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[Ren'Py] Brothelmania (Not Released Yet)

Started by Quintillian, Jan 08, 2025, 04:53 AM

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QuintillianTopic starter

Introduction

Greetings everyone! Happy new year. I want use this thread to finally, formally, announced the game I'd been developing on and off for the past year and half.

The Game

Brothelmania is a sandbox brothel-management game inspired by many games like Free Cities, Strive for Power, SimBrothel, JoNT, and of course, Brothel King. It's set in a fantasy version of the Roaring 20s, technology is booming, and so is the slave bussiness, specially in the nascent entertainment age. Either with carnal pleasure or through eye candy productions, it will be your job as the new manager of the [INSERT BROTHEL NAME HERE] to make sure all your Patron's needs are provided for to gain money and influence.

General Features

  • Support for BK imagepacks as is. No image modification required. (Thanks for the community for making these packs, you guys rock!  8) )
  • Slave training mechanics. Assign schedules, rules, or interact directly with the Girls.
  • Base management. Build rooms and buy upgrades to increase profit.
  • NPC simulation. Watch the Girls become enemies, friends, or even lovers.
  • In short, an actual management game first, porn game second.

And some more still to reveal...
I still don't have playable demo from start to finish to share, but here is a google drive video that should give you an overall idea of what I'm going for.
08012025
06042025_demo_latest



Netscape1964

looks nice so far. what fetishes are you planning to add?

Jman

Seems quite in-depth and promising, even if the AI art is a little off-putting.
And with strange aeons even death may die...

QuintillianTopic starter

Quote from: Netscape1964 on Jan 08, 2025, 08:07 AMlooks nice so far. what fetishes are you planning to add?

To be honest, I haven't really put much thought on the specific fetishes. Right now, I'm more focused on adding in systems: sandbox, slavery, trainer, body transformation, pregnancy, clothing management, corruption, prostitution, text-based.

Once this is complete, it will serve as a good fundation on which fetishes make sense to add, content-wise. Is there a particular fetish you have in mind? I'm always open for suggestions.


Quote from: Jman on Jan 08, 2025, 12:24 PMSeems quite in-depth and promising, even if the AI art is a little off-putting.

Thanks, I will strive to deliver. As for the AI, it comes with the territory, I'm afraid. Most of the AI art shown in the clip comes from packs I have installed.

Jman

Hmm, what's the engine you're using? Unity?

While nothing will help with the AI-inclination of packmakers, I also saw some pretty low-quality gals in the slavemarket. Hard to tell about the dark building interiors, so those seem inoffensive enough.

Anyway, your game, you can put in whatever you like. I'd personally pilfer some Japanese eroges or the like, but as long as it works for you.

And with strange aeons even death may die...

QuintillianTopic starter

Quote from: Jman on Jan 08, 2025, 02:52 PMHmm, what's the engine you're using? Unity?

While nothing will help with the AI-inclination of packmakers, I also saw some pretty low-quality gals in the slavemarket. Hard to tell about the dark building interiors, so those seem inoffensive enough.

Anyway, your game, you can put in whatever you like. I'd personally pilfer some Japanese eroges or the like, but as long as it works for you.

I'm using Ren'Py. And yes, the slavemarket background image was AI generated. I was testing how much effort would it be to use AI to create backgrounds. Personally, I think it is too much effort for little payoff. With other backgrounds I am going with the pilfering instead.

Albatross

Looks great. Looking forward to it.

QuintillianTopic starter

It has been a while, time for an update.

I pushed against the plans I had for this iteration. Originally, the plan was to add the missing perks that can be purchased by leveling up the girls, but once I was doing that, I got the feeling that the perks I was planning to add where too boring or didn't provide enough value.

To start fixing this, I want back to the existing game mechanics, and tried fleshing them out a little bit more. The consequence were a lot of changes listed below:

- Added basic logic for character appraisal.
- Added player character creation.
- Added a disclaimer screen.
- Added the inventory system for the player.
- Added the slave market into the game.
- Added the item shop into the game.
- Added QoL framework for an in-game wiki.
- Added temp effects that can make subsequent Checks less successful after a failed Check.
- Added framework for events-system using same Pattern Matching technique.
- Reworked the UI layout of the rooms screens.
- Modified the rest of the UI to use the same theme.
- Modified how base advertising works.
- Modified some Jobs to be able to serve more than 1 patron in the same Period if the employee has enough patron_slots and the Job allows it.
- Fix a bug where the game generated unreachable perks.
- Fix a bug with the traveling system were menus screen would overlap with one another.
- Fix a bug where the when the auto assignment of default jobs after the requirements for current job where no longer valid crashed the game.
- Fix a bug with traveling system where the would crash if the player was in a room.
- Fix a bug where characters bought after the work report was generated would crash the game due to their report being missing.

Another side-effect I discovered was the realization (or confirmation bias maybe?) that I don't really know what content to implement into the game, or rather what of the already planned content to prioritize first.

For this reason, I am trying to get the alpha demo release as soon as possible. Right now aiming at mid-May. And instead on focusing on adding in more playable content, I'll focus on the three systems I've still pending:
- Body Modification System ( Similar to how body modification works in Free Cities, just substantially more limited for now.  Not started. )
- Inventory System ( Is already in the game internal logic, just not fully functional in the UI side )
- Trait System ( Some more to give each character some uniqueness, will work based on the Effect System, which is already fully implemented )
- Rules System ( Similar to how rules work in JoNT. Not started. )
The two systems I'll leave out for now due to time constraint, are the Reward/Punishment system, and the Postings/Requests system, but will tackled them again for the release of 1.0.

Lastly, I have updated the latest demo clip in the first post of this thread.

Jman

Nice to see this progressing!


Implementing all these in a month or two seems a big ask. I'd prioritise getting a brothel loop working first, and then start adding more systems.


Quote from: Quintillian on Apr 07, 2025, 12:26 AMI don't really know what content to implement into the game
One can always use more tentacles. ;D

Tentacle Lives Dicks Matter!
(Am I on Trump's blacklist now? :o )
And with strange aeons even death may die...