News:

Please request registration email again and then check your "Spam" folder

Former www.henthighschool.com

Gameplay questions

Started by barteke22, May 27, 2022, 11:38 PM

Previous topic - Next topic

atonier

#255


I worked up this excel with the information provided in the "old and outdated txt guide". My main concern was that I noticed happiness was eroding significantly, throughout the day, and I was spending most of the day time interacting with students trying to keep it up! According to this table, my class plan should be netting positive happiness. I know there are other factors to consider, such as school policies, clubs (to a degree), the fact that these are supposed to be base values affected by families, probably teachers competence, etc... It's hard to come up with a plan that suits your goals going the empirical way, since the game's pace is such that changes don't immediately become noticeable. Is there a better, more practical guide to setting up your school than the old txt guide?

Also, any suggestions on how to combine classes and policies for optimal synergy? As in: could I have fast food in the cafeteria AND increase sports to compensate, as a way to boost both happiness and health, or would that be wasteful? Do some stats naturally stay low in the early game, but increase faster as you advance and unlock more "libertine" policies?

atonier

I went through a good number of Sayoko's quests before hiring Claire Fuzushi - and haven't had any events related to Sayoko in a long time. Claire has been hired for over a month now... Is this chain broken, meaning you HAVE TO hire Claire right at the game start, or will Sayoko's events come back later?

TBBle

Quote from: atonier on Jul 12, 2023, 12:02 PMI went through a good number of Sayoko's quests before hiring Claire Fuzushi - and haven't had any events related to Sayoko in a long time. Claire has been hired for over a month now... Is this chain broken, meaning you HAVE TO hire Claire right at the game start, or will Sayoko's events come back later?

From memory, if you haven't hired Claire at the time it matters, you can repeat the same event the next week (there's two possible branches that you can be in, the computer lab or lakeside) after you've hired Claire and it should trigger the path to involve her and subsequently end Sayako's questline. There should be some mention of Claire or seeing her in Sayako's video in the appropriate event.

dalzomo

Quote from: atonier on Jul 12, 2023, 12:02 PMI went through a good number of Sayoko's quests before hiring Claire Fuzushi - and haven't had any events related to Sayoko in a long time. Claire has been hired for over a month now... Is this chain broken, meaning you HAVE TO hire Claire right at the game start, or will Sayoko's events come back later?
have you been to the lake on Wednesday evening?

Masked

Quote from: atonier on Jul 12, 2023, 08:06 AM

I worked up this excel with the information provided in the "old and outdated txt guide". My main concern was that I noticed happiness was eroding significantly, throughout the day, and I was spending most of the day time interacting with students trying to keep it up! According to this table, my class plan should be netting positive happiness. I know there are other factors to consider, such as school policies, clubs (to a degree), the fact that these are supposed to be base values affected by families, probably teachers competence, etc... It's hard to come up with a plan that suits your goals going the empirical way, since the game's pace is such that changes don't immediately become noticeable. Is there a better, more practical guide to setting up your school than the old txt guide?

Also, any suggestions on how to combine classes and policies for optimal synergy? As in: could I have fast food in the cafeteria AND increase sports to compensate, as a way to boost both happiness and health, or would that be wasteful? Do some stats naturally stay low in the early game, but increase faster as you advance and unlock more "libertine" policies?

The stats start off low and slowly ramp up eventually leading to a snowball effect. Also, the student body itself has a 'medium' state that it tends towards from whether they be higher than it or lower than it. It does get re-checked and re-set, but I'm not sure how often.

atonier

#260
Quote from: TBBle on Jul 12, 2023, 01:05 PMFrom memory, if you haven't hired Claire at the time it matters, you can repeat the same event the next week (there's two possible branches that you can be in, the computer lab or lakeside) after you've hired Claire and it should trigger the path to involve her and subsequently end Sayako's questline. There should be some mention of Claire or seeing her in Sayako's video in the appropriate event.

Quote from: dalzomo on Jul 12, 2023, 01:21 PMhave you been to the lake on Wednesday evening?

Thanks - it seems like Sayoko's back in game. Not having hired Claire made me forget what point of the quest I was in - eventually the lake event triggered, so we're good!

Calob

Quote from: atonier on Jul 12, 2023, 08:06 AMMy main concern was that I noticed happiness was eroding significantly, throughout the day, and I was spending most of the day time interacting with students trying to keep it up!

The happiness changes from sex and some items (notably most drinks) wears off over time, so if that's how you're trying to keep happiness up you aren't going to get anywhere.

