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Feature requests and wishlists

Started by barteke22, May 30, 2022, 09:40 PM

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barteke22Topic starter

This is for requesting features/changes and such, we'll look in here from time to time to see through the posts and keep track of what's being considered in the post right below this one.

By considered, I mean that it might happen at some point, perhaps in the next update, perhaps later, perhaps never :P  It all depends on how interesting\big a change it is and whether there's time to do it in between all the other stuff. 

Overhauling scenario systems and expanding storylines/gameplay is fairy low on the priority list since we've got very little manpower there - currently that's down to community (modders/story-writers).

Changes to the current (old) PD system will not be considered, I'm slowly tinkering away at a new system that already addresses most of these suggestions, ETA 2077.

It's fine to discuss stuff in here, however please be precise/constructive when requesting something - provide info about how it works (in case of changes) and how you'd want it to work exactly.

If you fully agree with some request, you can leave a like on it - that way we'll have less duplicate posts to go through.

barteke22Topic starter

#1
Being considered:

-

Umgah

#2
Not considered
Quote from: barteke22 on May 30, 2022, 09:40 PMBeing considered:
- Wait 1 min button + wait hotkeys.

Wait 1 min is just for attempting to trigger a specific event in current location. I'm not sure that addition of such button is the best way to address the problem and player intent.

Quote from: barteke22 on May 30, 2022, 09:40 PMYea, the guys on the event side were trying to reduce the amount of RNG needed for events to trigger and space out event types better.  So that waiting in the same location hoping to trigger something was less of a mechanic than moving around and running into things as you explore the world, but not sure how much of that made it in before we lost contact.

Not sure if balancing like 2k+ events is something I can 'consider' right now though :D

Quote from: InhibitionAtTheGate on May 31, 2022, 12:07 AMIt's also good to quickly refresh who's in a room, even if not necessarily for an event, such as trying to hit a sweet spot for the number of people before trying room-wide hypnosis.
Aside from that, it's not hard to imagine a certain someone making an easter egg that could require an exact time to trigger. Just a thought :p
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22ndgentlemen

A common theme that keeps popping up in the forums historically is the concept that the wider town is very hard to corrupt, especially for no hypnosis or no drug playthroughs.  Additionally, if the school is corrupted TOO fast in relation to the wider town, random events can happen (like in the park where students just forget about time and place) that make your reputation take a nose dive.

What would be the possibility of adding a festival, either at the school or somewhere in town like a shrine (or the church), where the students could work and help corrupt the wider town?  Possibly on a quarterly/seasonal basis (spring, summer, fall, winter)


Some thoughts about how skills and stats can help:

Inhibition -- pretty self explanatory since this happens already by the MC walking around with more liberal clothing compared to the immediate crowd -- Lowers Inhibition of wider townspeople in attendance
Education -- some kind of public decathlon or spelling bee between students showing the town how educated your students are -- Possible increase to Reputation if watched/attended by townspeople and slight increase to education for students participating
Happiness -- affects attendees' willingness on possible donations to school ( no one wants to donate to a school where students are miserable )
Loyalty/Lust/Corruption -- students' willingness to switch out more traditional forms of entertainment ( like a shrine dance ) for more risky activities for the wider town to enjoy
Hacking/Photoshopping -- affects advertisement for the event to get more people to attend.  More people, more money in your pocket.
Lockpicking -- MC's ability to open the offering box to the church/shrine for some extra cash.  Not that anyone would steal from the poor...right?


This idea is very rough and frankly I just wanted to get it down on something before I forgot about it since I have been somewhat of a goldfish lately.

⚧ Squark

#4
Not needed
Quote from: squark on Jun 02, 2022, 06:19 PM
Quote from: barteke22 on Jun 02, 2022, 05:34 PM
Quote from: squark on Jun 02, 2022, 01:41 AMCan we get something where "Ask if he/she needs help with anything" to stop appearing if you already have their phone number?

Is it not helpful for other things (rel gain)?  Not sure how any of that works, but it sounds like an option for raising relationship, and phone number doesn't sound like a max relationship thing?
Unless something has changed internally, asking if he or she needs help with anything is only available for non-special NPCs.
After three gifts (ask if she needs help with anything) friendship is usually between 30 and 40 with relationship is around 10 at that point and those are the triggers for getting the phone number.
The text returned is still "You've already done more than enough for me." if you ask again. No stat changes.
Then again, I am still running the 1.10.0 Debug Beta build, so I'll bag the new version and check again.

