Quote from: Mudpony on May 06, 2024, 11:57 AMQuote from: Finisky on May 02, 2024, 06:38 PMIs there a more efficient training method? Do they gain XP for the skill while working (and is it enough XP to the point where I just have to train them to be willing to work it).Agree with AlolanNineTales says. Charisma, if not your main stat, should pretty much always be your secondary one and not neglected. And to add to it
Quote from: AlolanNinetales on May 05, 2024, 11:30 PMIf you're really looking for a good strategy, I find myself always investing my skill points into charisma.Thank you both! In general I find I already incorporate most of your tips in my gameplay already! For example, I max my charisma first and half shift a lot. I did also notice that sex acts aren't that frugal in the beginning. Thank you for both again for your inputs, I will continue playing as I do right now! Also, I apologize for the late reply.
Quote from: Huitznahua on May 12, 2024, 07:55 PMHi guys.
I've been ... quite struggling. Usually, when I'm stuck, I fuck around a bit, waiting for an epiphany of sorts. Well this time it didn't came.
Anyway, here's the lastest version :Spoiler
[close]
My issue was (is ?) the rivers. I tried to follow the feedback of @dcsobral by adding new layers and then "digging" those layers to make the rivers beds. It was taking to much space. I felt there was no more room for the future buildings. Plus covering the rivers beds with actual rivers masked the previously dug layers, and making the rivers transparent looked weird.
So instead I added different colored layers on the rivers to simulate depth. It's mostly visible for the lake, not so much for the rivers though.
My last problem with the rivers is that it looks like fucking squidward dancing.
About the walls. Thanks @22ndgentlemen for the comment, I did extend the walls in order to cover more layers. There is many wall tower accounting for the terrain irregularity but maybe it's to much. It is assume that there is grates embedded into the walls for the rivers to pass trough. I'm not sure how to represent that otherwise.
The road leading to the hold is waaaay too steep, I forgot to fix that.
Quote from: dedios3 on May 23, 2024, 12:50 PMDo you think it would be possible to expand the number of teachers (I have always seemed very few)? And you may add some history, blackmail or corruption that involves the police itself ...?
Quote from: ElPresidenete on May 23, 2024, 08:46 AMNo less than 63 special NPCs? Isn't that a bit much?
I know specials use a different schedule handler that's more resource intensive.
Quote from: Oakhill on May 18, 2024, 05:56 PMIs there any way to remove the band aids and nipple rings from the paper dolls?
Quote from: juli0r on May 19, 2024, 08:34 PMThanks for your effort in developing/porting/cloning this game. I really like it. Looked for something like this after playing void club and being annoyed by the clunky user interface.
I hope chapter 3 will come soon
That said my bug report: (could be that it's simply not implemented yet and isn't even supposed to work, yet)
Extractor MKII does not seem to work correctly.
I am not sure if this is part of the problem, but I had Extractors MK1 on every resource spot (wood, dye, leather) and the one for wood broke. There already was a small visual/text bug - the collecting wood button (and tooltip) said "Get Wood [(1)" with the opening bracket for "[Ext.]" still visible.
When trying to install the MKII it said something like "Install extractor MKI" although I did not have a MKI in inventory and used up the MKII which now works exactly like a MKI with only extracting 1 resource daily.