HentHighSchool Development Forum

Game Development => HHS+ => HHS+ Mods => Topic started by: alkalash on Feb 24, 2023, 08:15 PM

Title: [MOD] Lexville
Post by: alkalash on Feb 24, 2023, 08:15 PM
Hi everyone,

It's the moment you've all been waiting for - Lexville is back!

This mod is a long-time community favourite, with lots of adjustments, added features, extensions of existing features and whatever I could think of. It has no particular direction or theme, it's more like a "HHS++" for me, a general modification or improvement on the base game.

Features:
Feature Overview
  • Changed how casual sex works, added threesomes and orgies
  • Over 1200 new uncensored event pictures, including over 750 new pictures for general sex interactions (some animated)
  • Greatly expanded on the idea of slaves:
    Spoiler
    • Slave training can now conclude in letting the slave out of your dark room
    • "Unchained" slaves can be used as sex toys, followers, prostitutes for profit, ...
    • Can also abduct girls yourself, without waiting for the criminal gang to do it for you, but the opportunity is rare and risky
    [close]
  • New Occult club, led by a mysterious demon girl who lives in the gym depot?!?
    Actual spoilers
    • Upgrade to "demon circle" that tries to summon demons
    • If successful, you have the option to get things in exchange for your soul lots of money
    • "Things" include slaves and demonic powers
    [close]
  • "Body growth simulation":
    Spoiler
    • Sets body part sizes and virginity based on age
    • More realistic size distribution for adults
    • Gradual growth of body parts for young people (under 19)
    • Quite flexible and configurable
    • While this does support underage people/students, those do not exist by default and would have to be manually enabled, if desired.
    [close]
  • People now have an innate preference for/against anal sex, and not everyone will agree to have it with anyone.
  • Expanded options for relationships, like getting your lover's home key, having them move in with you, joining them in bed when they're asleep, or asking them to shave or not shave
  • All non-special females and futas in the game now have one of six different vulva textures on their paperdoll (including the principal, if they are a female/futa!)
  • Female and futa characters now have visible wetness on their paperdolls when aroused, as long as they are bottomless (configurable)
  • Orifices will now stretch over time if large things are inserted (configurable)
  • Expanded existing club chains and added a few new ones
  • Added the ability to expand the school building for a lot more rooms (currently not enough teachers in the game though...)
  • On that note, added two more teachers (still not enough, but you can use other mods to expand this - see Compatibility List below!)
  • Added a few more paperdoll outfits
  • Added some easily accessible cheat options (in Principal's bedroom)
  • More new ways to make money, e.g. donations from parents if you have a high reputation, and selling drugs to students (WIP)
  • You can now donate money to charity to improve your reputation
  • You, your slaves or your lovers can now undergo cosmetic surgery or gender change surgery at the hospital
  • You can take online "leadership lessons" on weekends to improve some of your stats
  • Added three more spycams around the school
  • And more...
[close]

Download and installation:
Download (full) v1.2.2.0 here (365 MB).
Update patches:
If you already have an earlier version installed, you might not need to redownload the whole release if a corresponding patch is listed here:

Full installation:
Then create your character as usual and start your new game. I do not recommend loading the mod into an existing savegame, as some things will be broken.
Before choosing your game intro (normal/short), you can also check out the "Lexville: Game Settings" button.
Otherwise, just explore the game and try to find all the new stuff, but most importantly, have fun!

Updating an existing installation:

Savefile compatibility:
Lexville v1.2.2.0 supports savefiles that were created with Lexville v1.2.0.0 or newer, assuming base game save update instructions are followed if updating from an older HHS+ version. The only drawback is that the new continuous body part growth feature will not work (only works in a new game), and some other minor things might not function perfectly.
Savefiles from Lexville versions older than v1.2.0.0 are not compatible with v1.2.2.0.

Bugs and updates:
Considering the size of this mod, you will likely encounter bugs throughout the game. If you encounter a bug, make sure that you're running the latest version of the mod with all patches installed and all files refreshed in your save. If the bug persists and it's not listed in the "Known Issues" spoiler below, please feel free to report it. I will do my best to fix bugs as soon as I can, but I don't always have time to actively work on this mod, so some things may take a while.
Also, I will try to update the mod for new game versions ASAP, but that can also take quite a lot of work and there will be delays. Please be patient with me there :)
Changelog
  • v1.2.2.0:
    • Updated to HHS+ 1.10.5.6.
    • Rebuilt "Ask for Sex" interaction for a more flexible and realistic system.
    • Bug fixes and improvements.
    • Pregnancy compatibility patch updated with a new feature.
  • v1.2.1.0:
    • Added more outfits for the added teachers (Anna Miller and Lara Ellis), so their paperdolls should now look consistent.
    • Improved and expanded Body Growth Simulation further - young people's body parts will now slowly grow over the years, up to the age of 19.
    • Numerous bug fixes and improvements.
    • Pregnancy compatibility patch updated with more features and fixes.
  • v1.2.0.0:
    • Updated to HHS+ 1.10.4.2 and modernized all event code to match 1.10 systems and features.
    • Reworked the anal sex preference system - people now have an innate preference (long term), and their immediate desire for anal sex is represented by their Anal fetish value (which can change).
    • Reworked and rebalanced the slave work system, it should be more realistic and less overpowered now.
    • Reworked the vulva system - should be cleaner and more universal now. Players can also select their vulva type in the character creator now (though the dropdown labels make no sense, the preview still works).
    • The "Receptive Telepathy" demon power is now integrated with the person info panel from the base game.
    • Added a vulva wetness system, for visible arousal on female/futa paperdolls. Not perfect, especially for adults - if you don't like it, you can disable it in the mod settings.
    • Added the ability to ask your (non-student) lovers to shave (or stop shaving).
    • Added more new sex pictures.
    • Maybe more that I forgot...
  • For earlier versions, please check out the old (HHS+ 1.9.5) Lexville thread.
[close]
Known issues
  • Orgies are sometimes buggy (throwing errors or refusing to show up). Not consistent, but I'm trying to investigate this.
[close]

