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Started by barteke22, May 30, 2022, 09:40 PM
Quote from: TBBle on Sep 23, 2022, 03:33 AMHaving just stumbled upon the same idea, I agree that making the top-bar and the cached data that supports it configurable would be nice. If there was a NativeEvent that triggers every hour (or whatever the current cache rate is, or like the character-position updates, make it user-controllable in settings) and can call out into an ExtensionLibrary to collect the various stats that are shown, or not shown, that would...
QuoteImprove the situation where the 'get cached data' object has notes about "stats that don't exist"
QuoteAllow mods or players to customise what is tracked, even mid-game or event-driven, e.g., buy a Fapp that adds city-wide corruption to the display.
QuoteAllow mods or events to declare and use cached data where appropriate, but not show that data to the player.
Quote from: barteke22 on Sep 23, 2022, 03:24 PMit's cached in the sense that those numbers usually consist of 1-50 changes per stat and WPF UI freezes with every visual change.
Quote from: barteke22 on Sep 23, 2022, 03:24 PMWhat does that even mean? What situation? What notes?
Quote from: barteke22 on Sep 23, 2022, 03:24 PMThere's only downsides to this. You can already calculate the average stats of any list in VEE. Having the engine cache this calculation for the rare time where some VEE event needs it is pointless if it doesn't need to be displayed (it's in fact more efficient to just calculate them when needed).
Quote from: barteke22 on Jun 06, 2022, 10:05 PMI also at some point noted the idea I had for Slutsky for minor town corruption: Corrupt her for Sex shop campaigns: Sex toy samples & 'demonstrations'. But boy are all of these pretty ambitious.
Quote from: 22ndgentlemen on Jun 10, 2022, 01:56 AMthe photoshopping skill is really only used in the Nature's Way questline.