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Feature requests and wishlists

Started by barteke22, May 30, 2022, 09:40 PM

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ElPresidenete

In other words, the Futamod author never needed to change Peters name, he only had to change display name and flip gender on mod activation?

dalzomo

I thought Peter already had an alternate name. At least he begins displaying as "Petra" after getting futanized in my game, and I don't use the Futamod

TBBle

Quote from: dalzomo on Oct 30, 2023, 12:23 PMI thought Peter already had an alternate name. At least he begins displaying as "Petra" after getting futanized in my game, and I don't use the Futamod

Yup, the vanilla game character XML (checked 1.10.6.0) has a GenderedForename override.

barteke22Topic starter

#108
Yes, I added GenderedForename for gender change.  It's not applied automatically though.

KeywordOverrides allow overriding keywords like {he} on per NPC basis. I was initially going to just override {First} and {Name}, but decided against it as it turned out that 'Add to Dictionary' was lower priority than the overrides.  This might have to change at some point, as 'Add to Dictionary' is more flexible (it's for temporary overrides during event execution) than KeywordOverrides.

And the reason I didn't apply it automatically is that there needed to be an event for dealing with some other scenario-defined things related to gender change anyway.

So gender change via drugs calls on FunctionLibrary\Chemistry\ApplyGenderedForename, which is slowly growing in what it does. GenderedForename is applied to CustomForename if the NPC's current CustomForename is one of the values defined in GenderedForename, otherwise skipped (NPC has a nickname or something). This behaviour could be delegated to the engine, but I think I'd rather have some native event that was called onGenderChange instead, for stuff like this.

So Futa Overhaul could just change Peter's gender and call on ApplyGenderedForename.


Edit: I added the translation test to Experimental:
Spoiler
If you too want to get banned by Google (jk, probably) you can try my crappy deep-translator test.
Available now in the Experimental stores near you. It's the same as the public version, unless you manage to jump through the 20 hoops outlined in data\Translator\deep-translator-readme.txt to witness the magick of google translate in the event box (and only there because this is just a lazy test).
[close]

ElPresidenete

#109
Quote from: barteke22 on Oct 30, 2023, 07:38 PMSo gender change via drugs calls on FunctionLibrary\Chemistry\ApplyGenderedForename, which is slowly growing in what it does. GenderedForename is applied to CustomForename if the NPC's current CustomForename is one of the values defined in GenderedForename, otherwise skipped (NPC has a nickname or something). This behaviour could be delegated to the engine, but I think I'd rather have some native event that was called onGenderChange instead, for stuff like this.

So Futa Overhaul could just change Peter's gender and call on ApplyGenderedForename.

This?



EDIT:
No wait? PErsonGenderOverride? Or SetPersonGender? No tooltip when hovering, I guess it's the last one.
and it's SetNextSchedule..

ElPresidenete

Hm....swimming on the beach. I think I'll add that option.

TBBle

It'd be nice if the game could load mods directly from a .zip, without needing unpacking. For implementation simplicity, it could require modinfo.xml be present.

Asking because I had assumed this would already work, and then tried it, and it didn't.

If this isn't knocked out in the meantime, and I have some free time in December, I might go see if I can rerequest source access and try implementing it myself. (No promises though.)

The .NET Framework docs suggest the low-level support for reading zip files is built-in, so it probably wouldn't even need an external library.

TBBle

Thinking about CustomForename and keyword overrides, another use-case that occurred to me is for marriage/divorce handling to allow changing family name, without breaking character-name links.

Combined with a "Lives out-of-town" area for divorced people to move to (or new spouses to move from, potentially), we could maybe also finally give Ginny Nightshade parents who live out-of-town, replacing her current status of "Born from an egg on a mountain top". (And also filling in a 10 friendship point question that is currently missing for students who don't have parents)

Note that this is not technically a feature request, just a thought towards any codification of name change handling that might happen. Given that, the rest is something that could be done in a mod if anyone thought it was gameplay-interesting, like pregnancy mod relies on the low-level fertility system.

⚧ Squark

Can someone please write an Alt questline for King and Coppers?
Probably involving the PI finding some dirt on them. Normally you wouldn't have the opportunity to "investigate" her but after they start harassing the player with nothing more than suspicion and hunches you could make a special request which would naturally be very expensive (danger pay and such).
Yes, this would be a blackmail route and some might find it distasteful but it'd still be an alternative to the slut ending we have now.

Also, I feel that Shirley Holmes is kind of a missed opportunity. Was someone thinking of a thing involving her or was she just destined to be another flavour special like Elsie Green?

ElPresidenete

Perhaps bringing it up the as PTA meeting, with other parents basically pressuring Coppers to back down (assuming decent REP or standing with PTA)?

you have an entire town, so of cousrse, tons of opportunities to write stuff and expand. I was thinking of further expanding my Hardman Expansion by adding ANOTHER route where you can sneakily out Sierra (when you find out about her) and basically take advantage of other students harassing her, to help corrupt the school.


ConteZero

#115
My idea:

NPCs keep moving from one place to another so it's rather difficoult to trace / talk to them.
Something could be made to improve the situation, like:

- stay there (phone call -> the NPC is frozen in that place for an hour or so, allowing you to go there)
- I'll be there (phone call -> same as above but with transportation)
- Stalk (a flag, you'll follow the person, so you go where the NPC goes)
- Nag (keep the NPC there, so you can interact with it in the current location until you leave that location or a check on something fails)

Obviously all (except stalk) should be deniable.

---added---

Money is always a limiting factor because there's almost no way to keep your balance going once you start putting in people (something you have to do to progress the game).

How about adding a "pimp" storyline so you can legalize prostitution (the old broken "mayor" questline) and then start bringing in people ?
You could extend something by taking a house and then getting people in.
You could employ only people with certain stats (or even by kind, maybe related to the slave questline) and way of thinking (see the "does it matter? when are going to..." answer to the "what do you think of ..." question) to strike a balance.

The thing would've an effect to the whole city (cheap sex = relaxed people, less corruption, less money for you). The scope on the city could be determined from the actual number of hostess, with a limiting factor on their pay (you can set a percentage: too low and they'll leave, too much and you gain nothing, or even lose money from running the thing).

Before legalization the club could be opened as "private": you have to give "access cards" to people to allow them in. Each card would cost something and you should be wary, because giving a card to someone not trustworthy would move the police in (club closed for three weeks, all hostess are dismissied, fairly high fine, reputational damage).

Since you're playing as a male and the audience would be mostly male you'll probably have to befriend male NPCs to give them cards, making it a complex work.

You'll also have to provide condoms to refurbish the storage, otherwise the girls would start getting pregnant (=leave the thing and being un-employable until they birth their child) or refuse to "work".

ElPresidenete

Honestly, NPCs should move a bit less. No more than once every 15 minutes or even 30 minutes.
Or the time they stay at a location could be somehwat randomized.

ElPresidenete


ConteZero

Quote from: ElPresidenete on Dec 27, 2023, 07:17 AM
Quote from: ConteZero on Dec 19, 2023, 09:18 AMSince you're playing as a male

That's a BIIIIG assumption


It will work even if you play as a female.
Anyway I think it's a good idea to avoid stagnation in the middle phase of a game.

ElPresidenete

My point is that it shouldn't be sex locked, given that some people play with towns filled with 99% women or futas

Any SEX (male, female, futa) can be hired to work as a prostitute and any sex can be a customer.
Tough women are far less likely to use male prostitutes IRL, in a game you can ignore that. Or model it. Wahtever.