HentHighSchool Development Forum

Game Development => HHS+ => HHS+ Mods => Topic started by: dcsobral on Apr 27, 2023, 12:26 AM

Title: [MOD][1.10.6] DC's mods
Post by: dcsobral on Apr 27, 2023, 12:26 AM
Here are my mods. I like keeping them small and contained, making it easier for others to pick and choose, and easier for me to maintain. The biggest exception is probably Occupant Info which became a big dumping place for everything that looked TOO small.

I've been using them on HHS+ 1.10.6.0, so you can expect them to work in that version. However, I have changes that depend on barteke's Pregnancy mod. Hopefully I've indicated all the mods that depend on it.


All mods can be downloaded at https://mega.nz/folder/UfkTjY4A#I029Dy5gtZFlRDopbWMkqg
Title: Re: [MOD][1.10.6] DC's mods
Post by: dcsobral on Mar 18, 2024, 11:45 PM
Updated: Added Nude mod and changed description and download link in preparation for the many other mods I'll be uploading soon.
Title: Re: [MOD][1.10.6] DC's mods
Post by: dcsobral on Mar 19, 2024, 01:49 AM
Updated: added Menopause, Occupant Info, Plumbing Size, Rules and Consequences, School Schedule Button, School Enrollment and Truancy Trap.
Title: Re: [MOD][1.10.6] DC's mods
Post by: ⚧ Squark on Mar 19, 2024, 02:54 AM
Truancy Trap? Thank you! I've always wished for something like this to be in the game by default so a mod that adds it is aces!
Title: Re: [MOD][1.10.6] DC's mods
Post by: dcsobral on Mar 20, 2024, 12:22 AM
Quote from: ⚧ Squark on Mar 19, 2024, 02:54 AMTruancy Trap? Thank you! I've always wished for something like this to be in the game by default so a mod that adds it is aces!

What I have not mentioned is that I have plans for Truancy Trap, with events involving the student's parents. Sadly, I went on to work on so many other things that this mod is essentially just a concept right now.
Title: Re: [MOD][1.10.6] DC's mods
Post by: Zaiaku on Mar 20, 2024, 10:39 AM
So where can we find the chart for Rules and Consequences?
Title: Re: [MOD][1.10.6] DC's mods
Post by: DeniedInMontana on Mar 20, 2024, 01:27 PM
Quote from: Zaiaku on Mar 20, 2024, 10:39 AMSo where can we find the chart for Rules and Consequences?

When managing your school, in the last tab tracking cash/education/stats, breaks them down individual tabs for each stat and what class/rule is affecting the change and by approximately how much.
Title: Re: [MOD][1.10.6] DC's mods
Post by: dcsobral on Mar 22, 2024, 01:38 AM
The thing about school policy rules and their impact on students is that they all have a range of values they work on. So, for example, if some rules increase education and others decrease education, you'll get to the point where the rules increasing education won't affect any students anymore while the rules that decrease it will be in full swing.

That's what led me to write this mod. It will show the actual impact these rules are having based on the stats of each student.
Title: Re: [MOD][1.10.6] DC's mods
Post by: ElPresidenete on Mar 25, 2024, 11:27 AM
But you cna already see the gential sizes in a NPC's info window...
Title: Re: [MOD][1.10.6] DC's mods
Post by: dcsobral on Mar 29, 2024, 10:59 PM
Quote from: ElPresidenete on Mar 25, 2024, 11:27 AMBut you cna already see the gential sizes in a NPC's info window...

I just double checked the events and... no? Lexville adds this, though I wrote this mod the one time I played Lexville. Lexville requires you to find out the size through personal experience and I didn't want that. And I think Lexville also uses numeric values, whereas I'm using the in-game number-to-text translation.

Plus, the breast size in Breast Designer sizes, which is a very recent addition and it's in that mod just because it seemed the closest fit. I got tired of trial and error with the Breast Designer, where the helper image just doesn't seem to correspond to the actual outcome. With this new system I can look at someone and go "this is the size I want", and get it right the first time. Or off by one, at most.
Title: Re: [MOD][1.10.6] DC's mods
Post by: ⚧ Squark on Mar 30, 2024, 04:13 PM
Quote from: dcsobral on Mar 29, 2024, 10:59 PM
Quote from: ElPresidenete on Mar 25, 2024, 11:27 AMBut you cna already see the gential sizes in a NPC's info window...

I just double checked the events and... no? Lexville adds this, though I wrote this mod the one time I played Lexville. Lexville requires you to find out the size through personal experience and I didn't want that. And I think Lexville also uses numeric values, whereas I'm using the in-game number-to-text translation.

