HentHighSchool Development Forum

Game Development => HHS+ => HHS+ Mods => Topic started by: ElPresidenete on Sep 03, 2023, 11:44 AM

Title: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Sep 03, 2023, 11:44 AM
WIP of a small mod to add options to influence NPC's:

Changed it so all my mods and WIP's are now in one place.
https://www.mediafire.com/folder/tatey9tf6tmnv/HHSP


MORE SUGGESTIONS Compelte
Adds more interactions and 1 state.
Both are under Chat
gossip allows you to spread good/bad rumors about someone.

Influence Dreams (should be moved under hypnosis when I figure it out). That one has a 6 hour cooldown and can only be used on the same person once every few days.
You can increase/decrease frindship or romance between 2 NPCs OR you can push them towards wanting something specific (socializing, studying, etc..) for small changes in their stats. You can also influence their feitishes and gender preference.

Vouyeristic sex - convince 2 people to have sex while you watch


There are also cheaty options that are much more powerful than regular ones
Influence Fetishes - a CHEATY (no checks, always works) Chat option to set (some) fetishes of a person to 100, 50, 0, -50 or -100
Change Gender Preferences  - another cheaty options that allows changing preferences for a selected gender by -50, -25, +25 or +50



HardmanExpansion - COMPELTE
expands on Sierras quest. AFTER confronting Karin, Sierra should come to your office to ask for help with her mom. You should be able to visit them at night again. After finishing this, ward events with them should start happening.

HooterFixes - Complete, tough there might be minor tweaks coming
fixes the hooter questchain if you are using Petra Hooter. Also improves the corruption by actually filtering anal content. Was planing to add tribaldism option too and Peter/Petra fuck, but I noticed that Tribaldism doesn't exist as a SexAction.
Use the NF version if you don't have futamod.


MD Yoga - in Dev, fully functional
quest chain for setting up a Mother-daughter yoga club. Currently has 8 stages and accompanying events.
Also expands onsen


Random Fixes
a collection of tons things.Adds:
- swim action on beach
- sleep drug (can be used to get slaves/rape in forest at night or rape sleeping people)
- kellers basement bringing in some money
- slave expansion (more options and images to the slave. Added support for the slave to be any gender and for the slave ot be used by someone else). Up to 3 slaves.
- pheremone drug (will increase relations of many people in the room towards target)
- Vagina enlarger/reduced drugs
- Annette Pregnancy talk/events - WIP
- Annette futa transformation training/events - WIP
- Annette seduction events - WIP



experimental mini-mods (will be rolled into random fixes):
******************************
GoYuri - changes base events to no longer require males. ATM, just 2 school events (library fall and class dick drawing)

Basement Expansion - aims to fix Kellers Basement quest. It wil actualyl bring in some money + a few events








ALL_IMAGES updated 19.09.2023 - just a collection of images and gifs (and some PSD files as I was editing hair color changes and removing futa scrotums) that would fit great in the game with expanded events ideas, mostly cleaned and edited. Images for expansion of existing special characters.


EXTRA_FunctionLibrary - A new zip is uploaded and contains 3 new functions:
SetEffectsAndObservers.ve      <-- set sex effects and observers
ShowActionImageProviderAndEffects.ve  <--- the default image provider that calls sex effects aumatically
ShowActionImageProviderEffectsObserve.ve  <-- same but calls SexEffectsAndObservers

Just put them in the core game FunctionLibrary or in some mod.
*NOW INDLUDED IN RANDOM FIXES WIP*


UPDATE 17.1.2024:
- new ganbang function
- 2-3 new events
- updated beach swimming
- modified Lexville Orgy code included


UPDATE 17.1.2024:
Too much to list (well, not really but I didn't keep track myself). MD Yoga and Random Fixes. Lots of fixes and additions.


UPDATE 9.1.2023:
more suggestions:
- InfluenceDreams has more options, can now  alter all fetishes and influence gender preferences.
- Vouyeristic sex can now only select people present (Cheat version can still select all). Participant will not do public sex, might want to move o your house or office, effect on observers, fixed stat changes.
mdyoga:
- should now work.
Random fixes:
- tons of fixesand aditions. Wil lexpand later on this.

UPDATE 8.1.2023:
tons of minor additons, changed and improvements. Removed WIPverison of files


UPDATE 20.12.2023:
- a few new events, new functions and fixes.
- hopefully SleepGas should now be craftable and slaves capturable

UPPDATE 14.12:
- RandomFixes_WIP uploaded
- EXTRa_FunctionLibrarby uploaded

UPDATE 12.09:
updated Hooter fixes and Hardman expansion.
- Hooter fixes should now work fully. Tested it. Variation in some scenes/images during corruption, should work for any Peter gender.
- Hardman expansion also fixed.
New/cleaned/more images, more to add.

- also updated MoreSuggestions. New Vouyeristic Sex chat option is still not 100% complete, but should work. Math for acceptance is arousal + lust + relationship - inhibition has to be over 40 (or 50?)

UPDATE 13.9:
More suggestion updated. Made gossip a bit easier to pass. Added Insult interaction in case you want ot her your relationship a bit.

UPDATE 2.11:
- added player to the list of persons for Dream Suggestion (current location only)
- add more fetishes to the fetich changer

UPDATE 23.11:
- added Random Fixes


- fixes to HarmdanExpansion. Events should now trigger properly. New images for the ward events. Conditional split if Sierra is turned female for f/f images.
- More suggestion, Gossip fixed to use better code. Added sorting.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 6.09.2023)
Post by: ElPresidenete on Sep 06, 2023, 01:59 PM
update! See first post
Title: Re: [MOD] More suggestions and other mods - WIP (updated 6.09.2023)
Post by: amommynoose on Sep 08, 2023, 05:02 AM
Quote from: ElPresidenete on Sep 03, 2023, 11:44 AM(should be moved under hypnosis when I figure it out)
If you want to change the location/section of your interaction event, just change the "Category Name" in the "Special" area in the bottom-left of the Event Properties window (F4 in VE Editor/Debugger), which I can see you've already found. It should automatically pop up in the correct section like magic since the HHS+ engine is just cool like that.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 8.09.2023)
Post by: ElPresidenete on Sep 08, 2023, 06:48 AM
Thing is, it should show up AFTER you Hypontized someone, in the same menu as GiveOrder, ChangeBehavior, etc..
Title: Re: [MOD] More suggestions and other mods - WIP (updated 8.09.2023)
Post by: TBBle on Sep 08, 2023, 03:33 PM
Does Events\ExtensionLibrary\Suggestion\Options\ReadMe.txt help?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 8.09.2023)
Post by: ⚧ Squark on Sep 11, 2023, 12:05 PM
About how long does it take for the Status Effect ScheduleDreamSuggestionIndicator to wear off?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 8.09.2023)
Post by: ElPresidenete on Sep 12, 2023, 07:48 AM
Quote from: ⚧ Squark on Sep 11, 2023, 12:05 PMAbout how long does it take for the Status Effect ScheduleDreamSuggestionIndicator to wear off?

You can do the action every few hours (your own cooldown), but the state itself... Duration is set to 300 minutes. I shortened it because the values increases are not big.



ALSO - NEW UPDATE!

I am currently working on a new interaction - vouyeristic sex. You can ask tow people to have sex (while you watch), but both need to have high lust and arousal, low inhibition and good relation to you. Almost done with it, just need to adjust the logic for images, since you have all possible combos.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 12.09.2023)
Post by: ElPresidenete on Sep 12, 2023, 08:06 AM
Quote from: TBBle on Sep 08, 2023, 03:33 PMDoes Events\ExtensionLibrary\Suggestion\Options\ReadMe.txt help?

It points to another file. ...which sez different things compared to what I've been told. So now I'm even more confused than I was.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 12.09.2023)
Post by: TBBle on Sep 12, 2023, 11:33 AM
If you're referring to this:
Quote from: amommynoose on Sep 08, 2023, 05:02 AM
Quote from: ElPresidenete on Sep 03, 2023, 11:44 AM(should be moved under hypnosis when I figure it out)
If you want to change the location/section of your interaction event, just change the "Category Name" in the "Special" area in the bottom-left of the Event Properties window (F4 in VE Editor/Debugger), which I can see you've already found. It should automatically pop up in the correct section like magic since the HHS+ engine is just cool like that.


I believe that poster thought you meant "under hypnosis" as in "next on the interaction menu", not "under" as in "contained within".

The text file it redirects you to is consistent with the actual code for implementing new suggestion options; they go in the folder with the ReadMe or below, which is why I pointed you at that file.

It probably makes sense to, like the existing code, keep the things added here relatively simple (Suggestion-system housekeeping, decoding the structure, and calling out to an event elsewhere), and put the actual implementations of the behaviour you want in a new folder in FunctionLibrary or similar. That'll make it easier to test, and hook up cheats or other alternative ways to trigger the events.

One thing to note is that you'll have to implement your own version of FunctionLibrary\Suggestion\AddToSuggestionSkill as that function is hard-coded in the first 75% to the specific suggestion actions in the main game, but the last 25% (from the big column of "Add N" junctions onwards) really should be common to all suggestion options, so that players get consistent feedback on their suggestion skill increasing from both the main game and mods.

If you want a deeper understanding of how it all works, the start-point is FunctionLibrary\Suggestion\Main, but the core of the suggestion system is really FunctionLibrary\Suggestion\ProcessSuggestionOptionsFromFolder. Neither is particularly complex, but the latter is long. They both demonstrate reasonably-advanced VEE techniques like structure-management and directory-baed dynamic event handling, both useful if you want to implement a new large gameplay system and keep it extensible for yourself and future modders.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 12.09.2023)
Post by: ElPresidenete on Sep 12, 2023, 11:44 AM
The entire system is confusing ATM. I made a new version (uploaded) that will hopefully work, but I haven't tested it yet (I'm at work. I can get away working in VEE a bit, but playing the game is too risky).

The DreamSuggestion state only exist because I couldn't add it to the hypnosys menu - in which case the cooldown would be handled by the hypontized state, so it wouldn't be needed.

Anyway, if i did this right, Dream Suggestion should pop up in the hypno menu. Note that I didn't remove hte other dream suggestion from chat, so atm you might be able to double dip.


EDIT: updated MoreSuggestion again (re-download and reload events), Fixed the Vouyeristic sex event, added missing link, eased the requirement a tad and added more options. Note that the sex is semi-random (based on gender of NPC1 and NPC2), you don't get to pick the act.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 12.09.2023)
Post by: ⚧ Squark on Sep 12, 2023, 01:41 PM
Quote from: ElPresidenete on Sep 12, 2023, 07:48 AMYou can do the action every few hours (your own cooldown), but the state itself... Duration is set to 300 minutes. I shortened it because the values increases are not big.
Is that five hours real time?
I've zapped a few people and five in-game days later, they still have it.

Also, a caveat:
If you start Sierra's quest and then zap her after the initial event where you find her jacking off in the bathrooms, her entire schedule breaks. Stays where she is indefintely, presumably until the effect wears off. Same happens with Karin.

Now Sierra's not turning up for class and Karin's ditching work.
To progress her questline at all, I have to Debug her to some location on the school and summon her over the PA. After whichever event, she will stay in the Principal's Office. If I dismiss her, she decides that the School Office is where she wants to live.

As a test, I did the same thing with Priscilla and Lilly Rosenlace that do not have an associated questline.
I went to pick up the cheerleader's uniforms... And Priscilla wasn't there.
I had a look at her debug page and she was still in General House, as was Lilly. I had to debug her too just to get the uniforms.
---------------------------------------
The effect finally wore off just now. I'll finish this questline out before I zap them again.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 12.09.2023)
Post by: ElPresidenete on Sep 12, 2023, 02:51 PM
I haven't experienced anything similar...odd
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: barteke22 on Sep 17, 2023, 10:31 PM
Quote from: ElPresidenete on Sep 03, 2023, 11:44 AMWas planing to add tribaldism option too and Peter/Petra fuck, but I noticed that Tribaldism doesn't exist as a SexAction.

Trib is Action 21.

Quote from: ElPresidenete on Sep 12, 2023, 08:06 AMIt points to another file. ...which sez different things compared to what I've been told. So now I'm even more confused than I was.

It points to the file you were told about, and says the same thing you were told about: Add your own event (similar to existing) where it's relevant.  Try adds choices, execute does what the choices are meant to do.  Choice IDs are unique to the event that contains them (but are only really needed if you plan on adding more than 1 choice, otherwise can do without them).
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ElPresidenete on Sep 18, 2023, 09:32 AM
I'm finishing up the image pack I collected. Many images needed cleaning up of fixing. Will update the downlaod today.

Also, writing several events (and questchain) for that swimming teacher that has no quests AFAIK. Going OK so far.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: metsu-bo-jin-rai on Sep 24, 2023, 09:57 AM
Hi the selection for more suggestions didn't appear under the chat option?? can i know wat went wrong?? my game is currently ver 1.10.5.7. Thanks
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: Djakise on Sep 27, 2023, 05:33 PM
Quote from: ElPresidenete on Sep 03, 2023, 11:44 AMWIP of a small mod to add options to influence NPC's:

Changed it so all my mods and WIP's are now in one place.
https://www.mediafire.com/folder/tatey9tf6tmnv/HHSP


MORE SUGGESTIONS
Adds more interactions and 1 state.
Both are under Chat
gossip allows you to spread good/bad rumors about someone.

Influence Dreams (should be moved under hypnosis when I figure it out). That one has a 6 hour cooldown and can only be used on the same person once every few days.
You can increase/decrease frindship or romance between 2 NPCs OR you can push them towards wanting something specific (socializing, studying, etc..) for small changes in their stats.

Influence Fetishes - a cheaty Chat option to set (some) fetishes of a person to 100, 50, 0, -50 or -100

Change Gender Preferences  - another cheaty options that allows changing preferences for a selected gender by -50, -25, +25 or +50


experimental mini-mods:
******************************
GoYuri - changes base events to no longer require males. ATM, just 2 school events (library fall and class dick drawing)

HardmanExpansion - expands on Sierras quest. AFTER confronting Karin, Sierra should come to your office to ask for help with her mom. You should be able to visit them at night again. After finishing this, ward events with them should start happening.

HooterFixes - fixes the hooter questchain if you are using Petra Hooter. Also improves the corruption by actually filtering anal content. Was planing to add tribaldism option too and Peter/Petra fuck, but I noticed that Tribaldism doesn't exist as a SexAction.



ALL_IMAGES updated 19.09.2023 - just a collection of images and gifs (and some PSD files as I was editing hair color changes and removing futa scrotums) that would fit great in the game with expanded events ideas, mostly cleaned and edited.


EDIT CHANGES:
- fixes to HarmdanExpansion. Events should now trigger properly. New images for the ward events. Conditional split if Sierra is turned female for f/f images.
- More suggestion, Gossip fixed to use better code. Added sorting.

UPDATE 12.09:
updated Hooter fixes and Hardman expansion.
- Hooter fixes should now work fully. Tested it. Variation in some scenes/images during corruption, should work for any Peter gender.
- Hardman expansion also fixed.
New/cleaned/more images, more to add.

- also updated MoreSuggestions. New Vouyeristic Sex chat option is still not 100% complete, but should work. Math for acceptance is arousal + lust + relationship - inhibition has to be over 40 (or 50?)

UPDATE 13.9:
More suggestion updated. Made gossip a bit easier to pass. Added Insult interaction in case you want ot her your relationship a bit.
Я соглашусь с тем что игре необходимы игровые диалоги и различное их ведение, но они не должны принудительно изменять игровых персонажей, я считаю что игре необходимо создать по характерам персонажей способ их введения диалогов и от этого отталкиваться, повлияет ли ваши просьбы или разговоры с нпц или нет, принудительное изменение персонажей это - просто чит, лучше создай хороший чит при помощи которого нпц будут изменяться по предпочтению игрока и разработай хороший мод который войдет в игру (к примеру как я только что описал - по характерам = их шанс изменения и их введение диалогов) с продуманными диалогами (я не имею ввиду что нужно всё сразу, для начала сойдет и один переменный акт).
Online translate Ru to EN:
I agree that the game needs game dialogues and their various conduct, but they should not forcibly change the game characters, I believe that the game needs to create a way to introduce dialogues based on the characters of the characters and start from this, whether your requests or conversations with the NPC will affect or not, forcibly changing the characters is just a cheat, it's better to create a good cheat with which the NPCs will change according to the player's preference and develop a good mod that will enter the game (for example, as I just described - by characters = their chance of change and their introduction of dialogues) with thoughtful dialogues (I don't mean that you need everything at once, one variable act will do for a start).
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: LadyDeath001 on Oct 03, 2023, 11:13 AM
getting issues on dling hardman expansion, says generating new key for the dl then gets stuck looping and doesn't make progress (both clicking to continue and waiting makes it restart with no progress)
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ElPresidenete on Oct 03, 2023, 11:28 AM
Weird. I'm seeing the same problem.

I'll upload a new file a bit later. Can't ATM.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ElPresidenete on Oct 04, 2023, 06:04 AM
Forgot to re-upload to mediafire and forgot my password  :-[ ... but try this:

https://file.io/hRA4Sdx6DQyL
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ⚧ Squark on Oct 04, 2023, 05:45 PM
Quote from: ElPresidenete on Oct 04, 2023, 06:04 AMForgot to re-upload to mediafire and forgot my password  :-[ ... but try this:

https://file.io/hRA4Sdx6DQyL

"The transfer you requested has been deleted."

