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#1
HHS+ Mods / Re: [Mod] [Mods] barteke22's m...
Last post by Zaiaku - Today at 11:26 PM
Quote from: Peter on Today at 11:05 PMHello

Is this still current, or can you continue playing your current game with the "Pregnancy Mod"?

I'm playing with version 1.10.6.0


Quote from: barteke22 on Jun 16, 2022, 10:00 PM1.9.5 Mods
These are no longer maintained, but should be pretty bug free.

Other mods

LookAround V2 1.9.5  (existing)
This is a continuation, or rather, a rework of my previous Look Around/Camera mod.  Look at every person in the area - now with layouts!

Explanation:
After the variable input for "Show Paper Doll Overlay" was added, I've finally been able to add layouts for pretty much every (logical) location in the game - as per request from people in the old mod, as well as for my own amusement.

Due to space constraints in some locations I had to remake/edit some of the background images, either from scratch or simply stretch them a bit.

Info:
This mod adds a way to look at every Paper Doll (image) of the people in you current location. You do this via the Interaction Menu (the one with "Chat", "Items", "Drugs" etc.). You will also find a Config there that will let you pick if you want a delay between each Paper Doll placement, or if you want the mod to start automatically every time you change location if there are people present and no other event is about to start.
It might take a second or two it there's a lot of people in the area. All other instructions are explained on screen (see screenshots).
[close]

Extra Randomised Teachers 1.9.5  (new game)
I've noticed someone talking about wanting to have extra teachers, it seemed like a fun idea so I've made this real quick.
I couldn't make them purely via an Init-event as the game seems to not recognise teachers that aren't in the SpecialCharacters folder.
I've dealt with value copying in my other mod though, so it was rather easy to create 6 placeholder teachers and then randomise their appearances.

Info:
This mod requires a New Game.
It adds 6 random teachers: 3 Females, 2 Males, and 1 Futanari/Male (depeding on whether or not you blacklisted futa before starting the game).
This was made for fun, and I didn't pay much attention to balancing their values. It's a very simple mod, so you can mess with the main event file (Init) on your own.


If you want to add even more than 6 teachers, instructions below (has to be done before starting a new game).
Spoiler
  • Install the mod, do not start a new game yet.
  • Navigate to your SpecialCharacters folder, and copy/paste Teacher F.xml however many times you need (want 7 teachers - copy once), then rename them appropriately G, H, I, etc...
  • Open every file you made with a text editor and edit the Lastname to match file name. That's the first part done.
  • Now Open the HHS+ Visual Event Editor (Development Tab), and Load the Init_RandomTeacher.ve.xml file. Double-click the String List, and add every Teacher-name to the list. Close the String List once done.
  • To the right you'll find the genders. Look at the screenshot below to see which one is for which gender. If you added 2 extra teachers, you have to add 2 extra of any gender-combination. If you want both of the new teachers to be female - add to the female one only. Double-click your 'List Filter: Person List' of choice and go to the next step to see how to add them.
  • Important: The MIN and MAX values in Person1 have to MATCH (Person2 is no longer a thing, so ignore 3. in the screenshot below). If you want to add 2 of this gender (females in screenshot), press the up arrow on Min and Max twice. The total gender combination has to match the amount of extra teachers you added!
  • That's it, save the changes. You can now start a new game. REMEMBER TO READ ABOUT THE ISSUE UNDER THE DOWNLOAD LINK!
[close]
[close]

Indicators & Difficulty 1.9.5  (new game & partial)
Disclaimer: Push the numbers (options) too far, and your game will be way outside the intended balance - which in turn can potentially break things. Probably shouldn't report bugs if you have this.

Some ideas/suggestions I've picked up over time.

Info:
This mod requires a New Game for full functionality (partial otherwise). Everything is configured via Map -> Help & Options -> Indicators & Difficulty Button. Each component is explained ingame.

Exhaustion      (new & existing):
Exhaustion accumulates if you don't sleep enough (on average, etc.), you end up in the hospital if it's too high.
This lets you customise exhaustion difficulty (factors), disable exhaustion, and/or add a visual indicator of how exhausted you are (not 100% accurate, but gives a good enough idea).

