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Ashford Academy like game dev suggestions

Started by Epyk, Jul 21, 2023, 05:33 PM

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Goldo

Sorry it took me a long time to get back to you! Turns out my notes needed quite a bit of work to be understandable by other people. I took some time to flesh things out a bit.

Here is the outline of what my version of AA would be, if I ever got around to make it. Anybody can feel free to draw inspiration or do whatever they want with it.

https://www.mediafire.com/file/exbplef1wulyg2p/outline.rpy/file

It's an rpy file, can be opened in Notepad or another text editor if you don't have a code editor.
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!

Yasaki74

Quote from: Goldo on Jan 11, 2024, 03:53 PMSorry it took me a long time to get back to you! Turns out my notes needed quite a bit of work to be understandable by other people. I took some time to flesh things out a bit.

Here is the outline of what my version of AA would be, if I ever got around to make it. Anybody can feel free to draw inspiration or do whatever they want with it.

https://www.mediafire.com/file/exbplef1wulyg2p/outline.rpy/file

It's an rpy file, can be opened in Notepad or another text editor if you don't have a code editor.
this feels awfully familiar to the school game made by Sloths command though you aren't playing as the principle but as a student

EpykTopic starter

Hey @Goldo thanks for that outline. It is much more detailed than i imagined. It contains a lot of good ideas, that i never even thought about, showing your experience in game development. I especially liked the idea of implementing a automatic balancing system for event rewards and penalties, to make adding custom events easier.
Overall your suggestions focus much more on simulating and interacting with individual students than i intend for my iteration of the game to do, but this is giving me a lot of new ideas none the less. TThanks again for sharing.

Yasaki74

Quote from: Epyk on Jan 15, 2024, 01:53 PMHey @Goldo thanks for that outline. It is much more detailed than i imagined. It contains a lot of good ideas, that i never even thought about, showing your experience in game development. I especially liked the idea of implementing a automatic balancing system for event rewards and penalties, to make adding custom events easier.
Overall your suggestions focus much more on simulating and interacting with individual students than i intend for my iteration of the game to do, but this is giving me a lot of new ideas none the less. TThanks again for sharing.
hey wanna work on this game together?. I could create some animations for the ui and maybe try to sneak in some features that I could try adding to the game? :3

Goldo

Quote from: Yasaki74 on Jan 27, 2024, 03:52 PM
Quote from: Epyk on Jan 15, 2024, 01:53 PMHey @Goldo thanks for that outline. It is much more detailed than i imagined. It contains a lot of good ideas, that i never even thought about, showing your experience in game development. I especially liked the idea of implementing a automatic balancing system for event rewards and penalties, to make adding custom events easier.
Overall your suggestions focus much more on simulating and interacting with individual students than i intend for my iteration of the game to do, but this is giving me a lot of new ideas none the less. TThanks again for sharing.
hey wanna work on this game together?. I could create some animations for the ui and maybe try to sneak in some features that I could try adding to the game? :3

I would love to find time to work on that game, but it really wouldn't be wise for me to turn away from BK as the progress is slow enough as it is! In the future though, who knows!
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!