When I mentioned earlier that influencing Sierra's or Karin's dreams causes their schedules to break for seven days, I negelected to mention that I'm running it through Lexville, which might be causing problems. I thought I should at least mention this.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ElPresidenete on Oct 04, 2023, 10:27 PM
I put up a second file HardmanExpansion_B.ip.

Try that one. And I'm also using Lexville.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ⚧ Squark on Oct 05, 2023, 10:25 PM
So does Hooter fix only matter if you're using Petra?
updated Hooter fixes and Hardman expansion.
- Hooter fixes should now work fully. Tested it. Variation in some scenes/images during corruption, should work for any Peter gender.

It's spitting errors out at me right at the start of the chain when go to Peter's room to take the photo.
Error Report
-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.5.7, Release
Region:      English (United Kingdom)
Date: 05/10/2023
Time: 22:22

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Location\Hooter\Child Room 1\Btn_SearchRoom [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 42).
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentNullException
Message:     Value cannot be null.
Parameter name: Person
Source:      hhs+
Stack Trace: at hhs_.SeqAct_TextReplacePersonContext.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_TextReplace\SeqAct_TextReplacePersonContext.cs:line 32
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1229

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 10 Pro
--CodeSet = 932
--CSDVersion =
--CurrentTimeZone = 60
--FreePhysicalMemory = 12871516
--OSArchitecture = 64-bit
--OSLanguage = 2057
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.19045

-----------------------------

[close]

Here's my current mod loadout, in case there's collision going on: https://ibb.co/wsthsrX
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ElPresidenete on Oct 06, 2023, 10:49 AM
Quote from: ⚧ Squark on Oct 05, 2023, 10:25 PMSo does Hooter fix only matter if you're using Petra?
updated Hooter fixes and Hardman expansion.
- Hooter fixes should now work fully. Tested it. Variation in some scenes/images during corruption, should work for any Peter gender.

It's spitting errors out at me right at the start of the chain when go to Peter's room to take the photo.

Here's my current mod loadout, in case there's collision going on: https://ibb.co/wsthsrX


Since I'm playing with futamod, which changes Peter into Petra (it doesn't just change gender and/or display name, it changes the character full name which is also the character ID ... for some reason), the constant string in the events that looks for a persons name is "Petra Hooter", not "Peter Hooter", and Petra doesn't exist in your game. Only Peter does.

So basically just open the events in VEE and change the name, save and it should work. That said, I really should have done that myself and set up a separate download version. Easy enough fix that I can try do it now.

You could also download futamod, but I don't know if it will offer to change Peter. Probably won't.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ElPresidenete on Oct 06, 2023, 11:03 AM
OK, HooterFix_NF (no futamod) is up on the first link. Try that one.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ⚧ Squark on Oct 06, 2023, 11:06 PM
Quote from: ElPresidenete on Oct 06, 2023, 11:03 AMOK, HooterFix_NF (no futamod) is up on the first link. Try that one.
Works perfectly, thank you ^^
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ElPresidenete on Oct 09, 2023, 07:52 AM
Glad to hear it, because I didn't test it.
BTW - changes to Peters gender should work for the new events/images regardless of the version
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ⚧ Squark on Oct 18, 2023, 11:46 AM
Me again. Hardman expansion is firing errors. Using the B version on your Mediafire.

Location\Hardman\Home\KarinBlackmail [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 150)Value cannot be null.
Parameter name: Person

Top Level: System.ApplicationExtension
Location\Hardman\Home\KarinBlackmail [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 150).

Inner Exception 1: System.ArgumentNullException Void Activated (hhs_.EventRunner)
   at hhs_.SeqAct_TextReplacePersonContext.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_TextReplace\SeqAct_TextReplacePersonContext.cs:line 32
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1229

Here's an image of it happening:
https://ibb.co/Kjf9trW

I just remembered that I hired Karin and then went to talk to her, starting the other quest. Would that have anything to do with it?

ERROR FOUND AND FIXED:
There was a reference to Petra Hooter in the file. By editing the Name value at ID:77 to read as Peter Hooter (as opposed to Petra Hooter, an invalid entry without the Futa Overhaul Mod), the event progresses as normal.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ElPresidenete on Oct 23, 2023, 10:50 AM
Ahh...yes. The one crossover event. Forgot about that one.
IIRC, it should only trigger on night training.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ⚧ Squark on Oct 24, 2023, 02:25 PM
Spoiler
Karin is now pregnant with Sierra's baby and despite being asleep at the time, knows that it is Sierra's.
[close]
This seems more than a little strange.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ElPresidenete on Oct 25, 2023, 12:52 PM
They talked about it I guess :P

But after that if you have the infirmary and Karin hired, you can do a repeat (almost) of the event and then get Karin and Sierra to actually do stuff together in the infirmary.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 13.09.2023)
Post by: ElPresidenete on Nov 02, 2023, 11:06 AM
Updated More Suggestion:
- more fetishes to choose from when changing fetishes
- PC is now selectable as target if you choose CurrentLocation
Title: Re: [MOD] More suggestions and other mods - WIP (updated 2.11.2023) [Experimantal]
Post by: Umgah on Nov 18, 2023, 07:17 AM
@ElPresidenete Please add a warning to your main mod that right now it's more like a "Proof of a Concept". It's necessary because mod's description does not match actual mod content. Right now it's more like "NPC Editor" tool than an "suggestion mod" (as suggestion/mind control part mostly not involved).

Also I assume that in file "WatchSex.ve.xml" you intended to set category "Chat".
Title: Re: [MOD] More suggestions and other mods - WIP (updated 2.11.2023) [Experimantal]
Post by: ElPresidenete on Nov 21, 2023, 09:32 AM
Quote from: Umgah on Nov 18, 2023, 07:17 AM@ElPresidenete Please add a warning to your main mod that right now it's more like a "Proof of a Concept". It's necessary because mod's description does not match actual mod content. Right now it's more like "NPC Editor" tool than an "suggestion mod" (as suggestion/mind control part mostly not involved).

Also I assume that in file "WatchSex.ve.xml" you intended to set category "Chat".

Since it will only owrk with high relationship, I might as well put it in the Relationship category?

And the mod description states which options are cheaty (fetish and gende preference change) and which are not.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 22.11.2023) [Experimantal]
Post by: ElPresidenete on Nov 22, 2023, 06:30 PM
Added Random Fixes as anew mod. See first post.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 22.11.2023) [Experimantal]
Post by: ElPresidenete on Nov 23, 2023, 07:02 AM
Hm...for some reason not all events in Random Fixes are triggering. I'm stumped.

EDIT: Updated. Please help test

EDIT2: changed the entre sex selectio nmechanics for gust/slave. Still unfinished, but it should work and show at least some images now
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Nov 24, 2023, 07:24 AM
Nope, half of the events aren't trigering nor changes showing up. As if the game is ignoring my events, even tough the mod is loaded. i cna't figure this out. Could be I messed something up with my current game and need to start fresh, but that makes little sense.

Things that do not work:
- SleepSex - not showing up as an option in the Interaction menu, despite being set up like the Currupter or SlutMaker are (does require Lexville or just copying the sedative item from it..which is something I forgot to do for hte download)
- Gloryhole (updated to work better and allow Give/Recive). There were useless GenderPreference checks, with are totally unnecessary given that it's an option the palser chooses AND its' a gloryhole.
- slave event (basement) - added edging, added better logic for action selection (check for body part, not gender, so now futas can use any option) and more actions (riding, giving actions) and basic support for different slave genders. Also, when fulyl trained, option to let someone else use your slave.
- SchoolBasementVisit - not fireing. Should fire at night over weekends so you can actually see Keller domming clients, but doesn't.


Can someone explain to me how GetCandidates works? For hte GloryHole event uses values 19 and 8 for hte first two inputs, but those values are not in the function description. And gloryhold seens to never returns any cadidates.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: TBBle on Nov 24, 2023, 11:02 AM
Quote from: ElPresidenete on Nov 24, 2023, 07:24 AMCan someone explain to me how GetCandidates works? For hte GloryHole event uses values 19 and 8 for hte first two inputs, but those values are not in the function description. And gloryhold seens to never returns any cadidates.

Those are bitfields, so per the description, Mode 19 is "Med Sex" (3) plus "Minimum of 1 person, any gender, meets critiera" (16). Types 8 is "No Quest Chars" + "Only Adults".
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Nov 24, 2023, 12:17 PM
Quote from: TBBle on Nov 24, 2023, 11:02 AM
Quote from: ElPresidenete on Nov 24, 2023, 07:24 AMCan someone explain to me how GetCandidates works? For hte GloryHole event uses values 19 and 8 for hte first two inputs, but those values are not in the function description. And gloryhold seens to never returns any cadidates.

Those are bitfields, so per the description, Mode 19 is "Med Sex" (3) plus "Minimum of 1 person, any gender, meets critiera" (16). Types 8 is "No Quest Chars" + "Only Adults".

Strange. It always keeps failing...
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Nov 30, 2023, 01:57 PM
I call on people to test RandomFixes2 (it's not a new mod, ti's jsut a new version of RandomFixes) from the downloads folder.

The new/expanded events look fine, but I'm having trouble triggering them on my end.


Beach swim buton - should now show images AND call anotehr event with several enoucnters in the sea - nothapening

You slave should now have a lot more interactionand options - including a visitor finding about it - new options don't how up????

Using Sedative from Lexville (again forgot to copy the file over...FFS) on a sleeping NPC for sleep Sex - option doesn't show up

Glyohole sex - fixed logic - no people are ever found, so it allways fails?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: TBBle on Nov 30, 2023, 02:50 PM
Quote from: ElPresidenete on Nov 30, 2023, 01:57 PMI call on people to test RandomFixes2 (it's not a new mod, ti's jsut a new version of RandomFixes) from the downloads folder.

<...>

Glyohole sex - fixed logic - no people are ever found, so it allways fails?

I grabbed this and had a quick look. In a brand new game, I changed the average adult lust check from 40 to 30 (the starting average lust was 30.6 or so) and PC arousal to 60, and the button appeared. I then edited a non-student in the Park to have Arousal and Lust 60, and Inhibition 40, i.e. to meet the GetCandidates "Medium Sex" threshold; a candidate was found and the Give/Receive choice was offered.

That said, this event needs a lot of work (a rework?) because the logic is neither particularly logical (doesn't check for the gender preferences of the NPC), nor player-friendly, e.g., if there is only one candidate, you can get a failure result due to the random split choice. For example, right now, the logic says that all males fellate regardless of gender preference, and no futa will fellate regardless of gender preference. (Also, finding no candidates seems quite likely, so hitting a TODO there is pretty clearly the wrong thing to do.)

If you're going to work on it, I'd suggest rethinking it to perhaps collect the candidate list as the criteria for Accept, and then only offer choices that can actually get a match from the candidate list, i.e. if no one with a penis meets the criteria, only offer options that work with that. (This gets a little complicated when dealing with gender preference match but isn't too bad, since for the giver, futa and male are 100% equivalent, but for the receiver, for gameplay purposes they probably don't care.)

A chance of "No one shows up" should probably be more deliberate, and lower than 50%... I personally wouldn't have that chance at all, since finding a candidate in the park that has the right preferences to match the player's chosen action is already introducing chance-of-failure; my preferences lean towards limiting random failure to stat-checks rather than in the middle of events though, so that is just an opinion.

Another option is to keep the accept criteria as it is now (Average adult lust) and then the only failure chance could be "No valid candidate after action choice and preferences". I feel this is likely to have a high failure rate though for quite a while after average adult lust hits 40, and would put players off hitting the button.

The school Glory Hole (which I assume is older as it uses the Have Sex Op, not GenSex) uses a 60% initial chance, and has the interesting effect that (since it only needs to support male student NPCs) has a 25% chance that a male student not into males will participate anyway. It raises lust in students who fail this check, but I suspect if it was modernised, that would be shifting gender preference instead. So that's another option to consider for the Park glory hole.

Also, you could fix the comment near the end of the Park glory hole "Seems accident is closest to unknown", which appears to have misunderstood the meaning of Consent 3 ("incidental") as "accidental". (Consent 3 is correct, just the comment is wrong)
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Nov 30, 2023, 04:06 PM
Since it's a gloryhole, wether the person in the other stall is male or futa (when giving) or male, female or futa(when receiving), the split makes sense.

It checks for homosexual or bisexual males(for givers) and for receivers, I forgot to add a checkbox to futa (they should also fellate)

Note I didn't make the script, I just edited it. The original logic was worse.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: barteke22 on Nov 30, 2023, 05:14 PM
Quote from: ElPresidenete on Nov 30, 2023, 04:06 PMNote I didn't make the script, I just edited it. The original logic was worse.

That's a pretty bold claim considering you just copied a branch and introduced an error popup where one wasn't needed :P


This event was meant to be unlikely to succeed till you've passed the policies that drive the minimum town arousal mind up (though it's been softened up a bit).
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Nov 30, 2023, 06:34 PM
IIRC, original had a useless player preference check (it's gloryhole, you can't know) and didn't allow futas to be serviced. There was something else too.
I think... cant check atm
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: barteke22 on Nov 30, 2023, 10:06 PM
Well, as per the TODO, I wasn't done redoing the event.

The new text had to be proofread, missing images be found, some logic reconsidered, before any further branches.

I was short on time and Aeasaris triggers PTSD in both the writers translating his texts and the ones having to fix the 'logic'.

This was a pretty tame one though, aside from being broken, at least it wasn't another
content warning
pissing in someone's ass and then slurping that enema out of it after a few hours...
[close]

The checks were there since from skimming the text it was mainly male focused, so that needed tweaks as part of proofreading.  Otherwise those checks have to be replaced with appropriate ContentFilters.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 01, 2023, 08:43 AM
So as to not update the entire mod every time I change something (unless I add more images and make major changes), I just zipped the events folder as Events_RF. Simply overwrite the one from RandomFixes2.

- fixed swimingencounters (hopefully)
- implemented player chocies in the AnneteSlave event. Fixed some switching logic

Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 07, 2023, 09:50 AM
Ok, updated RandomFixes2.

Adding and releasing slaves as well as the new SlaveHandler in mostly done (as interactions- basically everything the old slave system was doing is now an interaction).
The option for multiple slaves to interact is also there, but currently does nothing as I'm going to call all that from a RemoteEvent SlaveSlaveInteractio nevent taht isn't done yet.
Moving slaves to a different room is also not done.

New slaves can be aquired by using sleeping Gas on a slapping person OR kidnapping at night in the forest.

Mind you, didn't have time to test anything and I've been re-organizing and moving things around. Some image paths might be borked.

EDIT: Updated file again.
SalveSlave sex event implemented.
Fixes to other events.
Images should be fixed and work (except SalveSlave images. I need to add them, they are not cleaned and in the download yet)
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 08, 2023, 12:19 PM
So there is no more confusion - updated a new WIP version and named it RandomFixes_WIP. This one should work better. Hopefully now you can actually create the Sleep Gas. Add 2 random events in school, however, I haven't added the images yet (on another PC)

I removed RandomFixes2
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ⚧ Squark on Dec 08, 2023, 07:14 PM
I'm still unclear on this. So does the existence of a WIP version mean that Random 1 and 2 have been merged or that only Random 1 is needed now or that the WIP version should work on its own?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: Zaiaku on Dec 08, 2023, 07:50 PM
So i can't seem to pick up Susan's photo in Petra's room saying that operation SeqAct_TextReplacePersonContext (ID:42) value is null. On my phone so i can put down the exact exception caused. Both the futa overhaul refresh mod and the HooterFix futa version mod are installed with the HooterFix being subordinate to the Futa Overhaul.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ⚧ Squark on Dec 10, 2023, 10:45 PM
So, when I try to give Petra the photo of Susan (which I have checked my inventory for, it exists), this error fires:
User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     FunctionLibrary\MiscChainSpecific\MsHooterBedroomPics [TRY] caused an exception at operation SeqAct_GetItemByNameFromInventory (ID: 153).
    called by PersonAttachedEvents\PeterHooter\Visit_SusanCorruption at SeqActLat_RemoteEvent (ID: 37)
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:     Object reference not set to an instance of an object.
Source:      mscorlib
Stack Trace: at System.Object.GetType()
   at hhs_.SeqAct_GetItemByNameFromInventory.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_Item\SeqAct_GetItemByNameFromInventory.cs:line 110
   at hhs_.EventRunner.<TryEventAsync>d__113.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 857
Whereupon it fires the "Fail" event if you somehow leave the photo at home, which I have not.
Using Futamod (had Peter turned into Futa on game start), Hooter Fixes and RandomFixes.
Tried replacing with the WIP version and even merging the files. Same results.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 11, 2023, 07:43 AM
Quote from: ⚧ Squark on Dec 08, 2023, 07:14 PMI'm still unclear on this. So does the existence of a WIP version mean that Random 1 and 2 have been merged or that only Random 1 is needed now or that the WIP version should work on its own?

You only need the WIP version. (unless I change just the events/other files, in which case I'll mention it and put it up as a separate donwload, so peopel dont' re-download all the images again)
Version 1 is older, without a lot of new events and stuff.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 11, 2023, 07:51 AM
Quote from: ⚧ Squark on Dec 10, 2023, 10:45 PMSo, when I try to give Petra the photo of Susan (which I have checked my inventory for, it exists), this error fires:
*snip*


FunctionLibrary\MiscChainSpecific\MsHooterBedroomPics checks for Peter Hooter. If you have changed Peter into Petra, the way Futamod does it its by changing the character full naem (and thus ID). I think.

