News:

Please request registration email again and then check your "Spam" folder

Former www.henthighschool.com

Feature requests and wishlists

Started by barteke22, May 30, 2022, 09:40 PM

Previous topic - Next topic

ConteZero

Quote from: ElPresidenete on Dec 27, 2023, 11:29 AMMy point is that it shouldn't be sex locked, given that some people play with towns filled with 99% women or futas

Any SEX (male, female, futa) can be hired to work as a prostitute and any sex can be a customer.
Tough women are far less likely to use male prostitutes IRL, in a game you can ignore that. Or model it. Wahtever.

You can model this stuff on a "per scenario" setting.
Surely you can have both male and female performers and audience (and the whole sex / preference can provide for that) but a programmer can strike the rules in later.
Right now it's just an idea.

TBBle

Quote from: ConteZero on Dec 19, 2023, 09:18 AMMoney is always a limiting factor because there's almost no way to keep your balance going once you start putting in people (something you have to do to progress the game).

Quote from: ConteZero on Dec 27, 2023, 10:06 AMAnyway I think it's a good idea to avoid stagnation in the middle phase of a game.

By mid-game you should not have money issues, unless you spent it all on the PI and other PTA quest costs, or tried to rush Chemistry or over-hired. There's quite a lot of money making opportunities, most of them involve advancing the clubs and distributing spy-cams. The latter are a good investment because they get better as the school gets more uninhibited (I think... might be corruption) which particularly helps the cheerleading and swim clubs become cash-flow positive by mid-game.

I've found myself cash-tight (and having to work at the cafe) only in the early game, and that's mostly to fund gifts to all the NPCs I'm trying to befriend. As long as you hire carefully, and choose good subjects, the school board should be giving you reputation+education improvement bonuses for the first few months without much trouble, and that'll fund a new teacher each month or so, increasing regular income as well.

Anyway, I was under the impression that the club chains were leading towards hostess and/or brothel work, but maybe I am mistaken. I haven't played them through to the end in a while, maybe they're actually complete as-intended, and don't go that far.

dalzomo

Quote from: TBBle on Dec 27, 2023, 02:57 PM
Quote from: ConteZero on Dec 19, 2023, 09:18 AMMoney is always a limiting factor because there's almost no way to keep your balance going once you start putting in people (something you have to do to progress the game).

Quote from: ConteZero on Dec 27, 2023, 10:06 AMAnyway I think it's a good idea to avoid stagnation in the middle phase of a game.

By mid-game you should not have money issues, unless you spent it all on the PI and other PTA quest costs, or tried to rush Chemistry or over-hired. There's quite a lot of money making opportunities, most of them involve advancing the clubs and distributing spy-cams. The latter are a good investment because they get better as the school gets more uninhibited (I think... might be corruption) which particularly helps the cheerleading and swim clubs become cash-flow positive by mid-game.

I've found myself cash-tight (and having to work at the cafe) only in the early game, and that's mostly to fund gifts to all the NPCs I'm trying to befriend. As long as you hire carefully, and choose good subjects, the school board should be giving you reputation+education improvement bonuses for the first few months without much trouble, and that'll fund a new teacher each month or so, increasing regular income as well.

Anyway, I was under the impression that the club chains were leading towards hostess and/or brothel work, but maybe I am mistaken. I haven't played them through to the end in a while, maybe they're actually complete as-intended, and don't go that far.
the club chains certainly imply their end goal is varying levels of prostitution but they appear unfinished, especially the maid club

Zaiaku

So here's PTA suggestion. Similar to the staff Bondage Uniform rule, maybe after a week if approving, implementing and having the student nude Uniform, a staff meeting is held in order to for a staff nude uniform to be in place.

The argument being that it is to help students acclimate to the new uniform seeing a significant reduction of any negative stat changes. Whenever the town meeting questline is picked up, if ever, it could also be used as a gateway for total city nudism.
Corrupting Students since 2006

TBBle

#124
Feature Request: Colour Code the Teacher Assignments grid by General Qualification, rather than Subject Experience, since the former already incorporates the appropriate proportion of the latter.

