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Suggestions

Started by V, May 16, 2022, 12:40 AM

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Yasaki74

Quote from: neronero on Jan 11, 2023, 09:22 PMIt could be part of a larger collection of "mini-events": Small comments from your girls that add some flavor while also hammering home some useful information, very limited in scope (no direct interaction with MC, mini-events are small glimpses you happen to catch as you pass by & over within 2-5 lines):

Oh then could the game have more active slave stats like conditions (It's shows you whether slaves are having a bad day, anxious, lustful, sad) could let you know which mini-events is gonna show up, ofc this is only for easy mode for newbies like me where I suck at the game... Well I'm getting better eventually, still a nice touch for quality of life changes)

It also reminds me about the pregnancy system in brothel-king XD
-Stages of Pregnant:
+ 1st stage: could still work but cost a bit more energy (rather than training your slave endurance, why not give them something like food, coffee or anything to give them more energy or hype them up with limited energy)

+ 2nd stage: slave belly grow a bit bigger (could show pregnant/non-pregnant slave) 50% can't work while being pregnant

+ 3rd stage: the baby about to be born but will be put in someone care and it has 3 option
• sell them for profit (a bit evil but it's kinda true back in medieval times, and this could be the banker who'll be receiving the profit, heck you could give the tax collector by selling it for money which we could have more conversation with, kinda tired being in debt for a while)

• take care of them yourself which could be hard to figure out the mechanic for this (I'll come up with this kind of mechanic later if you want)

• give to gizel, goldie, sell or give it to Gio(kinda miss him) as a present (I want to see him again in the game, rather than reading through the story, same goes for the girl that player save in the some kind of dungeon, carpenter should have some interactions since I have build stuff for me or maybe the guy who keeps coming to place and flex his girls so I could flex him back with my girls)

Now, you maybe wondering that why don't I make a mod for this, that's because idk how to code in python, I mean I could edit some of the codes in the game but at basic knowledge. I'm still in school and learning html or Css for Webpages until I get to learn python. I could help with the dialogue in conversation and evennts (don't worry, I'll do it for free since I got no life and unemployed until I graduated.

Goldo

Hi, I'll separate the suggestions above in two tiers:

- New one-off interactions/events: Those are relatively easy to implement, the issue is writing those events in a consistent manner with the game (including accounting for personalities, balancing results and rewards, etc.). If you are willing to write the events in Ren'Py, you are welcome, you can always add pseudo-code in comments to be replaced by Python code later. I think it should be part of a mod first but I can give pointers or even integrate it directly in vanilla if the events have been sufficiently tested and proof-read.

- New complex systems (such as conditions, pregnancy...): I'm absolutely not going to touch this one in the short term, the risk is postponing v0.3 indefinitely. You're still welcome to develop it as a mod, but you'll need help from someone experienced with Python and how BK works.
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!

neronero

Quote from: Goldo on Jan 16, 2023, 03:22 PM- New one-off interactions/events: Those are relatively easy to implement, the issue is writing those events in a consistent manner with the game (including accounting for personalities, balancing results and rewards, etc.). If you are willing to write the events in Ren'Py, you are welcome, you can always add pseudo-code in comments to be replaced by Python code later. I think it should be part of a mod first but I can give pointers or even integrate it directly in vanilla if the events have been sufficiently tested and proof-read.
I've secretly performed a mind meld and knew you were going to say this, so I've already started working on it.  ;D
My Girl Packs: [ link ] - Trait King mod: [ link ]

TreeHouseWindow

A suggestion that may or may not be easy to implement:

An option to ignore the core stats (and traits) set by the bk.ini file would be nice as different packmakers set these quite different which makes a quite a few of the girls unusable as long as one doesn´t manually change the bk.ini values.

Goldo

Quote from: TreeHouseWindow on Jan 18, 2023, 03:05 AMA suggestion that may or may not be easy to implement:

An option to ignore the core stats (and traits) set by the bk.ini file would be nice as different packmakers set these quite different which makes a quite a few of the girls unusable as long as one doesn´t manually change the bk.ini values.

Okay, I'll add it as a setting in BKsettings.rpy because I think it's a bit of an advanced feature.
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!