Eitehr the ittem cannot be found or the persons inventory.

Open event in VEE, if name Peter Hooter is red in the Get Person By Name node, change the string constant to Petra Hooter. Save, re-load events nad try again. Seems off to me. I don't ecall running into that error and I also have modifier Peter/Petra. It could be that I modfied and forgot...in which case a modified "FunctionLibrary\MiscChainSpecific\MsHooterBedroomPics" should be added to the mod.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ⚧ Squark on Dec 11, 2023, 04:04 PM
Quote from: ElPresidenete on Dec 11, 2023, 07:51 AMFunctionLibrary\MiscChainSpecific\MsHooterBedroomPics checks for Peter Hooter. If you have changed Peter into Petra, the way Futamod does it its by changing the character full naem (and thus ID). I think.

Eitehr the ittem cannot be found or the persons inventory.

Open event in VEE, if name Peter Hooter is red in the Get Person By Name node, change the string constant to Petra Hooter. Save, re-load events nad try again. Seems off to me. I don't ecall running into that error and I also have modifier Peter/Petra. It could be that I modfied and forgot...in which case a modified "FunctionLibrary\MiscChainSpecific\MsHooterBedroomPics" should be added to the mod.
That's the first thing I checked for.
In Get Person by Name, it does show as Petra Hooter but is displayed in red as though she's somehow invalid.
Here's how it looks to me:
(https://i.ibb.co/6g8GMK5/event.png) (https://ibb.co/qkChSHw)
The picture registers as having been taken if I'm reading this right which makes the error stranger.
It seems to be missing on the Get Item By Name From Inventory stage.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: Zaiaku on Dec 11, 2023, 07:49 PM
Quote from: ElPresidenete on Dec 11, 2023, 07:51 AM
Quote from: ⚧ Squark on Dec 10, 2023, 10:45 PMSo, when I try to give Petra the photo of Susan (which I have checked my inventory for, it exists), this error fires:
*snip*


FunctionLibrary\MiscChainSpecific\MsHooterBedroomPics checks for Peter Hooter. If you have changed Peter into Petra, the way Futamod does it its by changing the character full naem (and thus ID). I think.

Eitehr the ittem cannot be found or the persons inventory.

Open event in VEE, if name Peter Hooter is red in the Get Person By Name node, change the string constant to Petra Hooter. Save, re-load events nad try again. Seems off to me. I don't ecall running into that error and I also have modifier Peter/Petra. It could be that I modfied and forgot...in which case a modified "FunctionLibrary\MiscChainSpecific\MsHooterBedroomPics" should be added to the mod.
Please do so. I completely suck at VEE, and have no idea how to do what your saying I should do.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ⚧ Squark on Dec 11, 2023, 08:14 PM
Quote from: Zaiaku on Dec 11, 2023, 07:49 PMPlease do so. I completely suck at VEE, and have no idea how to do what your saying I should do.
That was in reply to my post. Event files are moddable throught the Debug window.
Where it says "Background Events" "FunctionLibrary" and so on, you can expand the category by clicking the small right-facing > next to the category in question.
Find the event you want to alter the behaviour of and double click it to open the VEE (Visual Event Editor).
Make sure where it says in FunctionLibrary\MiscChainSpecific\MsHooterBedroomPics\ that it says Petra Hooter instead of Peter Hooter in the left-hand side of "Get Person By Name" field (it's the first one after th the leftmost panel). If it does and Petra Hooter is displayed in red text, you will run into the same error that I did eventually.
Are you running with Petra or Peter Hooter? This issue used to happen with Sierra Hardman, too before ElPresidenete provided a Non-Futamod dependent version of HooterFixes.
As for how to fix this, I'm sadly not well-versed enough to know that. All I can do is quote errors verbatim and let the mod author know.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 12, 2023, 07:45 AM
Quote from: ⚧ Squark on Dec 11, 2023, 04:04 PM
Quote from: ElPresidenete on Dec 11, 2023, 07:51 AMFunctionLibrary\MiscChainSpecific\MsHooterBedroomPics checks for Peter Hooter. If you have changed Peter into Petra, the way Futamod does it its by changing the character full naem (and thus ID). I think.

Eitehr the ittem cannot be found or the persons inventory.

Open event in VEE, if name Peter Hooter is red in the Get Person By Name node, change the string constant to Petra Hooter. Save, re-load events nad try again. Seems off to me. I don't ecall running into that error and I also have modifier Peter/Petra. It could be that I modfied and forgot...in which case a modified "FunctionLibrary\MiscChainSpecific\MsHooterBedroomPics" should be added to the mod.
That's the first thing I checked for.
In Get Person by Name, it does show as Petra Hooter but is displayed in red as though she's somehow invalid.
Here's how it looks to me:
(https://i.ibb.co/6g8GMK5/event.png) (https://ibb.co/qkChSHw)
The picture registers as having been taken if I'm reading this right which makes the error stranger.
It seems to be missing on the Get Item By Name From Inventory stage.

It musn't be red (assuming all mods are loaded. It can be red if they are not, without it being an error). Change Petra into Peter. I'm not sure if my alternate way to change Peters gender (without changing ID) is even working or if it has kicked in.


@Zaiaku - Hooter fixes should be near the bottom of the list, so it can override futamod stuff.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: Zaiaku on Dec 12, 2023, 04:34 PM
So i have another error. Futa main gate iss giving me such a big one that it auto-opens the VEE. The error is located in PlayerLayerOccupants. 
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 12, 2023, 05:55 PM
you sure you have the right futamod downloaded, cause I don't recall having events at Main Gate?
You also have to be more specific abut the error and event
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: Zaiaku on Dec 13, 2023, 12:17 AM
Something tells me it aint the futa overhaul is it? Dammit.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 13, 2023, 11:32 AM
Quote from: Zaiaku on Dec 13, 2023, 12:17 AMSomething tells me it aint the futa overhaul is it? Dammit.

copy/paste the error. Provide details. No one can help you without that
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: Zaiaku on Dec 13, 2023, 12:34 PM
Quote from: ElPresidenete on Dec 13, 2023, 11:32 AM
Quote from: Zaiaku on Dec 13, 2023, 12:17 AMSomething tells me it aint the futa overhaul is it? Dammit.

copy/paste the error. Provide details. No one can help you without that
-----------------------------
[General Info]

Application: HHS+
Version:    v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 13/12/2023
Time: 12:27

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:    FunctionLibrary\Interaction\GetPersonsTextColor [EXEC] caused an exception at operation SeqCond_PersonIsSpecial (ID: 11).
    called by FunctionLibrary\Interaction\SetPersonContextDict at SeqActLat_RemoteEvent (ID: 7)
    called by Location\School\Office\HooterStart at SeqActLat_RemoteEvent (ID: 404)
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:    Object reference not set to an instance of an object.
Source:      hhs+
Stack Trace: at hhs_.SeqCond_PersonIsSpecial.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_Person\SeqCond_PersonIsSpecial.cs:line 25
  at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1228

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 11 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = -360
--FreePhysicalMemory = 2734548
--OSArchitecture = 64-bit
--OSLanguage = 1033
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.22631

Machine
-DESKTOP-CNSU8NK
--Manufacturer = ASUSTeK COMPUTER INC.
--Model = ZenBook UX562IQ_Q507IQ
--TotalPhysicalMemory = 7968182272

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------

-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 13/12/2023
Time: 12:29

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     FunctionLibrary\Interaction\SetPersonContextDict [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 12).
    called by Location\School\Office\HooterStart at SeqActLat_RemoteEvent (ID: 404)
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentNullException
Message:     Value cannot be null.
Parameter name: Person
Source:      hhs+
Stack Trace: at hhs_.SeqAct_TextReplacePersonContext.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_TextReplace\SeqAct_TextReplacePersonContext.cs:line 32
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1229

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 11 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = -360
--FreePhysicalMemory = 2693996
--OSArchitecture = 64-bit
--OSLanguage = 1033
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.22631

Machine
-DESKTOP-CNSU8NK
--Manufacturer = ASUSTeK COMPUTER INC.
--Model = ZenBook UX562IQ_Q507IQ
--TotalPhysicalMemory = 7968182272

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------


(https://i.imgur.com/6wtimb0.png)
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ⚧ Squark on Dec 13, 2023, 07:05 PM
I was just about to post these errors, though I'm sure I already posted about the Main Gate issue (with VEE screengrab) and I still can't give Petra the photograph I took the previous night though it exists in my inventory.
In MiscChainSpecific\MsHooterBedroomPics, changing the entry to Peter (instead of Petra) and refresh - save - reload does nothing. The same error I posted earlier still occurs, no matter which of the two Futamods posted on this site I use.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 13, 2023, 08:17 PM
Quote from: Zaiaku on Dec 13, 2023, 12:34 PM*snip*

the error poits to Location\School\Office\HooterStart, not MainGate...and sems like SetPesonCotext has a sringList variable missing.

I uploaed just the HooterStart event file: https://www.mediafire.com/file/xxjihq3wsvb4yu0/HooterStart.ve.xml/file
Try replacing the one you have
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 13, 2023, 08:21 PM
Quote from: ⚧ Squark on Dec 13, 2023, 07:05 PMI was just about to post these errors, though I'm sure I already posted about the Main Gate issue (with VEE screengrab) and I still can't give Petra the photograph I took the previous night though it exists in my inventory.
In MiscChainSpecific\MsHooterBedroomPics, changing the entry to Peter (instead of Petra) and refresh - save - reload does nothing. The same error I posted earlier still occurs, no matter which of the two Futamods posted on this site I use.

Just in case I missed a file or something, I re-uploaded the Hooter fixes. Same files I'm using atm (hooter start included)
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ⚧ Squark on Dec 13, 2023, 10:09 PM
So I started a new file with the new files, and this happened when the conversation about Susan living on Pumkin Street fires:
-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 13/12/2023
Time: 22:08

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     FunctionLibrary\Interaction\SetPersonContextDict [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 12).
    called by Location\School\Office\HooterStart at SeqActLat_RemoteEvent (ID: 404)
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentNullException
Message:     Value cannot be null.
Parameter name: Person
Source:      hhs+
Stack Trace: at hhs_.SeqAct_TextReplacePersonContext.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_TextReplace\SeqAct_TextReplacePersonContext.cs:line 32
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1229

-----------------------------

The event text about her living on Pumkin Street still fired normally but there are references to Peter and her son in her dialogue even if you futafy Peter into Petra at new game start.

Location\School\Main_Gate\Futa_Main_Gate error still happens as described above.
Just in case my load order is at fault, here:
(https://i.ibb.co/8428Nrn/loadorder.png) (https://ibb.co/k60c54V)
The RandomFixes is the WIP version you posted.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 14, 2023, 08:38 AM
A little something extra. I tried combining several functiosn into one, for faster and more efficient event making.

https://www.mediafire.com/file/j2yb5dwmrv1h6a7/Extra_FunctionsLibrary.zip/file

A new zip is uploaded and contains 3 new functions:

SetEffectsAndObservers.ve      <-- set sex effects and observers
ShowActionImageProviderAndEffects.ve   <--- the default image provider that calls sex effects aumatically
ShowActionImageProviderEffectsObserve.ve  <-- same but calls SexEffectsAndObservers

Just put them in the core game FunctionLibrary or in some mod.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 14, 2023, 08:49 AM
Quote from: ⚧ Squark on Dec 13, 2023, 10:09 PMSo I started a new file with the new files, and this happened when the conversation about Susan living on Pumkin Street fires:

Is Peter Hooter red in the editor?

Check Peter/Petra in the debug and see if only his/her gender and display name changed or if the actual ID name changed as well. If the actual name is Peter Hooter then you have to use the NF version.

Juding by the name, you're also using a different version of futamod than I do, or at least the folder is named differently.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ⚧ Squark on Dec 14, 2023, 06:02 PM
Quote from: ElPresidenete on Dec 14, 2023, 08:49 AM
Quote from: ⚧ Squark on Dec 13, 2023, 10:09 PMSo I started a new file with the new files, and this happened when the conversation about Susan living on Pumkin Street fires:

Is Peter Hooter red in the editor?

Check Peter/Petra in the debug and see if only his/her gender and display name changed or if the actual ID name changed as well. If the actual name is Peter Hooter then you have to use the NF version.

Juding by the name, you're also using a different version of futamod than I do, or at least the folder is named differently.
I've been using Petra for the last while.
Petra's name is in red. If I change it to say Peter, it'll turn green but as I have already said, the error will still fire.
I probably am using a different Futamod than you. Which one are you using?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 15, 2023, 01:03 PM
Quote from: ⚧ Squark on Dec 14, 2023, 06:02 PMI've been using Petra for the last while.
Petra's name is in red. If I change it to say Peter, it'll turn green but as I have already said, the error will still fire.
I probably am using a different Futamod than you. Which one are you using?

Thing is, there are other scripts involved, so it needs ot be changed in all. Try the NF version of Hooter fixes...or you cna check some other scripts for HooterFixes and see if it's red there.
You must also reload scripts/events for the changes to take effect.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ⚧ Squark on Dec 15, 2023, 04:12 PM
I fail to see how reloading events and objects would actually help matters given that AS I SAID I have since started a new file.

And I believe I asked this:
Quote from: ⚧ Squark on Dec 14, 2023, 06:02 PMI probably am using a different Futamod than you. Which one are you using?
So which version of the mod are you using? Please provide a link if possible.

I always use the inbuilt option within Futamod to turn Peter into Petra.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 18, 2023, 09:43 AM
I'm not sure, I downloaded from the futamod thread, but I'm not sure which of the 2 links I followed.


Either way, do the check I described. Open some other Hooter event and see if Peter/Petra is red.
OR chekc Peter/Petra in debug windos to chekc their REAL name/ID.

The inbuilt option (at least in the futamod I'm using) changes the ID, and thus all event vave to call Petra. If another version jsut changes dispaly name and gender, then it would call Peter.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ⚧ Squark on Dec 18, 2023, 08:50 PM
Quote from: ElPresidenete on Dec 18, 2023, 09:43 AMI'm not sure, I downloaded from the futamod thread, but I'm not sure which of the 2 links I followed.
I don't like to push this but you could zip up your copy and use a hoster.

As regards Petra, her name is in Red no matter which event I find it in.
In the Debugger her Display Names are Petra Hooter while the Forename and Name fields read as "Peter Hooter" with a UID of 53.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 19, 2023, 09:59 AM
Quote from: ⚧ Squark on Dec 18, 2023, 08:50 PMAs regards Petra, her name is in Red no matter which event I find it in.
In the Debugger her Display Names are Petra Hooter while the Forename and Name fields read as "Peter Hooter" with a UID of 53.

Then you need to use the NF version. It's the one for Peter Hooter ID
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ⚧ Squark on Dec 19, 2023, 06:54 PM
Quote from: ElPresidenete on Dec 19, 2023, 09:59 AM
Quote from: ⚧ Squark on Dec 18, 2023, 08:50 PMAs regards Petra, her name is in Red no matter which event I find it in.
In the Debugger her Display Names are Petra Hooter while the Forename and Name fields read as "Peter Hooter" with a UID of 53.

Then you need to use the NF version. It's the one for Peter Hooter ID
Yeah I don't want to be stuck with Peter, though.
What UID did you use for Petra?

I'm using the version posted by TheMadCap here: https://henthighschool.net/hhs-mods/mod-1-10-futa-overhaul-mod/msg3614/#msg3614

EDIT: Never  mind, fixed it myself. Remember how I said that the Name field read "Peter"?
I changed it to Petra, clicked "Update", saved the game and closed the game down, then reloaded.
All entries for Petra are no longer red, but green.
Should also fix problems people are having retrieving the initial picture.
This DID change Petra's PD though. She's now a redhead for some reason.

EDIT II: Which I've also fixed by copying Peter's head files and renaming them to be Petra's.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 20, 2023, 08:53 AM
Are you using hte new PD heads? You can manually edit the head/appearance in debug mode (to a point).
Title: Re: [MOD] More suggestions and other mods - WIP (updated 23.11.2023) [Experimantal]
Post by: ElPresidenete on Dec 20, 2023, 12:09 PM
Uploaded the latest version of RandomFixes_WIP. Some things now work, others still have issues.

I don't know if my save game is borked, so I'll probably have to test on new game, but even tough Sleep Gas SHOULD be creatable, it doesn't show up.

Also, error during swiming that I'm yet unsure how it's happening.


If anyone can test/look at, I'd be thankfull
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: ⚧ Squark on Dec 20, 2023, 06:01 PM
Quote from: ElPresidenete on Dec 20, 2023, 08:53 AMAre you using hte new PD heads? You can manually edit the head/appearance in debug mode (to a point).
Nope. Base heads only.

If I rely on the debug to change the heads, I'm afraid it would cause the error to happen again on new game start. So I only used the debug to set Petra's name as Petra (instead of Peter) which caused the events to fire correctly and then made copies of Peter's heads so the game would not fail to load Petra properly.