I don't claim to have balanced the features of Lexville particularly well - I mostly lack the time to go through all that. Feel free to give me feedback about it though.

You can check out development progress on the official GitLab repository (to be restored soon).
Feel free to report bugs by creating a GitLab issue - but please make sure you're up to date on the latest patch, and that it hasn't been reported or fixed before - check the "Known issues" spoiler above for that.
Aside from that, I'm usually easily reachable on Discord (see the forum link for the official HHS+ Discord server).

Other mods and compatibility:
Current official mod compatibilities:
Compatibility list
  • AI Decensor v1.0.1.0 (by me): No conflicts.
  • Pregnancy v2023.05.26 (by barteke22): I have created a compatibility patch that integrates the two mods with each other. Install it like any other mod, then move it below Lexville and Pregnancy in the mod list, and enable it.
    Pregnancy patch notes
    • Demon powers allow modification of your own and others' potency/fertility, starting at SelfMod: Body Lv.3 and Telekinesis Lv.3 respectively.
    • Demon powers allow modification of your own and others' pregnancy stage and details, as well as magical abortions at any stage, starting at SelfMod: Body Lv.3 and Telekinesis Lv.3 respectively.
    • Demon powers allow modification of any child's age, at Telekinesis Lv.4.
    • Slaves can be asked to have an abortion, if early enough in their pregnancy.
    • Ideas (not yet implemented): Pregnancy induction with demon powers
    [close]
  • Teacher Compendium v2023.01.20 (by barteke22): No conflicts. This mod is the recommended way to add more teachers in the late game when you have too many classes.
[close]
Info for mod authors
  • If you want to dynamically check for whether Lexville is installed, I recommend checking for the presence of the FunctionLibrary\LexvilleUpdating\LexvilleUpdateMain event. For this, use the "Get Event by Name" operation, and check whether the result is Nothing.
  • If (aside from the first check) you want to check for a specific Lexville version being installed, reference the "Installed Lexville Version" variable (ID 2) in FunctionLibrary\LexvilleUpdating\LexvilleUpdateMain. This contains the version string of the currently installed Lexville version.
[close]

Have fun!
Title: Re: [MOD] Lexville
Post by: Zaiaku on Feb 28, 2023, 12:19 PM
I don't know how anyone hasn't responded yet, including myself seeing how this was a wonderful birthday present.
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Feb 28, 2023, 05:55 PM
It's super-leightweight now that it's been set up to work with the Mod system.
Thanks again, @alkalash!

Question, though. Does it work with barteke22's pregnancy mod?
Title: Re: [MOD] Lexville
Post by: Ziki23 on Feb 28, 2023, 06:12 PM
Question, though. Does it work with barteke22's pregnancy mod?
[/quote]
Yes
Title: Re: [MOD] Lexville
Post by: alkalash on Feb 28, 2023, 06:46 PM
Haha yeah, I just released the compatibility patch for the Pregnancy mod. Look for it in the main post :)
Title: Re: [MOD] Lexville
Post by: Isangrad on Mar 01, 2023, 04:49 PM
With the base games increase in available classes, Lexville's increase in special classrooms and barteke22's teacher compendium, a perfect machine of educational corruption is born. @alkalash Thanks. Your awesome.

P.S. Can you add an orgy option to Hypnosis?
Title: Re: [MOD] Lexville
Post by: alkalash on Mar 03, 2023, 01:42 PM
I may look into Hypnosis orgies at a later date, sure. As of right now, the whole orgy system is quite janky, unfortunately.
Title: Re: [MOD] Lexville
Post by: storm4n on Mar 04, 2023, 01:12 AM
This is a huge improvement over the base game, congrats.

Can I request a way to hypno-order a person to wait in a location? or hypno order them out of the room?

I mean my teachers have a lot of willpower but I can most of the time take on small groups of students and mass hypno them but once one person resists the whole thing goes down.
Title: Re: [MOD] Lexville
Post by: Ziki23 on Mar 04, 2023, 01:58 AM
Hi, can you tell me how to open the Glory Hole club?
Title: Re: [MOD] Lexville
Post by: storm4n on Mar 04, 2023, 05:47 PM
I found a bug, I waited for the missing girl quest to fire I found her, trainer her and set her free, asked her to move in but the options where not good enough so I abducted her again to make her my slave and then, used the cheat to make her my slave...

that's the problem now everytime I get in the basement she's roaming around as my slave but she's also there downstairs firing events.

any way to fix this?
Title: Re: [MOD] Lexville
Post by: alkalash on Mar 05, 2023, 07:07 PM
Quote from: storm4n on Mar 04, 2023, 01:12 AMThis is a huge improvement over the base game, congrats.

