News:

Please request registration email again and then check your "Spam" folder

Former www.henthighschool.com

Recent posts

#1
HHS+ Mods / Re: Question about modding
Last post by superevilking - Today at 10:29 PM
Thanks, its working now. Had to mess with the PD handler for the character, the head wasn't appearing but got that fixed. Now to work on getting the other parts to get going. Thanks for all the help you been giving me.
#2
HHS+ / Re: I need guides
Last post by dcsobral - Today at 08:27 PM
There's a causal relationship but with some randomness added. If you save the game before trying an interaction, for example, there is a chance you'll see a different result in many cases.

For images, use a site like imgur.com to upload the image to, then use the "image" link ({img}link.png{/img}, but with square braces instead of curly ones) to add it to your post.

The flirt mechanic is annoying, because there's not a lot of context to figure out what is the best option. In the end you learn that a Slutty personality calls for a Brazen compliment (etc) which takes a lot out of the sense of immersion you might get otherwise. Still it's better than it used to be.
#3
Brothel King / Re: [MOD] [IN DEVELOPMENT] BK ...
Last post by dcsobral - Today at 08:18 PM
The topography of the rivers is lacking the "erosion" effect. For example, here's an image I took from a topographical map of Kauai, one of Hawaii islands:



It's hard to see the river in this image, but it goes from bottom left to top right. You can see the "U" shape of the topological lines around it. The elevation drops rapidly on the river path, until it gets to a valley. That river above joins the river in the central valley here:



So the river on the right looks reasonable, but I'd extend the contour line on the top to make it more U-shaped. To "explain" why it didn't just continue downhill to the North.

The left one looks weird to me. It feels right in some spots but in others the elevation line is too flat where the river crosses it.

I might also add one or two elevation lines on each side of the river once they reach the "plains", to make it more valley-like and explain why they go south instead of north.
#4
Brothel King / Re: [MOD] [IN DEVELOPMENT] BK ...
Last post by Huitznahua - Today at 06:18 PM
New progress:

Spoiler

[close]

In the end I chose to shrink the mesa's left side AND build a peak on top.

I've followed the mook-up and put several streams within the city. I probably should have though at how to place them while I was making the topographic layers because it does not looks that good. I have a "solution" in mind but I'm not sure if this will yield a better result.
There is a stream coming from each peaks and going to the lake, plus one stream coming from the lake and going down to the lower districts. The Hold's stream come from the steep side of the peak suggesting (enough ?) that is a waterfall.
Is there any noteworthy bridge among the game's events ?

In the mook-up the road separate the districts but here it's not really the case : the southern stream will separate the docks and warehouse ; for the cathedra and garden on the mesa ... no clear separator because the road need to reach the Hold to the east.

The walls ... looks weird. I just hope they will less visible with all the buildings around. On the lowest layer the border are clear : mountain to sea. However I'm a bit reluctant to build walls all around the mesa. Maybe I can add some on the western part but I don't feel the need to build them on the northern part since it's a cliff. Same for the Hold, northern part is a cliff.
#5
Brothel King / Re: make girl packs by Novel A...
Last post by Luck.zq - Today at 12:19 PM
Hello everyone, I'm also a gamer from China, and like the original poster, I specifically found this website to share.

My English isn't great, so I used ChatGPT for translation, hoping everyone can understand.

But what I want to recommend is Stable Diffusion, especially the Pony XL model, which can be directly found on Civitai.

It can generate images of some well-known characters directly without overlaying Lora, which can be used to make girl packs. Because its technology is based on SDXL, the expressive power of image quality is quite good.

More importantly, if a set of workflows is developed for each scene generated, using ComfyUI for production, it can achieve high efficiency while ensuring image quality and art style, just by replacing the character names.

When I have time, I will try to make some girl packs and workflows to share as reference.
#6
HHS+ Mods / Re: [MOD] Lexville
Last post by Reinyn - Today at 11:14 AM
Quote from: ⚧ Squark on Apr 18, 2024, 10:46 PM
Quote from: Reinyn on Apr 18, 2024, 01:52 PMHi there, i have a small question about lexville.

With lexville, is the population that is generated always the same? And if not, are there enough teachers for the amount of students generated? The reason why is that as far as i know you can not really limit the amount of students.

And the population just seems a little bit to big for the amount of teachers ingame.