Ideally, I'd have preferred to not have to do either of those things but it's a moot point now that it seems okay. As soon as I've delivered the first photo to Petra, I'll post again.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: blacklwolf666 on Dec 23, 2023, 01:29 PM
to add to the discussion. I've tried debugging petra to make it so there are no instances of peter's name in her debug window like squark described as to what fixed the problem with not being able to hand petra the hooter photos but when I try doing the next night of the susan corruption event, I get an error message
[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:    Location\Hooter\Bedroom\SusanCorruption [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 366).
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentNullException
Message:    Value cannot be null.
Parameter name: Person
Source:      hhs+
Stack Trace: at hhs_.SeqAct_TextReplacePersonContext.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_TextReplace\SeqAct_TextReplacePersonContext.cs:line 32
  at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1229
not really into coding so not exactly sure what I need to do to fix it
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: ElPresidenete on Dec 23, 2023, 07:26 PM
Quote from: blacklwolf666 on Dec 23, 2023, 01:29 PM*snip*

You going about it the wrong way. The first thing one needs to know is what version of HooterFixes are you using. Normal of NF.

The second is that the error points that the code cannot find the person. So open NormalSchool\Mods\HooterFixes\Events\Location\Hooter\Bedroom\SusanCorruption event in VEE and there's a 99% chance you'll see a red string constant that you just have to re-name (should turn green), save and from debug window add changed events.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: ⚧ Squark on Dec 23, 2023, 07:58 PM
@blacklwolf666, I can't quite pinpoint why it's not working for you.
If you have Petra and not Peter, then this should be of some assistance.

I'm going out on a limb here but you could try opening the Debug Console and tabbing over to Debug Events then expanding Location, then Hooter, then Bedroom. Make sure of the version of HooterFixes you're using and then doubleclick SusanCorruption as ElPresidenete said.
Check for any references to Peter and edit them appropriately.

Also take a look through FunctionLibrary\MiscChainSpecific\MsHooterBedroomPics for more references to Peter.

Edit any references to Peter you can find to read as Petra and it should all be tick-tock.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: blacklwolf666 on Dec 24, 2023, 12:54 AM
Quote from: ElPresidenete on Dec 23, 2023, 07:26 PM
Quote from: blacklwolf666 on Dec 23, 2023, 01:29 PM*snip*

You going about it the wrong way. The first thing one needs to know is what version of HooterFixes are you using. Normal of NF.

The second is that the error points that the code cannot find the person. So open NormalSchool\Mods\HooterFixes\Events\Location\Hooter\Bedroom\SusanCorruption event in VEE and there's a 99% chance you'll see a red string constant that you just have to re-name (should turn green), save and from debug window add changed events.

finally got it working. I did exactly what you said, thank you.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: ElPresidenete on Jan 04, 2024, 03:24 PM
ALLIMAGES updated 280b of selected images and gifs

added MDYoga WIP

RAdnomFixes - second WIP. Should work better now. Still needs a lot of testing

Made improvements to More Suggestions, but those will have to wait
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: ElPresidenete on Jan 05, 2024, 08:02 AM
I will have to re-upload pretty much everything with improved version. Doing lots of stuff but so many things at once (and on multiple Pc's) I keep loosing/missing files.

Things you can look forward too in the very near future:

MD yoga
- chain will actually start + hopefully random encounters around town . Currently chain has around 6 stages

More Suggestions
- Influence dreams can now influence all fetishes. Much longer list of fetishes and more balanced than the cheaty version. Cheaty version will remain and be flagged as such
- will add gender preferrence influence too.
- Vouyeristic sex can now only target people on location. No more teleporting. Cheat version will remain for those who want it. I also plan on adding location check and movement


Random Fixes
- more random events around town
- Beach swimming events full working
- onsen events expansion (hopefully)
- more Annette events and talks
- fixed new slave system. Tested it and it works (you cna have up to 3 slaves), but something with slave interactions is still a bit wonky.
- probably more


Bully Chain (influence and guide bullies picking on a student) - in progress
April Raymund alternate path - in progress
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: ElPresidenete on Jan 05, 2024, 01:09 PM
Still not there, but updated the RandomFixes_WIP2 zip and MDYoga zip.
Should deal with the worst bugs andmake MDYog actualy playable.

Feedback on the slave system appreciated.
NOTE - if you can research but not produce sleep gas, you should still get one in the inventory. Use Debug to edit inventory nad add moreto the stack.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: ElPresidenete on Jan 08, 2024, 10:42 AM
I'm having a real hard time testing some of the stuff, because HHS+ is acting really weird. Even when I manually add new events for some reason the game loads the old one.

Having to start a new game to test is a chore.
That said, later today I?m gonan upload new versio nfo some stuff that should (hopefully work better)

Expanded a bit on Annete pregnancy talk. Now a event can fire and dependaon if you or Annete are pregnant and who the father is, you can get different outcome an options. Turrning Annete into a futa and her getting fem/futa MC preggo is also supported and acoutned for.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: koko253 on Jan 08, 2024, 03:01 PM
How can I add the random fix files and the all images file
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: blacklwolf666 on Jan 08, 2024, 03:26 PM
so for the hell of it tried doing the event with normal, male, Peter and this error popped up when I attempted to hand Peter the pictures of his mom after the first bedroom event. Any Idea on how to fix this?

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:    FunctionLibrary\MiscChainSpecific\MsHooterBedroomPics [TRY] caused an exception at operation SeqAct_GetItemByNameFromInventory (ID: 153).
    called by PersonAttachedEvents\PeterHooter\Visit_SusanCorruption at SeqActLat_RemoteEvent (ID: 37)
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:    Object reference not set to an instance of an object.
Source:      mscorlib
Stack Trace: at System.Object.GetType()
  at hhs_.SeqAct_GetItemByNameFromInventory.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_Item\SeqAct_GetItemByNameFromInventory.cs:line 110
  at hhs_.EventRunner.<TryEventAsync>d__113.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 857
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: ⚧ Squark on Jan 08, 2024, 03:56 PM
Quote from: blacklwolf666 on Jan 08, 2024, 03:26 PMso for the hell of it tried doing the event with normal, male, Peter and this error popped up when I attempted to hand Peter the pictures of his mom after the first bedroom event. Any Idea on how to fix this?

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:    FunctionLibrary\MiscChainSpecific\MsHooterBedroomPics [TRY] caused an exception at operation SeqAct_GetItemByNameFromInventory (ID: 153).
    called by PersonAttachedEvents\PeterHooter\Visit_SusanCorruption at SeqActLat_RemoteEvent (ID: 37)
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:    Object reference not set to an instance of an object.
Source:      mscorlib
Stack Trace: at System.Object.GetType()
  at hhs_.SeqAct_GetItemByNameFromInventory.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_Item\SeqAct_GetItemByNameFromInventory.cs:line 110
  at hhs_.EventRunner.<TryEventAsync>d__113.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 857

Which HooterFixes are you using? You'll want to use the NF version if you're going non-futa with Peter. Just be sure to refresh the events and objects if you have to replace the mod.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 20.12.2023) [Experimantal]
Post by: ElPresidenete on Jan 08, 2024, 06:55 PM
re-uploaded RandomFixes, MDYoga and MoreSuggestions. Latest version with improved/more stuff. I hope

Removedthe WIP versions to reduce confusion.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 8.1.2024) [Experimantal]
Post by: koko253 on Jan 09, 2024, 11:59 AM
How can I add the random fix files and the all images file
Title: Re: [MOD] More suggestions and other mods - WIP (updated 8.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 09, 2024, 01:15 PM
You add the module (after you extracted it) to the list of active modules, load your game, open the debug window and under events nad items tabs, add changed events and items
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 09, 2024, 07:08 PM
Another update and now MDYoga is 100% working.
Incomplete Changelog in first post.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 10, 2024, 12:09 AM
First, i am going to assume the MDYoga is built off the never shown parent gym that Claire Fuzushi does in the vanilla game? I only say thay cause I got Ms Hooter instead. Second small syntax error, cause I got {first name} rather than the characters first name.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 10, 2024, 01:18 AM
Quote from: ElPresidenete on Jan 09, 2024, 07:08 PMAnother update and now MDYoga is 100% working.
Incomplete Changelog in first post.
maybe not.
-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 10/01/2024
Time: 01:14

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Location\School\Schoolyard\MDYogaStage2 [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 11).
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentNullException
Message:     Value cannot be null.
Parameter name: Person
Source:      hhs+
Stack Trace: at hhs_.SeqAct_TextReplacePersonContext.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_TextReplace\SeqAct_TextReplacePersonContext.cs:line 32
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1229

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 11 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = -360
--FreePhysicalMemory = 1725584
--OSArchitecture = 64-bit
--OSLanguage = 1033
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.22631

Machine
-DESKTOP-CNSU8NK
--Manufacturer = ASUSTeK COMPUTER INC.
--Model = ZenBook UX562IQ_Q507IQ
--TotalPhysicalMemory = 7968182272

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------

Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 10, 2024, 09:34 AM
That is caused by the club president being un-assigned. Don't know why it's happening, but I'll fix it later today.

And yes, any staffer cna suggest the club.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 10, 2024, 02:29 PM
Ok, new MDYoga uplaoded.

DELETE the old file and replace completely
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: KirDraken on Jan 10, 2024, 11:03 PM
Hello, i've encountered some pestering exeption report which look like this:
Location\School\Schoolyard\MDYogaStage2 [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 11).
Value cannot be null.
Parameter name: Person
It is appearing when i enter schoolyard
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 11, 2024, 12:27 AM
Quote from: KirDraken on Jan 10, 2024, 11:03 PMHello, i've encountered some pestering exeption report which look like this:
Location\School\Schoolyard\MDYogaStage2 [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 11).
Value cannot be null.
Parameter name: Person
It is appearing when i enter schoolyard
Getting that too. Here's the full log.

-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 11/01/2024
Time: 00:19

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Location\School\Schoolyard\MDYogaStage2 [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 11).
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentNullException
Message:     Value cannot be null.
Parameter name: Person
Source:      hhs+
Stack Trace: at hhs_.SeqAct_TextReplacePersonContext.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_TextReplace\SeqAct_TextReplacePersonContext.cs:line 32
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1229

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 11 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = -360
--FreePhysicalMemory = 2579500
--OSArchitecture = 64-bit
--OSLanguage = 1033
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.22631

Machine
-DESKTOP-CNSU8NK
--Manufacturer = ASUSTeK COMPUTER INC.
--Model = ZenBook UX562IQ_Q507IQ
--TotalPhysicalMemory = 7968182272

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------


Also getting this one
-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 10/01/2024
Time: 23:47

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Location\Beach\AgeDiffBeachEncoutners [EXEC] caused an exception at operation SeqActLat_RemoteEvent (ID: 15).
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentException
Message:     Unable to find Remote Event 'FunctionLibrary\SetEffectsAndObservers'
Source:      hhs+
Stack Trace: at hhs_.SeqActLat_RemoteEvent.<ActivatedAsync>d__20.MoveNext() in hhs+\_Editor\_EventModules\_EventActions\_EventActions_Events\SeqActLat_RemoteEvent.cs:line 220
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1221

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 11 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = -360
--FreePhysicalMemory = 2057216
--OSArchitecture = 64-bit
--OSLanguage = 1033
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.22631

Machine
-DESKTOP-CNSU8NK
--Manufacturer = ASUSTeK COMPUTER INC.
--Model = ZenBook UX562IQ_Q507IQ
--TotalPhysicalMemory = 7968182272

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------

Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 11, 2024, 07:22 AM
I'm aware. Something bizzare is going on. Investigating.

EDIT: Ok, I think I got it fixed. I think. Cannot test ATM.

Downalad new mod, comeptlely replace old and re-load events.

then go to your office and click the new button thatshould upperin upper right to generate a new president, then go into Schoolyard.
I made it so it won't always trigger, about 20% chance, jsut in case it doesnt' work, it won't constnalty pop up with error messages


@Zaiku - you need my extra fucntions library (you can find it in the downloads) for the second error message. That or download RandomFixes, ti's included inside.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 11, 2024, 11:01 AM
I wonder if this has any correlation, but as I mentioned before: when the very first event fires, the PC uses (firstname), or something like that, rather than the characters actual first name.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 11, 2024, 01:28 PM
Okay, now my club won't generate club members and there's an error that goes
-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 11/01/2024
Time: 13:17

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Location\School\Gym\YogaEvents [EXEC] caused an exception at operation SeqAct_GetChildrenOfPerson (ID: 18).
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:     Object reference not set to an instance of an object.
Source:      hhs+
Stack Trace: at hhs_.SeqAct_GetChildrenOfPerson.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_GetPerson\SeqAct_GetChildrenOfPerson.cs:line 33
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1228

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 11 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = -360
--FreePhysicalMemory = 1624680
--OSArchitecture = 64-bit
--OSLanguage = 1033
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.22631

Machine
-DESKTOP-CNSU8NK
--Manufacturer = ASUSTeK COMPUTER INC.
--Model = ZenBook UX562IQ_Q507IQ
--TotalPhysicalMemory = 7968182272

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------

Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 11, 2024, 02:01 PM
new version. expanded events, more images and hopefully fixed that bug
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 11, 2024, 04:16 PM
Ok, chnaged my approach. Made MD_YogaEvents.zip

Try that.

EDIT: Seems like it will work now.

It picks a random parent from the club now .REMEMBER HEIR NAME. 10-14days later you'll get a new convo option...
Hmm.. should probably reduce tha delay
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: TBBle on Jan 11, 2024, 05:16 PM
A suggestion: you could show the parent with the attached event in the Smartphone entry for the club, for people who forget.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 11, 2024, 06:09 PM
Quote from: TBBle on Jan 11, 2024, 05:16 PMA suggestion: you could show the parent with the attached event in the Smartphone entry for the club, for people who forget.

I like that idea.
As soon as I figure it out.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 12, 2024, 04:27 AM
So I'm not getting any exceptions but the club president disappearance still happens.

Edit: nvm, it corrected itself.

Edit2: spoke too soon and now this


-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 12/01/2024
Time: 04:31

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Location\School\Gym\YogaEvents [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 146).
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentNullException
Message:     Value cannot be null.
Parameter name: Person
Source:      hhs+
Stack Trace: at hhs_.SeqAct_TextReplacePersonContext.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_TextReplace\SeqAct_TextReplacePersonContext.cs:line 32
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1229

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 11 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = -360
--FreePhysicalMemory = 2343480
--OSArchitecture = 64-bit
--OSLanguage = 1033
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.22631

Machine
-DESKTOP-CNSU8NK
--Manufacturer = ASUSTeK COMPUTER INC.
--Model = ZenBook UX562IQ_Q507IQ
--TotalPhysicalMemory = 7968182272

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------

Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 12, 2024, 07:09 AM
Ahh... that's an easy fix and an uncritical errors. Ther's a lot of random branches and switches for mini-events  and one that I added aks for a student. I forgot to add a check in front of it. Will fix it, but the error wont' break the chain and the YogaEvent will run.. there's like 1/20 chance for that sub-event to be triggered.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 12, 2024, 08:52 AM
Quote from: TBBle on Jan 11, 2024, 05:16 PMA suggestion: you could show the parent with the attached event in the Smartphone entry for the club, for people who forget.

I'd rather the president actually wans't constatnly un-assigned (as it's an easy refference to get), but it could be that it's something to do with my save/game.

I need confimarion from people  playing that the president dissapears. So for you who are trying this, hit the office button to get  a president, check on the computer if hte president is set, then check back tomorrow to see if it's still assigned.

I looked into the smartphone club entry, and I made one for hte Yoga club, but I don't see how to add a representative in ther in a simple way. For other clubs, things are calculated/fethced on the fly.

I cannot add an object(person) input variable, as any call would then require it, and I have no way to supply something that ins't global/saved somewhere.

Perhaps I should make a special character the president/representative? Lydia Swan and Jalabitch spring to mind as they have no quest chains that I'm aware off, but they both aren't parents (and I was thinking of using Jelabitch for the swmining teacher corruption chain).
Others are already involved in other things and I dont' want to cause scheduling conflicts....

On another note, I notice one club has a staggered schedule. Can I make a club that only meets on weekends?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: TBBle on Jan 12, 2024, 09:55 AM
For the Smartphone entry, I assume you're storing the name of the person with the attached event somewhere, and can just show it in text when the club journal entry is read. Some of the clubs and other event chains actually use their smartphone journal event for persistent storage, making it easier to rejig other events without breaking save-games. (The main alternative for storage is global variables, but you can only put an int there and it won't render as a bitfield, so more-dynamic quests can't be done that way.)

So if you're not already, perhaps store the name at the same time as you attach the event in a reload-persistent variable in the journal, and clear it when detaching?

Which club has a static schedule? I saw a note in the bug-tracker that there's a pending feature request to allow clubs to have better schedules, e.g., so clubs can share a room on alternate days, so AFAIK (and looking at the File Editor) you can't already do that.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 12, 2024, 11:38 AM
HMmmm.... Guess the Cheerleading club phone entry is incorrect them. It mentions special schedule 2 days a week.


Again, my issue is how do I pass that string (name) to the phone club event.

If I attach an input string to the event start (so I cna input it with Remote Event) then it will always require a string, won't it? The smartphone club info calling event will probably fail.

Wait...reference variable to the previous event (the one that sets up the president/representative)? I completley forgot that exists!
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 12, 2024, 12:57 PM
Ok, NEW version of MDYoga_Events.zip

Can't do much about the current save (you'll just have ot wait 14 days and talk to all parents in the club to see which one gets the special talk option), but new games (or games that still haven't triggered second stage) SHOULD now dispaly the rep name in smartphone club info.
Also, no wait between 2nd and 3rd stage, so you cna talk immediately.

Added new events to club and GymStorage, fixed some logic.

Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: TBBle on Jan 12, 2024, 02:26 PM
Quote from: ElPresidenete on Jan 12, 2024, 11:38 AMHMmmm.... Guess the Cheerleading club phone entry is incorrect them. It mentions special schedule 2 days a week.

Ah, you're right, the Cheerleading club has two morning sessions a week before school, Tuesday and Thursdays.

However, it's managed directly by Location\School\Sports Area\LOC_Sports Area.ve.xml moving all the cheerleaders and marking them no-schedule when you enter the location, it's not handled by the club system at all.

So until you trigger the practice event on a given day, club members will be wandering around the school/town as normal. Also, it won't trigger any "ClubEvents"; but Cheerleaders doesn't use any of those.

In fact, only a couple of older no-quest-chain clubs use "ClubEvents" (Kendo and Wrestling), the rest rely on location-based events for their hard-coded clubroom. I'm not sure if "ClubEvents" was a new system that most clubs weren't converted to, or a deprecated system that most clubs weren't converted away from. Or both. (It seems like it would be more efficient, as the engine can know to skip them when the club isn't in session, rather than falling through into VEE.)

If the work for more-flexible club schedules gets done, maybe ClubEvents will have more value to remove a bunch of "Is club in session" checks at the start of the club chain events and move them out of the various Location folders. (It'd also make things easier for modders who rearrange the world if they don't have to rejig all the club VEE files just to change the club room.)

The exhibition club, which canonically changes location each session, could have its logic simplified too. (I didn't check, but I expect the Exhibition Club events are actually location events, like the Cheerleading morning practice, and hence aren't being handled by the NPC scheduler).
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 13, 2024, 02:57 PM
Great news the fixes worked and we're in business. Just just have to find the vending machine, also the club does not appear in the phone.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 14, 2024, 09:45 AM
So how long do i have to wait between the vending machine and putting drugs in?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 14, 2024, 05:07 PM
Immediately... hmmm

Ok, made a quick edit. You should get the school upgrade,and after that a button in the gym
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 15, 2024, 12:44 AM
it's gonna take me a while to get back there due to the fact that I can never get the Reload Game Events functions to work properly, thus having to start from the beginning. Stay tune for report.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 15, 2024, 07:32 AM
Quote from: Zaiaku on Jan 15, 2024, 12:44 AMit's gonna take me a while to get back there due to the fact that I can never get the Reload Game Events functions to work properly, thus having to start from the beginning. Stay tune for report.

You have to hit the reload buttun below once you add changed events. Make sure to click it real good. Sometimes it doesn't take, so best to click a few times.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 16, 2024, 10:28 AM
So I have a problem and i have no idea what caused it. I accidentally deleted the whole of my MDYoga mod file and went to redownload it and the event file and now it won't generate people for the club even though the generic events fire.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 16, 2024, 11:43 AM
Does it give any errors?

Is it a new game?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 16, 2024, 11:45 AM
Hm...what character could I use for the representative/president?

Yorchild (onsen owner)?
One of the shop owners?

Which ones schedule would be hte least messed up? Perhaps Slutsky?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 16, 2024, 01:04 PM
Quote from: ElPresidenete on Jan 16, 2024, 11:43 AMDoes it give any errors?

Is it a new game?
New game, i have re-extracted and trying again, maybe i did something wrong.


Quote from: ElPresidenete on Jan 16, 2024, 11:45 AMHm...what character could I use for the representative/president?

Yorchild (onsen owner)?
One of the shop owners?

Which ones schedule would be hte least messed up? Perhaps Slutsky?

I go with slutsky, she leave the shop at 16 so she's free at 18 to 21. It would also give some growth to her daughter Suzy. Then again the same could be said for Anita and Ivana Yochild. Lot of special characters with no chains of their own.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 16, 2024, 02:16 PM
Uploaded:

MDYoga_EVents - minor additions and  fixes. Set Slutsky to be president. Won't interfere with the current game.


RandomFixes:
more annette stuff.
- Annette seduction
- Annette Futa transform and training (should trigger after being given futamaker)
- Annette Pregnancy (player of annette pregnant)
Pheremeon spray (can use on self or otehrs) - grants a small relation boost to random people in the room
Vagina enhancer/reducer

Other stuff I keep forgetting.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Jeffdecker on Jan 16, 2024, 09:51 PM
for the hardman expansions what the differences  between the two
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ⚧ Squark on Jan 17, 2024, 01:56 AM
Hardman Expansion B is a reupload of Hardman Expansion which went down temporarily a while back.
At least, that's what it originally was but it seems to be a much newer file.
I think at this point, one or the other could be removed to prevent further confusion.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 17, 2024, 02:11 AM
Rule of thumb says that you should just download the most recent file.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: dcsobral on Jan 17, 2024, 02:31 AM
The first post is very confusing. The version numbers all out of order and with no reference to what mod they correspond to, the mod descriptions clearly lacking later updates (such as the Annette stuff in Random Fixes that is referenced just a few posts above), and even the organization itself -- does "experimental mini mods" include everything afterwards, or just the first three? Or something else?

It would be extremely helpful if the first posted was updated to reflect the current state of all mods. If someone has been keeping track of these mods all along then update posts are fine, but someone new to the game or, like me, who has not played it since before you first posted your mods have 9 pages of comments to go through to try and understand what's what.

There's a lot I'm interested in what I saw, but I'm extremely wary of adding any of these mods without understanding what they do, and rather unwilling to read nine pages of comments, most of which are most likely irrelevant by now.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: KirDraken on Jan 17, 2024, 08:33 AM
Hmm,i've started getting vierd exeption report with Susan Hooter first dialoge in Hooter questchain (the one that starts in School Office. Can it be connected with Hooter mod? Here is the report:

FunctionLibrary\Interaction\GetPersonsTextColor [EXEC] caused an exception at operation SeqCond_PersonIsSpecial (ID: 11).
    called by FunctionLibrary\Interaction\SetPersonContextDict at SeqActLat_RemoteEvent (ID: 7)
    called by Location\School\Office\HooterStart at SeqActLat_RemoteEvent (ID: 404)
Object reference not set to an instance of an object.

FunctionLibrary\Interaction\GetPersonsTextColor [EXEC] caused an exception at operation SeqCond_PersonIsSpecial (ID: 11).
    called by FunctionLibrary\Interaction\SetPersonContextDict at SeqActLat_RemoteEvent (ID: 7)
    called by Location\School\Office\HooterStart at SeqActLat_RemoteEvent (ID: 404)
In advance, in case if it has no connection with your mod, sorry for wasting your time.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 17, 2024, 09:16 AM
Quote from: dcsobral on Jan 17, 2024, 02:31 AMThe first post is very confusing. The version numbers all out of order and with no reference to what mod they correspond to, the mod descriptions clearly lacking later updates (such as the Annette stuff in Random Fixes that is referenced just a few posts above), and even the organization itself -- does "experimental mini mods" include everything afterwards, or just the first three? Or something else?


Yeah, I'll have to update the OP.
But to putit short, I'm constnatly tweaking and uppdating (and loosing track of what I changed), and it's all playable (except the WIP folder/mod).
The only mini-mod would be basement expansion and Yuri, simply because they only contain just a few events, scripts.

Come to think of it, I'll roll both into random fixes and remove them, just to maek things clearer. I'm gonna up updating hte modes later today anyway, so I'll re-work the first post while at it.


In other news, I changed the MDYoga debig fix, so now it can be properly used to debug - you can change president/rep and attach/detach events manually to comepltely go around being stuck. I'll also add an option to completley re-generate the yoga class memebers.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 17, 2024, 09:19 AM
Quote from: KirDraken on Jan 17, 2024, 08:33 AMHmm,i've started getting vierd exeption report with Susan Hooter first dialoge in Hooter questchain (the one that starts in School Office. Can it be connected with Hooter mod? Here is the report:

FunctionLibrary\Interaction\GetPersonsTextColor [EXEC] caused an exception at operation SeqCond_PersonIsSpecial (ID: 11).
    called by FunctionLibrary\Interaction\SetPersonContextDict at SeqActLat_RemoteEvent (ID: 7)
    called by Location\School\Office\HooterStart at SeqActLat_RemoteEvent (ID: 404)
Object reference not set to an instance of an object.

FunctionLibrary\Interaction\GetPersonsTextColor [EXEC] caused an exception at operation SeqCond_PersonIsSpecial (ID: 11).
    called by FunctionLibrary\Interaction\SetPersonContextDict at SeqActLat_RemoteEvent (ID: 7)
    called by Location\School\Office\HooterStart at SeqActLat_RemoteEvent (ID: 404)
In advance, in case if it has no connection with your mod, sorry for wasting your time.


Most definitely. If you are playing with PETRA Hooter you need HooterFixes, if you are playing with PETER Hooter you need the NF version.

The simplest way to chekc is to open dev tool, VEE and open the event Location\School\Office\HooterStart (from the mod, not hte base game) and see if hte name constant is red and what is written inside the constant.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: KirDraken on Jan 17, 2024, 11:39 AM
Quote from: ElPresidenete on Jan 17, 2024, 09:19 AM
Quote from: KirDraken on Jan 17, 2024, 08:33 AMHmm,i've started getting vierd exeption report with Susan Hooter first dialoge in Hooter questchain (the one that starts in School Office. Can it be connected with Hooter mod? Here is the report:

FunctionLibrary\Interaction\GetPersonsTextColor [EXEC] caused an exception at operation SeqCond_PersonIsSpecial (ID: 11).
    called by FunctionLibrary\Interaction\SetPersonContextDict at SeqActLat_RemoteEvent (ID: 7)
    called by Location\School\Office\HooterStart at SeqActLat_RemoteEvent (ID: 404)
Object reference not set to an instance of an object.

FunctionLibrary\Interaction\GetPersonsTextColor [EXEC] caused an exception at operation SeqCond_PersonIsSpecial (ID: 11).
    called by FunctionLibrary\Interaction\SetPersonContextDict at SeqActLat_RemoteEvent (ID: 7)
    called by Location\School\Office\HooterStart at SeqActLat_RemoteEvent (ID: 404)
In advance, in case if it has no connection with your mod, sorry for wasting your time.


Most definitely. If you are playing with PETRA Hooter you need HooterFixes, if you are playing with PETER Hooter you need the NF version.

The simplest way to chekc is to open dev tool, VEE and open the event Location\School\Office\HooterStart (from the mod, not hte base game) and see if hte name constant is red and what is written inside the constant.
Ok, seems i figured it out, issue was with load order it seems. Thanks for your help.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: Zaiaku on Jan 17, 2024, 01:58 PM
Quote from: ElPresidenete on Jan 17, 2024, 09:16 AM
Quote from: dcsobral on Jan 17, 2024, 02:31 AMThe first post is very confusing. The version numbers all out of order and with no reference to what mod they correspond to, the mod descriptions clearly lacking later updates (such as the Annette stuff in Random Fixes that is referenced just a few posts above), and even the organization itself -- does "experimental mini mods" include everything afterwards, or just the first three? Or something else?


Yeah, I'll have to update the OP.
But to putit short, I'm constnatly tweaking and uppdating (and loosing track of what I changed), and it's all playable (except the WIP folder/mod).
The only mini-mod would be basement expansion and Yuri, simply because they only contain just a few events, scripts.

Come to think of it, I'll roll both into random fixes and remove them, just to maek things clearer. I'm gonna up updating hte modes later today anyway, so I'll re-work the first post while at it.


In other news, I changed the MDYoga debig fix, so now it can be properly used to debug - you can change president/rep and attach/detach events manually to comepltely go around being stuck. I'll also add an option to completley re-generate the yoga class memebers.
Are you sure you updated it? The mediafire folder doesn't seem to say so
Title: Re: [MOD] More suggestions and other mods - WIP (updated 9.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 17, 2024, 02:14 PM
OK, new random fixes and MDYoga (not the events file). Main files updated.

Annette stuff updated (Seduction, pregnancy and futa transofrm content should now be playable from begingin to end) and MDYoga  - another stage added, debug optiosn expanded.

Needs testing, since I'm still at work as I'm typing this and I cannot test it there (but I can work on events during downtime)
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ⚧ Squark on Jan 17, 2024, 06:08 PM
On Hardman:
The base game code is still taking priority in that even after the night event, the non-blackmail route trigger fires anyway. I checked my inventory and the photo isn't there. I know I took the photo.
The "Confront" option doesn't ever pop up for me.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: KirDraken on Jan 17, 2024, 10:44 PM
On MDYoga side, dialogue with Stacy just abruptly ends after she asks "Expansion? What do you mean?".
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: Zaiaku on Jan 17, 2024, 10:55 PM
Quote from: KirDraken on Jan 17, 2024, 10:44 PMOn MDYoga side, dialogue with Stacy just abruptly ends after she asks "Expansion? What do you mean?".
You're not getting ready for the expansion, observe a little more and try to join in a little.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: KirDraken on Jan 17, 2024, 11:25 PM
Quote from: Zaiaku on Jan 17, 2024, 10:55 PM
Quote from: KirDraken on Jan 17, 2024, 10:44 PMOn MDYoga side, dialogue with Stacy just abruptly ends after she asks "Expansion? What do you mean?".
You're not getting ready for the expansion, observe a little more and try to join in a little.
Ok, thx for the advice.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 17, 2024, 11:37 PM
I misplaced the upgrade file. Get the MDYoga_SansImages.zip for fixes
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 18, 2024, 07:56 AM
Small update

RandomFixes_Events.zip - should fix Annete seduction not triggering (get the SansImages)

MDYoga_SandImages.zip - should fix blank images in some Yoga events and also should fix vending machine issues.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 18, 2024, 01:22 PM
RandomFixes_SansImages.zip uploaded. Overwrite files.

Added hairless drug, fixed up Annette events.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: Zaiaku on Jan 18, 2024, 01:25 PM
Well for some reason the futaschool Hooter Fix is something i can never get working, same errors as always, going NF.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 18, 2024, 06:57 PM
New upload - RandomFixes_NoImages. fixed stuff,tested this time
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: KirDraken on Jan 19, 2024, 06:56 AM
Encountered an exeption in Hardman expansion, the scene where you enter the ward and see the Sierra and Karin together:
Location\School\Ward\SierraAndKarin [EXEC] caused an exception at operation SeqActLat_ShowText (ID: 88).
Token is not valid. - '{Principal_Color}' is not a valid color name!
Token is not valid.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 19, 2024, 08:06 AM
FYI, I did a stealth update of RandomFixes_NoImages yesterday evening, it sohuld fix some problems. I will however, re-do the way Anette seducatio nworks for something better. It works right now, but it requires your sister to be in her room at specific times of hte day, which is a chore.


@KirDraken:
that's a typo. Open the event in VEE and find the string varaible in question and remove hte underscore in Principal_Color
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 19, 2024, 09:33 AM
Updated RandomFixes.zip.
New Annette Seduction method. Starts in her room, after that you should have a new special interaction outside of school time.

Futa Transfomation start after you give her futamaker and for the first few day (while the body mod is in effect) you should have special events in the house, assuming Annette is present. Once the week is done you can then train her.

Pregnancy starts after you or her are pregnant.


DELETE the previous folder. Do not overwrite, Imoved some scripts you'll end up with doubles.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: Zaiaku on Jan 19, 2024, 08:37 PM
RandomFixes causes this game breaking error.

