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#1
HHS+ / Re: [Tool] Tiquionophist's Cla...
Last post by DeniedInMontana - Today at 05:18 AM
I know it can add Lexville teachers as is, and you can manually enter individual custom teachers - however, it does not load any Compendium teachers or their info, nor any teachers from other mods.  I tried loading with teachers from both, and no data is loaded into the scheduler.  I then tried manually entering teacher names as listed, then importing again - still no information.
#2
HHS+ / Re: Feature requests and wishl...
Last post by grey_shadow - Today at 12:56 AM
Quote from: Reinyn on May 18, 2024, 02:06 PMI don't know if it is possible or not but maybe a select all button in the teacher assignments tab.
(The tab where you select which classes the teachers should teach)

That seems like it would be a bad idea. While you can, potentially, build all the teachers up to be expert in every subject, it's a lot more efficient, particularly early on, to have teachers specialise so they can rapidly build their expertise in a small number of subjects.

Having a button to make it easier to make a bad choice in the game strikes me as poor design - actively setting a trap for the player.
#3
HHS+ / Re: Gameplay questions
Last post by Oakhill - May 18, 2024, 05:56 PM
Is there any way to remove the band aids and nipple rings from the paper dolls?
#4
HHS+ / Re: [Tool] Tiquionophist's Cla...
Last post by ⚧ Squark - May 18, 2024, 05:04 PM
Question: does this only work with the vanilla set of teachers or can it extrapolate ones hired from the Compendium mod?
#5
HHS+ / Re: Feature requests and wishl...
Last post by Reinyn - May 18, 2024, 02:06 PM
I don't know if it is possible or not but maybe a select all button in the teacher assignments tab.
(The tab where you select which classes the teachers should teach)
#6
Brothel King / Re: v0.3 Test version (gamepla...
Last post by Mudpony - May 18, 2024, 01:23 PM
Quote from: Goldo on May 17, 2024, 02:37 PMI couldn't reproduce both these bugs, can you confirm the order of events to reproduce? Has anyone else experienced them?
I can't recall exactly what other factors are part of it. I think I had no girls at the farm when I drew the cards. After seeing the summon option, I wanted to see what supercharging it did, so I bought a girl. No open rooms at the brothel, so I sent her directly to the farm. I think I might then have sent a brothel girl to the farm as well after buying the new girl, to use for one of the other cards. But unsure.

What is interesting is that, though the wrong name was used in the events, the newly purchased girl was sent to the institution. So kind of weird that it did know what girl it was using, but for some reason pulled the name wrong.
#7
Brothel King / Re: v0.3 Test version (gamepla...
Last post by 22ndgentlemen - May 18, 2024, 02:13 AM
Quote from: Goldo on May 17, 2024, 02:51 PM
Quote from: 22ndgentlemen on May 17, 2024, 03:36 AMApologies if the wrong spot, but I think my shop is partially busted.  Ignoring it allows me to continue.  Please note, I AM running the Trait King mod, but I do not think it does anything to change the shop.

EDIT:  None of my shops are updating at all.  Was just able to confirm this.

Something replaced the random module in your game with an integer. You can verify this by calling the console from the error screen or with Shift+o and typing 'random' (without quotes).

The only place in the code as far as I can tell that could cause issues with the 'random' variable name is the MC.gain_resource() method, however that argument is in a local namespace, never used, and never as an integer anyway. So I have to guess that the problem is caused by your mods.

Dang, well it had to happen at some point running a 0.2 mod on a 0.3 game lol.  Thanks for looking into it.
#8
Brothel King / Re: Girl Pack discussion threa...
Last post by Goldo - May 17, 2024, 02:56 PM
Quote from: 22ndgentlemen on May 17, 2024, 04:33 AMIf there is a better place to post girl pack errors, please inform me, I didn't find a better spot.  I have a girl that is throwing an error every night because of the events.rpy file.  This occurs even though she is not in the brothel and is a free girl in the city.

I have attempted to comment out the function mentioned with # as well as just deleting the file and the accompanying events.rpyc file to no avail.  I did not reload the game so if that is needed I can try that.

For now, I am just looking to disable the events check for this girl so I don't get the pop up every night and having to keep pressing Ignore every time.

All events in _events.rpy should be supplied with the 'girl' argument (because several girls can share a girl pack, this tells the event which instance of a girl is calling it).

You can fix the problem yourself by changing this line:

Quotelabel Megumin_Night(girl):

Although if I had to guess, it seems the events were never tested so watch out for other potential problems with that particular girl pack.
#9
Brothel King / Re: v0.3 Test version (gamepla...
Last post by Goldo - May 17, 2024, 02:51 PM
Quote from: 22ndgentlemen on May 17, 2024, 03:36 AMApologies if the wrong spot, but I think my shop is partially busted.  Ignoring it allows me to continue.  Please note, I AM running the Trait King mod, but I do not think it does anything to change the shop.

EDIT:  None of my shops are updating at all.  Was just able to confirm this.

Something replaced the random module in your game with an integer. You can verify this by calling the console from the error screen or with Shift+o and typing 'random' (without quotes).

The only place in the code as far as I can tell that could cause issues with the 'random' variable name is the MC.gain_resource() method, however that argument is in a local namespace, never used, and never as an integer anyway. So I have to guess that the problem is caused by your mods.
#10
Brothel King / Re: v0.3 Test version (gamepla...
Last post by Goldo - May 17, 2024, 02:37 PM
Quote from: Mudpony on May 12, 2024, 07:10 AMAnother bug or two with the evil powers system:
1) I super charged the summoning spell, getting me the sword. In the resulting cutscenes, the named used in the resulting stuff seems to be that of the girl you've had the longest, rather than the name of the girl used in the ritual. The girl was one I had bought this turn just for using in this ritual.

2) With the girl's sanity now broken, I got the dialogue explaining my options for the girl and asking me what I want to do with her. This also used my first girl's name, rather than the name of the girl with the broken sanity.

I couldn't reproduce both these bugs, can you confirm the order of events to reproduce? Has anyone else experienced them?