 
Lexville generates the same amount of NPCs as the base game.
Lexville comes with a few bonus available teachers, and barteke22's Teacher Compendium mod is compatible.
You can lower the enrol cap but only before starting a new game: Schools/NormalSchool/Config/DefaultGameConfig.xml. Lexville runs off this file before applying its modded calculations.
You can also lower the cap on a game in progress, just as long as you do it before you've reached the cap you want. (For example: if you want the cap to be 280, do it before you pass that amount of students in your school)
Debug -> Game Objects. You sould see a label that read "EnrolledStudentCount" so expand that by clicking the small arrow next to it. It'll show you the Max and Min values there. Once done, click update, then save, close and reload the whole game just to be sure that it took.
Thanks, and you are essentially right about the population cap. In my current save the population was at 1268 in total. And in the new test save i just made it was 1271. but that might have been because i have added the futa overhaul mod to the game before that save. The amount of adults vs students is not comletely the same though but the difference is pretty much negligable. I think i will try Bartekk22's mod then. Honestly i want every student at school eventually. Even if there are 640 of them.
#7
HHS+ Mods / Re: Question about modding
Last post by DeniedInMontana - Today at 07:46 AM
For your first question, in the SpecialCharacter folder where they are stored, you need to be sure their job is set as Teacher and salary is set before the game ever starts, as well as any specific stats (body sizes, personality, etc.).  Then you'll have to actually hire them in the game from the school management panel.  (Look at April Raymund for an example of what I mean.)

For the second question, they should load in automatically on starting a new game.  If you're trying to add them into an existing game save, you'll click on Debug > Modules > Check your module to make sure it's active.  Then Debug > Reload Events > All Changed Events (checks for any files saved to the hard drive since the game was first initialized by date only).  This will take a moment to scan all files in the base game directory as well as the mod folder.  Once the list appears, click "Refresh Files" at the bottom of the debug screen.  I personally then highlight one of the files, press CTRL-A to select them all, and click remove - then click All Changed Events again.  Nothing should show up this time.  Finally, click on the Person tab and search for your added person starting with the first name.  If they show up, you have done it successfully.  If not, some parameter of their character file is garbled and the system can't read it.

Good luck!
#8
HHS+ Mods / Re: Question about modding
Last post by superevilking - Today at 12:43 AM
I must be missing something in the guide, but two questions I have now are:

1. How do I add a NPC to a list like Hired teachers?

2. How do I get a NPC in a mod to appear in the game? So far each attempt I tried, following how NPC in game and in a mod are set up but each time it doesn't load them in.

Asking these now cause I will most likely not see anything until tomorrow. Thanks in advance.
#9
HHS+ / Re: I need guides
Last post by ⚧ Squark - Apr 18, 2024, 11:07 PM
Quote from: Rio on Apr 17, 2024, 08:01 PMI'm completely new to the game, so there's a lot I don't understand. I've tried to search for wikis and read posts, but there are simply no answers to many questions.
Everything in this game has a causal relationship, right?
I want to act not at random, not guessing, but knowing the result for sure. In fact, I realized that all characters have an archetype that influences what to give them and what compliments to give them. It is logical to assume that the success of communication depends on the right choice based on knowledge of the archetype and your level of charisma.
I tried almost all the options for flirting with the character, but it did not lead to any positive result or to its absence.
Conclusion, is my level of relationship or charisma too low?
Please give a guide on how best to build a relationship and how to act with each archetype. :'(
Here is my list of mods, in case they affect something?
I didn't figure out how to insert a picture...
As I said in response to your other post, charisma actually doesn't count for much in this game. Stamina (Fitness, some like big and beefy), Appearance and Grunge are the ones want to watch.
Keep youself clean and more will find you attractive.
An NPC's personality dictates what kind of flirt they like and some just don't respond well to any.  It happens. Maybe "Unflirty" should be a personality trait?

About pictures, use an image hoster and post the link. We don't have a huge amount of bandwidth here.
#10
HHS+ / Re: Gameplay questions
Last post by ⚧ Squark - Apr 18, 2024, 11:01 PM
Quote from: Rio on Apr 17, 2024, 08:12 PMI created a separate post because I just didn't figure out this site, but still.
I tried almost all the options for flirting with the character, but it did not lead to any positive result or to its absence.
Conclusion, is my level of relationship or charisma too low?
Please give a guide on how best to build a relationship and how to act with each archetype.
I don't know much about the archetype but you should be able to deduce effective flirts from their Personality Type. For example, if someone is a Slutty Flirt, they'll usualy respond well to comments about their body or how brazen they are.
I wouldn't start even trying anything before relationship hits 30 but that can be hard. You might be relying on random events to get there. I'm certain there's a better way but afaik Flirting only raises Arousal.
If you phone them and it transpires that they're pleasuring themselves and you stay for the whole thing with nobody in earshot, you can get a few points that way.
Character Quests are where the main glot of relationship points are gained but this only applies to those with a ! next to their name.
Charisma as I've noticed accounts for very little in this game. Appearance counts for far more, as does Grunge. There's a few characters they just will not be attracted to you no matter what -outside of mods, that is- (ie, trying to seduce Ivana Yochild as anything but a full male given her 0/0/100 scores) whereas others (like Mandy Meyers) are more receptive.

TL;DR: Pay more attention to their Personality and gender preference, once available.