-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 19/01/2024
Time: 20:29

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     This dispatched exception was not handled by the program. The program will shutdown now. Sorry... :(
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:     Object reference not set to an instance of an object.
Source:      hhs+
Stack Trace: at hhs_.PersonInteractionUserControl.<>c__DisplayClass7_0.<CheckEventCandidate>b__0(VisualEvent ev) in hhs+\_View\GameWindow\PersonInteractionUserControl.xaml.cs:line 91
   at System.Collections.Generic.List`1.Find(Predicate`1 match)
   at hhs_.PersonInteractionUserControl.CheckEventCandidate(VisualEvent VE, Person P) in hhs+\_View\GameWindow\PersonInteractionUserControl.xaml.cs:line 91
   at hhs_.PersonInteractionUserControl.InitializeForPerson(Person P) in hhs+\_View\GameWindow\PersonInteractionUserControl.xaml.cs:line 62
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.Controls.ListBox.OnSelectionChanged(SelectionChangedEventArgs e)
   at System.Windows.Controls.Primitives.Selector.SelectionChanger.End()
   at System.Windows.Controls.Primitives.Selector.SetSelectedHelper(Object item, FrameworkElement UI, Boolean selected)
   at System.Windows.Controls.Primitives.Selector.NotifyIsSelectedChanged(FrameworkElement container, Boolean selected, RoutedEventArgs e)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.Controls.ListBoxItem.OnSelected(RoutedEventArgs e)
   at System.Windows.Controls.ListBoxItem.OnIsSelectedChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
   at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
   at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
   at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
   at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
   at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
   at System.Windows.DependencyObject.SetCurrentValueInternal(DependencyProperty dp, Object value)
   at System.Windows.Controls.ListBox.NotifyListItemClicked(ListBoxItem item, MouseButton mouseButton)
   at System.Windows.Controls.ListBoxItem.HandleMouseButtonDown(MouseButton mouseButton)
   at System.Windows.Controls.ListBoxItem.OnMouseLeftButtonDown(MouseButtonEventArgs e)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseDownThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.StylusWisp.WispStylusDevice.PlayBackCachedDownInputReport(Int32 timestamp)
   at System.Windows.Input.StylusWisp.WispLogic.PromoteStoredItemsToMouse(WispStylusTouchDevice touchDevice)
   at System.Windows.Input.StylusWisp.WispStylusTouchDevice.OnManipulationEnded(Boolean cancel)
   at System.Windows.Input.ManipulationDevice.OnManipulationCancel()
   at System.Windows.Input.InputManager.RaiseProcessInputEventHandlers(ProcessInputEventHandler postProcessInput, ProcessInputEventArgs processInputEventArgs)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.ManipulationLogic.ReportFrame(ICollection`1 manipulators)
   at System.Windows.Input.ManipulationDevice.ReportFrame()
   at System.Windows.Input.ManipulationDevice.RemoveManipulator(IManipulator manipulator)
   at System.Windows.Input.Manipulation.TryRemoveManipulator(UIElement element, IManipulator manipulator)
   at System.Windows.Input.TouchDevice.PromoteMainToManipulation(UIElement manipulatableElement, TouchEventArgs touchEventArgs)
   at System.Windows.Input.TouchDevice.PostProcessInput(Object sender, ProcessInputEventArgs e)
   at System.Windows.Input.InputManager.RaiseProcessInputEventHandlers(ProcessInputEventHandler postProcessInput, ProcessInputEventArgs processInputEventArgs)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.TouchDevice.Capture(IInputElement element, CaptureMode captureMode)
   at System.Windows.Input.TouchDevice.PromoteMainToManipulation(UIElement manipulatableElement, TouchEventArgs touchEventArgs)
   at System.Windows.Input.TouchDevice.PostProcessInput(Object sender, ProcessInputEventArgs e)
   at System.Windows.Input.InputManager.RaiseProcessInputEventHandlers(ProcessInputEventHandler postProcessInput, ProcessInputEventArgs processInputEventArgs)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.TouchDevice.RaiseTouchUp()
   at System.Windows.Input.TouchDevice.ReportUp()
   at System.Windows.Input.StylusWisp.WispLogic.PromoteMainUpToTouch(WispStylusDevice stylusDevice, StagingAreaInputItem stagingItem)
   at System.Windows.Input.StylusWisp.WispLogic.PromoteMainToTouch(ProcessInputEventArgs e, StylusEventArgs stylusEventArgs)
   at System.Windows.Input.StylusWisp.WispLogic.PostProcessInput(Object sender, ProcessInputEventArgs e)
   at System.Windows.Input.InputManager.RaiseProcessInputEventHandlers(ProcessInputEventHandler postProcessInput, ProcessInputEventArgs processInputEventArgs)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.StylusWisp.WispLogic.InputManagerProcessInput(Object oInput)
   at System.Windows.Input.StylusWisp.WispLogic.PreProcessInput(Object sender, PreProcessInputEventArgs e)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 11 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = -360
--FreePhysicalMemory = 1698820
--OSArchitecture = 64-bit
--OSLanguage = 1033
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.22631

Machine
-DESKTOP-CNSU8NK
--Manufacturer = ASUSTeK COMPUTER INC.
--Model = ZenBook UX562IQ_Q507IQ
--TotalPhysicalMemory = 7968182272

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------


Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: KirDraken on Jan 19, 2024, 10:09 PM
Quote from: ElPresidenete on Jan 19, 2024, 08:06 AMFYI, I did a stealth update of RandomFixes_NoImages yesterday evening, it sohuld fix some problems. I will however, re-do the way Anette seducatio nworks for something better. It works right now, but it requires your sister to be in her room at specific times of hte day, which is a chore.


@KirDraken:
that's a typo. Open the event in VEE and find the string varaible in question and remove hte underscore in Principal_Color

Found it and fixed it, cheers!
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: eldude on Jan 19, 2024, 10:17 PM
@ElPresidenete i'm getting this error when i go to hardman's house for the picture of sierra and her mom

QuoteLocation\Hardman\Home\KarinBlackmail [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 150).
Value cannot be null.
Parameter name: Person

i have this mod and lexville enabled, do they conflict with each other?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: KirDraken on Jan 19, 2024, 10:29 PM
Quote from: eldude on Jan 19, 2024, 10:17 PM@ElPresidenete i'm getting this error when i go to hardman's house for the picture of sierra and her mom

QuoteLocation\Hardman\Home\KarinBlackmail [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 150).
Value cannot be null.
Parameter name: Person

i have this mod and lexville enabled, do they conflict with each other?
lexville changes lots of stuff, there is a chance they will conflict
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: eldude on Jan 19, 2024, 10:34 PM
Quote from: KirDraken on Jan 19, 2024, 10:29 PM
Quote from: eldude on Jan 19, 2024, 10:17 PM@ElPresidenete i'm getting this error when i go to hardman's house for the picture of sierra and her mom

QuoteLocation\Hardman\Home\KarinBlackmail [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 150).
Value cannot be null.
Parameter name: Person

i have this mod and lexville enabled, do they conflict with each other?
lexville changes lots of stuff, there is a chance they will conflict

i checked for errors and it looks like it's because it's referencing petra hooter. i'm not using the futa mod for peter so i guess that's it. kinda weird this mod is made this way since it's more oriented towards karin and sierra
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 21, 2024, 06:40 PM
Quote from: eldude on Jan 19, 2024, 10:17 PM@ElPresidenete i'm getting this error when i go to hardman's house for the picture of sierra and her mom

QuoteLocation\Hardman\Home\KarinBlackmail [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 150).
Value cannot be null.
Parameter name: Person

i have this mod and lexville enabled, do they conflict with each other?

not really. Load mine after.

That error is an easy fix. Just open in VEE and change the name in the string constant. Should be the only error and only place you'll need to fix
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 21, 2024, 06:42 PM
Quote from: Zaiaku on Jan 19, 2024, 08:37 PMRandomFixes causes this game breaking error.
*snp*

New game or existing? Have you completely deleteed the old folder and re-loaded events
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: Zaiaku on Jan 21, 2024, 07:12 PM
New game and yes. Did it twice as a just in case.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 21, 2024, 09:14 PM
When does it occur?

I had an error when clicking on Annette, and loading earlier save and refreshing scripts helped.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: Zaiaku on Jan 21, 2024, 11:36 PM
Talking to Stacy Slutsky after the first PTA meeting

Mods include B22's OptionalMod, GPCC, PDSystem Body and heads, Visable Collar. Also your NFHooterFix amd MDYoga.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 22, 2024, 07:24 AM
The radnom discussion about parents using gym in the schoolyard, or whan trying to interact with her?

Only MDYoga affects Stay Slutsky and it attaches a event ot her after the first talk

I also cannot stress enough that one needs to DELETE the mod folder and replace, not overwrite
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: Zaiaku on Jan 22, 2024, 10:04 AM
Just trying to interact with her. Hell, all her interaction options were gone. Tell you what, I'll reinstall the mod and then see what happens.

Edit: Well apparently, despite the fact i followed your instructions on deleting and then reinstalling the mod the first time and encountering the error, it seems that now it's working properly.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: Soragoop on Jan 22, 2024, 11:24 AM
Quote from: Zaiaku on Jan 22, 2024, 10:04 AMJust trying to interact with her. Hell, all her interaction options were gone. Tell you what, I'll reinstall the mod and then see what happens.

Edit: Well apparently, despite the fact i followed your instructions on deleting and then reinstalling the mod the first time and encountering the error, it seems that now it's working properly.


Did you do anything differently? I've been reinstalling the mod and continually have the game crash when I click on anyone.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: Zaiaku on Jan 22, 2024, 11:47 AM
Nope. Just the same steps. Delete RandomFix folder and reinstall.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 22, 2024, 02:44 PM
MDYoga_NoImages uploaded.

paperdoll during convos. Some fixes. Hopefully you will now see evetns in Gym Storage.
 DEETE previous folder.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: Zaiaku on Jan 22, 2024, 04:25 PM
Sorry, I was wrong. I didn't have the mod activated, the error is still there.  ::)  :-[
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: Soragoop on Jan 22, 2024, 11:32 PM
Quote from: Zaiaku on Jan 22, 2024, 04:25 PMSorry, I was wrong. I didn't have the mod activated, the error is still there.  ::)  :-[

I gotta admit, that's funny. ;D
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: Zaiaku on Jan 22, 2024, 11:55 PM
Quote from: Soragoop on Jan 22, 2024, 11:32 PM
Quote from: Zaiaku on Jan 22, 2024, 04:25 PMSorry, I was wrong. I didn't have the mod activated, the error is still there.  ::)  :-[

I gotta admit, that's funny. ;D
Trust me, if it'd happened to someone else, I'd be laughing at them myself.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 23, 2024, 01:42 PM
Hmmm.... the events in the Gym Storage still dont' fire. I have no idea why....

I'll upload a new version of MDYoga with much bettter debug options soon. You'll be able to manually change club level. Alos, why the fug are not all the club images appeareing?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 23, 2024, 09:53 PM
RandomFixes_NI and MDYoga updated
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ⚧ Squark on Jan 24, 2024, 12:51 AM
Quote from: ElPresidenete on Jan 23, 2024, 09:53 PMRandomFixes_NI and MDYoga updated
What's the difference between RandomFixes_NoImages and RandomFixes_NI and what the heck is Events_RF?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 24, 2024, 08:51 AM
Didn't I delete RandomFixes_NoImages? Ok, did it now. Removed everything outdated.


What you need is RandomFixes and MDYoga.
And if the RanndomFixes_NI or MDYoga_NI (no images) is of newer date, then overwrite with that.

Perhaps I should simply merge all mods into one? (except hooter fixes I guess.)
Title: Re: [MOD] More suggestions and other mods - WIP (updated 17.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 29, 2024, 12:48 PM
New Random Fixes. Untested.

- Modified Lexvile Orgy functions (better at preserving virgintis, anal blacklisting that works)
- new and improved Ganbang Fucntion
- beach swimming updated a bit (new events nad images)
- 2(+) new events at school - clasroom shared and teachers room. Requires student-teacher relationships
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 29, 2024, 09:21 PM
Fixes for Annette pregnancy talk uploaed. Get RandomFixes_Events.zip
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 30, 2024, 08:16 AM
My own test regarding slaves is giving me perplexing results.
Slave interactions seem to repeat or loop, even tough in code there is no loop or repeat.

For those of you who donwloaded this, please, give me some feedback regarding this.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: barteke22 on Jan 30, 2024, 06:27 PM
The bit below 'slave resting?' duplicates the execution pulse twice (splits execution into multiple parallel sequences), which means that everything past that point runs 4 times.

Remove the marked links to prevent that:
Spoiler
(https://i.ibb.co/xFc2WPr/image.png) (https://ibb.co/LNq0mbs)
[close]
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ⚧ Squark on Jan 30, 2024, 08:03 PM
Location\School\Schoolyard\ParentGymClub2
As you're walking around the school, Ronda Bells comes over "Hi there, Ms Johnson. Can I have a word?"

You respond happily "Of course {Firstname}... What's up?"

Just thought I'd tell you about this slight mistake.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Jan 31, 2024, 08:08 AM
Quote from: barteke22 on Jan 30, 2024, 06:27 PMThe bit below 'slave resting?' duplicates the execution pulse twice (splits execution into multiple parallel sequences), which means that everything past that point runs 4 times.

Remove the marked links to prevent that:
Spoiler
(https://i.ibb.co/xFc2WPr/image.png) (https://ibb.co/LNq0mbs)
[close]

Bloody hell. I misissed that. Thank you. Will fix soon

EDIT: Done. Re-download RandomFixes_Events
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Feb 01, 2024, 09:33 AM
Updated RandomFixes_Events again:

- new debug options for slaves.  Release slave, force al lslaves to basement, re-set the attached event (if you're getting weirdness with slave interaction)
- friends may visit your home/follow you
- fixed the student-teacher event doubling
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: MrCarguino on Feb 06, 2024, 09:50 AM
Hi, I'm new around here. I get the following error and I don't know how to solve it. Thanks in advance.

-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 06/02/2024
Time: 09:50

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Location\Your Home\AnnetePregnancyTalk [EXEC] caused an exception at operation SeqAct_DatabaseQuery (ID: 79).
Source:      hhs+.exe

Inner Exception 1
Type:        hhs_.DatabaseException
Message:     Error during DQL statement execution.
Source:      hhs+
Stack Trace: at hhs_.DatabaseInstance.ExecuteDQLStatement(String command, Dictionary`2 params) in hhs+\_Modules\Util\DatabaseInstance.cs:line 201
   at hhs_.SeqAct_DatabaseQuery.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_Database\SeqAct_DatabaseQuery.cs:line 62
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1229

Inner Exception 2
Type:        System.Data.SQLite.SQLiteException
Message:     SQL logic error
no such column: COUNT
Source:      System.Data.SQLite
Stack Trace: at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
   at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
   at System.Data.SQLite.SQLiteDataReader.NextResult()
   at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
   at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
   at hhs_.DatabaseInstance.ExecuteDQLStatement(String command, Dictionary`2 params) in hhs+\_Modules\Util\DatabaseInstance.cs:line 171

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 10 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = 60
--FreePhysicalMemory = 23603648
--OSArchitecture = 64 bits
--OSLanguage = 3082
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.19045

Machine
-CARGUI-PC
--Manufacturer = Micro-Star International Co., Ltd.
--Model = MS-7B17
--TotalPhysicalMemory = 34290896896

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------

Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Feb 06, 2024, 10:05 AM
Event ID 79. Database querry. Can't recall that event throwing an error for me.

QuoteSELECT COUNT (ID) FROM Children WHERE MotherID = @M AND FatherID = @playerUID

HM... this is a check to see if this is Annette first child with PC. Seems hte COUNT command doesn't work here. Shite.


EDIT:
TRy this:
https://www.mediafire.com/file/pu1faxkgm6vm9dq/AnnetePregnancyTalk.ve.xml/file
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: Omaho on Feb 06, 2024, 12:30 PM
Hi. Keep getting the same error on the event "SharedClassroomTeacherSex" from Random Fixes Events, no matter how hard I try to fix it.
It somehow passes a broken/empty object variable even though there are several things that should break before 22nd element if that was true.
-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 06/02/2024
Time: 12:15

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Location\School\Classroom Shared\SharedClassroomTeacherSex [EXEC] caused an exception at operation SeqCond_PersonGender (ID: 22).
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:     Object reference not set to an instance of an object.
Source:      hhs+
Stack Trace: at hhs_.SeqCond_PersonGender.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_Person\SeqCond_PersonGender.cs:line 34
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1228

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Майкрософт Windows 10 Домашняя для одного языка
--CodeSet = 1251
--CSDVersion =
--CurrentTimeZone = 180
--FreePhysicalMemory = 12501856
--OSArchitecture = 64-разрядная
--OSLanguage = 1049
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.19045

Machine
-BIGON-PC47
--Manufacturer = Gigabyte Technology Co., Ltd.
--Model = B550 AORUS ELITE V2
--TotalPhysicalMemory = 34277298176

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------

Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Feb 06, 2024, 04:35 PM
Did you re-load events?

Looking at the event, it implies it couldn't get a sudent, which shouldn't be possible since I check if the student list has at least 1 element
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: Omaho on Feb 06, 2024, 05:09 PM
Quote from: ElPresidenete on Feb 06, 2024, 04:35 PMDid you re-load events?

Looking at the event, it implies it couldn't get a sudent, which shouldn't be possible since I check if the student list has at least 1 element
Yea, it is the strangest part, I even tryed connecting unfiltered list to "pick random" function and it still gave me the same error.
You check for non empty list two times and it still throws this.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: Omaho on Feb 06, 2024, 08:44 PM
Quote from: Omaho on Feb 06, 2024, 05:09 PM
Quote from: ElPresidenete on Feb 06, 2024, 04:35 PMDid you re-load events?

Looking at the event, it implies it couldn't get a sudent, which shouldn't be possible since I check if the student list has at least 1 element
Yea, it is the strangest part, I even tryed connecting unfiltered list to "pick random" function and it still gave me the same error.
You check for non empty list two times and it still throws this.
Fixed it. It was my system making jokes. Sorry for the worries
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: MrCarguino on Feb 06, 2024, 10:05 PM
Hello again, I replaced the file with the one you passed but I still get the same error. I'm sorry for insisting so much and thank you again.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Feb 07, 2024, 07:01 AM
IT's not enough to replace the file. You must go to the debug (lower right), add changed events nad refresh
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Feb 07, 2024, 09:53 AM
Still fixing things, but new RandomFixes_Events uploaded.
For some reason images are not showing up properly with teacher-students in classroom


EDIT: Upodated again. Hoperfully now the iamges wil lshow up for student-teacher event.

