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#21
Brothel King / Re: [MOD] [IN DEVELOPMENT] BK ...
Last post by 22ndgentlemen - May 12, 2024, 03:05 AM
Quote from: Huitznahua on Apr 19, 2024, 06:18 PMNew progress:

Spoiler

[close]

In the end I chose to shrink the mesa's left side AND build a peak on top.

I've followed the mook-up and put several streams within the city. I probably should have though at how to place them while I was making the topographic layers because it does not looks that good. I have a "solution" in mind but I'm not sure if this will yield a better result.
There is a stream coming from each peaks and going to the lake, plus one stream coming from the lake and going down to the lower districts. The Hold's stream come from the steep side of the peak suggesting (enough ?) that is a waterfall.
Is there any noteworthy bridge among the game's events ?

In the mook-up the road separate the districts but here it's not really the case : the southern stream will separate the docks and warehouse ; for the cathedra and garden on the mesa ... no clear separator because the road need to reach the Hold to the east.

The walls ... looks weird. I just hope they will less visible with all the buildings around. On the lowest layer the border are clear : mountain to sea. However I'm a bit reluctant to build walls all around the mesa. Maybe I can add some on the western part but I don't feel the need to build them on the northern part since it's a cliff. Same for the Hold, northern part is a cliff.

This is actually pretty accurate to the principles of historical castle building with just a few modifications.  First, the outer walls.  On the "left" the walls would actually go up the first "level" to dig into the peak.  This way an attacker would not be able to scale the far left of the lower left rise and just walk over the outer defenses.  Second, outer wall again but is more of a nit-pick (like this whole post isn't lol).  On the "right", where the walls meet the inlet, they should follow the water just to the inside of major dock infrastructure to prevent sea landings. This however, is harder to visualize without having buildings down as well.  Again, up slightly to prevent climbing up and over.  Realistically, the walls would be connected, but we are not dealing with sieges in game.... are we?

Overall though, I like what you came up with and this definitely fits with what I had in mind for the city of Zan.
#22
HHS+ Mods / Re: [Mod] [Mods] barteke22's m...
Last post by ⚧ Squark - May 12, 2024, 02:40 AM
A question regarding the Pregnancy mod:
If someone gets knocked up and they don't know who it was and you're sure it wasn't you, is there any way of finding out whodunnit?
#23
HHS+ Development / Re: Scenario proof of concept
Last post by DeniedInMontana - May 11, 2024, 11:28 PM
Honestly, build it for you if it's something you want in the game.  I know that the original game didn't have bestiality and removed built in loli and shota due to content laws in several major countries.  The flip side is that you could build that as a mod to your scenario that could be added in if you or others want.
#24
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - May 11, 2024, 11:04 PM
I was thinking about having it mainly around the farm, with a few scenes around like the park, Forest, Beach, etc. Not all locations. But it all comes down to if people want, if not I will be continuing with the original plan for the farm area.
#25
HHS+ Development / Re: Scenario proof of concept
Last post by ⚧ Squark - May 11, 2024, 09:55 PM
Quote from: superevilking on May 11, 2024, 01:15 PMquick side question for those reading. While getting information needed for the characters, I noticed that in the content filter I saw that it has bestiality as an option. So with one of the locations in this scenario is a farm area, that poses the question of; would you want there to be bestiality scenes in that area, or have it spread out through the city itself? I would also make it a quest for either a student or adult. If no one wants bestiality included I won't make any scenes.
Have it centered around the farm but with a chance for a minor spread dictated by the Town's corruption stat. I'm not overly sure how to go about viewing such a thing but I think it's there somewhere.
#26
HHS+ Development / Re: Scenario proof of concept
Last post by superevilking - May 11, 2024, 01:15 PM
quick side question for those reading. While getting information needed for the characters, I noticed that in the content filter I saw that it has bestiality as an option. So with one of the locations in this scenario is a farm area, that poses the question of; would you want there to be bestiality scenes in that area, or have it spread out through the city itself? I would also make it a quest for either a student or adult. If no one wants bestiality included I won't make any scenes.
#27
Brothel King / Re: v0.3 Test version (gamepla...
Last post by 22ndgentlemen - May 11, 2024, 12:19 PM
Would like to see if there is a way to have a queue of things that the Carpenter's Wagon is working on.  If I have the resources, I would like to build the Washtub and then have her immediately start working on the Simple Safe once finished for example. 