I only just noticed this was the case, when trying to work out why a high-qualification teach was dark-orange; turns out they have low experience (16) in that subject, but high stats and high experience in the subject family, so the general qualification comes out in the 40's. That seems like someone I absolutely want teaching that.

Similarly, but less-pressing: the hiring screen doesn't show subject qualification, just experience. I guess that's reasonable from a design point, but if you don't know for example that Swimming takes barely anything from experience into account, you get a shock when hiring a "Swimming teacher" who ends up with a negative qualification.

On that note, it might be nice if the General Qualification bar was split, showing the amount from experience and the amount from stats, making it immediately obvious _why_ the hiring screen doesn't match actual performance. I'm thinking the UI could be a vertical split based on the subject experience ratio, and then the two sides growing outwards, one from Subject Experience, and the other from Evaluation Influence. That shouldn't give too much information away, just enough to know whether simply letting the teacher teach that subject more will improve the qualification, or if other activities are needed.

(Actually, this gives me an idea for a Teacher 1:1 Event to actually give the player hints about the Evaluation Influence, although I'm not sure how easy that information is to access from VEE. Edit: Not that easy... but thanks to barteke22, feasible as a mod.)

TBBle

Minor Feature Request: Other people's homes should have bathrooms, or at least a Shower button like the Gym. Right now, have sex in an NPC's shower, you can sleep in their bed, but not actually take a shower afterwards. (I was actually prompted by this when thinking about where in the world it makes sense to use the Razor item directly, and it occurred to me that other people's Bathrooms would make sense... Except there aren't any.)

ElPresidenete

Quote from: TBBle on Dec 27, 2023, 02:57 PMBy mid-game you should not have money issues,

If you read wiki/how to and go for most profitable hires/routes, yes.
Otherwise you could very well have money problems.

ElPresidenete

Quote from: TBBle on Jan 07, 2024, 01:36 PMMinor Feature Request: Other people's homes should have bathrooms, or at least a Shower button like the Gym. Right now, have sex in an NPC's shower, you can sleep in their bed, but not actually take a shower afterwards. (I was actually prompted by this when thinking about where in the world it makes sense to use the Razor item directly, and it occurred to me that other people's Bathrooms would make sense... Except there aren't any.)

I occured ot me you cannot trib in the shower/bathtub either.

TBBle

Quote from: ElPresidenete on Jan 08, 2024, 11:26 AM
Quote from: TBBle on Dec 27, 2023, 02:57 PMBy mid-game you should not have money issues,

If you read wiki/how to and go for most profitable hires/routes, yes.
Otherwise you could very well have money problems.

If you know what you're doing, you don't need to wait until mid-game. In my current playthrough, my end-of-March payout was approximately $10k, including RSD bonus. I'm not aware of any specifically profitable hires or routes, I guess you mean the Cabaret club chains?

Apart from some of the clubs, the only quest chain I can immediately think of that generates money with little investment is Rie Perrier tutoring. They're more likely to cost money, e.g., Beth has a $1000 gate in the middle of her chain, and Jenny Coppers requires investment in Chemistry and loses you a PTA Favour while you're doing it. Even the Cabaret club chains require up-front investment and are still costing money (or maybe making a little) before moving into the Cabaret.

I think mid-game is the stage where you have achieved lewd-but-explicable things, e.g., sexy school uniform, TSE, student-teacher relationships, Cabaret club opened, maybe SPE Club?; and are ready to start pushing some of the stronger stuff, e.g., topless bar, nude/bondage uniform, uninhibited and fully-corrupted teachers, fully-indebted PTA etc.

By the time you're in mid-game, the game has directly offered plenty of linear-advance money-making opportunities, i.e. you can't lock yourself out of the chains. At that point, your concern should be less about "I need more money" and more balancing things like school reputation, as well as choosing how to spend your time/energy as there's lots of threads open at that point.

So my point is that the expected game flow (IMO) should have fairly naturally set you up by mid-game to be comfortably funded.

