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#1
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - Today at 05:08 PM
Update 2/2

Alright, to start off.

Locations

Devine Bar
Open between the times of 17:00-22:00, enjoy good drinks, food, and entertainment. We will be keeping track of the amount of drinks you have, drink 100 get put on the wall of fame.

Red Light district
At 17:00, is when the adults are alive. Strips clubs, casinos, bars and the famous sex shop that sells toys to help with all your lustful needs.

Performance Stage
Connected to the park, you can enjoy plays, concerts, contests, and city run movies. Got a talent you want to show? Show it off! People love to see talent and free entertainment.

Arcade
Come play some games, dancing, claw machines, shooters, and more! Earn enough tickets to get a prize or two! And please don't try to bribe that staff or cheat in the games.

Dorms
Students running late to school is an issue, but no more! Here at Coastal High, we offer student dorms! Of course there is some worry of mixed gender dorms, but don't worry our dorms are separated by gender and will stay like that! For now.

Quests

Cam Show
Turns out your sister is a streamer on a gaming website, though she doesn't get much in views. Maybe helping her out will improve your relationship with each other and make her more popular.

New Uniforms
With the PTA allowing new uniforms to be made, I am told about the Clothing Store owner Irwin. Turns out he has little to no sexual preference, and even more refuses to make anything that isn't modest. If I want to make new uniforms for both the students and the clubs I need to make him break that rule of his.

Gaining Votes
Mayor Lesa is worried she won't get reelected, and has asked for my assistance. Let's work on proving she can trust me and my decisions.

Corrupting the Council
The City Council, made up the most influential people here in Fleetwood. For me to corrupt this city I will need to corrupt each member of the council. Any idea I pitch is a 12 yes and one no type of system.

Characters

Twana Tyson
The current police chief, she has a kid going to your school and watches you like a hawk. If I can corrupt her that will allow me to corrupt the rest of the police seeing how they follow any of her orders.

Mac Doan
Our school doctor, good man and so far all our students have been healthy. Though there are rumors of him possibly being a perv, but so far no one has come forward with those claims.

Mayor Lesa Harley
Our current mayor, though she is currently struggling to gain votes for this upcoming election. Though after putting me in charge of the school she is showing some trust to me.

Alexa Bigtits
My oh my, who knew one of my students would have such assets, but be so oblivious to how she makes the other students feel. Maybe I can take advantage of her naivety of the sexual nature of her body.

And finally here is what the current state of the first piece of art is in. Sorry in advance.

https://ibb.co/9prdnS7
#2
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - Today at 05:06 PM
Update 1/2

Scenario Completion: 24%
Special Characters: 62/62
Quests: 45 ATM
Clubs Made: 4/27
Location Art: 0/234
Event Art: 684 Reference Art
Paper Dolls put together: 62/62
PDHandlers Made: 0/62
Quest Events Made: 0%
Location Events Made: 0%

I have removed some locations because I wasn't really needed. One character was removed, they didn't really serve a point, all the other characters do have a connection to a quest whether it is the one with the quest, or being a side character in their quest.

As for the art, I have reorganized it into where that art reference would fit in a location or club. So with that I now have 70 locations I will be getting art for. I will be making a later post with each location with the amount of art currently in it. The number of art in each location is what I will be aiming to have for random events for that location.

Art is going good, sadly I didn't get as much done as I wanted, but I do have some to show off. At the moment the first piece is currently a work in progress. Let me know what yall think about it. Seeing how I have 70 locations that will need art with the current 684 not even covering most locations, I'm sure my art will end up improving over time and I will end up going back and fixing some of the older art.
#3
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - Today at 03:35 PM
so, for this up coming update at noon CDT. The first piece of art won't be finished by that time. I will still upload the incomplete version of it if wanted, but just know it gonna look rough with matted colors on certain parts. It's gonna take longer to get the color no longer looking matted in areas, but other then that the rest of the drawing is going alright. Of course artist view I currently see it as bad, but that is something I will let y'all be the judge of it.

Anyway see ya in an hour and a-half.
#4
Brothel King / Re: Suggestions
Last post by Vaan - Today at 02:02 PM
Something i'm working on in my own mod and thinking how to implement, but thought i would suggest it here too. I always wondered what the girls do with all the money they make? Hahaha, it would be cool if there was a way to impletement a basic budget for each girl or if it needs to be simple, create events based on the salaries they are given.