Plus, the breast size in Breast Designer sizes, which is a very recent addition and it's in that mod just because it seemed the closest fit. I got tired of trial and error with the Breast Designer, where the helper image just doesn't seem to correspond to the actual outcome. With this new system I can look at someone and go "this is the size I want", and get it right the first time. Or off by one, at most.

It's in the base game. To view hidden information, right-click the tab you're currently in.
Test it out. Find anybody at all. Bring up the basic info in the left pane and then right-click that same tab to view hidden information. I did a before and after: https://ibb.co/XSQP9mW
The Right-Click also switches the bars to a numerical value.
Title: Re: [MOD][1.10.6] DC's mods
Post by: dcsobral on Mar 31, 2024, 01:21 AM
Quote from: ⚧ Squark on Mar 30, 2024, 04:13 PMIt's in the base game. To view hidden information, right-click the tab you're currently in.
Test it out. Find anybody at all. Bring up the basic info in the left pane and then right-click that same tab to view hidden information. I did a before and after: https://ibb.co/XSQP9mW
The Right-Click also switches the bars to a numerical value.

I've re-downloaded HHS+ 1.10.6.0 to confirm and, no, that's not from vanilla. That's from Lexville.
Title: Re: [MOD][1.10.6] DC's mods
Post by: ⚧ Squark on Mar 31, 2024, 03:13 PM
Quote from: dcsobral on Mar 31, 2024, 01:21 AM
Quote from: ⚧ Squark on Mar 30, 2024, 04:13 PMIt's in the base game. To view hidden information, right-click the tab you're currently in.
Test it out. Find anybody at all. Bring up the basic info in the left pane and then right-click that same tab to view hidden information. I did a before and after: https://ibb.co/XSQP9mW
The Right-Click also switches the bars to a numerical value.

I've re-downloaded HHS+ 1.10.6.0 to confirm and, no, that's not from vanilla. That's from Lexville.

One minute, I'll start a non-lexville fresh game and get back to you.
...................
Loaded the game up without Lexville set to run and I can still do it.
As it is no longer a straight overwrite, disabling Lexville (and all applicable plugins) in the modules window should suffice.
Title: Re: [MOD][1.10.6] DC's mods
Post by: TBBle on Apr 01, 2024, 03:27 AM
I tried it with vanilla and also didn't see genital sizes on either tab in debug-view mode. Are we all talking about the same thing?

(https://i.imgur.com/lqUBAJ9.png)(https://i.imgur.com/RyOsB5I.png)

Well, "Vanilla" with PDSystem, Visible Slave Collar, and Indicators and Difficulty. And Update Mod. But nothing that should affect this, anyway.
Title: Re: [MOD][1.10.6] DC's mods
Post by: dcsobral on Apr 01, 2024, 03:46 AM
Quote from: ⚧ Squark on Mar 31, 2024, 03:13 PM
Quote from: dcsobral on Mar 31, 2024, 01:21 AM
Quote from: ⚧ Squark on Mar 30, 2024, 04:13 PMIt's in the base game. To view hidden information, right-click the tab you're currently in.
Test it out. Find anybody at all. Bring up the basic info in the left pane and then right-click that same tab to view hidden information. I did a before and after: https://ibb.co/XSQP9mW
The Right-Click also switches the bars to a numerical value.
I've re-downloaded HHS+ 1.10.6.0 to confirm and, no, that's not from vanilla. That's from Lexville.

One minute, I'll start a non-lexville fresh game and get back to you.
...................
Loaded the game up without Lexville set to run and I can still do it.
As it is no longer a straight overwrite, disabling Lexville (and all applicable plugins) in the modules window should suffice.

I downloaded HHS+, extracted it somewhere else and started it there. That's how I know for sure it isn't in vanilla.

The other way I know it's in Lexville is because the event AddBodySizes from Lexville adds precisely these stats.

Title: Re: [MOD][1.10.6] DC's mods
Post by: ⚧ Squark on Apr 01, 2024, 03:18 PM
The expanded info is there. I just tried a clean install with no mods and yeah, the size information isn't present. That doesn't explain however, that with a fresh start without Lexville enabled that it was still there.
Title: Re: [MOD][1.10.6] DC's mods
Post by: dcsobral on Apr 01, 2024, 06:14 PM
Quote from: ⚧ Squark on Apr 01, 2024, 03:18 PMThe expanded info is there. I just tried a clean install with no mods and yeah, the size information isn't present. That doesn't explain however, that with a fresh start without Lexville enabled that it was still there.

