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[HHS+ 1.10.6] Official Release Discussion Thread

Started by barteke22, May 27, 2022, 11:41 PM

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Regardie

Quick questions about the newly released version that sports actual weather. Did you rework the intro where it implies that it is always sunny and pleasant in Smallville? Does the beach stay open when the weather snows? I think you could remove the snow effects completely and think of the location like Miami Florida USA where snow would almost never happen but daily afternoon thunderstorms are a real possibility.

Dzeris

#91
1.10.4 changed the way minigame outcome is calculated. Winning config from 1.10.3 no longer works.

Cooldown for giving gifts to NPCs is reduced. Gave Stacy bottle of wine in the morning and energy drink during PTA meeting.

barteke22Topic starter

@Dzeris Nothing's changed in terms of minigames afaik, you might've reloaded yours into a different one though.
Did you reload Minigames under Reload Game Objects? That allows switching between configs, since only one can go into the minigame slot (the last to be reloaded). Otherwise share this 'Winning config' - since there's no such thing in the base ones.

Can confirm missing cooldown being a bug, will look into.

barteke22Topic starter

Quote from: Regardie on Jan 20, 2023, 01:53 AMQuick questions about the newly released version that sports actual weather. Did you rework the intro where it implies that it is always sunny and pleasant in Smallville? Does the beach stay open when the weather snows? I think you could remove the snow effects completely and think of the location like Miami Florida USA where snow would almost never happen but daily afternoon thunderstorms are a real possibility.

Nothing currently happens outside of some specific events that mention to weather.
It could be possible to do that by manipulating the VisitFrequency in a BackgroundEvent, but I think Shilo mentioned that such changes would be better off to wait for the potential 'activity based scheduling' rework.

The weather could always be tweaked to resemble the climate of some area or other, the town doesn't really have much lore as to what kind of place it is.

For now someone could make a mod that tweaks this and how it affects locations, as it's all in VEE (BackgroundEvents\WeatherManager).

Dzeris

Quote from: barteke22 on Jan 21, 2023, 12:44 AM@Dzeris Nothing's changed in terms of minigames afaik, you might've reloaded yours into a different one though.
Did you reload Minigames under Reload Game Objects? That allows switching between configs, since only one can go into the minigame slot (the last to be reloaded). Otherwise share this 'Winning config' - since there's no such thing in the base ones.
I've started new game.