To me, the main money risks are in early-game, if you hire too many teachers too early, or start dumping all your cash into Chemistry or too much PI work. Those sort of early problems are more likely to prevent you getting to mid-game at all, just like wearing insufficiently-inhibited clothing will tank your reputation. Of course, you can make such mistakes later too, but if you know to avoid them early-game, you'll also know when you can afford the money and time to pursue them.

TBBle

Feature Request from yet another derailment speculative discussion.

Real club advisors.

Right now, we have Carmen added to the Carmen Fan Club, but unless there's special handling for this already, I assume she's affected by the stat-and-body changes for club members, but doesn't bring anything else to the table except her presence in the room and hopefully being excused from running detention.

Being able to have a specific club advisor would support a few ideas off-hand:
  • Different stat effects for the advisor versus the students
  • An explicit listing in the various UIs, like the Club President
  • Potentially affecting the student-affecting effects with some small multiplier
  • Event-integratability, e.g. Claire Fuzushi Cosplay Club events would require her to be in the room when they trigger, making them more consistent.

My current thinking is that the advisor role would be optional, and potentially specified like Preferred Club President, but not selected randomly by the engine. Club chains may want to do that though. The advisor's presence should not be mandatory for club operation, to avoid making higher-priority events such as the PTA meeting or the Weekly Staff Meeting (an idea for 5P that I just had while writing this) problematic.

Potentially a teacher could advise multiple clubs, and scheduling conflicts can just choose one of the two. Or we just don't support that.

A few of the existing clubs would have natural teacher-advisors from the existing teachers, and it might be a chance to expand the repertoire of some other teachers too.

Club upgrades would be an interesting situation, either the advisor needs to be at-least as <whatever stat is checked> as the members and/or president for the upgrade to occur, or they stop advising the club while they're out of allowable range. (Probably the latter makes more sense so it's consistent with hiring the designated advisor when the club is already upgraded.)

Probably a lot of this can be handled with VEE Native Events or similar hooks, as I suspect the Preferred Club President was intended to be but doesn't appear to actually have the necessary VEE nodes exposed.

Most of this might be simulatabile with a mod.

Balinn

#130
Action that I would like to be able to do with hypnosis:
- get people to give us their house key / phone number / birthday.
- push people towards or against a certain fetish.

More important fetishes in npc, for example a person with a kissing fetish would be more inclined to accept a kissing request. A student with a swimming fetish can come in class or outdoors dressed in his or her swimming costume.

Some actions available on all npc are not available on some named npc. You can't ask Daisy Maddox, Deborah Simmons, Elsie Green and some others who their parents are and what they do. You can't flirt with quest characters, those with the !, but you can flirt with them only after you've completed their quests. It would be good not to be limited in our interaction with these characters.

In fact, it would be nice to have a simple chat action to increase friendship. Especially as quest characters don't have the "ask if she/he needs help with anything" interaction.

Remove the action of asking if they're virgins when we're the ones who took their virginity.

dcsobral

My top three non-content related wishlist:

  • Message history log: show the last N lines displayed with Show Text.
  • Quick save/Quick load. In fact, just quick save would suffice.
  • Undo. Though, tbh, the other two account for most of the times I'd like an undo.

dcsobral

UI-related suggestion: add a small image box on the info panel. Here's a couple of possible uses:

* Display the Archetype Overview image if archetype and personality are unlocked.
* Display a belly size in case of pregnancy (pregnancy mod).

dcsobral

Ok, I'm going to add another non-content wish. It's something that always bothered me a little, but it got really bad with my new ultra wide monitor:

  • Save & Restore window dimensions
  • Lock/Unlock window aspect ratio on resizing

ElPresidenete

just a few ideas:

- calling people over to your current location to hang out (not date). They would stay/follow you for an hour or two
- if at home, you can watch movies

- assigning a class toy (can even be a teacher) forgangbangs

- organizing sleepover/party at home (need phone numbers), can invite several people.

- have your sister organize a sleepover in her room (then you can sneak in at night)?