Visual indicators (multiple can be used together) to help you keep track of when to sleep to stay healthy:

Screenshot
[close]
  • UI Button: A button next to 'Smartphone' that says how rested you are. Can also be used to drink multiple Energy Drinks at once.
  • Expressions: The principal's expression changes based on exhaustion. You can view yourself by hovering over your name.
  • Energy Cap: Your exhaustion lowers your Max Energy. This is an extra difficulty layer.
  • Timing: How often the visuals are updated (constantly by default, but this might improve performance).
[close]
Lockpicking    (new & existing):
Alternatives to the lockpicking minigame (dropped in 1.10 as there's now vanilla alternatives):
Default, hacking instead, skill-RNG, instant.
[close]
Stats & Skills  (new & partial):
Lets you increase the rate at which certain people gain skills or stats. Easier only, but I can easily add a harder option as well, if anyone is actually interested. If you don't start a new game, only Reputation will work (don't touch the others, you'll get exceptions).
  • Principal: Skill, stat, and reputation gain. Money isn't an option (possible, but performance heavy) - as the other factors should make it overall easier to obtain anyway.
  • Others (everyone, or certain groups): Stat gain.
[close]
Slave Feeding (new & partial):
This might not be 100% reliable, but should work for the most part (if you have enough time to reach the map before the Slave's death, turning the config on and off should reset it). You shouldn't configure this until you actually have a Slave (performance impact).

There's two options here:  Cheat via Map config, or a more lore friendly one (Map config takes priority if enabled):
  • Via Map Config: Auto feed the Slave every X days (if you just want help), or completely disable the need (feed every day). Works in existing.
  • Lore Friendly: You might notice something at the General Store. You can only see it (not buy) until you get a Slave. Has upkeep costs. Won't work if the Map Config one is enabled. New game only (don't buy it).
[close]
[close]

Wig Shop 1.9.5  (new & existing)
Info:
This mod works fine in Existing Saves.  Added almost 300 new Cosplay Wigs!
A simple mod that adds a Wig Shop to the Shopping Mall. You can buy wigs for yourself, or other NPCs. It basically lets you/others 'wear' any head in the game (see issues). 'Why wigs? Why not a hair salon, or facial makeover?' you might wonder: Because how else would I explain that the new head doesn't fit event images? You just took off your wig for that event ;)

This mod should also automatically add any modded heads (so long as they're in the right vanilla folders) that are being used by NPCs in your game to its list.

At the Shopping Mall: A wig costs 50$, can be sold back for 10$. Wigs appear under 'Gift Wear'. In order to make someone else wear it you need to meet basic trading (stat) requirements (Items -> Give Wig):
  • For a wig matching their gender, you must be able to give (trade) items to them. So if 'Items -> Trade' is visible, you can also give them a wig.
  • Making them wear a wig meant for the opposite gender requires the ability to take (trade) items from them. You can bribe/hypno them otherwise (so long as 1. is met).
  • Basically, it's based on stats like Loyalty, Corruption, and/or some other minor things.

Cosplay credits
See 1.10 post.
[close]
Issues
These NPCs can't wear wigs (you get an explanation ingame if you try to give them wigs):
  • Lucas Hudson, Ruby Valentine, and Jocelyn Everkeen.
Some of the heads might look strange on some outfits/NPCs. I can't help this, they were poorly cut/cut only for a specific outfit.
[close]
For cheaters
If you're a filthy cheater that wants free wigs + no stat requirements:
  • Open Debug -> Persons (Player) -> Scroll to the bottom and add this to 'Trait': WigCheat
  • If there's already something in 'Trait' add a comma between them (no spaces) like this: Trait1,Some Other Trait,WigCheat
[close]
[close]

Find My Phone (Smartphone App) 1.9.5  (new & existing)
Info:
A simple smartphone app that lets you locate the phone of up to 50 of your contacts at the same time (your own included). This app is mostly for fun, as NPCs can move very fast - so knowing their location won't help you in most cases.

The app is a one time 20$ purchase from the FAPP Store (smartphone). Can be found in Other Apps after the purchase.
[close]