Will try tuning minigame config further.
Spoiler
[2023-01-21 06:06.56]  /drives/d/Games/HHS+1.10.4.0-Release/Schools/NormalSchool/MinigameConfig
> diff -uw SkipMinigameConfig.xml WinMinigameConfig.xml
--- SkipMinigameConfig.xml
+++ WinMinigameConfig.xml
@@ -3,11 +3,11 @@
  <Name />
  <Balance_SkillCheck_Enable>true</Balance_SkillCheck_Enable>
  <Balance_SkillCheck_AutopassMultiplier>5</Balance_SkillCheck_AutopassMultiplier>
-  <Balance_SkillCheck_AutopassOffset>40</Balance_SkillCheck_AutopassOffset>
+  <Balance_SkillCheck_AutopassOffset>0</Balance_SkillCheck_AutopassOffset>
  <Balance_SkillCheck_NoChanceMultiplier>10</Balance_SkillCheck_NoChanceMultiplier>
-  <Balance_SkillCheck_NoChanceOffset>-40</Balance_SkillCheck_NoChanceOffset>
-  <Balance_SkillCheck_FailureChanceMax>0.4</Balance_SkillCheck_FailureChanceMax>
-  <Balance_SkillCheck_FailureChanceMin>0.05</Balance_SkillCheck_FailureChanceMin>
+  <Balance_SkillCheck_NoChanceOffset>0</Balance_SkillCheck_NoChanceOffset>
+  <Balance_SkillCheck_FailureChanceMax>0</Balance_SkillCheck_FailureChanceMax>
+  <Balance_SkillCheck_FailureChanceMin>0</Balance_SkillCheck_FailureChanceMin>
  <Balance_BaseTime>45</Balance_BaseTime>
  <Balance_DifficultyTimeFactor>1.5</Balance_DifficultyTimeFactor>
  <Balance_SkillTimeFactor>0</Balance_SkillTimeFactor>
@@ -31,9 +31,9 @@
  <Balance_SuccessZoneSkillFactor>0.025</Balance_SuccessZoneSkillFactor>
  <Hack_SkillCheck_Enable>true</Hack_SkillCheck_Enable>
  <Hack_SkillCheck_AutopassMultiplier>5</Hack_SkillCheck_AutopassMultiplier>
-  <Hack_SkillCheck_AutopassOffset>40</Hack_SkillCheck_AutopassOffset>
-  <Hack_SkillCheck_NoChanceMultiplier>10</Hack_SkillCheck_NoChanceMultiplier>
-  <Hack_SkillCheck_NoChanceOffset>-40</Hack_SkillCheck_NoChanceOffset>
+  <Hack_SkillCheck_AutopassOffset>0</Hack_SkillCheck_AutopassOffset>
+  <Hack_SkillCheck_NoChanceMultiplier>0</Hack_SkillCheck_NoChanceMultiplier>
+  <Hack_SkillCheck_NoChanceOffset>0</Hack_SkillCheck_NoChanceOffset>
  <Hack_BaseTime>180</Hack_BaseTime>
  <Hack_DifficultyTimeFactor>15</Hack_DifficultyTimeFactor>
  <Hack_SkillTimeFactor>0.5</Hack_SkillTimeFactor>
                                                                                                                                                                                                      [2023-01-21 06:07.08]  /drives/d/Games/HHS+1.10.4.0-Release/Schools/NormalSchool/MinigameConfig
> cat WinMinigameConfig.xml
<?xml version="1.0" encoding="utf-8"?>
<MinigameConfig>
  <Name />
  <Balance_SkillCheck_Enable>true</Balance_SkillCheck_Enable>
  <Balance_SkillCheck_AutopassMultiplier>5</Balance_SkillCheck_AutopassMultiplier>
  <Balance_SkillCheck_AutopassOffset>0</Balance_SkillCheck_AutopassOffset>
  <Balance_SkillCheck_NoChanceMultiplier>10</Balance_SkillCheck_NoChanceMultiplier>