Also re-uplaoded MDYoga_NoImages with a few tweaks and a orgy events that will hopefully trigger.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Feb 07, 2024, 05:09 PM
Updated both, again. here's always more to fix
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: MrCarguino on Feb 08, 2024, 10:44 AM
Hello again. The event gave me another type of error. Thanks in advance.
-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 08/02/2024
Time: 10:42

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Location\Your Home\AnnetePregnancyTalk [EXEC] caused an exception at operation SeqActLat_ShowText (ID: 74).
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentException
Message:     Token is not valid. - '{PColor}' is not a valid color name!
Source:      hhs+
Stack Trace: at hhs_.EventTextBlockParser.GetColorFromString(String col) in hhs+\_Modules\Util\EventTextBlockParser.cs:line 265
   at hhs_.EventTextBlockParser.ParsePage(IEnumerable`1 tokens, Boolean veePreview) in hhs+\_Modules\Util\EventTextBlockParser.cs:line 118
   at hhs_.EventTextBlockParser.<ParseText>d__6.MoveNext() in hhs+\_Modules\Util\EventTextBlockParser.cs:line 78
   at hhs_.SeqActLat_ShowText.<ActivatedAsync>d__6.MoveNext() in hhs+\_Editor\_EventModules\_EventActions\_EventActions_UI\_EventActions_UIControls\SeqActLat_ShowText.cs:line 61
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1221

Inner Exception 2
Type:        System.FormatException
Message:     Token is not valid.
Source:      PresentationCore
Stack Trace: at MS.Internal.Parsers.ParseColor(String color, IFormatProvider formatProvider, ITypeDescriptorContext context)
   at System.Windows.Media.ColorConverter.ConvertFromString(String value)
   at hhs_.EventTextBlockParser.GetColorFromString(String col) in hhs+\_Modules\Util\EventTextBlockParser.cs:line 261

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 10 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = 60
--FreePhysicalMemory = 22823396
--OSArchitecture = 64 bits
--OSLanguage = 3082
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.19045

Machine
-CARGUI-PC
--Manufacturer = Micro-Star International Co., Ltd.
--Model = MS-7B17
--TotalPhysicalMemory = 34290896896

-----------------------------


[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------

Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Feb 08, 2024, 11:18 AM
Instead of PColor it should be PricipalColor... and easy fix. You cna do it yourself. Jsut open the event in VEE, look fot the ShowTExt block with an ID 74 and in the attached String Variable, inside hte text there should be color blocks that arne't tagged properly.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: MrCarguino on Feb 11, 2024, 01:55 PM
Hello again, I get this error. I have looked at the previous comments and I think it is the same error that another user gets. I have downloaded the event again and reloaded it but I still get that.
Sorry for the inconvenience and thank you.

-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 11/02/2024
Time: 13:53

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Location\School\Classroom Shared\SharedClassroomTeacherSex [EXEC] caused an exception at operation SeqCond_PersonGender (ID: 22).
Source:      hhs+.exe

Inner Exception 1
Type:        System.NullReferenceException
Message:     Object reference not set to an instance of an object.
Source:      hhs+
Stack Trace: at hhs_.SeqCond_PersonGender.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_Person\SeqCond_PersonGender.cs:line 34
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1228

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 10 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = 60
--FreePhysicalMemory = 21035624
--OSArchitecture = 64 bits
--OSLanguage = 3082
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.19045

Machine
-CARGUI-PC
--Manufacturer = Micro-Star International Co., Ltd.
--Model = MS-7B17
--TotalPhysicalMemory = 34290896896

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------

Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Feb 12, 2024, 08:57 AM
That shouldn't be happening..
Do you get a "No aplicable student" message before the error? Because I check how many students there are and that event branch will not trigger if it's 0 or less.

Also, ACtionImageProvider is not showing images for some reason. Can someone more experienced take a look at what is going on?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: MrCarguino on Feb 12, 2024, 11:12 AM
No, I only get the same error twice and nothing more.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Feb 14, 2024, 07:42 AM
I keep running into bugs that I cannot figure out.

StudentTEacherSex scrip i nclassomShared - pictures do not show up and sometimes it looks like the processing of hte sex act doesn't trigger either (no messgae with stat/relation changes)

SlaveHandler - I'm STILL getting quadripple repeats evne tough I broke all repeating branches. This is driving me bananas
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Feb 15, 2024, 07:23 PM
Updatesboth evets.zips. Just fixes, still lots of fixin needed.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: Haq on Feb 23, 2024, 06:29 PM
Chief I got you another bug. happens whenever clicked on the behind the school location


Location\School\Behind School\BullyEventChainStart [TRY] caused an exception at operation SeqActLat_ShowText (ID: 25).
The calling thread cannot access this object because a different thread owns it.

   at System.Windows.Threading.Dispatcher.VerifyAccess()
   at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
   at hhs_._GameWindow.AssignEvent(VisualEvent VE) in hhs+\_View\GameWindow\_GameWindow.xaml.cs:line 2438
   at hhs_._GameWindow.BeginEventUI(VisualEvent VE) in hhs+\_View\GameWindow\_GameWindow.xaml.cs:line 2351
   at hhs_.SeqActLat_ShowText.<ActivatedAsync>d__6.MoveNext() in hhs+\_Editor\_EventModules\_EventActions\_EventActions_UI\_EventActions_UIControls\SeqActLat_ShowText.cs:line 61
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at hhs_.EventRunner.<TryEventAsync>d__113.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 849
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: koko253 on Feb 24, 2024, 12:18 AM
Location\Hardman\Home\KarinBlackmail [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 150).
Value cannot be null.
Parameter name: Person
Is there a solution for this?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ⚧ Squark on Feb 24, 2024, 12:41 AM
Quote from: koko253 on Feb 24, 2024, 12:18 AMLocation\Hardman\Home\KarinBlackmail [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 150).
Value cannot be null.
Parameter name: Person
Is there a solution for this?
I think that happens when the game is checking for Petra Hooter as opposed to Peter, given that said character is an option in that event.
There's two ways I know of to fix it - the quick and dirty one I use or relying on the various fixes files provided by ElPresidenete. The latter one is by far safer but my method is what works for me. YMMV.
What I do is this:
0) Load a save from before the event bugged out and re-save it. This is just a precautionary measure in case something goes horribly wrong. Keep this one safe and never save over it.
1) Open the Debug Window, Navigate to Persons then use the dropdown box to select "Enrolled Students".
2) Click Petra Hooter and change CustomeForeName and ForeName to Petra (if they aren't already).
3) Now click Update. The game should apply the changes but it won't work just yet.
4) Make a new save and close the game completely.
5) Reload the save you just made.

N.B. If you're using Peter and not Petra, you must install the HooterFix_NF files instead!
Technically speaking, it should work fine for Petra too if you use the normal HooterFix files.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: koko253 on Feb 24, 2024, 02:45 PM
Quote from: ⚧ Squark on Feb 24, 2024, 12:41 AM
Quote from: koko253 on Feb 24, 2024, 12:18 AMLocation\Hardman\Home\KarinBlackmail [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 150).
Value cannot be null.
Parameter name: Person
Is there a solution for this?
I think that happens when the game is checking for Petra Hooter as opposed to Peter, given that said character is an option in that event.
There's two ways I know of to fix it - the quick and dirty one I use or relying on the various fixes files provided by ElPresidenete. The latter one is by far safer but my method is what works for me. YMMV.
What I do is this:
0) Load a save from before the event bugged out and re-save it. This is just a precautionary measure in case something goes horribly wrong. Keep this one safe and never save over it.
1) Open the Debug Window, Navigate to Persons then use the dropdown box to select "Enrolled Students".
2) Click Petra Hooter and change CustomeForeName and ForeName to Petra (if they aren't already).
3) Now click Update. The game should apply the changes but it won't work just yet.
4) Make a new save and close the game completely.
5) Reload the save you just made.

N.B. If you're using Peter and not Petra, you must install the HooterFix_NF files instead!
Technically speaking, it should work fine for Petra too if you use the normal HooterFix files.
Sorry, my English is weak. Can you explain the first method in detail?
For example, what is the name of the repair file that I must install and how can I install it, because I think that I installed it in the wrong way.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ⚧ Squark on Feb 25, 2024, 10:21 AM
Quote from: koko253 on Feb 24, 2024, 02:45 PMSorry, my English is weak. Can you explain the first method in detail?
For example, what is the name of the repair file that I must install and how can I install it, because I think that I installed it in the wrong way.
Go the link in the first post and download HooterFix. Unpack and place the folder within the archive in Schools/NormalSchool/Mods. Load your save and then open the Debug window and go to Reload Events.
Click Add Changed Events and once that's done, click Refresh Files.
Now close the Debug Window, save your game and close the game fully. Then reload your save and it should work now.

Bear in mind that if you're using Peter and NOT Petra, you will need the HooterFix_NF archive instead from that same link. Do not install both versions.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: Cris on Mar 07, 2024, 09:06 PM
Can someone explain to me how Yoga Club works?

I jumped to club level 3 after i Debugged club President to Stacy and choice stage 4 to attach.
Last mission before that was giving Stacy 1000 cash with nothing changing for 2 weeks.
I don't know why but when i put Stacy as President, next day she is replaced with another person.

Stages 5 and 7 don't seem to activate. The same is true for increasing the club level through Debug.

Many of the characters in club are corrupted with high lust levels but i keep getting only 4 events mostly from common events folder.

Random fixes: after the sister chain quest ended the Seduction feature got removed, that was supposed to happened?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: Zaiaku on Mar 08, 2024, 12:10 AM
Good Luck. No offense to ElPresidente, but he's been working on this and yet no matter how many fixes he does, it still ends up borked.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Mar 08, 2024, 03:42 PM
I've gone through and made a few changes to this mod's events. 

It now triggers after day 7 instead of the first time you get to the schoolyard during a break, giving your teachers and staff a chance to get to know you before bringing up the idea.  Part of the problem I saw happening as I followed the chain through was that Stacy Slutsky was never specifically assigned to the club or as its president.  So, in stage 4 where the hangup was occurring, if Stacy isn't already president of the club I swapped the unused Onsen Owner text to make the current president look for Stacy and add her to the club, making her president if she would teach yoga, then bringing her daughter along to complete the duo.

It still takes 14 days from first opening the club to progress to stage 2, 2-3 and 3-4 have no cool down, and 10-14 days to go from 4 to 5. You also need to purchase the vending machines in your school upgrades at this point to activate 6.  Once you've spiked the drinks enough times, you can talk to Stacy about the final upgrade, where the chain currently ends after you decide. All events after 4 were looking for Stacy specifically to continue the chain.

I also added a text box to the beach event, so you can see whatever is causing the relationship bonuses while you're there.  Additionally, did some grammar and spelling corrections throughout.

Just extract the folder over the existing files in the Mod folder, and update as normal.

<<File Deleted>>
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Mar 11, 2024, 01:19 PM
Quote from: Zaiaku on Mar 08, 2024, 12:10 AMGood Luck. No offense to ElPresidente, but he's been working on this and yet no matter how many fixes he does, it still ends up borked.

That's kinda because I work on so many things, on top of my regular work and an actual game I'm making (not mod), which leaves little time for testing. And I haven't even had time to work on this lately.
Add on top of that that I found HHS+ and started modding it only relatively recently, so my understanding of code/functions and how it works under the hood is lacking.


@Cris - hard to tell. I don't recall what the 1000$ stage was supposed to trigger and I'm at work ATM.
Did you start the game on the older version? The president used to be a random NPC, but that caused issues, so instead I set it to be Stacy Slutsky. She really shouldn't be un-set (if that does happen, it's something to do with the core game club code), but even if she was, the code/events would still consider her president. The event chain worked normally for me, but than again, I did so many tweaks mid-game that is't not saying much.



EDIT: I see your reply. Thank you for fixes. Despite a lot of download, I see few bug reports and even less coding help.  I know quite a few things are broken and try as I might, I stil lcannot figure out WHY some things don't work as they should (like the SlaveHandler fireing 4 times... or the YogaClub store room events not fireing)


Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: TBBle on Mar 11, 2024, 02:14 PM
I've considered having a look and trying to debug/replicate some of the weird VEE issues you've described, but I haven't had the time yet (exam week this week >_<) to even work out exactly which mods to download, and how to get into the position to replicate the issues.

If you happen to have a save-game (or more details about the expected flows and where they hit issues) and which downloads from your MediaFire folder to install, that'd make it easier for me or anyone else who's not actively playing the mod to look into it, even if only to concur that "yes, it looks like an engine issue".
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Mar 17, 2024, 06:15 AM
MDYoga Chain:

Turns out that some of the fixes I thought I'd done weren't quite firing correctly, and references weren't being kept.  The club is now reliably created and filled with parents and a president chosen, with confirmation at each part.  The list creation cycle connection was set to A>=B, instead of A==B, which caused the cycle to end there with no people actually added to the club.

Tracking and testing why the president of the club is dropped between the creation of the club and MDYogaStage2 for the first expansion.  The journal now works in the smartphone, though it's still buggy as well.  I suspect it's being dropped there - now editing all connected files to reference the president set by PopulateYogaClassNew instead of searching for the club president, as when looking at the chain the club level is set to -1 Not Created until after that expansion.  I'll continue testing, and if that works will post updated fix within a few days.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ⚧ Squark on Mar 17, 2024, 12:11 PM
Not sure if this has been fixed yet or not, but you can Seduce literally anybody and not just Annette but will ALWAYS use Annette's name instead of PersonName even though the stat changes are given to the one that got seduced.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Mar 17, 2024, 03:39 PM
Quote from: DeniedInMontana on Mar 17, 2024, 06:15 AM...

Tracking and testing why the president of the club is dropped between the creation of the club and MDYogaStage2 for the first expansion.  The journal now works in the smartphone, though it's still buggy as well.

...

So the journal is now working correctly at all times.  However, I've tracked down when it's losing the club president - during the daily update events that occur, verified via looking at club entry in smartphone at 23:58 and after update at 00:03.  Not sure what's happening to make this occur - is there a daily refresh event that needs to be set?  I've looked in the ExtensionLibrary/dailyevents VEE to see what it has for club management, and I don't see anything like that in the MDYoga mod files.

Quote from: ⚧ Squark on Mar 17, 2024, 12:11 PMNot sure if this has been fixed yet or not, but you can Seduce literally anybody and not just Annette but will ALWAYS use Annette's name instead of PersonName even though the stat changes are given to the one that got seduced.

Once I get MDYoga ironed out, I'll see if I can track that one down as well.  Which mod is that in, if you remember?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ⚧ Squark on Mar 17, 2024, 04:09 PM
Quote from: DeniedInMontana on Mar 17, 2024, 03:39 PMOnce I get MDYoga ironed out, I'll see if I can track that one down as well.  Which mod is that in, if you remember?
Pretty certain it's in RandomFixes\Events\Interactions\Special\AnnetteSeductionInteraction.ve.xml.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Mar 18, 2024, 07:46 AM
Ok, I've got the club creation/population properly ironed out now, as well as a note for when the chain currently ends (After giving $1000 for final upgrade).  All stages are working properly for me after 20 restarts and no errors.  I have not gotten into the storage room encounters to parse them yet, but I'm tired tonight. 

@ElPresidenete the biggest problem I found was that the game's ClubManagement event was removing your set president each night, as the person was not a student or hired staff member.  I wrote a daily event (lifting heavily from ClubManagement event) that runs afterward and resets the club member to Stacy Slutsky if she's a member, or the member with the highest Authority otherwise.  The folder containing the smartphone journal entry was slightly misnamed, so that part is corrected and now shows the info like it should.

Next up, in PopulateYogaClubNew the decision link to create the list of parents had several dead ends from unnecessary choices.  By switching the links from the existing set to "Only < and >=" it became either/or instead of a gamble of which link was available to choose from, 3 of which weren't connected to anything.  I also separated out the selection of the president from the group of adding parents to the club - initially it looked like it was all one operation and so was slightly confusing.

In YogaFix I added a secondary decision about adding kids during repopulation, instead of making it one big chain.  Now that the chain is flowing properly (for me at least), you shouldn't need to use this any more.  Left it in case someone has errors and needs it.

I would suggest adding an inhibition, lust or corruption gate for the participants to the random events at the beach as they are firing before the club is even created, which is shocking a LOT of people early on.  If you would like me to do so, please let me know.

Updated event files fix: <<Deleted File>>
Install MDYoga mod first, then extract over.

Please let me know if there are continuing issues with stage progression.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Mar 18, 2024, 03:07 PM
Quote from: ⚧ Squark on Mar 17, 2024, 12:11 PMNot sure if this has been fixed yet or not, but you can Seduce literally anybody and not just Annette but will ALWAYS use Annette's name instead of PersonName even though the stat changes are given to the one that got seduced.

 :o wut?

The Seduction is attached to Annette only, trough an event in her room

@DeniedMontana - thanks for the fixes. Found some time, so 'm looking them over
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ⚧ Squark on Mar 18, 2024, 04:42 PM
Quote from: ElPresidenete on Mar 18, 2024, 03:07 PM:o wut?

The Seduction is attached to Annette only, trough an event in her room
So what's going on here? https://ibb.co/CKVLM4w
As you can see, it is neither Annette nor is it in her room.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Mar 19, 2024, 01:36 PM
I have to confess I have no idea how that is even possible. AttachEvent specifically requires a person and the person supplied is Annette.
I could add some checking to the interaction, but it shouldn't show up on other people.

Hmmm... unless. if I put it in the interaction fodler...would the game auto-load it? I thought I put it in the special folder.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ⚧ Squark on Mar 19, 2024, 01:54 PM
Quote from: ElPresidenete on Mar 19, 2024, 01:36 PMI have to confess I have no idea how that is even possible. AttachEvent specifically requires a person and the person supplied is Annette.
I could add some checking to the interaction, but it shouldn't show up on other people.

Hmmm... unless. if I put it in the interaction fodler...would the game auto-load it? I thought I put it in the special folder.
AnnetteSeductionInteraction currently located in RandomFixes\Events\Interactions\Special, if that helps.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: TBBle on Mar 20, 2024, 01:35 AM
Quote from: ⚧ Squark on Mar 19, 2024, 01:54 PMAnnetteSeductionInteraction currently located in RandomFixes\Events\Interactions\Special, if that helps.

