News:

Please request registration email again and then check your "Spam" folder

Former www.henthighschool.com

Recent posts

#91
HHS+ Mods / Re: [MOD][1.10.6] DC's mods
Last post by DeniedInMontana - Apr 13, 2024, 10:41 AM
@dcsobral I noticed that your smartphone class schedule app doesn't show the final class of the loop, as when it hits the last class it doesn't run due to the compare.  If you add another "Set Integer To 0" in the lead up to the iteration loop with a variable called "loop count", you can add that variable reference to the Int++ you have just before the integer comparison and use it instead so you see all classes assigned.

Just a quick fix for you.  Thanks for your efforts!
#92
Brothel King / Re: [MOD] [IN DEVELOPMENT] BK ...
Last post by Huitznahua - Apr 12, 2024, 06:43 PM
I have been looking at the tools and functionality of inkscape that could help me draw this map and I finally found out a process that I'm satisfied with.

So Here's what I've been doing this last days.

Spoiler

[close]

There is only 3 layers of the mountain coming from the skyrim map, the rest have been generate by interpolation + fractals. Which, IMO, gives this "guided randomness" of the topological layers.

The peak on the highest plateau could be the source of the stream leading to the waterfall. But it looks kind of weird and I'm not sure if it would remains here.

There were no apparent need for the arc (expect maybe to match with some in game images) so I removed it.

I want to change the western part of the map.
  • Either by enlarging the plateau to the bottom of the map and then building a mountain range on top. So it would make a natural border for the upper districts + it could be the source of a another stream that could merge with the one of peak.
  • Or shortening the western part to make the plateau a mesa. So the natural border would be a cliff.

I like the skyrim delta because it looked like what, as I understand, an actual delta is : sediment not flown away by the river and stockpiling on top of each others up to the point of forming small island. But it was too recognizable so I looked for an another one.

Like @neronero said, the sewers of the slums risked to be separate from the rest of the city by the river, so I got ride of it. Instead I improvised a large plain with a small inlet but it looks weird (I'm not sure how to fix that for now).

I planed to put the docks on the top part of the inlet. So close to the delta but not exactly on it. I was thinking the closest thing to delta would only be the slums, to match this idea of easily floodable.
#93
Brothel King / Re: [Feedback] Gameplay and Ba...
Last post by Mudpony - Apr 12, 2024, 04:23 PM
As far as game play and balance goes, the single biggest issue that stands out for me is completing the first chapter.

To complete chapter 1, you need 1k gold, and you probably won't have much saved up other than that. Your girls are rank 1, so weak in various ways, so not big money makers. You only have 4-6 girls, and until you make an upgrade, only 4 can work, and one or two of those will likely be resting. You have limited upgrades on your first brothel, so you don't get much money from selling it. Upgrading your new brothel in terms of rooms costs quite a bit. And then various things can happen, like an injury, so you're suddenly down a girl and revenue drops. Or one of those fire/bar-fight events, which adds 100 to messiness to your place, and it costs a ton of money to clean it up. Also, there's no warning that girls are set to work in rooms that you had in the old place, but no longer exist in the new one, which can result in another day of lost work. And, of course, you lose all your customer base and have to build that back up.

It is a situation where you likely have low cash on hand, a high need of cash, a low ability to earn it, and are very much at risk of a random event ending everything. It wouldn't surprise me is this is one of the most frequent points at which a newer player will stop playing the game.

If you have experience with the game, it is less of an issue. You know to save a bit more before-hand. You know what to invest in to get your revenue back up the fastest. You know you can harvest the three resources and sell them to provide the income your brothel isn't giving you, though this then eats up your actions, which sucks for a less speed focused character. You know to max out the advertising budget the first couple of days. But it is, overall, the worst/hardest point in the game, even with experience, and subsequent change locations are trivial in comparison.

Some suggestions to help:
1) The clean up costs should be considerably lower for the earlier brothels, increasing as time goes up, and/or the amount of dirtiness added by fires/bar brawls should also be dependent on where you are in the game.
2) The costs to upgrade that 2nd brothel could stand to be a bit lower, Especially for unlocking each working room at rank 1, just to make it easier for the player to get back to rank 1.
3) The upgrades to your bedroom (how many girls you can have assigned there) should carry over.
4) A pop up warning when you have a girl assigned to work in a room you don't have, similar to how threat level ones work.
5) And maybe a bit more cash given to the player to start with. Perhaps requiring a raising of the 1k amount to 1500 or so.

And that said, not a big fan of the cost to unlock a new zodiac sign for a girl. It takes two points, which often, combined with the rank caps, leaves you with 1 point lingering, and a constant "you have girls to level up" indicator. And also that annoying indicator when you are just saving the point to get the 2nd point you need. And once you invest those two points... you get nothing. You need a third point before you can finally get some benefit. I'd rather only get 1 point at level 5, 10, and so on, and have the unlock cost 1. Also, some minor benefit to having the sign unlocked.