Well, do you have an event called "AddBodySizes" on "Events\ExtensionLibrary\InfoPanel\GenSexTab"?
Title: Re: [MOD][1.10.6] DC's mods
Post by: ⚧ Squark on Apr 02, 2024, 06:12 PM
Quote from: dcsobral on Apr 01, 2024, 06:14 PM
Quote from: ⚧ Squark on Apr 01, 2024, 03:18 PMThe expanded info is there. I just tried a clean install with no mods and yeah, the size information isn't present. That doesn't explain however, that with a fresh start without Lexville enabled that it was still there.

Well, do you have an event called "AddBodySizes" on "Events\ExtensionLibrary\InfoPanel\GenSexTab"?
No, just one called "AddVanilla".
Title: Re: [MOD][1.10.6] DC's mods
Post by: DeniedInMontana on Apr 13, 2024, 10:41 AM
@dcsobral I noticed that your smartphone class schedule app doesn't show the final class of the loop, as when it hits the last class it doesn't run due to the compare.  If you add another "Set Integer To 0" in the lead up to the iteration loop with a variable called "loop count", you can add that variable reference to the Int++ you have just before the integer comparison and use it instead so you see all classes assigned.

Just a quick fix for you.  Thanks for your efforts!
Title: Re: [MOD][1.10.6] DC's mods
Post by: dcsobral on Apr 16, 2024, 05:17 AM
Quote from: DeniedInMontana on Apr 13, 2024, 10:41 AM@dcsobral I noticed that your smartphone class schedule app doesn't show the final class of the loop, as when it hits the last class it doesn't run due to the compare.  If you add another "Set Integer To 0" in the lead up to the iteration loop with a variable called "loop count", you can add that variable reference to the Int++ you have just before the integer comparison and use it instead so you see all classes assigned.

Just a quick fix for you.  Thanks for your efforts!

That's curious. I had seen that bug and fixed it, so somehow I failed to upload the fixed version. Thanks for pointing out the issue.
Title: Re: [MOD][1.10.6] DC's mods
Post by: ElPresidenete on Apr 16, 2024, 07:33 AM
I'm not sure how much I'll be working on HHSP in the coming month. Having penis surgery today, so doing things that might cause erection (like adding/filtering/making images) is probably something I will avoid.
One the other hand, VEE work is something I can do.
Then again, I just got BG3 and I have been postponing work on my own game's GOAP behavior system, so I should probably prioritize that. We'll see. 
Title: Re: [MOD][1.10.6] DC's mods
Post by: ⚧ Squark on Apr 16, 2024, 03:33 PM
Quote from: ElPresidenete on Apr 16, 2024, 07:33 AMI'm not sure how much I'll be working on HHSP in the coming month. Having penis surgery today, so doing things that might cause erection (like adding/filtering/making images) is probably something I will avoid.
One the other hand, VEE work is something I can do.
Then again, I just got BG3 and I have been postponing work on my own game's GOAP behavior system, so I should probably prioritize that. We'll see. 
Oof. I wish you the best and a speedy recovery.
Title: Re: [MOD][1.10.6] DC's mods
Post by: Dogrotuc on May 01, 2024, 01:10 PM
Hey there! So how does the Enrollment mod work?
Because I can't find an "Expell" option in any student's "School" Dialog category.
Am I missing anything?
I tried it with minimal mods (Generic Person Context Core + DC's School Enrollment)
with pregnancy mod
with Lexville.
Nothing seems to work.
Title: Re: [MOD][1.10.6] DC's mods
Post by: DeniedInMontana on May 02, 2024, 07:34 AM
Quote from: Dogrotuc on May 01, 2024, 01:10 PMHey there! So how does the Enrollment mod work?
Because I can't find an "Expell" option in any student's "School" Dialog category.
Am I missing anything?
I tried it with minimal mods (Generic Person Context Core + DC's School Enrollment)
with pregnancy mod
with Lexville.
Nothing seems to work.

What I see in the visual event editor, is that this option will only be available if the student is A) Not Special, B) Does not have a HasQuest tag, AND is both enrolled and supposed to be in detention that day.  Then, depending on their corruption level, personality, and fetishes, you may have the option to let them 'earn' their way to staying enrolled - otherwise you'll simply expel them, lowering friendship and drastically lowering their relationship with you.

I would combine this with DC's Truancy Trap, as this lets you send students who are skipping class back to school and to detention.  If you see them out and about again before the end of the school day, you should have the option to expel them.