Can I request a way to hypno-order a person to wait in a location? or hypno order them out of the room?

I mean my teachers have a lot of willpower but I can most of the time take on small groups of students and mass hypno them but once one person resists the whole thing goes down.

Thanks!
And I may look into that, whether in Lexville or in the base game. The latter mostly exists already though, you can just tell them to e.g. go to their place and wait for you.
Title: Re: [MOD] Lexville
Post by: alkalash on Mar 05, 2023, 07:08 PM
Quote from: Ziki23 on Mar 04, 2023, 01:58 AMHi, can you tell me how to open the Glory Hole club?

Once at least one of your students is uninhibited/lusty/corrupted enough, you'll get an event in your office that unlocks the club. It's definitely not an early game thing (for obvious reasons).
Title: Re: [MOD] Lexville
Post by: alkalash on Mar 05, 2023, 07:47 PM
Lexville version 1.2.1.0 is out. See the changelog as usual ;D This should also fix all reported bugs so far, aside from the ones that are still mentioned in "Known Issues".

Along with this, the pregnancy compatibility patch also has a new version, with new features you don't want to miss out on :)
Title: Re: [MOD] Lexville
Post by: Talasmon on Mar 07, 2023, 12:18 PM
I am loving the mod.  Thank you very much and hope that you continue to expand it. ;D
Title: Re: [MOD] Lexville
Post by: richex on Mar 07, 2023, 09:38 PM
Lexville just expand straight interactions or gay and lesbian as well? Slaves just can be girls?
Title: Re: [MOD] Lexville
Post by: alkalash on Mar 10, 2023, 01:57 AM
Quote from: richex on Mar 07, 2023, 09:38 PMLexville just expand straight interactions or gay and lesbian as well? Slaves just can be girls?

It's focused on straight content, considering I'm straight myself, and finding images etc is much easier for straight content. But it's not exclusively straight, Lexville can still bring you a lot of improvements if you're into gay or lesbian content.

Slaves obtained through MissingGirl or Abduction (both use the base game MissingGirl events) can only be girls - since those events only support girls currently.
But slaves created through cheats, or summoned from the demon circle, can be any gender.
Title: Re: [MOD] Lexville
Post by: thi5i5ate5t on Mar 17, 2023, 12:25 AM
Okay - am I an idiot or does the vending machine not yet exist as an actual thing?  I bought the whatsit, I made the stuff, but I can't find the machine to put the drugs *in*.
Title: Re: [MOD] Lexville
Post by: alkalash on Mar 17, 2023, 12:45 PM
Quote from: thi5i5ate5t on Mar 17, 2023, 12:25 AMOkay - am I an idiot or does the vending machine not yet exist as an actual thing?  I bought the whatsit, I made the stuff, but I can't find the machine to put the drugs *in*.
It currently doesn't exist physically, it gets autofilled with some drugs every day. But it's something I'm planning to rework.
Title: Re: [MOD] Lexville
Post by: Dzeris on Mar 19, 2023, 04:32 AM
HHS 1.10.4.2 + Lexville 1.2.1.0.

Principal's arousal increases only after sex activity is finished. Mod gives option for multiple actions, which are useless, if player needs to increase arousal to unlock actions that reduce arousal.

From game play perspective quickie option looks like better choice.
Title: Re: [MOD] Lexville
Post by: kevin4511 on Mar 19, 2023, 05:39 PM
Hello,

There seems to be an incompatibility between the mod and the Felicia Titsbig events route. Indeed, the Chat icon being already used to "look at" the character in the mod, we can't select "Confront Her" when I call Felicia in my office after having filmed her with the drug.

There are probably similar events with the same incomptability to be noted
Title: Re: [MOD] Lexville
Post by: alkalash on Mar 19, 2023, 07:11 PM
Quote from: Dzeris on Mar 19, 2023, 04:32 AMHHS 1.10.4.2 + Lexville 1.2.1.0.

Principal's arousal increases only after sex activity is finished. Mod gives option for multiple actions, which are useless, if player needs to increase arousal to unlock actions that reduce arousal.

From game play perspective quickie option looks like better choice.
I'm aware that it doesn't update the available options during the event. I'm already thinking about reworking it, but not sure when that'll happen exactly.
Title: Re: [MOD] Lexville
Post by: alkalash on Mar 19, 2023, 07:20 PM

Quote from: kevin4511 on Mar 19, 2023, 05:39 PMHello,

There seems to be an incompatibility between the mod and the Felicia Titsbig events route. Indeed, the Chat icon being already used to "look at" the character in the mod, we can't select "Confront Her" when I call Felicia in my office after having filmed her with the drug.

There are probably similar events with the same incomptability to be noted
Not sure what happened there for you, because the event works perfectly well for me.
The "Confront Her" option isn't under "Chat" but under "School".
Title: Re: [MOD] Lexville
Post by: Balinn on Mar 20, 2023, 01:39 PM
Hello,

I really like this mod and would like to make a wishlist that I think would make it even better


Spoiler
I like having my harem in my house, but I think it could be added upgrades to buy to expand the house before I can add 20 people in it. Like a bigger bed to buy at the shop or adding a floor to the house to have kids rooms or extra rooms to have our harem live in. Maybe a house schedule to assign who sleeps where.