Quote from: atonier on Jul 12, 2023, 08:06 AMAlso, any suggestions on how to combine classes and policies for optimal synergy? As in: could I have fast food in the cafeteria AND increase sports to compensate, as a way to boost both happiness and health, or would that be wasteful? Do some stats naturally stay low in the early game, but increase faster as you advance and unlock more "libertine" policies?

There's no "synergy". Each class or policy has a defined impact on stats and they don't really interact.

For instance, cafeteria fast food will increase fem students' breast sizes, and no amount of exercise will negate that.

Worth noting that each stat has a defined minimum and maximum that each person, if outside that range, will slowly shift towards, and unlocking different policies and completing quests will shift that range.

atonier

#262
Quote from: Calob on Jul 12, 2023, 08:14 PMThe happiness changes from sex and some items (notably most drinks) wears off over time, so if that's how you're trying to keep happiness up you aren't going to get anywhere.

cafeteria fast food will increase fem students' breast sizes, and no amount of exercise will negate that.

each stat has a defined minimum and maximum that each person, if outside that range, will slowly shift towards, and unlocking different policies and completing quests will shift that range.

Lots of things I had no idea about!

Any thoughts on why the "slutty girls" quest in the Red Light District seems to have "stalled"? I overheard the first conversation, followed the girls to Red Square and knocked on the door, tried bribing the bouncer with a blowjob but he kicked me back out, then overheard another conversation about sexual encounters in the park playground, went there, found a horny worman, "helped" her... Then I've overheard twice again the conversations about the Red Light district, where it mentions it leaves a bitter taste in my memory, but might be useful to further my goals... Yet when I go to the Red Square at night, nothing happens... Tried multiple times between 23 and 1am on those two occasions and nothing. Should I have backed away instead of trying to bribe the bouncer, does that break the quest? I'm not sure if this is a vanilla quest or Lexville, sorry if posted on the wrong thread. There's no information about this in the txt file, but it could be a recent addition?

Calob

Giving the bouncer a blowjob is the 'end' of that quest. The repeating schoolyard event about the red light district is your 'reward' in that it gives students extra corruption every time it happens.

The park event is separate.

atonier

Quote from: Calob on Jul 12, 2023, 10:17 PMGiving the bouncer a blowjob is the 'end' of that quest.

Admit a hint of disappointment here ;) Is there further development of this quest planned for the future? I see an opportunity to continue in the same spirit, with a male MC being forced to "use their feminine side" to progress further and further, regardless of their gender attraction, possibly including body and outfit changes? There could be an element of submission/humiliation that would ensure that even female or futa characters would have to decide whether to subject themselves to "mild degradation" or abandon their pursuit. In the end, the "prize" could be a prostitution job where the MC could earn a bit of cash and corrupt patrons.

ranemi3814

Hi
Can you explain how does work a hypnosis with formulas?
I see a difference chance on skill=1 and skill=100, but i don't understand actual relation change from skill level
Also how skill level affect a minigames for lockpicking and hacking? There i really don't see any difference with increasing skill

TBBle

Quote from: ranemi3814 on Jul 14, 2023, 09:05 PMCan you explain how does work a hypnosis with formulas?
I see a difference chance on skill=1 and skill=100, but i don't understand actual relation change from skill level

In the Docs folder of the game, there's a file called Mind Control.pdf that gives all the formulas for that system.

Quote from: ranemi3814 on Jul 14, 2023, 09:05 PMAlso how skill level affect a minigames for lockpicking and hacking? There i really don't see any difference with increasing skill

From the VEE Op tooltip: For lockpicking, higher skill increases the width of the central zone. For hacking, higher skill increases the available time.

atonier

How do you progress in Chemistry once you've already produced enough Corruptors and Slut Makers for the Cooper quest? I mention this because I feel there's less incentive to keep spamming those, since they're pretty expensive. I remember seeing a "research" option early on, as well as a "create drug" option, but those are not available anymore, so, I guess the way to level up on Chemistry is to produce more drugs... Can you eventually sell them for a profit?

Also, is it more efficient for skill training to produce one by one, or does making maximum batches award you the same amount of experience as if you made them separately?

nemo777

You progress mainly by doing research. You gain also a little each time you create a new drug.

atonier

Quote from: nemo777 on Jul 16, 2023, 10:36 AMYou progress mainly by doing research. You gain also a little each time you create a new drug.

When is the research option not available? I only have the option to produce more drugs.