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[MOD] [1.10] Hova's Small mods

Started by hova, May 29, 2022, 08:16 PM

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storm4n

Can we get an update for the 1 minute mod? I'm on 1.10.4.2 and it's not showinng at the top left, only the 10 mins, 30 mins and 60 mins

hovaTopic starter

Quote from: storm4n on Feb 28, 2023, 10:45 AMCan we get an update for the 1 minute mod? I'm on 1.10.4.2 and it's not showinng at the top left, only the 10 mins, 30 mins and 60 mins
Nothing changed as far as I know that it should need updating.   It also works for me fine, so I'm not sure what your issue is.   Are you sure it's installed correctly?  Are there any error messages in the Debug console?

dcsobral

Quote from: storm4n on Feb 28, 2023, 10:45 AMCan we get an update for the 1 minute mod? I'm on 1.10.4.2 and it's not showinng at the top left, only the 10 mins, 30 mins and 60 mins

It is working for me. Double check whether you enabled the mod.

Netscape1964

he probably forgot to activate it

sgtsnicker

Would the student council mod be compatible with lexville? Not asking for a compatability update/patch or anything just asking

hovaTopic starter

Quote from: sgtsnicker on Mar 04, 2023, 04:27 PMWould the student council mod be compatible with lexville? Not asking for a compatability update/patch or anything just asking
I have not tested it but it should be.  The main changes are around the Uniform rules and policies.  Do let me know if you run into any conflicts or errors though!   And remember to make backup saves!

reed22

#51
Might be because I corrupted my student council members before having them join, but they wont ever propose uniform changes without Nature's way passed (so uniforms are stuck at level 0) Because their outfit level is 8 and the check for if Nature's Way is needed looks like its based on the SC council member's outfits vs Outfit level 7? Which would be fine ig if it  switched to nudity immediately but this prevents them from even loosening the jackets. I would think the check would be against the current uniform level rather than the SC council members outfit level; since I remember this working in the past

Edit: Reskimming, the required authority also checks against the SC Members outfit level, rather than what the actual uniforms are

Edit 2: Following the above line of thought the auth recalc needed to be downshifted by 1 to function for uniform levels 5-6, since there wasn't a 'next uniform variable' and the logic would toss the event during the try phase after acquiring Authority 1 because the current uniform level was 4 which the logic made it  set req authority to 0 despite uniform 5 requiring authority 1 (based off of the comments in the execute phase)

hovaTopic starter

Quote from: reed22 on Apr 04, 2023, 12:42 PMMight be because I corrupted my student council members before having them join, but they wont ever propose uniform changes without Nature's way passed (so uniforms are stuck at level 0) Because their outfit level is 8 and the check for if Nature's Way is needed looks like its based on the SC council member's outfits vs Outfit level 7? Which would be fine ig if it  switched to nudity immediately but this prevents them from even loosening the jackets. I would think the check would be against the current uniform level rather than the SC council members outfit level; since I remember this working in the past

Edit: Reskimming, the required authority also checks against the SC Members outfit level, rather than what the actual uniforms are

Edit 2: Following the above line of thought the auth recalc needed to be downshifted by 1 to function for uniform levels 5-6, since there wasn't a 'next uniform variable' and the logic would toss the event during the try phase after acquiring Authority 1 because the current uniform level was 4 which the logic made it  set req authority to 0 despite uniform 5 requiring authority 1 (based off of the comments in the execute phase)

Ah yeah I see what you mean.   I can patch this up tomorrow or so, thanks for reporting it.

reed22

Quote from: hova on Apr 05, 2023, 01:46 AMAh yeah I see what you mean.   I can patch this up tomorrow or so, thanks for reporting it.

Thanks for the reply, also topless day and bottomless day also get proposed out of sequence with precorrupted SC Members; I didn't look at the event  chains because they still function, but they're able  to  be proposed regardless of uniform level which seems to affect if they're actually displayed on the  paperdolls which makes things slightly confusing pre-outfit level 6.

hovaTopic starter

Quote from: reed22 on Apr 05, 2023, 01:51 PM
Quote from: hova on Apr 05, 2023, 01:46 AMAh yeah I see what you mean.   I can patch this up tomorrow or so, thanks for reporting it.

Thanks for the reply, also topless day and bottomless day also get proposed out of sequence with precorrupted SC Members; I didn't look at the event  chains because they still function, but they're able  to  be proposed regardless of uniform level which seems to affect if they're actually displayed on the  paperdolls which makes things slightly confusing pre-outfit level 6.

That's actually intentional.   At the most strict outfit level, there aren't any visible changes, and mostly minor changes at the stricter the uniform levels.   Most students at those levels are going to turn you down for most other actions anyway. 

The triggering events are chance based to encourage visiting the student council (until you've unlocked them).  There should also be some notes in the journal referencing as such.

reed22

#55
Quote from: hova on Apr 06, 2023, 01:55 AMThat's actually intentional.   At the most strict outfit level, there aren't any visible changes, and mostly minor changes at the stricter the uniform levels.   Most students at those levels are going to turn you down for most other actions anyway. 

The triggering events are chance based to encourage visiting the student council (until you've unlocked them).  There should also be some notes in the journal referencing as such.


Ah okay fair, yeah I literally didn't notice any differences tbh until like uniform 6 lol but I also speed-dialogue so I wasn't looking that hard lol
It would be nice  to see the like actually fully corrupted students have some more noticeable effects; whether that's dependent on drug usage or just
 based on their personal outfit level(since you know being the one shirtless person would be kina weird if you're sane regardless of how slutty you are)

Mainly because lowering inhibition on PTA members can be a pain when trying to stop vetos, at least compared to the progression to get to the auth 1 stage since it maybe takes a week to sufficiently ruin 6 school-folks if you're somewhat efficient about it. but some of the pta members are money-walled for their questlines in legitimate play.

hovaTopic starter

Ok posted student council v.14.  Should fix the issue where if you START the student council with fully corrupt students it doesn't flop over and do nothing.  They should rapidly increase the uniform progression.   

Albatross

Is there anyway I can enable the drains mod mid save? I tried refreshing events but that didn't seem to trigger it.

hovaTopic starter

#58
Quote from: Albatross on Apr 12, 2023, 04:20 AMIs there anyway I can enable the drains mod mid save? I tried refreshing events but that didn't seem to trigger it.
There is a 5 percent chance for it to trigger when you visit a classroom.  That should enable the proposal that you need to then pass. Other than that I'm not sure why it's not triggering, might need a save to examine it.   Is this on the latest release ( as I have not tested it on 1.10.5 ) ?

Albatross

Quote from: hova on Apr 12, 2023, 11:12 AM
Quote from: Albatross on Apr 12, 2023, 04:20 AMIs there anyway I can enable the drains mod mid save? I tried refreshing events but that didn't seem to trigger it.
There is a 5 percent chance for it to trigger when you visit a classroom.  That should enable the proposal that you need to then pass. Other than that I'm not sure why it's not triggering, might need a save to examine it.   Is this on the latest release ( as I have not tested it on 1.10.5 ) ?

IT's on .04 but I didn't add the mod at gamestart. I added mid save and no matter how much I refresh the files the events won't even show in the debugger. Is there anyway to make it work or only on my next save?