Not sure how hard that would be to implement other than adding in a Queue() operation and using queue.get() to move them into what is currently being worked on.  (I barely know what I am doing when it comes to reading code let alone doing anything so heh :) )
#28
HHS+ Development / Re: Senarior proof of concept
Last post by superevilking - May 11, 2024, 11:47 AM
Quote from: DeniedInMontana on May 11, 2024, 09:47 AM
Quote from: superevilking on May 10, 2024, 06:55 PMWhat have I gotten myself into

https://ibb.co/DQkXqSV

The beginnings of a new periodic table?   :o

Since that picture, Some new locations were added, homes now have names. Working on the main skeleton of it now before getting art, events, and Special character PD made.

https://ibb.co/txhNhv5
#29
HHS+ Development / Re: Senarior proof of concept
Last post by superevilking - May 11, 2024, 11:40 AM
Quote from: Dagoth on May 11, 2024, 03:58 AMBy senarior, do you mean scenario?

Yeah, I just noticed I mis-spelled it. Will be getting that corrected
#30
HHS+ / Re: [HHS+ 1.10.6] Official Bug...
Last post by DeniedInMontana - May 11, 2024, 09:56 AM
Quote from: Wither on May 11, 2024, 05:52 AM
Spoiler
-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.6.0, Release
Region:      English (United Kingdom)
Date: 11/05/2024
Time: 05:41

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     FunctionLibrary\PCAppearance\AccessWardrobe [EXEC] caused an exception at operation SeqAct_ShowImage (ID: 503).
    called by Location\Your Bedroom\Btn_Wardrobe at SeqActLat_RemoteEvent (ID: 1)
Source:      hhs+.exe

Inner Exception 1
Type:        System.IO.IOException
Message:     The process cannot access the file 'C:\Users\alecb\Downloads\[Full] HHS+1.10.6.0-release\Schools\NormalSchool\Images\EventPictures\Custom\Immodesty\WardrobeBack.jpg.meta' because it is being used by another process.
Source:      mscorlib
Stack Trace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at hhs_.XMLSerialize`1.ReadXmlFromFile(String filePath) in hhs+\_Modules\Util\XMLSerialize.cs:line 105
   at hhs_.FilteredImage.CanDisplayImage(String fullPath, BitmapSource bmp) in hhs+\_Editor\_EventModules\Util\FilteredImage.cs:line 42
   at hhs_.FilteredImage.Show(EventUIManager uiControl) in hhs+\_Editor\_EventModules\Util\FilteredImage.cs:line 81
   at hhs_.SeqAct_ShowImage.Activated(EventRunner Runner) in hhs+\_Editor\_EventModules\_EventActions\_EventActions_UI\_EventActions_UIBackground\SeqAct_ShowImage.cs:line 149
   at hhs_.EventRunner.<ExecuteAsync>d__126.MoveNext() in hhs+\_Editor\_EventModules\EventRunner.cs:line 1229

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.15.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.2.0.0
FontAwesome6.Core, Version=2.5.1.0
System.Core, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
MathParser.org-mXparser, Version=5.2.1.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
System.Data.SQLite, Version=1.0.117.0
System.Xml, Version=4.0.0.0
Cronos, Version=0.7.1.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
FontAwesome6.Svg.Net, Version=2.5.1.0
ExceptionReporter.NET, Version=3.0.1.0
OxyPlot.Wpf, Version=2.1.2.0
OxyPlot, Version=2.1.2.0
Microsoft.Msagl, Version=3.0.0.0
Imazen.WebP, Version=10.0.1.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.2.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 10 Pro
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = -240
--FreePhysicalMemory = 5678660
--OSArchitecture = 64-bit
--OSLanguage = 1033
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.19045

Machine
-DESKTOP-LT2AKQT
--Manufacturer = HP
--Model = HP EliteBook 840 G7 Notebook PC
--TotalPhysicalMemory = 16875102208

-----------------------------
[close]

I disabled all the mods just to see and this is still showing up. What do I do?


So far as I can see (not a full-fledged programmer, take with grain of salt), nothing should be using that file other than HHS+.  My only thought would be looking at your memory use at the time of the error, you have 5mb of your 16gb physical memory available, so it's a memory error.  Check to see what is/was hogging that.  I'd restart the computer and see if that helps any.