By the way it should not be allowed to ask a npc who is linked to an active quest to come and live at home.

Possibility of having threesomes during orgies? ;)
[close]
.


Title: Re: [MOD] Lexville
Post by: Dzeris on Mar 25, 2023, 05:15 PM
Threesome option (A=Principal, B=Lydia, C=Susan) does not take into account that principal is futa and she does not need dildo to fuck other female.
Title: Re: [MOD] Lexville
Post by: alkalash on Mar 31, 2023, 08:51 PM
Quote from: Balinn on Mar 20, 2023, 01:39 PMHello,

I really like this mod and would like to make a wishlist that I think would make it even better

Spoiler
I like having my harem in my house, but I think it could be added upgrades to buy to expand the house before I can add 20 people in it. Like a bigger bed to buy at the shop or adding a floor to the house to have kids rooms or extra rooms to have our harem live in. Maybe a house schedule to assign who sleeps where.

By the way it should not be allowed to ask a npc who is linked to an active quest to come and live at home.

Possibility of having threesomes during orgies? ;)
[close]

I'll look into these, thanks!

Quote from: Dzeris on Mar 25, 2023, 05:15 PMThreesome option (A=Principal, B=Lydia, C=Susan) does not take into account that principal is futa and she does not need dildo to fuck other female.
Yeah this is intentional, futas are seen as female by the threesome events.
That's because the number of combinations and options is already nearly too much with two genders, so making it consider three genders would make it basically impossible to work with, in practice.
Title: Re: [MOD] Lexville
Post by: ValZer0 on Mar 31, 2023, 08:58 PM
is there a way to add population control to the mod if not that's ok
Title: Re: [MOD] Lexville
Post by: alkalash on Apr 01, 2023, 05:24 PM
Quote from: ValZer0 on Mar 31, 2023, 08:58 PMis there a way to add population control to the mod if not that's ok
What exactly do you mean by "population control"? Can you elaborate on your idea?
Title: Re: [MOD] Lexville
Post by: ValZer0 on Apr 02, 2023, 01:02 AM
Quote from: alkalash on Apr 01, 2023, 05:24 PM
Quote from: ValZer0 on Mar 31, 2023, 08:58 PMis there a way to add population control to the mod if not that's ok
What exactly do you mean by "population control"? Can you elaborate on your idea?
um like set the number of how many NPC spawn on the map or of which genders like this many males and this many females like that
Title: Re: [MOD] Lexville
Post by: lantes on Apr 02, 2023, 04:09 PM
Quote from: ValZer0 on Apr 02, 2023, 01:02 AM
Quote from: alkalash on Apr 01, 2023, 05:24 PM
Quote from: ValZer0 on Mar 31, 2023, 08:58 PMis there a way to add population control to the mod if not that's ok
What exactly do you mean by "population control"? Can you elaborate on your idea?
um like set the number of how many NPC spawn on the map or of which genders like this many males and this many females like that

you can change the ratios in HHS+\Schools\NormalSchool\PopulationData\Sources
Title: Re: [MOD] Lexville
Post by: ValZer0 on Apr 02, 2023, 09:28 PM
oh I didn't know I'm dumb then thanks 👍
Title: Re: [MOD] Lexville
Post by: iAnimeDeath on Apr 06, 2023, 02:15 PM
The Chemistry Lab 2 and 3 are missing from the building upgrades. I have classes in that room but they don't exist on the wing that I am looking.
Title: Re: [MOD] Lexville
Post by: blumph on Apr 09, 2023, 11:28 PM
Error while executing special UI button event 'fa-hourglass 1'
Object reference not set to an instance of an object.

One of multiple errors happening with Classroom 9 - also missing background and Paper Dolls.
Title: Re: [MOD] Lexville
Post by: barteke22 on Apr 10, 2023, 01:12 AM
Fixed in 1.10.5, but Lexville isn't updated yet.
Title: Re: [MOD] Lexville
Post by: Millard on Apr 29, 2023, 06:51 AM
is it normal that under "Chat" menu I only get the "Look at" interaction?
Title: Re: [MOD] Lexville
Post by: dcsobral on Apr 30, 2023, 04:25 AM
Quote from: Millard on Apr 29, 2023, 06:51 AMis it normal that under "Chat" menu I only get the "Look at" interaction?

Yes. There used to be a bunch of stuff under "Chat" in the vanilla game, but it got all moved away. So now only Lexville has something under chat (most of the time -- some quests add stuff to Chat).
Title: Re: [MOD] Lexville
Post by: RareRabbette on May 12, 2023, 12:25 AM
New Lexville update when? Also, tyvm for updating it to work with the new era.
Title: Re: [MOD] Lexville
Post by: alkalash on Jun 05, 2023, 07:03 PM
As for the popular question, "update when?"...

The answer is finally "now"!

Updated, fixed, improved Lexville for everyone, in the main post :)
Title: Re: [MOD] Lexville
Post by: maliumno on Jun 09, 2023, 10:45 AM
Can't access to the download, page not found says
Title: Re: [MOD] Lexville
Post by: TBBle on Jun 09, 2023, 11:00 AM
https://gitlab.com/alkalash/ reports "Blocked User", so @alkalash will need to get that fixed, or find a new place to host downloads.
Title: Re: [MOD] Lexville
Post by: alkalash on Jun 09, 2023, 11:04 PM
Well that's awfully annoying. Downloads reinstated with MEGA links for now, will see about the repo later.
Title: Re: [MOD] Lexville
Post by: psix on Jun 12, 2023, 09:37 PM
Tell me what are the conditions for creating a bdsm club, opening Practical Sex Education lessons, and completing the quest of lara ellis teacher when she comes to the office and talks about Theoretical Sex Education?And what to do with the rooms for slaves? The NPC I kidnapped has been sitting in the basement for a very long time and is not moving anywhere. Thank you in advance
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Jun 26, 2023, 02:28 PM
A very small request.
Can you set this up to read "Lexville" in the bottom right instead of "Smallville"?
Title: Re: [MOD] Lexville
Post by: 1q1q1q1q1q1q1q1q on Jun 28, 2023, 07:08 PM
Hey alkalash, would it be possible to tweak the "follow me" command on slaves to instead work on anyone with a high enough friendship? I've got a scenario in my head where the principal brings in a bunch of students to a PTA meeting so all the members can take their pick afterwards in a post-meeting orgy.

Love the mod btw, I consider it the definitive way to play the game.
Title: Re: [MOD] Lexville
Post by: ewana on Jul 01, 2023, 07:23 PM
This mod will work on version 1.10.5.7? I could not find where to download version 1.10.5.6
Title: Re: [MOD] Lexville
Post by: nemo777 on Jul 02, 2023, 05:07 PM
I tried the mod and I love it.
I spotted some little things I think should be corrected :
I understand the intentions is for the game is to be easier but somme situation where you should get a hard blow in reputation/loyalty have nearly no adverse effect.
Specially the threesome and orgy mechanism wich I love but overall it's a little too easy to get it I think and people who have low loyalty, high inhibition barely react to that.

Also there is some situations where the student is willing to have an orgy with me but not to give me her number, to kiss me or to have sex in the office.
It would be nice to be able to change partner in the orgy at each step
In the treesome some combination are not possible as a futa (i did only try that for now) to fuck the boys ass or to make him do a blowjob to the futa MC.
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Jul 03, 2023, 10:33 AM
Quote from: ewana on Jul 01, 2023, 07:23 PMThis mod will work on version 1.10.5.7? I could not find where to download version 1.10.5.6
Yes.
Title: Re: [MOD] Lexville
Post by: Saberblaze22 on Jul 14, 2023, 02:31 AM
how do i use the sedative fur the abduction.
Title: Re: [MOD] Lexville
Post by: noforza on Aug 08, 2023, 11:23 AM
Lexville actually doesn't seem to work on the newest version of HHS+. Can someone elaborate on how they made it work with version 1.10.5.7? Sorry for the trouble.
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Aug 08, 2023, 02:01 PM
Quote from: noforza on Aug 08, 2023, 11:23 AMLexville actually doesn't seem to work on the newest version of HHS+. Can someone elaborate on how they made it work with version 1.10.5.7? Sorry for the trouble.
Do you have an up to date version of GPCC installed and set to load before Lexville?
Title: Re: [MOD] Lexville
Post by: noforza on Aug 08, 2023, 08:02 PM
Quote from: ⚧ Squark on Aug 08, 2023, 02:01 PMDo you have an up to date version of GPCC installed and set to load before Lexville?

I will be honest: I don't even know what GPCC is. So... This is probably the crux of my problem.
Title: Re: [MOD] Lexville
Post by: blumph on Aug 08, 2023, 09:16 PM
Quote from: ⚧ Squark on Aug 08, 2023, 02:01 PM
Quote from: noforza on Aug 08, 2023, 11:23 AMLexville actually doesn't seem to work on the newest version of HHS+. Can someone elaborate on how they made it work with version 1.10.5.7? Sorry for the trouble.
Do you have an up to date version of GPCC installed and set to load before Lexville?

Isn't GPCC a prereq for Barteke mods, not Lexville?
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Aug 09, 2023, 01:16 AM
Quote from: blumph on Aug 08, 2023, 09:16 PMIsn't GPCC a prereq for Barteke mods, not Lexville?
If you change the load order for Lexville, it'll tell you that it requires GPCC.
https://imgur.com/a/bhTgkP6
Title: Re: [MOD] Lexville
Post by: Albatross on Aug 09, 2023, 03:57 AM
Any chance you could add a option to select a number of people in the location for an orgy instead of inviting everyone?
Title: Re: [MOD] Lexville
Post by: noforza on Aug 09, 2023, 11:41 AM
Quote from: ⚧ Squark on Aug 09, 2023, 01:16 AM
Quote from: blumph on Aug 08, 2023, 09:16 PMIsn't GPCC a prereq for Barteke mods, not Lexville?
If you change the load order for Lexville, it'll tell you that it requires GPCC.
https://imgur.com/a/bhTgkP6