It already goes away for good when you ask and they reply that you've done enough.
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barteke22Topic starter

#5
Off topic
Quote from: nuetron on Jun 02, 2022, 02:19 AMIf possible, more events and storyline instead of engine features for a little bit.  I don't want to wait another 4 years for more events because the engine features take 4 years to iron out.  Sorry if this comes through as rude but as players, the story hasn't moved much since 1.9.5.

1. The lack of story content has nothing to do with the HHS+ engine, that's a different project: The Smallville Scenario.  A different 'team' was working on that, though there's some overlap from time to time.  They were mostly overhauling all the dated/horrible logic in old content/mechanics to make creating new content easier and reduce RNG.  Large portions of that got done over the last years, but now that team (2-6 people, depending on how active they were) is lost along with the old site.

2. Both teams are just players like you, that got into modding and eventually joined the official 'team'.  And now that we're left with 1 (good) engine dev and 2 modders that just joined to help out (not really in terms of writing) there's nobody to make said 'content'.

3. I'm not gonna speak for the others, but I personally don't want to write any text (be it story or generic dialogue) as that's not what I enjoy.  In fact it's what put me off from finishing my main mod.  I don't mind making the events if someone were to provide the text, there's a thread for that on Discord (will make one on here shortly). Sorry if that sounds selfish, but I've got like 5+ large mods to maintain/expand, and a bunch of other projects besides work and IRL stuff.

Tl;dr: It's a community driven game, the Smallville scenario especially - so it won't get far without the community's help.


Quote from: nuetron on Jun 03, 2022, 12:27 AMI think the entire problem with lack of story content can be explained by what you just said.  The team that makes changes to the engine routinely locks up any progress that the story team can make because the engine team makes changes that are so dramatic that the story team needs to wait until it is done before any new story or events can be implemented.  This can be seen with the Lexville mod where the modder did try to make new story but because the changes that were made to 1.10 took 4 years to finish, the modder basically stopped any progress on any new story until 1.10 was complete.  If we start going down this same path where the engine team does whatever it wants without any concern on how it impacts the story team, we will go down the same cycle again.

What I am trying to say is that the engine team should sit back and think if the changes they are making would impact the modders progress before going ham again on changing things just because they think it would be better.  If you take a step back and take a look at the view of the player and modder, there isn't that much change over the 4 years in between 1.9.5 and 1.10 in terms of new "content".  Just sit back and let the story and event writers do some work before making crazy changes, that's all i'm saying.

Except, like I said, the engine wasn't holding anything up.  The story team was reworking stuff not really because of new features (and none of it was on hold), but simply because of bad design choices that piled up over the course of the years (as some things didn't have much thought put into them at the time of design).  I've seen what they've been reworking and it had pretty much nothing to do with new features.

Also, most of the new features tend to be things that are requested by the event side, or the modding community (customisable population generation, customisable PD system) - in that case they wait for them (while usually doing other things since there's plenty to do with 1.6k+ events) because you can't just spawn these things out of thin air.

Barely anything has changed since the start of the beta in terms of things that would need to be redone (and those have all been covered already within the span of a few days - not years).  The new engine features have on the other hand also exposed a lot of bugs/oversights on event side that needed addressing (broken uniform rules, misnaming, logic errors etc) that would otherwise be hard to track on event side.


Quote from: Umgah on Jun 05, 2022, 07:09 AM
Quote from: nuetron on Jun 03, 2022, 12:27 AMThe team that makes changes to the engine routinely locks up any progress that the story team can make because the engine team makes changes that are so dramatic that the story team needs to wait until it is done before any new story or events can be implemented.
That's quite far from true. First, nobody had to wait for anything except the very few modders who wanted to get some very specific features from the engine. Second, your dramatize "drammatic" changes. For example, most of mods for 1.10 migration just needed to move some folders to a different place. Literally 1 minute change.

Quote from: nuetron on Jun 03, 2022, 12:27 AMThis can be seen with the Lexville mod where the modder did try to make new story but because the changes that were made to 1.10 took 4 years to finish, the modder basically stopped any progress on any new story until 1.10 was complete.
I think that you misunderstood the situation with Lexville a lot. The only significant statement from the mod author was that he does not plan to update the mod for 1.10 beta and will wait till full release. Ongoing development of 1.10 never blocked him from making updates for 1.9.5.