Quote from: Calob on Feb 23, 2024, 07:15 PM...What, you hate free maintenance and lower upkeep? Those are, IMO, the first- and second-best C-rank perks, maybe after free items in Fox.
I find the tree pretty bad overall as well. Part of it is because a chunk of the tree is faster skill gains. That's all well and good, but ultimately, once a girl caps her skills, dead perks. Same deal with Loyalty, except that loses value even faster. And while +1 maintenance is not bad, it also loses value as you progress through the game. So in the tree, there is a lot of rather small and short term benefit, rather than a long term one that scales nicely.

But another big part is that I generally play wizard. That means two things. First, I get the Magic Servants spell. That's -50 dirt per point of spirit per day, which is insane even if it provided half of that. Needless to say, once you have this spell, dirt is not an issue. Second, there's Magic Shield, another spell, which means the first instance of a girl getting hurt is negated. Which cuts heavily into the Survivor B rank thing as well. When you combine that with the skill gains being a short term thing, it doesn't leave much value left to the tree.

That said, it isn't necessarily bad that, as a Wizzy, I have less value to this sign or that sign. Helps differentiate the player classes. But even so, I think the Maid could stand to be a bit better. For example:
1) Maid Training could give +1 to Brothel Maintenance per rank, so at rank B, it would provide 2 points of Maintenance, 3 at A, and so on. Alternately, have it provide +1 Maintenance for every point spent in the Maid tree, so that the benefit reflects the training in maid stuff, rather than just the girl's rank. Or, as a third option, it doubles every time you reach a new rank within the tree. So 1 to start with, 2 once you get your first B rank Maid skill, and 4 once you have Strive for Perfection. Any of these would help this trait scale as you move through the game.
2) I'd rather see Hardworking provide an income increase to waitressing, rather than a JP increase. Or perhaps in addition to it. Bring on the maid cafes!
3) Loyalty needs something. A chance of love gain (an inverse Spiteful), maybe? A reduction in the cost of using "Clean up" in the Brothel menu, to make it cheaper to bounce back from bad events, as her loyalty to your establishment means she helps in the cleanup? Perhaps her cleaning extends to the other girls' rooms, adding to their comfort value?
4) Strive for Perfection could double the bonus of Maid Training. She's not in training anymore. She's a master. If the third option for #1 isn't used, of course.
#94
HHS+ Development / Re: Stupid questions thread
Last post by ElPresidenete - Apr 12, 2024, 10:34 AM
IIRC, the age gap enoucnter calls iamges dirently, not with ActionIamgeProvider.

And sleep action should refer to "Mods\RandomFixes\Images\sleep_sex" path, unless I'm going crazy, which I might well be.

I will take a look
#95
Brothel King / Re: [Announcement] Girl Pack a...
Last post by Rexelot - Apr 11, 2024, 09:58 PM
Hey! Im kinda new to this. Just wanted to post a simple little femboy/trap pack that I've been gathering of Felix Argyle, from Re: Zero.


https://mega.nz/folder/MPdgzBqb#1lHHviwCRQarwLzYUwQv2A

To be honest It probably sucks, but its the first one I've made. Don't expect it to be amazing. I just thought the game lacked some femboy magic.
#96
Brothel King / Re: [Resources] GIrl pack make...
Last post by Goldo - Apr 11, 2024, 09:26 PM
Let me run some tests, and I'll get back to you!
#97
Brothel King / Re: [MOD] [IN DEVELOPMENT] BK ...
Last post by Goldo - Apr 11, 2024, 09:22 PM
I'm in favor of changing the map enough so that it is not the same as Skyrim, even though it can draw inspiration from it.

There's this idea that the slums are outside the walls and the docks and warehouse inside. It is an important distinction for an event idea I have for later.
The docks are actually at the end of the delta, although you couldn't tell very well from my shitty map.
#98
HHS+ Mods / Re: [MOD] More suggestions and...
Last post by superevilking - Apr 11, 2024, 04:38 AM
Alright, I will re-download it. I will most likely have to reinstall everything related to HHS+, cause knowing me I most likely installed the mods wrong. I will return after I get everything finished up on my end.

-Edit: Everything seems to be working now, I most likely installed it wrong. Thanks for the help.
#99
Brothel King / Re: [Resources] Trait King mod
Last post by neronero - Apr 10, 2024, 06:06 PM
Quote from: AlolanNinetales on Apr 10, 2024, 05:57 PM
Quote from: neronero on Apr 10, 2024, 09:28 AMThe python code should go in an .rpy file in your girl folder, eg: "_custom_trait.rpy"
Thank you so much!! I got it to work thanks to your help!  ;D  Lastly I just wanted to make sure the color of the trait comes up as gold, what do i tweak in the _custom_traits.rpy for the color of the trait to change?
To make it come up as a gold trait, the trait must be added to the gold_traits dictionary, which'll happen by changing add_to_dictionary = True - but this'll also mean that other girls will spawn with the trait. You can't give the trait a color without making it available for other girls.
#100
Brothel King / Re: [Resources] Trait King mod
Last post by AlolanNinetales - Apr 10, 2024, 05:57 PM
Quote from: neronero on Apr 10, 2024, 09:28 AMThe python code should go in an .rpy file in your girl folder, eg: "_custom_trait.rpy"
Thank you so much!! I got it to work thanks to your help!  ;D  Lastly I just wanted to make sure the color of the trait comes up as gold, what do i tweak in the _custom_traits.rpy for the color of the trait to change?