  <Balance_SkillCheck_NoChanceOffset>0</Balance_SkillCheck_NoChanceOffset>
  <Balance_SkillCheck_FailureChanceMax>0</Balance_SkillCheck_FailureChanceMax>
  <Balance_SkillCheck_FailureChanceMin>0</Balance_SkillCheck_FailureChanceMin>
  <Balance_BaseTime>45</Balance_BaseTime>
  <Balance_DifficultyTimeFactor>1.5</Balance_DifficultyTimeFactor>
  <Balance_SkillTimeFactor>0</Balance_SkillTimeFactor>
  <Balance_BaseProgressPerSecond>3</Balance_BaseProgressPerSecond>
  <Balance_DifficultyProgressFactor>0</Balance_DifficultyProgressFactor>
  <Balance_SkillProgressFactor>0</Balance_SkillProgressFactor>
  <Balance_BaseStreakBonus>0.25</Balance_BaseStreakBonus>
  <Balance_DifficultyStreakFactor>0</Balance_DifficultyStreakFactor>
  <Balance_SkillStreakFactor>0</Balance_SkillStreakFactor>
  <Balance_BaseRandomAcceleration>50</Balance_BaseRandomAcceleration>
  <Balance_DifficultyRandomAccelFactor>0</Balance_DifficultyRandomAccelFactor>
  <Balance_SkillRandomAccelFactor>0</Balance_SkillRandomAccelFactor>
  <Balance_BaseFailureZoneWidth>1</Balance_BaseFailureZoneWidth>
  <Balance_FailureZoneDifficultyFactor>0.2</Balance_FailureZoneDifficultyFactor>
  <Balance_FailureZoneSkillFactor>0</Balance_FailureZoneSkillFactor>
  <Balance_BaseNeutralZoneWidth>1.5</Balance_BaseNeutralZoneWidth>
  <Balance_NeutralZoneDifficultyFactor>0</Balance_NeutralZoneDifficultyFactor>
  <Balance_NeutralZoneSkillFactor>0</Balance_NeutralZoneSkillFactor>
  <Balance_BaseSuccessZoneWidth>1</Balance_BaseSuccessZoneWidth>
  <Balance_SuccessZoneDifficultyFactor>0</Balance_SuccessZoneDifficultyFactor>
  <Balance_SuccessZoneSkillFactor>0.025</Balance_SuccessZoneSkillFactor>
  <Hack_SkillCheck_Enable>true</Hack_SkillCheck_Enable>
  <Hack_SkillCheck_AutopassMultiplier>5</Hack_SkillCheck_AutopassMultiplier>
  <Hack_SkillCheck_AutopassOffset>0</Hack_SkillCheck_AutopassOffset>
  <Hack_SkillCheck_NoChanceMultiplier>0</Hack_SkillCheck_NoChanceMultiplier>
  <Hack_SkillCheck_NoChanceOffset>0</Hack_SkillCheck_NoChanceOffset>
  <Hack_BaseTime>180</Hack_BaseTime>
  <Hack_DifficultyTimeFactor>15</Hack_DifficultyTimeFactor>
  <Hack_SkillTimeFactor>0.5</Hack_SkillTimeFactor>
  <Hack_BaseShuffleInteveral>20</Hack_BaseShuffleInteveral>
  <Hack_DifficultyShuffleFactor>0</Hack_DifficultyShuffleFactor>
  <Hack_SkillShuffleFactor>0</Hack_SkillShuffleFactor>
  <Hack_BaseMatrixInterval>0.8</Hack_BaseMatrixInterval>
  <Hack_DifficultyMatrixFactor>0</Hack_DifficultyMatrixFactor>
  <Hack_SkillMatrixFactor>0</Hack_SkillMatrixFactor>
  <LastModificationTime>2021-10-10T01:52:35.9117261Z</LastModificationTime>
  <ResourceOriginPath>MinigameConfig\SkipMinigameConfig.xml</ResourceOriginPath>
</MinigameConfig>                                                                                                                                                                                     

