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[Mod] [Mods] barteke22's mod index

Started by barteke22, May 13, 2022, 11:54 PM

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barteke22Topic starter

Akira: Added a failsafe for missed HangOuts started before previous fix.

barteke22Topic starter

Akira: Bracelet withdrawal exception fix.

Shilo

Minor suggestion: Lead by example and start using title images for your mod by adding e.g.
<TitleImage>Images\EventPictures\Club\Stargazing Club\ClubImageStargazing.jpg</TitleImage>
to the ModInfo.xml file.

Anon888

Got this while asking Akira for follow and search. It's 13:03 Saturday 13/03, if it matters, but I don't think so.

-----------------------------
[General Info]

Application: HHS+
Version:     v1.10.2.2, Release
Region:      English (United Kingdom)
Date: 18/09/2022
Time: 21:00

User Explanation:

User said ""
-----------------------------

[Exception Info 1]

Top-level Exception
Type:        System.ApplicationException
Message:     Interactions\MindControl\SearchFollow [EXEC] caused an exception at operation SeqAct_TextReplacePersonContext (ID: 482).
Source:      hhs+.exe

Inner Exception 1
Type:        System.ArgumentNullException
Message:     Value cannot be null.
Parameter name: Person
Source:      hhs+
Stack Trace: at hhs_.SeqAct_TextReplacePersonContext.Activated(EventRunner Runner) in D:\Torrents\DONE\dun\hhs-source\hhs+\_Editor\_EventModules\_EventActions\_EventActions_TextReplace\SeqAct_TextReplacePersonContext.cs:line 32
   at hhs_.EventRunner.<ExecuteAsync>d__108.MoveNext() in D:\Torrents\DONE\dun\hhs-source\hhs+\_Editor\_EventModules\EventRunner.cs:line 1227

-----------------------------

[Assembly Info]

mscorlib, Version=4.0.0.0
System.Xaml, Version=4.0.0.0
log4net, Version=2.0.14.0
PresentationCore, Version=4.0.0.0
System, Version=4.0.0.0
WindowsBase, Version=4.0.0.0
PresentationFramework, Version=4.0.0.0
Xceed.Wpf.Toolkit, Version=4.3.0.0
FontAwesome6.Core, Version=2.2.0.0
System.Core, Version=4.0.0.0
System.Windows.Forms, Version=4.0.0.0
Microsoft.VisualBasic, Version=10.0.0.0
Microsoft.Msagl.GraphViewerGdi, Version=3.0.0.0
Microsoft.Msagl.Drawing, Version=3.0.0.0
System.Drawing, Version=4.0.0.0
WindowsFormsIntegration, Version=4.0.0.0
System.Data.SQLite, Version=1.0.116.0
System.Xml, Version=4.0.0.0
System.Runtime.Caching, Version=4.0.0.0
System.Data, Version=4.0.0.0
ExceptionReporter.NET, Version=3.0.1.0
FontAwesome6.Svg.Net, Version=2.2.0.0
OxyPlot.Wpf, Version=2.1.0.0
OxyPlot, Version=2.1.0.0
Microsoft.Msagl, Version=3.0.0.0
System.Xml.Linq, Version=4.0.0.0
XamlAnimatedGif, Version=2.0.0.0
OxyPlot.Wpf.Shared, Version=2.1.0.0

-----------------------------

[System Info]

Operating System
-Microsoft Windows 10 Home
--CodeSet = 1252
--CSDVersion =
--CurrentTimeZone = 120
--FreePhysicalMemory = 1863928
--OSArchitecture = 64 bit
--OSLanguage = 1040
--ServicePackMajorVersion = 0
--ServicePackMinorVersion = 0
--Version = 10.0.19044

Machine
-DESKTOP-CM987A8
--Manufacturer = LENOVO
--Model = 90N900DQIX
--TotalPhysicalMemory = 8406589440

-----------------------------

[Contact Info]

Email: 
Web:    https://www.henthighschool.net/hhs/
Phone: 
Fax:   
-----------------------------


Czesiek864

So, I noticed no one either had this issue before or I'm too blind/dumb to fix it on my own, anyways, there is a "Child Prodigy" among the teachers and when you affiliate them their head goes to 'normal adult height' instead of staying on their neck, which you can already guess looks disturbing at least.

barteke22Topic starter

Quote from: Anon888 on Sep 18, 2022, 09:05 PMGot this while asking Akira for follow and search. It's 13:03 Saturday 13/03, if it matters, but I don't think so.
...