A cool thing to do would be for them to buy their own items too, if they had their own budgets, they could buy food and drinks and if the money wasn't enough for that, their mood would worsen, it could be the start of a basic "hunger" system. Some of them could approach MC and talk about increasing salaries, or get jealous and ask why their salaries aren't as high as other girls.  Or request bonuses to be able to afford the items they need to buy.
#5
HHS+ / Re: Gameplay questions
Last post by grey_shadow - Today at 04:51 AM
Quote from: marukisenpai on Today at 01:58 AMHow do I progress with Susan Hooter?
I'm on the Futa Slavery Start and she has a futa daughter and not a son named peter to my knowledge
Last entry in Notes on her is: "From chatting with her, learned her rent was high, and she's concerned about home security."
I think that's the point where you need to break into her house using your lockpicking skill (assuming you've unlocked that).
#6
HHS+ / Re: Gameplay questions
Last post by marukisenpai - Today at 01:58 AM
How do I progress with Susan Hooter?
I'm on the Futa Slavery Start and she has a futa daughter and not a son named peter to my knowledge
Last entry in Notes on her is: "From chatting with her, learned her rent was high, and she's concerned about home security."
#7
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - May 26, 2024, 11:48 PM
So far, its looking like I will have just one thing of art ready for tomorrow, maybe two or a sketch. But here is a little hint of what the first image will be. It's a bit rushed and doesn't show anything of interest, but it is a hint of where it is taking place. Hopefully I can get two pieces of art done and a sketch to boot. I will also give some more info on characters, quests, and locations in Monday's update as well.

https://ibb.co/MgGX9HM
#8
HHS+ Mods / Re: [Mod] [Mods] barteke22's m...
Last post by ⚧ Squark - May 26, 2024, 02:57 PM
This might be asking too much but can someone mod the Pregnancy mod to add a one month option?
#9
Brothel King / Re: [Questions] Gameplay quest...
Last post by Mudpony - May 26, 2024, 06:10 AM
Quote from: Finisky on May 23, 2024, 10:22 PMThank you both! In general I find I already incorporate most of your tips in my gameplay already! For example, I max my charisma first and half shift a lot. I did also notice that sex acts aren't that frugal in the beginning. Thank you for both again for your inputs, I will continue playing as I do right now! Also, I apologize for the late reply.  ;)
Yup yup. Since my reply, I have done a bit more playing, testing a few things. From that, I would slightly refine what I said to include the following:
1) The Player is the best early Zodiac sign, with the +2 job capacity.

This gets you more money, more chances to skill up, and all that. With more money, you can afford more upgrades, better weapons for your girls, the skill books so they can get bonuses to their satisfaction rolls, sooner, and so on. It also pairs really well with half-shifting. That gets you consistent daily income, rather than the usual variations based on who is working when.

And if going this route, I'd also recommend horizontal investment rather than vertical when it comes to the rooms. With 4 girls, unlock all 4 jobs, rather than having fewer jobs with the upgrade to the rooms I recommend earlier. I do still recommend not over-investing in a brothel in the early chapters, though. Just now it is more not getting extra rooms for girls (you'll get the rooms for free when moving to the next chapter anyway) and not upgrading the entertainment job rooms too much.

Assuming obedience is at an acceptable level, up constitution to max on the girls, and it is helpful to snag a few constitution boosting items as well. Higher con = higher max energy = more energy gained when resting. If a girl does get a bit low on energy (typically due to you training them), reward them with a day off.

If you want to take a bit further, it pairs really well early on with Courtesan. That gives you the half-shift resting bonus, which is handy if you train all your girls, plus the "first X" stuff goes great with half-shifting. However, this is one that drops off a bit as you go further into the game, due to increased capacity due to stats, sign bonuses, and brothel improvements mean the first X stuff becomes a smaller percentage increase, and the "energy recovery" things found late in the character classes can make it so that your girls can work full time, 7 days a week.

2) Get your girls weapons. I like to give them at least the hook claw one, for +2 def. One of the traits that gives +2 def to the girl herself is very nice to have on your first girl, since RNG can hose you as to what the shop has to offer, and you won't have access to the weapon shop yet. But if all the girls have +2 def, then events will rarely hurt them.