So, how do I get that? I'm sorry if I sound bad, but I don't use mods much, and i wanted to experiment
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Aug 09, 2023, 01:00 PM
Quote from: noforza on Aug 09, 2023, 11:41 AM[So, how do I get that? I'm sorry if I sound bad, but I don't use mods much, and i wanted to experiment
The Mod list?
Load the Frontend (HHS+.exe) and then click Modules.
For them to show up, a mod package must be in the NormalSchool/Mods folder - in its own subfolder.
Most mods here come in an archive such as .zip, .rar or .7z and these must must be unpacked in the Mods folder.
Something like this: https://imgur.com/a/OpWHW2J
Title: Re: [MOD] Lexville
Post by: noforza on Aug 10, 2023, 12:36 PM
Quote from: ⚧ Squark on Aug 09, 2023, 01:00 PM
Quote from: noforza on Aug 09, 2023, 11:41 AM[So, how do I get that? I'm sorry if I sound bad, but I don't use mods much, and i wanted to experiment
The Mod list?
Load the Frontend (HHS+.exe) and then click Modules.
For them to show up, a mod package must be in the NormalSchool/Mods folder - in its own subfolder.
Most mods here come in an archive such as .zip, .rar or .7z and these must must be unpacked in the Mods folder.
Something like this: https://imgur.com/a/OpWHW2J

I meant the GPCC. I don't have it in the download it seems
Title: Re: [MOD] Lexville
Post by: blumph on Aug 10, 2023, 04:47 PM
Quote from: noforza on Aug 10, 2023, 12:36 PMI meant the GPCC. I don't have it in the download it seems

Go to the "1.10 Downloads Here" link here: https://henthighschool.net/hhs-mods/mod-mods-barteke22-s-mod-index/ ; you can get it there.
Title: Re: [MOD] Lexville
Post by: Schpadoinkle on Aug 21, 2023, 05:17 AM
So is everything involving the occult club not implemented yet or did something break? Cause the only option I had with the girl in the gym depot was to upgrade it to the demon circle. And after that I can't interact with her at all except to look at her or favorite her and nothing happens during club hours.
Title: Re: [MOD] Lexville
Post by: Calob on Aug 21, 2023, 04:16 PM
Quote from: Schpadoinkle on Aug 21, 2023, 05:17 AMSo is everything involving the occult club not implemented yet or did something break? Cause the only option I had with the girl in the gym depot was to upgrade it to the demon circle. And after that I can't interact with her at all except to look at her or favorite her and nothing happens during club hours.

Occult club doesn't really do anything until you upgrade it to the demon circle - afterwards you can visit the occult club during club hours (16-18) and you should get an event with a randomly-appearing shop for various upgrades (most notably instant fast-travel).
Title: Re: [MOD] Lexville
Post by: Lag.more on Aug 21, 2023, 05:47 PM
guys how long is slave training is it take month ?
Title: Re: [MOD] Lexville
Post by: ElPresidenete on Aug 31, 2023, 01:51 PM
Is the "Peter Hooter into futa" option part of Lexville? If so, it breaks the questchain.
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Aug 31, 2023, 07:23 PM
Quote from: ElPresidenete on Aug 31, 2023, 01:51 PMIs the "Peter Hooter into futa" option part of Lexville? If so, it breaks the questchain.
He also has the HasQuest trait which protects the chain from being broken that way.
Come to think of it, turning him into a futa shouldn't break the chain (I know mechanically it does but it honestly shouldn't) when as a futa there is still a wang and a desire for mom.
When the quest is complete, one may do what they want with him.
Title: Re: [MOD] Lexville
Post by: ElPresidenete on Sep 01, 2023, 06:31 AM
Well, when I break into the house nad snoop around PETRAS room I get an error.
I tried setting some quest flags manually, but it doesn't seem like the quest chain wants to continue.

dunno if I should just re-start. The relationship database IS part of hte save game, right? I cna have multiple playtroughs going at the same time?
Title: Re: [MOD] Lexville
Post by: barteke22 on Sep 01, 2023, 02:50 PM
Petra is part of Futa Overhaul, which in massive red letters says that it's a broken mod.

Saves are fully separate, you can even have different mods on them.
Title: Re: [MOD] Lexville
Post by: ElPresidenete on Sep 04, 2023, 04:09 PM
Figured it out and fixed all the broken events in futamod. I think I'm getting the hands of hte VEE
Title: Re: [MOD] Lexville
Post by: whocares616 on Sep 11, 2023, 06:44 AM
will this work for 1.57
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Sep 11, 2023, 10:45 AM
Quote from: whocares616 on Sep 11, 2023, 06:44 AMwill this work for 1.57
Indeed it does. I'm using it on 1.10.5.7 right now.
Title: Re: [MOD] Lexville
Post by: lordrevan00 on Sep 21, 2023, 01:47 AM
Does the wait here option not work?
I give the order to the NPCs and they move freely.
Title: Re: [MOD] Lexville
Post by: Maths3301 on Nov 11, 2023, 09:44 PM
I'm actually using this mod with the newest version (1.10.6) and it's working just fine
I'm halfway through month 6 and never received an error message
Using other mods too! all from barteke22

you'll be safe and sound
Title: Re: [MOD] Lexville
Post by: Millard on Nov 21, 2023, 07:21 AM
Quote from: Maths3301 on Nov 11, 2023, 09:44 PMI'm actually using this mod with the newest version (1.10.6) and it's working just fine
I'm halfway through month 6 and never received an error message
Using other mods too! all from barteke22