Events in Events\Interactions and below are autoloaded into the Chat system for an NPC if their Try passes, I think; similar to Events\Location. They don't care about the scheduler. (A quick peek doesn't show this mentioned in the docs, except that a Person-Attached event with the same name and category can override a chat event from this folder; not sure what happens if the overriding event's Try fails.)

If you want to control Visit events appearing by attach/detach and schedule, put the event somewhere else, e.g., like Events\PersonAttachedEvents\PeterHooter\Visit_PeterToy, and attach/schedule it as you are probably already doing.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Mar 20, 2024, 09:33 AM
Another mistery solved.

So I need to move the event to a different location and adjust the AnneteSeductionStart scripts AttachEvent path.

Strange now I never noticed it on other NPC's on my end.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Mar 20, 2024, 07:04 PM
Ok, so SOME fixes to Random fixes. The big file. Don't overwrite, DELETE the old folder
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Mar 23, 2024, 11:50 AM
Final update to MDYoga mod.

Figured out why the depot events weren't firing - throughout the chain, the club was only actually upgraded in levels by operation twice, to level 2.  Went back through and set the level specifically each time an expansion was successful.  Depot/changing room events now happen once you start spiking the vending machine.  Added a random 33-66% chance of occurring while spiking, and 100% chance once you upgrade to stage 4.  Also made sure that turning down the final upgrade didn't actually level it up anyway.   Cleaned up the logic instead of multiple copies of set effects throughout.

Added club level gates to beach events.

As usual, install MDYoga mod, then overwrite with this, until if/when he updates his original mod download.
https://mega.nz/file/PItEBbZA#KO8MB9TyRtezjTga-qK6i_edJjMpidOoVMfZp3ZSceM  67.2kb

Full Install (all files):  Delete previous MDYoga folder if installed, extract to Mod folder.
https://mega.nz/file/2AUVDRqA#zqwEK01yWvrRDSO2_8wrdWCf9tjLuAsmXLaFvUhiKkk  31.2MB
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Mar 25, 2024, 11:25 AM
You're a lifesaver
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ⚧ Squark on Mar 28, 2024, 12:57 PM
Just wondering if you have plans to expand the GoYuri module.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Mar 29, 2024, 02:36 PM
As a follow-up question, I notice two chains in the MDYoga/GlobalVariables folder - LucyRidem and SwimmingTeach.  Are these being worked on, or can they be safely removed for now locally?

Thanks for your time!
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: Weedywow on Mar 31, 2024, 04:31 PM
Hi there, I also got this error. As I understand from previous posts this error is tied to futamod / Petra. I am using HooterFix_NF and not futamod. I tried to re-install the mod, reload events, tried both HooterFix and HooterFix_NF but sadly nothing worked.

-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 31/03/2024
Time: 16:15

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Location\Hardman\Home\KarinBlackmail [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 150).
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentNullException
Message:     Value cannot be null.
Parameter name: Person
Source:      hhs+
Stack Trace: at hhs_.SeqAct_TextReplacePersonContext.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_TextReplace\SeqAct_TextReplacePersonContext.cs:line 32
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1229

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 10 Pro
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = 120
--FreePhysicalMemory = 54083676
--OSArchitecture = 64-Bit
--OSLanguage = 1031
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.19045

Machine
-ROBSONPONTE
--Manufacturer = Gigabyte Technology Co., Ltd.
--Model = Z690 AORUS XTREME
--TotalPhysicalMemory = 68466802688

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------

Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: superevilking on Apr 08, 2024, 09:44 PM
Keep running into two different problems with the Teacher/Student relationship policy. The first problem which I don't really mind is, in any classroom or the teacher room it plays an event but shows a black screen and nothing else. The second problem is an error I get that involves the shared classroom event, it claims to have an issue with ID:22 of the Sharedclassroomteachersex. I don't know what is causing it, and I do not know anything about the system to fix said event.

Here is the error message it gives:
Location\School\Classroom Shared\SharedClassroomTeacherSex [EXEC] caused an exception at operation SeqCond_PersonGender (ID: 22).
Object reference not set to an instance of an object.


I checked the tread and apparently someone else ran into this issue, but manage to solve it themselves but nothing else about it was said. Don't know if it is something I did while installing the mod or something. Any help will be appreciated.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Apr 10, 2024, 08:28 AM
Quote from: DeniedInMontana on Mar 29, 2024, 02:36 PMAs a follow-up question, I notice two chains in the MDYoga/GlobalVariables folder - LucyRidem and SwimmingTeach.  Are these being worked on, or can they be safely removed for now locally?

Thanks for your time!

They are on hold ATM.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Apr 10, 2024, 08:31 AM
Quote from: Weedywow on Mar 31, 2024, 04:31 PMMessage:     Location\Hardman\Home\KarinBlackmail [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 150).


So solution to this is to open the event with VEE and see if the name constant variable sez Peter Hooter or Petra Hooter and if it's red (it shouldn't). Then simply change it and save.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Apr 10, 2024, 08:35 AM
Quote from: superevilking on Apr 08, 2024, 09:44 PMKeep running into two different problems with the Teacher/Student relationship policy. The first problem which I don't really mind is, in any classroom or the teacher room it plays an event but shows a black screen and nothing else.

The images are not displaying for some reason. But there could be more. That event has several possible outcomes, including a ganbang.
Do you have any text pop up or stat change messages?
I also need to reduce it's frequency. It searaches for students that are horny and corrupted enough, but I obviously need to add some chance to it as well.


QuoteThe second problem is an error I get that involves the shared classroom event, it claims to have an issue with ID:22 of the Sharedclassroomteachersex. I don't know what is causing it, and I do not know anything about the system to fix said event.

Here is the error message it gives:
Location\School\Classroom Shared\SharedClassroomTeacherSex [EXEC] caused an exception at operation SeqCond_PersonGender (ID: 22).
Object reference not set to an instance of an object.


I checked the tread and apparently someone else ran into this issue, but manage to solve it themselves but nothing else about it was said. Don't know if it is something I did while installing the mod or something. Any help will be appreciated.

Seems that it's trying to check the gender of a non-existing person. Strange. IIRC, it picks people from a list and fires if the list isn't empty.


It goes without saying to check if you have the latest version of hte mod. Check the date of hte zip file.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Apr 10, 2024, 11:51 AM
Yup, I just checked. Node22 checks the gender of the selected student.. Odd.. I check the willingStudents list and hte event is accepted only if the number of elements is >= 1 (at least one student) so it shouldnt' be empty.

Double check if you have the latest version of hte mod. Re-download, DELTE the old folder (don't overwrite)
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: superevilking on Apr 11, 2024, 04:38 AM
Alright, I will re-download it. I will most likely have to reinstall everything related to HHS+, cause knowing me I most likely installed the mods wrong. I will return after I get everything finished up on my end.

-Edit: Everything seems to be working now, I most likely installed it wrong. Thanks for the help.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Apr 13, 2024, 05:10 PM
I've downloaded all of your current mods in your folder, just checking things individually to help back you up since I have spare time after work these days (yay graveyards!).

Quote from: ElPresidenete on Sep 03, 2023, 11:44 AMHooterFixes
From what I can see using the built in error checker, both versions require the Futa Overhaul Mod for pictures, if nothing else.  No other errors from looking through the events.

Quote from: ElPresidenete on Sep 03, 2023, 11:44 AMMORE SUGGESTIONS
Changed Influence Dreams, dreams cheaty, fetish change and gender preference interactions to be under Mind Control.  Also fixed some spelling/grammar errors.
https://mega.nz/file/PYUC3Z5D#E7lk_3cCfSv0frd7mK5o-AxQi7HBtEXgSc5zgMvkh-0  80.1kb

Quote from: ElPresidenete on Sep 03, 2023, 11:44 AMHardmanExpansion
Hardman Expansion B requires Futa Overhaul Mod for Petra, and both files are missing 'Location\School\Principal Office\HardmanOffice2'.  Corrected a couple of broken image paths and fixed event call for proper event.  Extract over existing mod folder, replace files.
Expansion B fix: https://mega.nz/file/CVF0TSZa#xnqaSVzL0F1OFfLLolK10vWeU8nnJVqV0FcngouKnRU 36.7kb
Expansion fix: https://mega.nz/file/3NMyTSDJ#mIsW9FyRZJH1QU5Ui8wqr5a721Ii7Yyh8JPm-jGyym4 36.7kb

Quote from: ElPresidenete on Sep 03, 2023, 11:44 AMMD Yoga
While Onsen expansion was planned (Can see images for scenes in the folder), no events are actually included in this mod.  Found the events in the RandomFixes file, cleaned up and added to this mod.  Cleaned up the code structure, spelling/grammar, set an additional check to avoid repeat when Claire gets hired.
Full install: https://mega.nz/file/nYUl0D6S#upUJaSyHoA1_0P4vpOqG2tZqJu6vNlcNsBDDruGGsrg  36.4MB

Quote from: ElPresidenete on Sep 03, 2023, 11:44 AMRandom Fixes
I'm still parsing my way through this one, uploaded 3/20/2024.  Anything marked WIP I'm leaving alone for the moment. If it's something that functions properly on its own, breaking it out into a separate mod so you don't have to worry about other events confusing things.


--TODO:  look into HairlessDrug_ItemEvent, several Location events.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: Zaiaku on Apr 13, 2024, 07:36 PM
Are you sure about that Hooter thing? Cause remember the whole Peter/Petra thing. Or do we start we start with Peter up until after the spy cam in his room and then wait until we get the futa drug?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Apr 13, 2024, 11:56 PM
Quote from: Zaiaku on Apr 13, 2024, 07:36 PMAre you sure about that Hooter thing? Cause remember the whole Peter/Petra thing. Or do we start we start with Peter up until after the spy cam in his room and then wait until we get the futa drug?
HooterFix is set for Petra, HooterFixNF is set for Peter.  Otherwise they are identical in the downloads in his repository.  Do not replace with the separate HooterStart XML in his repository.  Futa Overhaul mod does not need to be enabled (I think) for HooterFixNF, it just needs the pictures in the mod available.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: superevilking on Apr 15, 2024, 05:55 AM
Running into bug for the bullyeventchainstart. Trying to get a different event going, but bully error keeps appearing instead.

The error shows as such:
Location\School\Behind School\BullyEventChainStart [TRY] caused an exception at operation SeqActLat_ShowText (ID: 25).
Latent SeqActions can only be called from an asynchronous execution phase.

Any info on how to fix it would be appreciated.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Apr 15, 2024, 07:34 AM
Bully event chain is not finished (partialyl because I?m contemplating various possible routes) and IIRC it shoudn't even start at all.

Didn't I set a false condition by default untill I finshed it? Perhaps I didn't.


@DeniedInMontana - you have my thanks for the assist.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Apr 15, 2024, 07:56 AM
Quote from: superevilking on Apr 15, 2024, 05:55 AMAny info on how to fix it would be appreciated.

Quote from: ElPresidenete on Apr 15, 2024, 07:34 AMDidn't I set a false condition by default untill I finshed it? Perhaps I didn't.

Sadly, no you had not, and the way it was set had a bit of confusion.  Here's an updated file, just copy over the current file in Mods/RandomFixes/Location/School/BehindSchool.  All it does is set the three bullies and the victim, and the fetishes for the 3 bullies, on or after day 30 then schedules itself off.

https://mega.nz/file/jVVgFDYA#nVJUdAHQbenc6HzsTotdoBl_fqpPwCvQlIcXmMcz5Dw  21.5kb

As a side note, there is a written Bully event already in the game on the school rooftop, written by Malorn.  There is also a shared classroom bully event written by Neme.  I personally haven't seen either fire yet, but I haven't really gone with later gameplay any time recently.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Apr 15, 2024, 11:10 AM
I never findished that quest chain since I haven't decided what to do. Do I pick characters at random? Do I make fixed/special NPCs? If the victim female or futa? What about the bullies? Do I just make variation for all cases? How does the plot progress? Does the lead bully fall in love with the victim or vice-versa? Do they just keep it light or go ino heavy bullying? How do the the bullies react? Waht does the principal do and how does he interfere?
Etc, etc..

Lots of questions
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Apr 15, 2024, 05:07 PM
I understand what you mean.  Sometimes having so many options can lead to "analysis paralysis" as it were.  My suggestion for now would be to take the files for chains you are not ready to have people play test out of the random fixes mod, same for the two chains you were looking at that are in the MDYoga mod.  Keep them in the WIP file you have until you're ready to have them tested.

For now, I'll keep working on parsing/cleaning the folders I have.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: superevilking on Apr 16, 2024, 11:54 AM
Update on the bully event, error is no longer popping up. Didn't install the fix that was offered, last thing I did after my last reply was changing the text for the not found path. Now no error, not starting which is fine seeing how its not complete. Only weird thing now is the event is now choosing a victim which it wasn't back when I did my last reply.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ⚧ Squark on Apr 23, 2024, 01:32 AM
Slight error in the Sleep Gas item event.
If you select "Vaginal", it records it as Anal even though the image is correct.
Also spelling and grammar errors are plentiful.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Apr 23, 2024, 07:22 AM
Quote from: ⚧ Squark on Apr 23, 2024, 01:32 AMSlight error in the Sleep Gas item event.
If you select "Vaginal", it records it as Anal even though the image is correct.
Also spelling and grammar errors are plentiful.
Where is that file from?  It's not in any of the downloads I have seen so far.  Either that or my computer has lost it somewhere...
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Apr 23, 2024, 10:55 AM
Quote from: ⚧ Squark on Apr 23, 2024, 01:32 AMSlight error in the Sleep Gas item event.
If you select "Vaginal", it records it as Anal even though the image is correct.
Also spelling and grammar errors are plentiful.

I decided to get off my ass and attempt to fix it later today. Along with folder paths/names where I can.

Sleeping gas should be in RandomFixes IIRC.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ⚧ Squark on Apr 23, 2024, 11:48 AM
Quote from: DeniedInMontanaWhere is that file from?  It's not in any of the downloads I have seen so far.  Either that or my computer has lost it somewhere...
RandomFixes/Events/Interactions/Items/SedativeSex.xml
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Apr 24, 2024, 07:37 AM
The fix for that one is easy, just change interger 23 with 22 in the vaginal node.

I will upload a new version once I go over some missing images problems. This is will be a full download because I have to change some folder and image names.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Apr 24, 2024, 01:09 PM
Just arrived home.  You have the sedative sex file in two locations: Events\Interactions\Items (includes make a slave option) and Events\Interactions\Special (no make slave option).

Both are cleaned up and find the correct folders for images once loaded into the game.  Copy over the existing files in RandomFixes/Events/Interactions.  If images still don't load, open in debugger, double click each Show image that doesn't have anything, then close the pop up window that already has the correct folder set up.  Once closed, images will appear.

https://mega.nz/file/fEkX3QIT#MERP1RBzrdmvTuToCeahwfUm_R2f-3PibWQ2uUpoV84
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Apr 26, 2024, 08:56 AM
HEH. You keep beating me to the punch. I shouldn't complain, but I find it funny. ;D

I will be adding more images to the image fodler and making some changes to the structure (slave/slave and bondage, sleepsex has the correct structure already) Will uplaod just the image folder when ready.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: Miilk on Apr 26, 2024, 12:32 PM
this is probably a dumb question but am i supposed to put the ALL_IMAGES folder into the mod folder
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Apr 26, 2024, 12:53 PM
Quote from: Miilk on Apr 26, 2024, 12:32 PMthis is probably a dumb question but am i supposed to put the ALL_IMAGES file into the mod folder

Unfortunately, it doesn't seem to load there when I tried that - so I just put them in the base game's image folder, and seems to work fine.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: Miilk on Apr 26, 2024, 03:07 PM
Quote from: DeniedInMontana on Apr 26, 2024, 12:53 PM
Quote from: Miilk on Apr 26, 2024, 12:32 PMthis is probably a dumb question but am i supposed to put the ALL_IMAGES file into the mod folder

Unfortunately, it doesn't seem to load there when I tried that - so I just put them in the base game's image folder, and seems to work fine.
did you just sort out where you think they would go or did you just drop the folder in there?
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: DeniedInMontana on Apr 27, 2024, 09:12 AM
I just dropped it in the main folder, as long as the folder structure is the same as what is already there will work just fine - just make sure that you don't accidentally create a folder structure that is Images/Images/<files and folders>...that won't work.

The other option is just put it in your mod folder, and let it be the first module loaded.  When it didn't work for me previously, I had it loaded later in the list so didn't register for some of the other modules.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: ElPresidenete on Apr 29, 2024, 12:25 PM
Quote from: DeniedInMontana on Apr 26, 2024, 12:53 PM
Quote from: Miilk on Apr 26, 2024, 12:32 PMthis is probably a dumb question but am i supposed to put the ALL_IMAGES file into the mod folder

Unfortunately, it doesn't seem to load there when I tried that - so I just put them in the base game's image folder, and seems to work fine.

ALL_IAMGES is just that - a collection of good images to use for mods/the game. Many of them are used in MDYoga and RandomFixes, but as a copy/re-named image that's already included in the mod.
They are a separate download for a reason, since most aren't used anywhere and are there for future use or for use by someone else.
You don't need that file at all.
Title: Re: [MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]
Post by: Isangrad on May 01, 2024, 01:45 AM
I suggest a mod that makes the teachers and staff show up before school starts.