Pregnancy Mod 1.9.5  (new game)
Info:
This mod requires a New Game.
Features
V1.07:
  • Weekly Rep hit if percentage of students pregnant is higher than town corruption/lust.
  • Less Rep hit/potential gain if proper policies enabled accordingly.
  • Policy related check condom supply in ward + negotiate more/take some.
  • Asking pregnant NPCs who the father is, based on relationship. Tells how many weeks in, etc.
  • Condom Menu: Option to ignore HasQuest. Fertility options.
  • Higher chance of pregnancy, but everyone can choose to get condoms now.
  • Max 1 box per NPC unless given by PC - if ran out chance to get (student rule disobedience has chance of detention).
  • Higher NPC corruption/lust = less chance of getting condoms (+ personality/nature's law based). Students are based on school policies + their personality/loyalty.
  • Random event to peek on NPC birth if one is currently happening (30min window when it happens - so rare). Pretty much same as PC birth.
  • No condom use if non-consensual (hypno etc), except if PC is the aggressor and wears one.
  • Daily try for baby among parent couples: Max percentage of population is based on average lust.
V1.00-1.06:
  • Special background for calling/texting (GLaDOS Chat) people, not really related, but made along with this. Only used in this so far.
  • Game starts with 4-5 pregnant people (+ 1 born) for potential flavour.
  • Condoms (buy in Sex Shop).  Could maybe use a pill alternative.  Item contains the mod settings (use it):
    • 3/6/9 month pregnancy. Low child expenses ON/OFF.
  • HasQuest/Infertile can't get pregnant unless trait is removed, or CanImpregnate is added.
  • Otherwise factors like has condom? + fertility can lead to pregnancy.
  • Hospital: Artificial insemination, pregnancy tests, child index, a shady doctor for a certain chain, birth.
  • NPC-NPC are just notable by belly bulges (since it's not really PC's bussiness).  Can decide to abort if father unknown (hypno), or if bad relations with father.
  • PC mother: Can abort (early), track down and notify father (to bring up together, have them bring it up, just for child support). Or not.
  • PC father: Will be notified (unless happened due to hypno). Similar to above, but can also bribe/hypno to bugger off if you're a nice person. Then NPC treats it like NPC-NPC.
  • Parent visits to play with children. You can visit them if you have the address and they're bringing it up.
  • Allows any gender combos to have children via either sex or artificial insemination.
  • Children don't really do anything besides wasting money (or in rare cases earning it).
  • A single (1) child can 'grow up' via some shady shit.
  • For testing: If you set the Duration of (existing) Pregnancy StatusEffect to 1 in debug you can quickly skip through the stages. Pass time (should lead to a stage-event every hour or so if PC pregnant).
[close]
Notes
  • Small edits to:
    • Events\ExtensionLibrary\Smartphone\Main\PhoneCall.ve.xml
    • Events\FunctionLibrary\GetPhysical\SetEffectSubs\Fuck_Effects.ve.xml
    • Events\FunctionLibrary\Interaction\SetHonorificDict.ve.xml
  • Mantis report: Stomach layer isn't saved. So I have to update it every hour instead of once per stage like initially.
[close]
[close]

There's a Lexville compatible version of the Pregnancy Mod (1.9.5) by diskcd in the 'Not my mods' folder in the download link.
It's a conversion, so might not be fully working. Don't report bugs, since I support Lexville, nor maintain 1.9.5 any more.

Known issue in 1.9.5: It's recommended to not use the Donor option at the hospital, there's a bug with it.  Either bear the child yourself, or have another NPC do it, not the donor.



Download 1.9.5 mods here!

Installation/Updating:
Spoiler
When updating, it's recommended to turn OFF Auto Mode in the mod-Config and saving your game before proceeding.

1. Download the mod and put its contents into your HHS+ directory.  That's it for new games.

2. Load your Save, press "Debug" -> "Reload Events" -> "Add Changed Events" -> "Refresh Files". Save Game. Done.

[close]


Nsme says it all dawg. 1.9.5
#2
HHS+ Mods / Re: [Mod] [Mods] barteke22's m...
Last post by Peter - Today at 11:05 PM
Hello

Is this still current, or can you continue playing your current game with the "Pregnancy Mod"?

I'm playing with version 1.10.6.0


Quote from: barteke22 on Jun 16, 2022, 10:00 PM1.9.5 Mods
These are no longer maintained, but should be pretty bug free.

Other mods

LookAround V2 1.9.5  (existing)
This is a continuation, or rather, a rework of my previous Look Around/Camera mod.  Look at every person in the area - now with layouts!

Explanation:
After the variable input for "Show Paper Doll Overlay" was added, I've finally been able to add layouts for pretty much every (logical) location in the game - as per request from people in the old mod, as well as for my own amusement.

Due to space constraints in some locations I had to remake/edit some of the background images, either from scratch or simply stretch them a bit.

Info:
This mod adds a way to look at every Paper Doll (image) of the people in you current location. You do this via the Interaction Menu (the one with "Chat", "Items", "Drugs" etc.). You will also find a Config there that will let you pick if you want a delay between each Paper Doll placement, or if you want the mod to start automatically every time you change location if there are people present and no other event is about to start.
It might take a second or two it there's a lot of people in the area. All other instructions are explained on screen (see screenshots).
[close]

Extra Randomised Teachers 1.9.5  (new game)
I've noticed someone talking about wanting to have extra teachers, it seemed like a fun idea so I've made this real quick.
I couldn't make them purely via an Init-event as the game seems to not recognise teachers that aren't in the SpecialCharacters folder.
I've dealt with value copying in my other mod though, so it was rather easy to create 6 placeholder teachers and then randomise their appearances.

Info:
This mod requires a New Game.
It adds 6 random teachers: 3 Females, 2 Males, and 1 Futanari/Male (depeding on whether or not you blacklisted futa before starting the game).
This was made for fun, and I didn't pay much attention to balancing their values. It's a very simple mod, so you can mess with the main event file (Init) on your own.


If you want to add even more than 6 teachers, instructions below (has to be done before starting a new game).
Spoiler
  • Install the mod, do not start a new game yet.
  • Navigate to your SpecialCharacters folder, and copy/paste Teacher F.xml however many times you need (want 7 teachers - copy once), then rename them appropriately G, H, I, etc...
  • Open every file you made with a text editor and edit the Lastname to match file name. That's the first part done.
  • Now Open the HHS+ Visual Event Editor (Development Tab), and Load the Init_RandomTeacher.ve.xml file. Double-click the String List, and add every Teacher-name to the list. Close the String List once done.
  • To the right you'll find the genders. Look at the screenshot below to see which one is for which gender. If you added 2 extra teachers, you have to add 2 extra of any gender-combination. If you want both of the new teachers to be female - add to the female one only. Double-click your 'List Filter: Person List' of choice and go to the next step to see how to add them.
  • Important: The MIN and MAX values in Person1 have to MATCH (Person2 is no longer a thing, so ignore 3. in the screenshot below). If you want to add 2 of this gender (females in screenshot), press the up arrow on Min and Max twice. The total gender combination has to match the amount of extra teachers you added!
  • That's it, save the changes. You can now start a new game. REMEMBER TO READ ABOUT THE ISSUE UNDER THE DOWNLOAD LINK!
[close]
[close]

Indicators & Difficulty 1.9.5  (new game & partial)
Disclaimer: Push the numbers (options) too far, and your game will be way outside the intended balance - which in turn can potentially break things. Probably shouldn't report bugs if you have this.

Some ideas/suggestions I've picked up over time.

Info:
This mod requires a New Game for full functionality (partial otherwise). Everything is configured via Map -> Help & Options -> Indicators & Difficulty Button. Each component is explained ingame.

Exhaustion      (new & existing):
Exhaustion accumulates if you don't sleep enough (on average, etc.), you end up in the hospital if it's too high.
This lets you customise exhaustion difficulty (factors), disable exhaustion, and/or add a visual indicator of how exhausted you are (not 100% accurate, but gives a good enough idea).

Visual indicators (multiple can be used together) to help you keep track of when to sleep to stay healthy:

Screenshot
[close]
  • UI Button: A button next to 'Smartphone' that says how rested you are. Can also be used to drink multiple Energy Drinks at once.
  • Expressions: The principal's expression changes based on exhaustion. You can view yourself by hovering over your name.
  • Energy Cap: Your exhaustion lowers your Max Energy. This is an extra difficulty layer.
  • Timing: How often the visuals are updated (constantly by default, but this might improve performance).
[close]
Lockpicking    (new & existing):
Alternatives to the lockpicking minigame (dropped in 1.10 as there's now vanilla alternatives):
Default, hacking instead, skill-RNG, instant.
[close]
Stats & Skills  (new & partial):
Lets you increase the rate at which certain people gain skills or stats. Easier only, but I can easily add a harder option as well, if anyone is actually interested. If you don't start a new game, only Reputation will work (don't touch the others, you'll get exceptions).
  • Principal: Skill, stat, and reputation gain. Money isn't an option (possible, but performance heavy) - as the other factors should make it overall easier to obtain anyway.
  • Others (everyone, or certain groups): Stat gain.
[close]
Slave Feeding (new & partial):
This might not be 100% reliable, but should work for the most part (if you have enough time to reach the map before the Slave's death, turning the config on and off should reset it). You shouldn't configure this until you actually have a Slave (performance impact).

There's two options here:  Cheat via Map config, or a more lore friendly one (Map config takes priority if enabled):
  • Via Map Config: Auto feed the Slave every X days (if you just want help), or completely disable the need (feed every day). Works in existing.
  • Lore Friendly: You might notice something at the General Store. You can only see it (not buy) until you get a Slave. Has upkeep costs. Won't work if the Map Config one is enabled. New game only (don't buy it).
[close]
[close]

Wig Shop 1.9.5  (new & existing)
Info:
This mod works fine in Existing Saves.  Added almost 300 new Cosplay Wigs!
A simple mod that adds a Wig Shop to the Shopping Mall. You can buy wigs for yourself, or other NPCs. It basically lets you/others 'wear' any head in the game (see issues). 'Why wigs? Why not a hair salon, or facial makeover?' you might wonder: Because how else would I explain that the new head doesn't fit event images? You just took off your wig for that event ;)

This mod should also automatically add any modded heads (so long as they're in the right vanilla folders) that are being used by NPCs in your game to its list.

At the Shopping Mall: A wig costs 50$, can be sold back for 10$. Wigs appear under 'Gift Wear'. In order to make someone else wear it you need to meet basic trading (stat) requirements (Items -> Give Wig):
  • For a wig matching their gender, you must be able to give (trade) items to them. So if 'Items -> Trade' is visible, you can also give them a wig.
  • Making them wear a wig meant for the opposite gender requires the ability to take (trade) items from them. You can bribe/hypno them otherwise (so long as 1. is met).
  • Basically, it's based on stats like Loyalty, Corruption, and/or some other minor things.

Cosplay credits
See 1.10 post.
[close]
Issues
These NPCs can't wear wigs (you get an explanation ingame if you try to give them wigs):
  • Lucas Hudson, Ruby Valentine, and Jocelyn Everkeen.
Some of the heads might look strange on some outfits/NPCs. I can't help this, they were poorly cut/cut only for a specific outfit.
[close]
For cheaters
If you're a filthy cheater that wants free wigs + no stat requirements:
  • Open Debug -> Persons (Player) -> Scroll to the bottom and add this to 'Trait': WigCheat
  • If there's already something in 'Trait' add a comma between them (no spaces) like this: Trait1,Some Other Trait,WigCheat
[close]
[close]

Find My Phone (Smartphone App) 1.9.5  (new & existing)
Info:
A simple smartphone app that lets you locate the phone of up to 50 of your contacts at the same time (your own included). This app is mostly for fun, as NPCs can move very fast - so knowing their location won't help you in most cases.

The app is a one time 20$ purchase from the FAPP Store (smartphone). Can be found in Other Apps after the purchase.
[close]

Pregnancy Mod 1.9.5  (new game)
Info:
This mod requires a New Game.
Features
V1.07:
  • Weekly Rep hit if percentage of students pregnant is higher than town corruption/lust.
  • Less Rep hit/potential gain if proper policies enabled accordingly.
  • Policy related check condom supply in ward + negotiate more/take some.
  • Asking pregnant NPCs who the father is, based on relationship. Tells how many weeks in, etc.
  • Condom Menu: Option to ignore HasQuest. Fertility options.
  • Higher chance of pregnancy, but everyone can choose to get condoms now.
  • Max 1 box per NPC unless given by PC - if ran out chance to get (student rule disobedience has chance of detention).
  • Higher NPC corruption/lust = less chance of getting condoms (+ personality/nature's law based). Students are based on school policies + their personality/loyalty.
  • Random event to peek on NPC birth if one is currently happening (30min window when it happens - so rare). Pretty much same as PC birth.
  • No condom use if non-consensual (hypno etc), except if PC is the aggressor and wears one.
  • Daily try for baby among parent couples: Max percentage of population is based on average lust.
V1.00-1.06:
  • Special background for calling/texting (GLaDOS Chat) people, not really related, but made along with this. Only used in this so far.
  • Game starts with 4-5 pregnant people (+ 1 born) for potential flavour.
  • Condoms (buy in Sex Shop).  Could maybe use a pill alternative.  Item contains the mod settings (use it):
    • 3/6/9 month pregnancy. Low child expenses ON/OFF.
  • HasQuest/Infertile can't get pregnant unless trait is removed, or CanImpregnate is added.
  • Otherwise factors like has condom? + fertility can lead to pregnancy.
  • Hospital: Artificial insemination, pregnancy tests, child index, a shady doctor for a certain chain, birth.
  • NPC-NPC are just notable by belly bulges (since it's not really PC's bussiness).  Can decide to abort if father unknown (hypno), or if bad relations with father.
  • PC mother: Can abort (early), track down and notify father (to bring up together, have them bring it up, just for child support). Or not.
  • PC father: Will be notified (unless happened due to hypno). Similar to above, but can also bribe/hypno to bugger off if you're a nice person. Then NPC treats it like NPC-NPC.
  • Parent visits to play with children. You can visit them if you have the address and they're bringing it up.
  • Allows any gender combos to have children via either sex or artificial insemination.
  • Children don't really do anything besides wasting money (or in rare cases earning it).
  • A single (1) child can 'grow up' via some shady shit.
  • For testing: If you set the Duration of (existing) Pregnancy StatusEffect to 1 in debug you can quickly skip through the stages. Pass time (should lead to a stage-event every hour or so if PC pregnant).
[close]
Notes
  • Small edits to:
    • Events\ExtensionLibrary\Smartphone\Main\PhoneCall.ve.xml
    • Events\FunctionLibrary\GetPhysical\SetEffectSubs\Fuck_Effects.ve.xml
    • Events\FunctionLibrary\Interaction\SetHonorificDict.ve.xml
  • Mantis report: Stomach layer isn't saved. So I have to update it every hour instead of once per stage like initially.
[close]
[close]

There's a Lexville compatible version of the Pregnancy Mod (1.9.5) by diskcd in the 'Not my mods' folder in the download link.
It's a conversion, so might not be fully working. Don't report bugs, since I support Lexville, nor maintain 1.9.5 any more.

Known issue in 1.9.5: It's recommended to not use the Donor option at the hospital, there's a bug with it.  Either bear the child yourself, or have another NPC do it, not the donor.



Download 1.9.5 mods here!

Installation/Updating:
Spoiler
When updating, it's recommended to turn OFF Auto Mode in the mod-Config and saving your game before proceeding.

1. Download the mod and put its contents into your HHS+ directory.  That's it for new games.

2. Load your Save, press "Debug" -> "Reload Events" -> "Add Changed Events" -> "Refresh Files". Save Game. Done.

[close]
#3
HHS+ / Re: Feature requests and wishl...
Last post by Reinyn - Today at 06:34 PM
Quote from: TBBle on May 19, 2024, 03:50 PM
Quote from: Reinyn on May 19, 2024, 11:19 AMCould you please explain to me how the teachers build up their skills? Honestly i normally just select all classes for each teacher but i don't really know what the benefits and drawbacks are for that choice. To me it just seems easier that way because you have more options for lessons to give.

In a general sense, the teacher's skill is determined by their teaching experience in that subject, experience in that subject area and related subject areas, and their stats. The mix varies by subject, some are heavily based on direct experience, and some are mostly about the teacher's stats, e.g. education level.

The Principal's Primer tells you which subjects belong to which subject family, but there's also some overlap, e.g., Physics is a Physical Science, but is also influenced by the Mathematics subject family.

When you look at the Teacher Assignments UI, at the bottom of the screen when you hover over a subject assignment box, it shows two bars. I'm not totally sure exactly what goes into the first one (It's not just raw teaching experience, I think it's taking subject-area experience into account too in some way, I couldn't actually find a combination of numbers that matched it), but the second bar "General Qualification" tells you how good they are at teaching that subject, taking all influences into account.

When teaching, their direct subject experience goes up, as does their "subject family" experience. The other things that influence their teaching outcomes in a subject are also generally improved by teaching that subject, but at a lower rate.

So generally the best teachers to have teaching a subject are the ones who have good general qualification and as a tie-breaker, lower experience, because that suggests that as their experience grows in that subject, they'll have a higher peak. You also ideally want teachers who're teaching multiple subjects in the same subject family, to get synergy in their subject family experience. (The attributes often overlap too).

However, in the details, this can sometimes go wrong when the subject's success is heavily tied to attributes, and only minimally tied to scores. It's not super-clear from in-game data,

In summary, since experience is per-subject and teacher improvement over time is going to be related to which subjects they teach, you want teachers to be fairly focussed in what they're teaching.

I generally have only one teacher teaching a given subject at a time if possible; although sometimes I need to double-up to make the schedule work temporarily, for example for a teacher whose best subjects are unlocked later, so they'd otherwise either be teaching subjects they're bad at, or overteaching subjects that aren't a priority.

I did a worked example (with numbers pulled from the game data) at https://henthighschool.net/hhs/gameplay-questions-38/msg5343/#msg5343 for "Who are the best teachers for Physics and Chemistry", and hacked together a proof-of-concept mod that will let a teacher explain what affects their General Qualification in a subject they're teaching at https://henthighschool.net/hhs-mods/mod-1-10-6-0-poc-5p-proper-principalling-prevents-poor-pteaching/msg4827/#msg4827. I thought I had a more-complete explanation somewhere, but can't find it now. It might have been on the old forums...
Thanks for telling me about this, i have tried it for a bit but honestly to me it is a bit of a nuisance afterwards to check if every class has a teacher or not. I guess to me personally it is just a bit easier to let everyone do everything because then i don't have to worry about that particular problem.
#4
Brothel King / Re: Suggestions
Last post by Yasaki74 - Today at 10:05 AM
@Goldo
Upload the game on github, since you can work on the main game while reading some of the code added by other people to the game. Seems like a good Idea no?
#5
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - May 24, 2024, 11:44 PM
Side update

Sunday's update is moving to Monday, and for the few days I have been collecting art for references for when I start which is hopefully tomorrow. Sorry if I sound like a broken record for that. Most of the references I will try to work into as an event, but can't guarantee it.

Anyway the numbers for the reference art is as such:

Safe Reference Art
120

Questionable Reference Art
230

Explicit Reference Art
280

Location Reference Art
0

Holiday Reference Art
18 ATM

Having to look at certain types of art has me warn down, caught myself just mindlessly looking for ones to fit a category just to be finished with it. Anyway, off to game. See ya for Monday's Update.
#6
Brothel King / Re: [Resources] PictureNamer (...
Last post by pasta - May 24, 2024, 08:25 PM
I'm wondering, is there a way to change the girl selection menu to have smaller buttons and not just a vertical list but a grid? The reason I ask is because I have so many girlpacks (that I update not infrequently, so i'd rather not have to keep moving the folders constantly) that the buttons run off-screen. 
I had a look inside the screens.rpy and scripts.rpy files, but although I'm a programmer I've never used python/renpy so I have very little idea of what I'm looking at.
I found the 'get_girl_menu(girl_list)' function in scripts.rpy but that seems to just create the array of packs, and the 'select_girl_pack' function seems to turn that into the menu through '$ result = menu(get_girl_menu(girl_list))', but I have no idea how I would go about editing this (if it's even possible)
#7
HHS+ / Re: Gameplay questions
Last post by Zaiaku - May 24, 2024, 01:22 PM
Nope. If'n I remember correctly, that has to do with their stats and fetishes. Which with the exception of Special Characters are randomly generated.
#8
HHS+ Development / Re: Scenario proof of concept
Last post by ElPresidenete - May 24, 2024, 10:09 AM
Quote from: dedios3 on May 23, 2024, 12:50 PMDo you think it would be possible to expand the number of teachers (I have always seemed very few)? And you may add some history, blackmail or corruption that involves the police itself ...?


There's already a mod that add randomy generated teachers. Teacher Compendium IIRC
#9
Brothel King / Re: [Questions] Gameplay quest...
Last post by Finisky - May 23, 2024, 10:22 PM
Quote from: Mudpony on May 06, 2024, 11:57 AM
Quote from: Finisky on May 02, 2024, 06:38 PMIs there a more efficient training method? Do they gain XP for the skill while working (and is it enough XP to the point where I just have to train them to be willing to work it).
Agree with AlolanNineTales says. Charisma, if not your main stat, should pretty much always be your secondary one and not neglected. And to add to it
Quote from: AlolanNinetales on May 05, 2024, 11:30 PMIf you're really looking for a good strategy, I find myself always investing my skill points into charisma. 
Thank you both! In general I find I already incorporate most of your tips in my gameplay already! For example, I max my charisma first and half shift a lot. I did also notice that sex acts aren't that frugal in the beginning. Thank you for both again for your inputs, I will continue playing as I do right now! Also, I apologize for the late reply.  ;)
#10
HHS+ Development / Re: Scenario proof of concept
Last post by dedios3 - May 23, 2024, 06:50 PM
Well it's knowing. thank you