you'll be safe and sound

I tried it and it seems to work without errors, the only issue I encountered is with the age of students, I tried to change the minimum age in the config file and lower it, but students keep spawning at a minimum age of 16 when I make a new game, is there any way to override this? I remember with older versions that used to work fine.
Title: Re: [MOD] Lexville
Post by: Theghost12 on Nov 21, 2023, 01:48 PM
hey, im trying to download but it seems the link is down or something
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Nov 23, 2023, 12:06 AM
Quote from: Theghost12 on Nov 21, 2023, 01:48 PMhey, im trying to download but it seems the link is down or something
Works fine for me. Are you in a region that has banned MEGA or have you exceeded the daily free limit?
Title: Re: [MOD] Lexville
Post by: Theghost12 on Nov 23, 2023, 06:06 PM
Neither. I have used mega for alot of other things before hand. But the link just say Server Down
Title: Re: [MOD] Lexville
Post by: sharkcb on Nov 23, 2023, 10:35 PM
Problem with last version of Lexville is new version od PD_System Heads - it is not possible set required head for NPC (daemon powers).
Another issue in 1.6.0: It's not possible visit any person from map or street due to error in "ManageViewVisit.ve.xml" in Events\ExtensionLibrary\Smartphone\Main (calls invalid non existent "Btn_GeneralHomeLeave" instead of "ConnectStreetExit" on line 5070).
Title: Re: [MOD] Lexville
Post by: 2021 on Nov 30, 2023, 01:31 AM
Is there any surefire way to check if the mod is installed and running correctly without grinding? because I don't know the game well enough to know when something is from vanilla or not. I mainly ask because some of the feature's that should show up right away, like the Lexville settings choice or the easy to access cheats in the bedroom, are nowhere to be found. I'm leaning towards it not running correctly but I though I did everything correctly in the installation.  running 1.10.5.7, I have GPCC all the modules show up and are activated and I believe I extracted the mod files correctly. So i don't know what I could be doing wrong

Title: Re: [MOD] Lexville
Post by: Jackuarus on Feb 04, 2024, 09:56 PM
I assume that this mod is not compatible with the new .6 update, given the introduced items.
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Feb 04, 2024, 10:14 PM
Quote from: Jackuarus on Feb 04, 2024, 09:56 PMI assume that this mod is not compatible with the new .6 update, given the introduced items.
I'm using it with 1.10.6 without error.
Given that Lexville is now a mod and no longer requires an overwrite, I can't imagine the new items will cause it to break.
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Feb 06, 2024, 04:28 PM
This one is weird.
I think Lara Ellis is added by Lexville and that she's designed to be futa, right?
When she gets horny her bits disappear.
Title: Re: [MOD] Lexville
Post by: Jackuarus on Feb 07, 2024, 11:32 PM
Quote from: ⚧ Squark on Feb 06, 2024, 04:28 PMThis one is weird.
I think Lara Ellis is added by Lexville and that she's designed to be futa, right?
When she gets horny her bits disappear.
Have you found any other problems or is that the only one so far?
Title: Re: [MOD] Lexville
Post by: ElPresidenete on Feb 08, 2024, 07:55 AM
Not Lexville related, but I have the same thing happening to Stacy Slutky when oyu turn her into a futa. Also turning on Naturs Law causes teachers bodies to become invisible when swimming/bathing.
Weirdness.
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Feb 08, 2024, 07:05 PM
Quote from: ElPresidenete on Feb 08, 2024, 07:55 AMNot Lexville related, but I have the same thing happening to Stacy Slutky when oyu turn her into a futa. Also turning on Naturs Law causes teachers bodies to become invisible when swimming/bathing.
Weirdness.
Might be something with the tanline effect on the paperdolls.
Quote from: Jackuarus on Feb 07, 2024, 11:32 PMHave you found any other problems or is that the only one so far?
Just Lara on my save so far.
Title: Re: [MOD] Lexville
Post by: dcsobral on Apr 02, 2024, 10:41 PM
I've noticed something interesting these days. Lexville enables the levels 2 and 3 of the Maid Club, but has them in the same location as level 1. That's the same as in vanilla, but I also found out that the map has locations for the levels 2 and 3 in the Cabaret itself, they just were not assigned to the MAID club! Well, maybe not level 2 but level 3 for sure.
Title: Re: [MOD] Lexville
Post by: Chipichan on Apr 08, 2024, 01:49 PM
Can't enter to an NPC's house, i get an error:


"ExtensionLibrary\Smartphone\Main\ManageViewVisit [EXEC] caused an exception at operation SeqAct_LocationString (ID: 413).
    called by Location\City Streets Shared\Btn_GotoGenNPCHomeLocal at SeqActLat_RemoteEvent (ID: 2)
Event Location\General Home Shared\Home\Btn_GeneralHomeLeave not known"


Everytime. Game ver. 1.10.6.0

Quick update:
This error appears even when trying to enter the house of special NPCs like Teachers, PTA members etc.
But in the case of special NPCs, everything works if you go into their house with the debug console
Title: Re: [MOD] Lexville
Post by: dcsobral on Apr 09, 2024, 01:41 AM
Quote from: Chipichan on Apr 08, 2024, 01:49 PMCan't enter to an NPC's house, i get an error:


"ExtensionLibrary\Smartphone\Main\ManageViewVisit [EXEC] caused an exception at operation SeqAct_LocationString (ID: 413).
    called by Location\City Streets Shared\Btn_GotoGenNPCHomeLocal at SeqActLat_RemoteEvent (ID: 2)
Event Location\General Home Shared\Home\Btn_GeneralHomeLeave not known"


Everytime. Game ver. 1.10.6.0

Quick update:
This error appears even when trying to enter the house of special NPCs like Teachers, PTA members etc.
But in the case of special NPCs, everything works if you go into their house with the debug console

Do you have other mods? It might be a problem with the order of the mods.
Title: Re: [MOD] Lexville
Post by: Chipichan on Apr 09, 2024, 05:37 AM
Quote from: dcsobral on Apr 09, 2024, 01:41 AM
Quote from: Chipichan on Apr 08, 2024, 01:49 PMCan't enter to an NPC's house, i get an error:


"ExtensionLibrary\Smartphone\Main\ManageViewVisit [EXEC] caused an exception at operation SeqAct_LocationString (ID: 413).
    called by Location\City Streets Shared\Btn_GotoGenNPCHomeLocal at SeqActLat_RemoteEvent (ID: 2)
Event Location\General Home Shared\Home\Btn_GeneralHomeLeave not known"


Everytime. Game ver. 1.10.6.0

Quick update:
This error appears even when trying to enter the house of special NPCs like Teachers, PTA members etc.
But in the case of special NPCs, everything works if you go into their house with the debug console

Do you have other mods? It might be a problem with the order of the mods.

No, i use clear game. But in attempt trying to find a solution i though that maybe i thought that i needed to install GPCC but it didn't help
Title: Re: [MOD] Lexville
Post by: ElPresidenete on Apr 10, 2024, 11:52 AM
Hm...corruption?

Have yo uchecked what home they have assigned in the Debugger -> Person tab?
Title: Re: [MOD] Lexville
Post by: Chipichan on Apr 10, 2024, 02:28 PM
Yes, everything is correct.
Idk somehow the problem fixed itself but now i can't get into the house of randomly generated NPCs
through the menu: "Other homes: check addresses here".
Title: Re: [MOD] Lexville
Post by: Reinyn on Apr 18, 2024, 01:52 PM
Hi there, i have a small question about lexville.

With lexville, is the population that is generated always the same? And if not, are there enough teachers for the amount of students generated? The reason why is that as far as i know you can not really limit the amount of students.

And the population just seems a little bit to big for the amount of teachers ingame.

 
Title: Re: [MOD] Lexville
Post by: ⚧ Squark on Apr 18, 2024, 10:46 PM
Quote from: Reinyn on Apr 18, 2024, 01:52 PMHi there, i have a small question about lexville.

With lexville, is the population that is generated always the same? And if not, are there enough teachers for the amount of students generated? The reason why is that as far as i know you can not really limit the amount of students.

And the population just seems a little bit to big for the amount of teachers ingame.

 
Lexville generates the same amount of NPCs as the base game.
Lexville comes with a few bonus available teachers, and barteke22's Teacher Compendium mod is compatible.
You can lower the enrol cap but only before starting a new game: Schools/NormalSchool/Config/DefaultGameConfig.xml. Lexville runs off this file before applying its modded calculations.
You can also lower the cap on a game in progress, just as long as you do it before you've reached the cap you want. (For example: if you want the cap to be 280, do it before you pass that amount of students in your school)
Debug -> Game Objects. You sould see a label that read "EnrolledStudentCount" so expand that by clicking the small arrow next to it. It'll show you the Max and Min values there. Once done, click update, then save, close and reload the whole game just to be sure that it took.
Title: Re: [MOD] Lexville
Post by: Reinyn on Apr 19, 2024, 11:14 AM
Quote from: ⚧ Squark on Apr 18, 2024, 10:46 PM
Quote from: Reinyn on Apr 18, 2024, 01:52 PMHi there, i have a small question about lexville.

With lexville, is the population that is generated always the same? And if not, are there enough teachers for the amount of students generated? The reason why is that as far as i know you can not really limit the amount of students.

And the population just seems a little bit to big for the amount of teachers ingame.

 
Lexville generates the same amount of NPCs as the base game.
Lexville comes with a few bonus available teachers, and barteke22's Teacher Compendium mod is compatible.
You can lower the enrol cap but only before starting a new game: Schools/NormalSchool/Config/DefaultGameConfig.xml. Lexville runs off this file before applying its modded calculations.
You can also lower the cap on a game in progress, just as long as you do it before you've reached the cap you want. (For example: if you want the cap to be 280, do it before you pass that amount of students in your school)
Debug -> Game Objects. You sould see a label that read "EnrolledStudentCount" so expand that by clicking the small arrow next to it. It'll show you the Max and Min values there. Once done, click update, then save, close and reload the whole game just to be sure that it took.
Thanks, and you are essentially right about the population cap. In my current save the population was at 1268 in total. And in the new test save i just made it was 1271. but that might have been because i have added the futa overhaul mod to the game before that save. The amount of adults vs students is not comletely the same though but the difference is pretty much negligable. I think i will try Bartekk22's mod then. Honestly i want every student at school eventually. Even if there are 640 of them.