Basically I want to create a mod that's only accessible after the player makes a decision in a event.
I managed to get the events not to show up. I tried to copy what has already been done. But I couldn't manage to get the events set to show up again.
I'm probably going to forget the first event as it was more for flavor. But what is the proper way to do that?
set global variable in the event, set this variable to true after decision, in the mod - in try phase check this variable
Lol my test event was in My House and not My Home....