Fix will await next patch as I'm uncertain if other changes rely on anything new. If you're able to cancel SearchFollow with Akira, don't use it for now.

Quote from: Czesiek864 on Sep 19, 2022, 01:15 PMSo, I noticed no one either had this issue before or I'm too blind/dumb to fix it on my own, anyways, there is a "Child Prodigy" among the teachers and when you affiliate them their head goes to 'normal adult height' instead of staying on their neck, which you can already guess looks disturbing at least.

Child prodigy requires specific fetishes to appear.  Head logic has changed since beta, so find them in Debug > Person and change their PaperDollEvent from PD_Student to PD_Default.

The PD_Student version will require the pregnancy mod for custom heads + only applies on first time generation, otherwise defaults to PD_Default.  Fix will await next patch as I'm uncertain if other changes rely on anything new, it also won't apply to already generated teachers - so do the above fix either way.

barteke22Topic starter

Updated my mods to 1.10.3.0 - mostly just misc tweaks.

There were some fixes to Teacher Compendium & Stargazing Club.

ValZer0

I have a question are you gonna add more wigs to the wig shop or no just curious?

barteke22Topic starter

Probably not as it's time consuming to manually edit public kisekae outputs from DeviantArt to fit the game, as our kisekae is not compatible with those.



Important bugfix for GPCC and Pregnancy due to person type change.  Needed for any mods relying on GPCC.


dcsobral

Quote from: barteke22 on Sep 30, 2022, 03:53 PMImportant bugfix for GPCC and Pregnancy due to person type change.  Needed for any mods relying on GPCC.

You mean a new version _after_ the updated-to-10.1.3.0 version?

barteke22Topic starter

Yea, sort mega by timestamps.  The mods are always safe to update on existing.

barteke22Topic starter

Updated mods for 1.10.3.3, also some bugfixes in stargazing.

S7aard

#88
Quote from: barteke22 on May 13, 2022, 11:54 PMPregnancy Mod

Info:
Features
1.10.X Updates:
  • Added an Info Panel tab to pregnancy with stats/info.
  • Improved stomachs by using a combination of overlays and shaders.
  • Added Age drugs (unlocked by the shady story + chemistry). Up to X (setting) children that reach the minimum age will turn into real NPCs.
  • Added lots of new options. Like fertility, gender multipliers, male pregnancy, aging speed, event skip.
  • Added generic child interactions, improved generic child events. Nothing lewd for obvious reasons.
    • The interaction system is easily expandable.
  • Added Missing Girl quest integration, it's now possible to make her not leave town on pregnancy path.
  • Simple lactation support. Only for NPCs supported by the game to avoid issues.

V1.07:
  • Weekly Rep hit if percentage of students pregnant is higher than town corruption/lust.
  • Less Rep hit/potential gain if proper policies enabled accordingly.
  • Policy related check condom supply in ward + negotiate more/take some.
  • Asking pregnant NPCs who the father is, based on relationship. Tells how many weeks in, etc.
  • Condom Menu: Option to ignore HasQuest. Fertility options.
  • Higher chance of pregnancy, but everyone can choose to get condoms now.
  • Max 1 box per NPC unless given by PC - if ran out chance to get (student rule disobedience has chance of detention).
  • Higher NPC corruption/lust = less chance of getting condoms (+ personality/nature's law based). Students are based on school policies + their personality/loyalty.
  • Random event to peek on NPC birth if one is currently happening (30min window when it happens - so rare). Pretty much same as PC birth.
  • No condom use if non-consensual (hypno etc), except if PC is the aggressor and wears one.
  • Daily try for baby among parent couples: Max percentage of population is based on average lust.
V1.00-1.06:
  • Special background for calling/texting (GLaDOS Chat) people, not really related, but made along with this. Only used in this so far.
  • Game starts with 0-5 pregnant people (+ 1 born) for potential flavour.
  • Condoms (buy in Sex Shop).  Could maybe use a pill alternative.  Item contains the mod settings (use it):
    • 2/3/6/9 month pregnancy. Low child expenses ON/OFF.
  • HasQuest/Infertile can't get pregnant unless trait is removed, or CanImpregnate is added (setting).
  • Otherwise factors like has condom + fertility can lead to pregnancy.
  • Hospital: Artificial insemination, pregnancy tests, child index, a shady doctor for a certain chain, birth.
  • NPC-NPC are just notable by belly bulges (since it's not really PC's bussiness).  Can decide to abort if father unknown (hypno), or if bad relations with father.
  • PC mother: Can abort (early), track down and notify father (to bring up together, have them bring it up, just for child support). Or not.
  • PC father: Will be notified (unless happened due to hypno). Similar to above, but can also bribe/hypno to bugger off if you're a nice person. Then NPC treats it like NPC-NPC.
  • Parent visits to play with children. You can visit them if you have the address and they're bringing it up.
  • Allows any gender combos to have children via either sex or artificial insemination.
  • Children don't really do anything besides wasting money (or in rare cases earning it).
  • A single (1) child can 'grow up' via some shady shid.
[close]
Compatibility/expansion notes
Child interactions can be expanded by adding events to ExtensionLibrary\Pregnancy\Interactions\.
  • There's an example event in the mod's Interactions folder that explains how it works.
  • The other events there can be used as example of what can be done.

Birth overlays support special NPCs and age-based images:
  • SpecialCharacters:
    • If you need custom ones, add images matching the pregnancy ones (see images folder).
    • In the same folders as the regular ones, prefixed with the 'NPC's Name_ImageName.png', like 'Stacy Slutsky_Birth_Frown.png'.
  • Age:
    • Same as regular images (or above for specials), but in age-subfolders like ...\Pregnancy\09\.

The old (1-3) and new (3-10) stomach overlays can be added in the same way as the birth ones.
  • However, if your NPC's body doesn't match the new ones (vanilla) you'll likely also need to provide a shader event for your NPC.
  • You tweak the shader before making optional overlays for it.
  • Basically make a copy of the FunctionLibrary\PaperDoll\CustomLayers\Stomach\Pregnancy event.
  • Give it lower priority and make it clear the stomach layer at the start (to remove regular shader).
  • Then tweak the event till it works.

Small edits to:
  • Events\ExtensionLibrary\Smartphone\Main\PhoneCall.ve.xml
  • Events\FunctionLibrary\Interaction\SetHonorificDict.ve.xml
[close]

Potential areas for expansion that others can take over (completely), or help with (I prefer doing mechanics over text/balance-logic):
Spoiler
  • Condoms: Replace with 48h lasting pills, 2 variants: Anti-get/make pregnant. Or keep condoms for dicks, and add pills just for vaginas/dicks. Easy enough, just not important.
  • Divorce/marriage mechanics. And pregnancy having an effect on them.
  • Relationship changes caused by pregnancy for NPC-NPC don't exist. Currently if PC is positive about 'it' they get +10 to rel, if they react poorly -50 (50% chance of NPC abortion/lie).
  • Expand on parent visits (PC). Currently there's a generic event for PC being visited/PC visiting.
  • Expand on the 'shady' chain 'result'.
  • Events, events, more events.  There's no pregnancy events: No sex scenes, interactions, etc. I'm not talking about replacing existing images with pregnancy ones (that's pretty unrealistic), just adding some pregnancy content.
  • Add some flavour reactions all over the place based on personality, etc. perhaps.
  • If one were to apply dynamic fertility (man/menstrual cycles) to PC as well, we'd probably need some way to track it). Simple enough, I guess.
  • Ideas: If angry mother didn't abort PC's child, she can use it for blackmail in future? If PC mother told the father to leave her be, he can do the same. PC lying to someone else that they're the father?
[close]

Screenshots (click to enlarge)







[close]

When using the pregnancy mod, i constantly get errors when using interactions. Does this mod have any requirements?

Also, how do I get NPCs to get off BC?

⚧ Squark

#89
Quote from: S7aard on Oct 26, 2022, 11:59 PMWhen using the pregnancy mod, i constantly get errors when using interactions. Does this mod have any requirements?

Also, how do I get NPCs to get off BC?
It requires ALL MODS NEED ME (GPCC) and a compatible version of the game. For example, if you're running 1.10.3.3 OR 1.10.3.4, you need the version linked to in the main post. Also make sure you've refreshed the events.
And what's BC?