Yasaki74

Hey, in the next update of brothel king?
I would call this a love update lul
Rather having love value 100, why not make it 1000 or infinite because I got some specific plans for it, besides the game is a long progressions story, so having long relationship make senses

also I think the love cap in the ranking should be removed

Ranks should be known as the girl having more value in selling or used in posting
while Love value should be its own relationship changing how girl would react
Ranks should have more like a level of it's own like
for example:
Starting at lowest rank slaves should earn money because they are your slaves and they shouldn't earn money
At a higher rank slaves can turned into Assistants, assisting you with work and finally be able to earn money
I would also thinking about adding my own rank here by using a mod to implement but that's a secret :)

Fear value should also be changed as personality like extrovert and introvert could replaces that
Introvert should have fear
safe
nervous
scared

Extrovert should have madness
insane
normal
emotionless

Yasaki74

A little contribute if you need a roadmap for the story that I just created

Roadmap for the story

Goldo

Thank you for your suggestions. I think it would make sense as a large mod or maybe even a fork because it changes a lot of the base mechanics of the game. I could give some pointers on how to implement some parts in the code if needed.
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!

Yasaki74

Quote from: Goldo on Mar 24, 2023, 08:56 AMThank you for your suggestions. I think it would make sense as a large mod or maybe even a fork because it changes a lot of the base mechanics of the game. I could give some pointers on how to implement some parts in the code if needed.
Yes please!

Drossef

Dont forget to update the FAQ included in game files from henthighschool.com to henthighschool.net

Yasaki74

more option when going out to the slums, town, city, villages
talking to random specific people rather than press talk to people

forest update:
- add in a new zone where you can hunt for slaves, also add in encounter with male slaves where you can sell them or set them free or make it your own slave
(It'll be Wierd to talk about having males as a slave but I would love to see varieties in the game. If not, I can just enjoy futas)

- add in monsters where you the monsters can be captured for the farm or kill them and sell their goodies to black market
(I would love to see a rework of the fighting system you have because having to roll the dice to battle seems kinda meh to me :/ )

- add in equipments to the mc like wearing armors magic orb
(it also means that there'll be a more character that you have to add in but I think it'll be good for the game because I think the game needs variety of content that you can enjoy [I remember playing fall in the labyrinth and there was a lot of variety content in the game and I think it could still be improved, just like brothel king, It could be improved])


Yasaki74

#26
update: (possible)
- create an economy, where rather you owning 1 brothel business, you can have 2 or 3 or more and you can set it up on multiple locations
- remove love, fear capped, the value should be long as 1000 or 10000, a 100 is a bit too small
- change libido stat into a leveling system (good replacement for ranking)
- sensitive should be like emotion stat (this stat indicate if girls are over reacting or not)
- the other stat capped shouldn't be removed since I think it's pretty balanced (edited)

future update: (could be possible)
- makes girl pregnant with percentage of having a baby
- girls that are pregnant should have a tag
- girls can donate the child to the slave market (it's a bit dark but this is medieval times so I'm not suprised)
- change the bisexual tag where you can choose another girl rather than sill to have sex with
- add in a foursome tag or more
- more side quest and events
- more items
- add in potion effects
- add in hunger (-- energy), hygiene (cleanliness) (wouldn't attract customers) (edited)

impossible update: (unlikely)
- add in a day/night cycle where rather than passing a day, you can have 2 activities in and night
- add in option for a girl that wake you up with a blowjob
- when a baby is born, another option is to make sill or other girls or their mother raise them
- add in loli and incest tag (⊙_⊙;) (edited)
- add in 2 tags (1 for human and another for different species that people can edit how old they can be)
- add in aging
- add in the fountain of youth (+100 years, every sip) drink too much (like 2 times), you aged backwards 100 years
- if the baby is a boy, either add it into the farm or sell him for adoption like there's gotta be like a place for adopting baby
- add in competitors
- add in a tournament (the tournament can be in these category) (edited)
+ endurance like racing (got the idea from jack o nine tails)
+ whoring
+ beauty contest
and more but some of my ideas kinda got out of hand and may not work or stupid