3) If a girl does get hurt, the farm is your friend. Sadly, you can't just send a girl to the farm to rest, but you can send her there by punishing the girl (for getting hurt, of course), picking the farm punishment. Just pick the 1 day option. Will cost you a little bit, stat-wise, but no biggie. Then bring another girl from the farm to fill the now empty space, a girl who can work and make you money. Alternately, an injured girl can still be rewarded with sex, so you can take advantage of her not spending energy working to train up the one on one sex skills, but then you are paying her her full allowance.
#10
HHS+ Mods / Re: [Mod] [Mods] barteke22's m...
Last post by Zaiaku - May 25, 2024, 11:26 PM
Quote from: Peter on May 25, 2024, 11:05 PMHello

Is this still current, or can you continue playing your current game with the "Pregnancy Mod"?

I'm playing with version 1.10.6.0


Quote from: barteke22 on Jun 16, 2022, 10:00 PM1.9.5 Mods
These are no longer maintained, but should be pretty bug free.

Other mods

LookAround V2 1.9.5  (existing)
This is a continuation, or rather, a rework of my previous Look Around/Camera mod.  Look at every person in the area - now with layouts!

Explanation:
After the variable input for "Show Paper Doll Overlay" was added, I've finally been able to add layouts for pretty much every (logical) location in the game - as per request from people in the old mod, as well as for my own amusement.

Due to space constraints in some locations I had to remake/edit some of the background images, either from scratch or simply stretch them a bit.

Info:
This mod adds a way to look at every Paper Doll (image) of the people in you current location. You do this via the Interaction Menu (the one with "Chat", "Items", "Drugs" etc.). You will also find a Config there that will let you pick if you want a delay between each Paper Doll placement, or if you want the mod to start automatically every time you change location if there are people present and no other event is about to start.
It might take a second or two it there's a lot of people in the area. All other instructions are explained on screen (see screenshots).
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Extra Randomised Teachers 1.9.5  (new game)
I've noticed someone talking about wanting to have extra teachers, it seemed like a fun idea so I've made this real quick.
I couldn't make them purely via an Init-event as the game seems to not recognise teachers that aren't in the SpecialCharacters folder.
I've dealt with value copying in my other mod though, so it was rather easy to create 6 placeholder teachers and then randomise their appearances.

Info:
This mod requires a New Game.
It adds 6 random teachers: 3 Females, 2 Males, and 1 Futanari/Male (depeding on whether or not you blacklisted futa before starting the game).
This was made for fun, and I didn't pay much attention to balancing their values. It's a very simple mod, so you can mess with the main event file (Init) on your own.


If you want to add even more than 6 teachers, instructions below (has to be done before starting a new game).
Spoiler
  • Install the mod, do not start a new game yet.
  • Navigate to your SpecialCharacters folder, and copy/paste Teacher F.xml however many times you need (want 7 teachers - copy once), then rename them appropriately G, H, I, etc...
  • Open every file you made with a text editor and edit the Lastname to match file name. That's the first part done.
  • Now Open the HHS+ Visual Event Editor (Development Tab), and Load the Init_RandomTeacher.ve.xml file. Double-click the String List, and add every Teacher-name to the list. Close the String List once done.
  • To the right you'll find the genders. Look at the screenshot below to see which one is for which gender. If you added 2 extra teachers, you have to add 2 extra of any gender-combination. If you want both of the new teachers to be female - add to the female one only. Double-click your 'List Filter: Person List' of choice and go to the next step to see how to add them.
  • Important: The MIN and MAX values in Person1 have to MATCH (Person2 is no longer a thing, so ignore 3. in the screenshot below). If you want to add 2 of this gender (females in screenshot), press the up arrow on Min and Max twice. The total gender combination has to match the amount of extra teachers you added!
  • That's it, save the changes. You can now start a new game. REMEMBER TO READ ABOUT THE ISSUE UNDER THE DOWNLOAD LINK!
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Indicators & Difficulty 1.9.5  (new game & partial)
Disclaimer: Push the numbers (options) too far, and your game will be way outside the intended balance - which in turn can potentially break things. Probably shouldn't report bugs if you have this.

Some ideas/suggestions I've picked up over time.

Info:
This mod requires a New Game for full functionality (partial otherwise). Everything is configured via Map -> Help & Options -> Indicators & Difficulty Button. Each component is explained ingame.

Exhaustion      (new & existing):
Exhaustion accumulates if you don't sleep enough (on average, etc.), you end up in the hospital if it's too high.
This lets you customise exhaustion difficulty (factors), disable exhaustion, and/or add a visual indicator of how exhausted you are (not 100% accurate, but gives a good enough idea).

Visual indicators (multiple can be used together) to help you keep track of when to sleep to stay healthy:

Screenshot
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  • UI Button: A button next to 'Smartphone' that says how rested you are. Can also be used to drink multiple Energy Drinks at once.
  • Expressions: The principal's expression changes based on exhaustion. You can view yourself by hovering over your name.
  • Energy Cap: Your exhaustion lowers your Max Energy. This is an extra difficulty layer.
  • Timing: How often the visuals are updated (constantly by default, but this might improve performance).
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Lockpicking    (new & existing):
Alternatives to the lockpicking minigame (dropped in 1.10 as there's now vanilla alternatives):
Default, hacking instead, skill-RNG, instant.
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Stats & Skills  (new & partial):
Lets you increase the rate at which certain people gain skills or stats. Easier only, but I can easily add a harder option as well, if anyone is actually interested. If you don't start a new game, only Reputation will work (don't touch the others, you'll get exceptions).
  • Principal: Skill, stat, and reputation gain. Money isn't an option (possible, but performance heavy) - as the other factors should make it overall easier to obtain anyway.
  • Others (everyone, or certain groups): Stat gain.
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Slave Feeding (new & partial):
This might not be 100% reliable, but should work for the most part (if you have enough time to reach the map before the Slave's death, turning the config on and off should reset it). You shouldn't configure this until you actually have a Slave (performance impact).

There's two options here:  Cheat via Map config, or a more lore friendly one (Map config takes priority if enabled):
  • Via Map Config: Auto feed the Slave every X days (if you just want help), or completely disable the need (feed every day). Works in existing.
  • Lore Friendly: You might notice something at the General Store. You can only see it (not buy) until you get a Slave. Has upkeep costs. Won't work if the Map Config one is enabled. New game only (don't buy it).
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Wig Shop 1.9.5  (new & existing)
Info:
This mod works fine in Existing Saves.  Added almost 300 new Cosplay Wigs!
A simple mod that adds a Wig Shop to the Shopping Mall. You can buy wigs for yourself, or other NPCs. It basically lets you/others 'wear' any head in the game (see issues). 'Why wigs? Why not a hair salon, or facial makeover?' you might wonder: Because how else would I explain that the new head doesn't fit event images? You just took off your wig for that event ;)

This mod should also automatically add any modded heads (so long as they're in the right vanilla folders) that are being used by NPCs in your game to its list.

At the Shopping Mall: A wig costs 50$, can be sold back for 10$. Wigs appear under 'Gift Wear'. In order to make someone else wear it you need to meet basic trading (stat) requirements (Items -> Give Wig):
  • For a wig matching their gender, you must be able to give (trade) items to them. So if 'Items -> Trade' is visible, you can also give them a wig.
  • Making them wear a wig meant for the opposite gender requires the ability to take (trade) items from them. You can bribe/hypno them otherwise (so long as 1. is met).
  • Basically, it's based on stats like Loyalty, Corruption, and/or some other minor things.

Cosplay credits
See 1.10 post.
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Issues
These NPCs can't wear wigs (you get an explanation ingame if you try to give them wigs):
  • Lucas Hudson, Ruby Valentine, and Jocelyn Everkeen.
Some of the heads might look strange on some outfits/NPCs. I can't help this, they were poorly cut/cut only for a specific outfit.
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For cheaters
If you're a filthy cheater that wants free wigs + no stat requirements:
  • Open Debug -> Persons (Player) -> Scroll to the bottom and add this to 'Trait': WigCheat
  • If there's already something in 'Trait' add a comma between them (no spaces) like this: Trait1,Some Other Trait,WigCheat
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Find My Phone (Smartphone App) 1.9.5  (new & existing)
Info:
A simple smartphone app that lets you locate the phone of up to 50 of your contacts at the same time (your own included). This app is mostly for fun, as NPCs can move very fast - so knowing their location won't help you in most cases.

The app is a one time 20$ purchase from the FAPP Store (smartphone). Can be found in Other Apps after the purchase.
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Pregnancy Mod 1.9.5  (new game)
Info:
This mod requires a New Game.
Features
V1.07:
  • Weekly Rep hit if percentage of students pregnant is higher than town corruption/lust.
  • Less Rep hit/potential gain if proper policies enabled accordingly.
  • Policy related check condom supply in ward + negotiate more/take some.
  • Asking pregnant NPCs who the father is, based on relationship. Tells how many weeks in, etc.
  • Condom Menu: Option to ignore HasQuest. Fertility options.
  • Higher chance of pregnancy, but everyone can choose to get condoms now.
  • Max 1 box per NPC unless given by PC - if ran out chance to get (student rule disobedience has chance of detention).
  • Higher NPC corruption/lust = less chance of getting condoms (+ personality/nature's law based). Students are based on school policies + their personality/loyalty.
  • Random event to peek on NPC birth if one is currently happening (30min window when it happens - so rare). Pretty much same as PC birth.
  • No condom use if non-consensual (hypno etc), except if PC is the aggressor and wears one.
  • Daily try for baby among parent couples: Max percentage of population is based on average lust.
V1.00-1.06:
  • Special background for calling/texting (GLaDOS Chat) people, not really related, but made along with this. Only used in this so far.
  • Game starts with 4-5 pregnant people (+ 1 born) for potential flavour.
  • Condoms (buy in Sex Shop).  Could maybe use a pill alternative.  Item contains the mod settings (use it):
    • 3/6/9 month pregnancy. Low child expenses ON/OFF.
  • HasQuest/Infertile can't get pregnant unless trait is removed, or CanImpregnate is added.
  • Otherwise factors like has condom? + fertility can lead to pregnancy.
  • Hospital: Artificial insemination, pregnancy tests, child index, a shady doctor for a certain chain, birth.
  • NPC-NPC are just notable by belly bulges (since it's not really PC's bussiness).  Can decide to abort if father unknown (hypno), or if bad relations with father.
  • PC mother: Can abort (early), track down and notify father (to bring up together, have them bring it up, just for child support). Or not.
  • PC father: Will be notified (unless happened due to hypno). Similar to above, but can also bribe/hypno to bugger off if you're a nice person. Then NPC treats it like NPC-NPC.
  • Parent visits to play with children. You can visit them if you have the address and they're bringing it up.
  • Allows any gender combos to have children via either sex or artificial insemination.
  • Children don't really do anything besides wasting money (or in rare cases earning it).
  • A single (1) child can 'grow up' via some shady shit.
  • For testing: If you set the Duration of (existing) Pregnancy StatusEffect to 1 in debug you can quickly skip through the stages. Pass time (should lead to a stage-event every hour or so if PC pregnant).
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Notes
  • Small edits to:
    • Events\ExtensionLibrary\Smartphone\Main\PhoneCall.ve.xml
    • Events\FunctionLibrary\GetPhysical\SetEffectSubs\Fuck_Effects.ve.xml
    • Events\FunctionLibrary\Interaction\SetHonorificDict.ve.xml
  • Mantis report: Stomach layer isn't saved. So I have to update it every hour instead of once per stage like initially.
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There's a Lexville compatible version of the Pregnancy Mod (1.9.5) by diskcd in the 'Not my mods' folder in the download link.
It's a conversion, so might not be fully working. Don't report bugs, since I support Lexville, nor maintain 1.9.5 any more.

Known issue in 1.9.5: It's recommended to not use the Donor option at the hospital, there's a bug with it.  Either bear the child yourself, or have another NPC do it, not the donor.



Download 1.9.5 mods here!

Installation/Updating:
Spoiler
When updating, it's recommended to turn OFF Auto Mode in the mod-Config and saving your game before proceeding.

1. Download the mod and put its contents into your HHS+ directory.  That's it for new games.

2. Load your Save, press "Debug" -> "Reload Events" -> "Add Changed Events" -> "Refresh Files". Save Game. Done.

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Nsme says it all dawg. 1.9.5