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[MOD] [HHS+1.9.5] [OLD] Lexville

Started by alkalash, May 20, 2022, 12:30 AM

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benevolence

That one has a plan to expand some populaton, interaction and automation QoL stuff. Myself already made "age and favorite" line for application interview, and interaction to look at naked PD, just need to add the striptease-like checks and results.

benevolence

Simulation works fine in 10.3 too.
New detailed "Encounters" record is very cool. Presently it shows only acts with the PC, but the future is bright. So the answer is to generate dummy NPC after virginity flags assignment, intercource them with each nonvirgin, remove or confine them afterwards. Pregenerated characters will get the same treatment, according with their own flags.
New fetishes system made trait "LikesAnal" redundant. Add some value to anal fetish for a part of population, than check if positive.
With that done there will be a point to make an own thread.

dcsobral

Quote from: Shilo on Sep 23, 2022, 06:56 PMOne of the big challenges with updating the mod is probably that it's difficult to know what stuff was actually supposed to be changed. The mod has copy-pasted and slightly modified many of the base game's events, but now you'd need to investigate for each individual event what these tiny adjustments were and reapply them to the new version of the base game's event, which may have completely changed in the meanwhile.

WinMerge could help a lot here, comparing it to a copy of 1.9.5.

Shilo

Quote from: dcsobral on Oct 02, 2022, 08:49 PM
Quote from: Shilo on Sep 23, 2022, 06:56 PMOne of the big challenges with updating the mod is probably that it's difficult to know what stuff was actually supposed to be changed. The mod has copy-pasted and slightly modified many of the base game's events, but now you'd need to investigate for each individual event what these tiny adjustments were and reapply them to the new version of the base game's event, which may have completely changed in the meanwhile.

WinMerge could help a lot here, comparing it to a copy of 1.9.5.

The XML-representation of events is not really human-readable, though. Seeing the diff still leaves you with the difficult task of figuring out the intent behind each of the changes.

benevolence

That one actually used Meld to deduce what files does mod adds and where to. Most files in Lexville are new additions, has descriptive names and are reasonably commented, so figuring is mostly a chore, not a hard work. Though yet hadn't looked in the story events.

LoneWandarer

Quote from: benevolence on Sep 29, 2022, 08:38 PMSeparated and fixed body growth simulation: https://gofile.io/d/2U1CYr
Extract to your /NormalSchool folder, not /NormalSchool/Mods! Author placed most files in /Events/FunctionLibrary/Mod/ folder and for some weird reason files just cannot be found by a startup event if placed correctly in /Mods. Only actual replacement file still has it's proper folder in /Mods, so correct disable is possible.
Body sizes and virginity simulation work mostly correctly, less some specific exceptions like virgin prostitutes (random generated and young enough). There's room for improvement still. HHS 1.10 "virgin ask" now checks not only flags, but an actual acts amount from database. It's much possible to pre-penetrate each non-virgin for a random amount, but please advise a rigth method to actually aplly it. "Have sex" and "Intercourse" need a second person. "Sex toy" does not add to neccesary counters, "Principal" adds too much complications, mating existing persons accordigly to their preferences and flags is too much work, and I failed to get specific functions like "GetAddSetDDTag" work for that goal.

Also small romantic interaction Join in bed, to get actual sleep in your lover's home: https://gofile.io/d/pPUbT1

First link doesn't work. Btw, is there any chance to repair this mod by myself, and make it to work on 1.10?

iAnimeDeath

Quote from: LoneWandarer on Dec 19, 2022, 07:28 PM
Quote from: benevolence on Sep 29, 2022, 08:38 PMSeparated and fixed body growth simulation: https://gofile.io/d/2U1CYr
Extract to your /NormalSchool folder, not /NormalSchool/Mods! Author placed most files in /Events/FunctionLibrary/Mod/ folder and for some weird reason files just cannot be found by a startup event if placed correctly in /Mods. Only actual replacement file still has it's proper folder in /Mods, so correct disable is possible.
Body sizes and virginity simulation work mostly correctly, less some specific exceptions like virgin prostitutes (random generated and young enough). There's room for improvement still. HHS 1.10 "virgin ask" now checks not only flags, but an actual acts amount from database. It's much possible to pre-penetrate each non-virgin for a random amount, but please advise a rigth method to actually aplly it. "Have sex" and "Intercourse" need a second person. "Sex toy" does not add to neccesary counters, "Principal" adds too much complications, mating existing persons accordigly to their preferences and flags is too much work, and I failed to get specific functions like "GetAddSetDDTag" work for that goal.

Also small romantic interaction Join in bed, to get actual sleep in your lover's home: https://gofile.io/d/pPUbT1

First link doesn't work. Btw, is there any chance to repair this mod by myself, and make it to work on 1.10?

There is a lot of rework to do and such. Considering this mod was overrighting files while 1.10 doesn't do that. Also alkalash has made comment on Discord about this mod. He might find time to get to it.

Umgah

I can suggest to try porting some isolated parts of Lexville functionality as small separate mods. Some parts of Lexville functionality might need a lot of work to port but some other might be relatively simple and straightforward.

Shilo

And some of the features may have already been implemented in the base game or other mods by now, so maybe not everything would need to be ported to the new version.

LoneWandarer

I hope that alkalash will find some time to update mod soon. Im craving for it

Luna_Arkwing

Does this version work with 1.10.3.5? or do i need to wait for an update?

⚧ Squark


Davidking

I'm too impatient to wait, so I started working on this.

My first order of business so far has been to do some comparison of the files and find out what was moved, what was altered from 1.9.5, and what is original to Lexville.

I've discovered that the main issue that makes the mod so daunting to update (namely the massive number of events to change) won't be as much of a chore as I originally anticipated. that is mainly because a vast number of these events are carbon copies of the smallville events, where only the event and image paths were changed due to the need to create an entirely new copy of the game for each mod.

Once I've reviewed what events are unnecessary because of the new Mod folder system, this task should become much easier.

alkalashTopic starter

Quote from: Davidking on Feb 18, 2023, 04:32 AMI'm too impatient to wait, so I started working on this.

My first order of business so far has been to do some comparison of the files and find out what was moved, what was altered from 1.9.5, and what is original to Lexville.

I've discovered that the main issue that makes the mod so daunting to update (namely the massive number of events to change) won't be as much of a chore as I originally anticipated. that is mainly because a vast number of these events are carbon copies of the smallville events, where only the event and image paths were changed due to the need to create an entirely new copy of the game for each mod.

Once I've reviewed what events are unnecessary because of the new Mod folder system, this task should become much easier.

Sorry to say, you're a bit late... I haven't really announced it on the forum yet (mostly been active on the discord server instead), but I've recently been working on the 1.10 update, and it's nearly finished.

Zaiaku

* Insert Sad Trombone Here*
Corrupting Students since 2006