YPJ

Hello! I have a few ideas that shouldn't have a significant impact on the balance.
I suggest adding a few new "jobs" (however, they won't be like the main 5).
1."Big Mama" - (I think this is quite relevant for brothels) she could be like a trainer or manager among your girls. Mainly, she should trigger mini-events that help improve the girls' skills. You can also make it so that this role unlocks over time or at a certain rank.
2. Housekeeper - this could be something similar to punishment or work to increase obedience. She should improve the overall cleanliness score for the night and trigger mini-events where visitors interact with her. She should not receive a salary or her salary should be minimal.
3. Security - here it's straightforward, a job to increase, for example, constitution. It enhances overall security and affects related events. It also protects the girls from attacks (because every girl with a sword is a bit strange) and can have fun with defeated opponents.
4.Entertainer - should work as advertising. Triggers visitor events, for example, can attract more visitors, unique ones, or those who are currently locked. She can also entertain clients for an additional fee.
5. Chef - accordingly, I propose a new "Kitchen" mechanic and some adjustments to the food in the game.
It seems to me that the food mechanic is somewhat weak and can be diversified. I suggest making food for clients and for the girls. For clients, this should work as buffs (for example, a chance for satisfaction +1 or a chance for an extra +%5 tip). For girls, there should be their own benefits (+stats or a chance for +5 energy). Food will need to be purchased, and it will depend on the player and the in-game situation whether there is enough money for exotic fruits, or maybe there's no money, and guests will eat unpleasant dishes. Do you love your girls? Do you want to instill fear in them and feed them scraps? Accordingly, a new slider will appear in the brothel menu, allowing you to set how exotic or down-to-earth your menu will be. Up to the middle of the game, the current food mechanic works fine, but (this is just my opinion) when you have more than 8 girls, it becomes difficult to keep track of each one, let alone feed them separately. Certainly, bringing back the role of the chef - she should trigger events related to the kitchen and have an impact on the quality of dishes.

More ideas
- An alternative location for the main character's room could be an underground area (prison, game room). The difference is that the girls cannot work from there, and they have a very small chance of escaping. You can do anything with them there. Just like in the bedroom it also provides additional nighttime interactions.
- At the moment, a girl can either be purchased or "picked up" on the street. You can create a few rare events that would provide an opportunity to obtain a girl for free. These girls can have some unique effects that only apply when the girl is obtained for free. It would also be great if free girls could be forcefully turned into slaves through fear.
- A wealthy guest (according to the game stage) can, for an additional fee, request unique services. It could be anything. They may request a specific girl or several, special services, request an virgin girl, or send their own dogs or security to your girl for have fun.
- Adding effects that would push you to sell a girl. For example "burnout" effect, which forces your girl to lose efficiency. Or, a "broken heart" effect could occur if you mistreat a girl who loves you. Additionally,  very cruel client, sick, or rare events could also trigger such effects.
- Grouping girl's traits into inherent (permanent) and acquired (modifiable). Accordingly, acquired skills may change over time. For example, a girl may have a skill that provides +1 satisfaction from massages, but if she has been working as a dancer for several months, there could be a chance that this skill changes to something related to dancing. In other words, skills can be acquired or forgotten, but there should still be a limit on the total number of traits.
- Expand the number of slots for the main character. Add gloves, armor, cloaks, amulets, etc. It doesn't have to be as extensive as with weapons. You can include a few items that, for example, are obtained through completing main tasks and provide some small but enjoyable buffs.
- Auction mechanics. At the auction, high-level girls with a good set of skills or perks will be presented. To obtain them, a significant amount of money would be required.

I can go into more detail on each point if necessary. I understand that many of these proposals require a lot of work, but for start, I'm curious to know if these ideas are interesting to both regular players and the author. If so, I'm ready to help as much as I can.



Yasaki74

#28
*My New Ideas:
-create a UI editor(an update to the tagging tool) or remake the "interact" button where each girl will have a specific files where you can edit or move the UI

+Idea1: Update to the tagging tool
This will open for more option for like changing how the portrait of the girl of how should she be feeling rather than just happy, sad, neutral. Making this change would be hard but It'll would help with some pictures being jealous, blush, angry, scared,...(you don't need to change the affection of how a picture of girl should react, you can make it default or custom where as others could edit it to make the full body portrait react more naturally)

+Idea2: Another update to the Tagging tool
Allow people to create better UI with interactive buttons rather than just plain text, you can use the plain text as a default ofc, but this will some how help you not to work on slave UI anymore since the people like me could redesign the whole thing

+Idea3: They shouldn't be there
Remove the training and magic training on a category topic like putting them in posting or create a new place call school where they train the slaves. (and maybe even adding more values to MC where the MC could train the slaves, got this idea from Jack-o-Nine-Tails)

+Idea4: Quality of life changes
·When you change her job, don't create button for it, make it where it should be next to the slave name with plain text and when pressed you could change their job
·The stat  should be the Statistic button where it'll show you how long have you been working with this slave and what main skills does she have.
·Change the word Items to Inventory.

My Design to the UI changes:Link!


ryan555

My biggest UI complaint is the item screen, especially how the items look the same regardless if they give +5 Body or +30 Body.
I thought about giving the items some kind of quality indicator, so you can tell the item quality just by a glance instead of having to hover your mouse over them.
I came up with the idea of using ranks similar to how girls are ranked, so from C to X, worst to best.
Just a quick mock-up I made in a few minutes: