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#1
Brothel King / Re: v0.3 Test version (gamepla...
Last post by vadi92 - Today at 02:49 PM
Quote from: turbotator on May 05, 2024, 08:33 PMHi I might be blind, but I don't see the option to remap key bindings. (P isn't opening Postings for me)

Because it's the letter "t" for posting. Btw you can change the key bindings in the BKscreens.rpy (around line ~5229). Just search for the shortcuts.
#2
HHS+ Development / Re: Question about modding
Last post by superevilking - Today at 02:48 PM
side update/issue

As for the new location in mod, tried an event to make it know and even just set it up to be known by default and even still no navigation path is made. Seeing how this was for a side mod I will deal with it later. But when it comes to the scenario that will just have its own base map so hopefully getting new locations to appear will be easier.

Anyhow, currently running into an issue with the current mod I'm working on. In the third version of the event, each trigger would only work when you entered a location with the needed NPC, which is causing issues for when I need a trigger to happen without that NPC there.

I am most likely gonna have to make a new event to get it all to work, but for know I will upload the current version to Mega for if you need to see what is there. Right now it is currently in a second version of a attempt to fix it myself.

all bit trigger points work up until number 8 where you need to be in your office. Before that in the original one, you had to go to where Lilly was to get that bit trigger to work.

MEGA: https://mega.nz/file/9NQ1hboK#v8ERgL_wiDVgKY0pMdMlJpLnHT3_MrGCK4BH1t2VzUg

Now back to trying to get Kisekae to work, before trying to find a different way to make the paper doll stuff.
#3
HHS+ Development / Re: Question about modding
Last post by superevilking - Today at 12:28 PM
I made edits to the original based World extension, and got it to work fine there. The issue is when it comes to mods having new locations. In the mods world extension when you open it up the locations dont have a path connecting to say the school, but when the mod is active in game, that modded location now has a path to the base location.

I haven't gotten a chance to take a look at it since I made that question, but it looks a event to make it known is needed. So my claim of "Knowing my luck I most likely missed a step" is valid. I will return when I finish testing it.
#4
Brothel King / Re: [Questions] Gameplay quest...
Last post by Mudpony - Today at 11:57 AM
Quote from: Finisky on May 02, 2024, 06:38 PMIs there a more efficient training method? Do they gain XP for the skill while working (and is it enough XP to the point where I just have to train them to be willing to work it).
Agree with AlolanNineTales says. Charisma, if not your main stat, should pretty much always be your secondary one and not neglected. And to add to it:
1) I believe bisexual is the most optimal one, based on comments I've read. However, in general, I don't find whoring to be worth it early on in the game. The regular jobs take less time/effort and pay better at that stage, as the customer quality just isn't good enough, you lack the perks, and you run that risk of a girl winding up out of energy. Train the girls to get ready for when the time comes (basically chapter 3), sure, but work the entertainment side of things first.

2) Avoid spending poorly. Less is more when it comes to the entertainment rooms. If you only have 4-8 girls, you don't want all four entertainment types unlocked. And, personally, I find it better to have a room upgraded to its max rank before opening up another type of room. And I'd say to get the furniture that lets you shift the preferences of customers to those rooms... but those don't seem to be working in the 0.3 beta build. The allowance given to girls by default is greater than what you need to maintain 0 zero mood mod. Lower it to save money.

3) Player actions are a limitation, as is the fact that energy the girl spends training with the player is energy not spent making money. So, ideally, you want girls trained enough to work, and then move on to training the next girl. Just keep in mind the satisfaction bit... you don't want your best girls working with customers that are beneath them skills, and you don't want girls that lack the skills to please high rank customers to be working them. Tailor what clients they serve.

4) Overall, unless you're save scumming or know exactly where to look, I don't think it matters much. Finding the ninjas will be what holds you back, more than training the girls. 3 girls, 3 times, 6 possible rooms per girl, it generally winds up being that you're ready to move on to the next chapter long before the ninja quests lets you.
#5
HHS+ Development / Re: Question about modding
Last post by ElPresidenete - Today at 07:10 AM
Quote from: superevilking on May 04, 2024, 02:18 PMside question, it's unrelated to the current mod I'm working on, but I will need to know to for later ones. How to I have a new location form a connection to the current map? For example, Lexiville's slave rooms, are non-existent in the based world extension. but the moment the game is fully loaded, the appear in the world editor with a connection to the players home and then appear once built. So far I have a test world extension made, and tried to copy how lexiville has it setup but I just don't know how to have it form a path connector once the world is fully loaded. I tested it, and the game shows it exists and I event forced the player into the loc, but other then that there isn't a way to get to the room through normal means. Knowing my luck I most likely missed a step.

You have to use the world editor and in the navigation tab add points where options will appear.
You'l also have to refresh/load files

https://ibb.co/PDkhbxm
#6
HHS+ / Re: Claire Fuzushi's Corruptio...
Last post by ElPresidenete - Today at 07:05 AM
I did start on a chain with a unspecified swimming teacher (could use Jelabitch) that either dominates students or is dominated by students. I've put in (and a few other things, like the bully chain)on hold, since I wasn't sure in which direction to go with them or if they should intersect.
#7
HHS+ / Re: [HHS+ 1.10.6] Official Bug...
Last post by ⚧ Squark - Today at 01:20 AM
Quote from: gjilfire on May 05, 2024, 06:33 AMVersion 1.10.6.0 does not start at all. I also had this issue with older versions, the latest version that works for me is 1.10.4.0. Maybe a thing changed in the game runtime?

After running the program, it immediately disappears. Looking in Task Manager I see that it in "Details" it is listed as "Suspended". I cannot get any further information from it.
I see no errors. I run the app and there is nothing. It only makes an empty log file with no messages. I also ran in Powershell, nothing is being logged to the screen, it just gets suspended. Any suggestions for debugging?

This is running in a Windows 11 VM, 64-bit. I have .NET Framework 4.8 and VC Runtime 2010 installed.

That's not an issue with the Program. That's something that Windows does based on available resources. Search the internet for "Program suspended under Windows 11 VM" or some permuatation of that and you should be able to try something.
#8
HHS+ Mods / Re: [Mod] [Mods] barteke22's m...
Last post by Isangrad - Today at 12:52 AM
I would like to suggest a hypnosis command to stop wearing condoms.
#9
Brothel King / Re: [Questions] Gameplay quest...
Last post by AlolanNinetales - May 05, 2024, 11:30 PM
Quote from: Finisky on May 02, 2024, 06:38 PMHey guys! I'm going into this game again but I'd like to be more efficient this time since its my 3rd time playing this game. I never really gave it much thought when it comes to teaching girls their skills, I usually trained one skill at a time until almost the maximum (for the skill at that point in time).

Is there a more efficient training method? Do they gain XP for the skill while working (and is it enough XP to the point where I just have to train them to be willing to work it).

Is it better if all girls whore or should I keep it a mix of entertainers and whores at the same time. Is half shifting worth it?

Is group the best possible option for them to work or do I have to have variety among the workers?

These are the things that I'm really not sure about and I'd love any help you guys can give me. Thank you so much :)
If you're really looking for a good strategy, I find myself always investing my skill points into charisma. Charisma I think is the best because you can raise stats of the characters far quicker, for example training constitution will succeed way more often and boost it by quite a bit if you have a lot of charisma. I suggest in your next playthrough trying a full charisma run. I would also pay attention to how each stat interacts with the game. For example, if you have a girl that you want to make a waitress, you should try and raise her charm and service and not focus too much on trying to raise her body stat. Now to answer your questions to the best of my knowledge.

1. To gain XP they have to be working, the more customers they take on the more XP they gain. They Gain JP by performing well and pleasing the customers, so you must make sure the customers are decently satisfied to gain JP.

2. It really depends on the traits and what each girl individually is good at. For example, if one girl has a trait that gives her +1 waitress satisfaction, probably would be a good idea to make her a waitress. Ultimately it is up to you, but I personally like to have a mix of whores and workers depending on their traits.

3. Half-shifting is great imo and very energy efficient for the girls.

4. Group is not necessarily the best possible option. I don't know the exact math but from experience it is very high risk high reward if you do not gauge the girls energy correctly as her energy could easily deplete to 0 if she has a lot of customers and now you will have to wait until she fully regain her energy in order for her to work again. But she takes on a lot more customers, thus gaining more rep, xp, jp, etc. and of course, revenue.

Hopefully this helps  ;D 
#10
HHS+ Mods / Re: [Mod][1.10.6] Bathroom Exp...
Last post by Isangrad - May 05, 2024, 11:30 PM
I feel that the content of this mod should need some consequences in the beginning of the game. Catching someone using the halls and class rooms as the toilet should have some heavy negatives to reputation especially if the principle allows it. Just like everything else in this game, as corruption rises and inhibition falls, have the PTA approve content in chunks. Adding some more private events, like behind the school, that help unlocking mod content. I know that there is another mod that does this already, but at some point a rule that states that everyone has to urinate in their class room chairs during class sessions.