[2023-01-21 06:07.14]  /drives/d/Games/HHS+1.10.4.0-Release/Schools/NormalSchool/MinigameConfig

[close]

Dzeris

Gifts and flirting in 1.10.4

* Not all types got set of three gifts.
* Some request bikini and talk about previous suit gift, when bikini is their first gift request.
* Some (ex.Lydia) do not have +10 option in insightful talk.

Unlocking phones on limited types might require different approach.

barteke22Topic starter

* Do you mean the old archetypes don't have min 3?
As mentioned in the patch notes, the new ones are incomplete - that's why you're meant to use the mod to regenerate the old ones (if you want to).

* Fixed internally.

* Same as first point, though for that one the new ones would default to 'non-specific'.

blumph


⚧ Squark

Quote from: blumph on Jan 24, 2023, 08:41 PMNot feeling the 'New' Lydia's look; NGL.
Nor am I. Preferred her previous look TBH.

jsb

Personal information gathering seems a little off; people are more eager to give out their address than their birthday. I have a friendship at max with someone who won't give me their birthday. I've had sex with someone and gotten to two hearts' worth of relationship and they ask me "Why do you want to know that?" (but they do give me their birthday).

Zaiaku

Quote from: ⚧ Squark on Jan 24, 2023, 10:18 PM
Quote from: blumph on Jan 24, 2023, 08:41 PMNot feeling the 'New' Lydia's look; NGL.
Nor am I. Preferred her previous look TBH.
I know her look was changed due to her upcoming corruption quest, but ditto. I just didn't want to say anything out of not wanting to sound like an a-hole.
Corrupting Students since 2006

Dzeris

#101
1.10.4 slave girl gives her phone number after some time in the basement. Impossible to call her even after she is released. "Maybe it's just bad time to call Name?..." Current friendship around 19.

1.10.3.5 allowed to call her even when she was still in the basement.

rdspam

Hmmm not sure why I'm having issues launching the game. Tried Both the 64x and 86x versions of Microsoft Visual C++ 2010 Service Pack 1. I also have a version of .Net framework installed higher than 4.8. I even tried downloading and running 1.9.5, and that worked just fine. Hope it's not just me having issues. Also sorry if this is in the wrong thread.
Here's the log
Spoiler
-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.4.1, Release
Region:      English (United States)
Date: 1/26/2023
Time: 11:39 AM

User Explanation:

User said "Crashes On Launch. I'm able to hit 'play game,' but when it's done precaching and starts preforming its final setup it'll crash."
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     This dispatched exception was not handled by the program. The program will shutdown now. Sorry... :(
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:     Object reference not set to an instance of an object.
Source:      hhs+
Stack Trace: at hhs_._GameWindow.PDsResize(Boolean auto) in hhs+\_View\GameWindow\_GameWindow.xaml.cs:line 1573
   at hhs_._GameWindow.OnRenderSizeChanged(SizeChangedInfo sizeInfo) in hhs+\_View\GameWindow\_GameWindow.xaml.cs:line 1536
   at System.Windows.ContextLayoutManager.fireSizeChangedEvents()
   at System.Windows.ContextLayoutManager.UpdateLayout()
   at System.Windows.Interop.HwndSource.SetLayoutSize()
   at System.Windows.Interop.HwndSource.set_RootVisualInternal(Visual value)
   at System.Windows.Window.SetRootVisual()
   at System.Windows.Window.SetRootVisualAndUpdateSTC()
   at System.Windows.Window.SetupInitialState(Double requestedTop, Double requestedLeft, Double requestedWidth, Double requestedHeight)
   at System.Windows.Window.CreateSourceWindow(Boolean duringShow)
   at System.Windows.Window.ShowHelper(Object booleanBox)
   at hhs_.GameplayManager.<startGameBackgroundWorker_RunWorkerCompleted>d__11.MoveNext() in hhs+\_Modules\Gameplay\GameplayManager.cs:line 301
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.14.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.3.0.0
FontAwesome6.Core, Version=2.2.0.0
System.Core, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.0.7.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Data.SQLite, Version=1.0.116.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.2.0.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.0.0
OxyPlot, Version=2.1.0.0
Microsoft.Msagl, Version=3.0.0.0
System.Xml.Linq, Version=4.0.0.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.0.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 10 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = -480
--FreePhysicalMemory = 25959996
--OSArchitecture = 64-bit
--OSLanguage = 1033
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.19044

Machine
-DESKTOP-J3E1K4O
--Manufacturer = Micro-Star International Co., Ltd.
--Model = MS-7C35
--TotalPhysicalMemory = 34276626432

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------

[close]

barteke22Topic starter

re:Lydia I think they had trouble finding images for her chain for the old design. Until that chain happens (if ever) someone can cash in on that 'old Lydia mod' real-estate xD

@Dzeris & @rdspam Hopefully fixed next patch, keep stuff like that to the Official Bug Report thread pls.

blumph

Quote from: barteke22 on Jan 26, 2023, 10:00 PMre:Lydia I think they had trouble finding images for her chain for the old design. Until that chain happens (if ever) someone can cash in on that 'old Lydia mod' real-estate xD
...

I stuck OldLydia's head in the new Folder, and color-matched the NuLydia's back hair to OldLydia in Paint. Took 5 minutes.