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#1
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - Today at 05:36 PM
And with that, time to keep the other half of my promise.

Milkbags Family

They are the family who work out on the farm. We have the parents Carmine and Vivan, and their four kids; Isaias, Arlen, Elise, and Kina. Out of this family only two of them don't have a quest. With the quest being:
Corn Maze Hooligans, Family Love, City Learning, and Tutoring.

Susie Loss

During your time in the city you end up chasing down a kid who just stole something. After finding them you learn they are an orphan living in the forest. You take them in and let them live with you and your siblings as your own kid. How will you treat them? Wholesome love? Family sex slave? Or a public slut?

The Twins

Penelope and Ross, your younger siblings who come to move in with you and attend your school. Work on improving your relationship with them as well as working on their separate quests.
Quest; Cam show, Agriculture club

Linsey Harley

The spoiled brat of the mayor. She originally tries to get rid of you after you try to discipline her, but after she finds out you got your job from her own mother she loses any leverage against you. Deciding to work together, you begin your quest of "Popular girls" and corrupt Linsey and her two friends.

Halley Sells

The vice principal, mad that you got the job of principal instead of her. She comes off a bit standoffish, but once she learns of your plans to corrupt the school she becomes your partner in crime. She will help corrupt the staff and members of the PTA as best she can, and will help cover up any.

I will also give some quests as well, but won't give names of who has the quest if I didn't mention them already.

Peeping Tom

A student is caught in the girls changing room, so you decide to help them out. Leading to the creation of the spying club.

Loser to Winner

Coming across a student who is considered the world's biggest loser. You decide to help her lose that title and make some friends, in any means possible.

Subway Slut

Riding the subway you recognize one of your students. It doesn't take you long to see that she is getting groped, and is enjoying it. What will you do with that information?

Popular Girls

With Linsey working with you, help corrupt her mother to allow Linsey to dress how she likes. In turn she will help corrupt her two friends making the schools top three popular students as role models of what the other students can do.

With that, next update will be next Sunday. Any questions feel free to ask.
#2
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - Today at 05:33 PM
Update Time

Scenario Completion: 24%
Special Characters: 63/63
Quests: 45 ATM

Quests have Names, with a brief description of the quest.
Side note about the quests, most of them are intertwined with another.
For example: Character X wants to open a bar by the beach, but can't because Character Y doesn't allow alcohol on or near the beach.

Get Character Y's quest passed a required point, to be able to continue Character X quest.

Clubs Made: 4/27
Location Art: 0/234
Event Art: unknown

Sadly I don't have any art made. It is finally dawning on me how long it's been since I drew a human, and even longer since I drew a background/Location.

Paper Dolls put together: 63/63
PDHandlers Made: 0/63

Sadly because I can't make my own paper dolls, I am limited to the original ones. If I manage to start making my own, after I release the scenario I will do a patch to update the paper dolls in the game.

Quest Events Made: 0%
Location Events Made: 0%
#3
HHS+ / Re: Feature requests and wishl...
Last post by TBBle - Today at 03:50 PM
Quote from: Reinyn on Today at 11:19 AMCould you please explain to me how the teachers build up their skills? Honestly i normally just select all classes for each teacher but i don't really know what the benefits and drawbacks are for that choice. To me it just seems easier that way because you have more options for lessons to give.

In a general sense, the teacher's skill is determined by their teaching experience in that subject, experience in that subject area and related subject areas, and their stats. The mix varies by subject, some are heavily based on direct experience, and some are mostly about the teacher's stats, e.g. education level.

The Principal's Primer tells you which subjects belong to which subject family, but there's also some overlap, e.g., Physics is a Physical Science, but is also influenced by the Mathematics subject family.

When you look at the Teacher Assignments UI, at the bottom of the screen when you hover over a subject assignment box, it shows two bars. I'm not totally sure exactly what goes into the first one (It's not just raw teaching experience, I think it's taking subject-area experience into account too in some way, I couldn't actually find a combination of numbers that matched it), but the second bar "General Qualification" tells you how good they are at teaching that subject, taking all influences into account.

When teaching, their direct subject experience goes up, as does their "subject family" experience. The other things that influence their teaching outcomes in a subject are also generally improved by teaching that subject, but at a lower rate.

So generally the best teachers to have teaching a subject are the ones who have good general qualification and as a tie-breaker, lower experience, because that suggests that as their experience grows in that subject, they'll have a higher peak. You also ideally want teachers who're teaching multiple subjects in the same subject family, to get synergy in their subject family experience. (The attributes often overlap too).

However, in the details, this can sometimes go wrong when the subject's success is heavily tied to attributes, and only minimally tied to scores. It's not super-clear from in-game data,

In summary, since experience is per-subject and teacher improvement over time is going to be related to which subjects they teach, you want teachers to be fairly focussed in what they're teaching.

I generally have only one teacher teaching a given subject at a time if possible; although sometimes I need to double-up to make the schedule work temporarily, for example for a teacher whose best subjects are unlocked later, so they'd otherwise either be teaching subjects they're bad at, or overteaching subjects that aren't a priority.

I did a worked example (with numbers pulled from the game data) at https://henthighschool.net/hhs/gameplay-questions-38/msg5343/#msg5343 for "Who are the best teachers for Physics and Chemistry", and hacked together a proof-of-concept mod that will let a teacher explain what affects their General Qualification in a subject they're teaching at https://henthighschool.net/hhs-mods/mod-1-10-6-0-poc-5p-proper-principalling-prevents-poor-pteaching/msg4827/#msg4827. I thought I had a more-complete explanation somewhere, but can't find it now. It might have been on the old forums...
#4
HHS+ / Re: Feature requests and wishl...
Last post by Reinyn - Today at 11:19 AM
Quote from: grey_shadow on Today at 12:56 AM
Quote from: Reinyn on May 18, 2024, 02:06 PMI don't know if it is possible or not but maybe a select all button in the teacher assignments tab.
(The tab where you select which classes the teachers should teach)

That seems like it would be a bad idea. While you can, potentially, build all the teachers up to be expert in every subject, it's a lot more efficient, particularly early on, to have teachers specialise so they can rapidly build their expertise in a small number of subjects.

Having a button to make it easier to make a bad choice in the game strikes me as poor design - actively setting a trap for the player.
Could you please explain to me how the teachers build up their skills? Honestly i normally just select all classes for each teacher but i don't really know what the benefits and drawbacks are for that choice. To me it just seems easier that way because you have more options for lessons to give.
#5
HHS+ / Re: [Tool] Tiquionophist's Cla...
Last post by ⚧ Squark - Today at 10:59 AM
I see. That's unfortunate but thanks.
#6
HHS+ / Re: [Tool] Tiquionophist's Cla...
Last post by DeniedInMontana - Today at 05:18 AM
I know it can add Lexville teachers as is, and you can manually enter individual custom teachers - however, it does not load any Compendium teachers or their info, nor any teachers from other mods.  I tried loading with teachers from both, and no data is loaded into the scheduler.  I then tried manually entering teacher names as listed, then importing again - still no information.
#7
HHS+ / Re: Feature requests and wishl...
Last post by grey_shadow - Today at 12:56 AM
Quote from: Reinyn on May 18, 2024, 02:06 PMI don't know if it is possible or not but maybe a select all button in the teacher assignments tab.
(The tab where you select which classes the teachers should teach)

That seems like it would be a bad idea. While you can, potentially, build all the teachers up to be expert in every subject, it's a lot more efficient, particularly early on, to have teachers specialise so they can rapidly build their expertise in a small number of subjects.

Having a button to make it easier to make a bad choice in the game strikes me as poor design - actively setting a trap for the player.
#8
HHS+ / Re: Gameplay questions
Last post by Oakhill - May 18, 2024, 05:56 PM
Is there any way to remove the band aids and nipple rings from the paper dolls?
#9
HHS+ / Re: [Tool] Tiquionophist's Cla...
Last post by ⚧ Squark - May 18, 2024, 05:04 PM
Question: does this only work with the vanilla set of teachers or can it extrapolate ones hired from the Compendium mod?
#10
HHS+ / Re: Feature requests and wishl...
Last post by Reinyn - May 18, 2024, 02:06 PM
I don't know if it is possible or not but maybe a select all button in the teacher assignments tab.
(The tab where you select which classes the teachers should teach)