Quoteauthor=[xox]
And I'm happily already working with it! ;D
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⚧ Squark

#6
Done
Also, I'd very much like to put the Newspaper and Principal's Primer on my bookshelf.
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tentacles4all

Quote from: 22ndgentlemen on Jun 01, 2022, 02:05 PMA common theme that keeps popping up in the forums historically is the concept that the wider town is very hard to corrupt, especially for no hypnosis or no drug playthroughs.  Additionally, if the school is corrupted TOO fast in relation to the wider town, random events can happen (like in the park where students just forget about time and place) that make your reputation take a nose dive.

What would be the possibility of adding a festival, either at the school or somewhere in town like a shrine (or the church), where the students could work and help corrupt the wider town?  Possibly on a quarterly/seasonal basis (spring, summer, fall, winter)



I like that at the moment I have 3 locations outside school to influence things:

1: Hospital events (POO)
2: The beach (lots of events triggering)
3: Onsen

Idealy , imo , I would like to have events like the hospital POO at various areas of the city (church , trainstation , park , beach , etc).

You may ask yourself , why not just make something that covers the whole city? Well , because I like uniform content!

Umgah

#8
Better off as a mod
Quote from: tentacles4all on Jun 04, 2022, 05:28 PMI would like some generic events on each major location so I can dump my hentai/porn images without having to go through each specific event that has only like 1-2 pictures for content. Whenever I deside to make some myself a new version comes out and I'm like "fuck it , let's see what they added first'.
The previous major release way literally years ago. If you mean the fixes/patches, they only fix bugs and known issues. The can't (at least not supposed to) break any mods.
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ZethSet

#9
Done
Request:

A way to filter or organize students according to Corruption/Inhibition/Lust levels, that way you can easily spot the more "advanced" students and group them together in a single class, leaving the newer students in separate classes and slowly corrupt them.

Added filters, though they don't show numbers to not spoil - use a specific student as a benchmark :P
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alertlikeamber

#10
Possible already, but not considered
To bring back one of my favorite requests from the old thread:
Unlockable teachers!

I would love to see special characters that you have to find in the world (and maybe complete/progress through a quest for) before they can be recruited as staff. Plenty of fun stuff you could do with the concept (for example, maybe the quest to unlock them has different branches that determine their teaching subject.) I always felt that this idea was a goldmine.


Quote from: barteke22 on Jun 06, 2022, 10:05 PM'No big story/expansions/gameplay changes'.  Most of the requests are big expansions/gameplay changes, I knew I should've just stated that I'll ban anyone making such requests (jk) xD  Well I suppose these can be good ideas for contributors.

I also at some point noted the idea I had for Slutsky for minor town corruption:  Corrupt her for Sex shop campaigns: Sex toy samples & 'demonstrations'.  But boy are all of these pretty ambitious.

Unlockable teachers are actually possible since the beta, my compendium (shameless plug) mod uses it to hire generic teachers based on how much you offer them/how much they like you + allows to re-negotiate the salary of any teacher at the risk of them quitting (it's pretty bare bones though as I was just toying with these mechanics).
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⚧ Squark

#11
Done
I've been wondering. Would it be possible to:

1) Have the full body view when phoning someone?
I think there's some issue there while using the Pregmod or some such.

2) Have students in your phonebook separated by a Classroom submenu?
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22ndgentlemen

Quote from: barteke22 on Jun 06, 2022, 10:05 PM'No big story/expansions/gameplay changes'.
Sorry about that, will be sure to RTFM in the future.

How about a small gameplay change? Before the old site went down, I pitched an idea revolving around the Hacking skill.  Here is the jist from what I remember:

Currently, the hacking skill is really only used in Underwood's questline and the photoshopping skill is really only used in the Nature's Way questline.  My suggestion would be to create an option at the Home Computer to allow the MC to "freelance" and earn money that way, similar to working at the restaurant, where the money can modestly scale off the one or both of those skills.  Nothing major, just a supplement to help with thin budgets.

⚧ Squark

Quote from: 22ndgentlemen on Jun 10, 2022, 01:56 AMCurrently, the hacking skill is really only used in Underwood's questline
It's also used in the Shimakaze questline.

22ndgentlemen

Quote from: squark on Jun 10, 2022, 04:10 AM
Quote from: 22ndgentlemen on Jun 10, 2022, 01:56 AMCurrently, the hacking skill is really only used in Underwood's questline
It's also used in the Shimakaze questline.
I forgot about Shima since I usually ignore that character, but my point still stands, the skill is specifically used in only a few instances and then is tossed aside.  While something like Hypnosis is can be used constantly both in and out of quest lines.