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Girl Pack discussion thread

Started by Leortha, May 09, 2022, 09:45 PM

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LeorthaTopic starter

Separate thread for general discussion of girl packs, to hopefully keep it a bit segregated from the announcements.
Mega link for all my Brothel King girl packs:

https://mega.nz/folder/Fcg2lBID#yKalC_e47WAS8jsbHPyOvQ

Mega link for my loli packs:

https://mega.nz/folder/BMwizTwD#89Lqk4Q2cFxFNVQEzTzXDg

bigsmoke


alphanineteen

#2
Hi.

I'm working on a new set of default images. Primarily /game/default but I've got my eye on a lot of stuff in /game/ in general. /NPC/ and /events/ to name the most interesting. (I hate low-res and censored images in my hentai games  8) )

My aim is to make sure the package has A+ rating, and the images are of high quality in regards to the content. (i.e. no censorship, or low resolution images and the like). All my selected images are tagged 'highres' on Gelbooru.

I'll try to keep it balanced. No reason to add 20+ images of close-ups of girls serving beer in bunny-suits, just what's needed to ensure every situation is well covered.

I do have a couple of questions.
1. What image format is preferred? Does the game support .WebP or other modern formats? (I've a personal dislike for .jpg  ;) and .PNG is simply unreasonable.) I'm assuming .WebP is fully supported for girlpacks and the default images (at least the ones using the tag system)
2. Are there some hard-coded references used for default images, say in /events/, /NPC/, or /Backgrounds/ that I need to be aware of? (In case I start replacing some of them, I might as well use the best file format if possible. Can't do that if the game is expressively looking for "filename.jpg")
3. Image resolution. The last step of my work will be to batch-process all images. Resizing images larger than H*W to at the most H*W. I want to optimize for fullscreen 1080p. That leaves my current H=1080 and W=1920. Obviously no images are displayed in the game using the full window. But on the off chance that someone who understands the UI code reads this can give be a better target, I'll use that instead.

My thanks in advance. And thank you to all the people who have put in the effort to make the game, share image-packs and organize the spreadsheet of available image-packs. Much appreciated.

LeorthaTopic starter

Quote from: alphanineteen on May 20, 2022, 07:25 PMI'm working on a new set of default images. Primarily /game/default but I've got my eye on a lot of stuff in /game/ in general. /NPC/ and /events/ to name the most interesting. (I hate low-res and censored images in my hentai games  8) )

Just as an interesting sidebar, I'll note that someone has already done something along these lines, but in a totally different direction and for a totally different purpose.  Specifically, someone created what they called the "loli mod" which basically replaces most or all of the game's default images with more loli-themed imagery.

(And if someone wants to find that mod, it can be found on the "All The Fallen" website, attached to the lead post of the BK thread on the forum there.  Free account is needed to access the forum.)
Mega link for all my Brothel King girl packs:

https://mega.nz/folder/Fcg2lBID#yKalC_e47WAS8jsbHPyOvQ

Mega link for my loli packs:

https://mega.nz/folder/BMwizTwD#89Lqk4Q2cFxFNVQEzTzXDg

cosmonight19

well with a new place to be, may as well share the packs i'm currently working on.

in the middle of making a pack for BB, it's technically already in a usable state but i want to re-tag some images still and reduce the image count.  it's currently at ~1300, and visipic did just a terrible job at de-duping.  once that's done i'll be working on Passionlip, but not gonna make one for melt since smaug just released one on top of the one that was already in the google doc. 

have Karin from Blue Archive nearly finished, probably will release that soon.  was planning to release her alongside Asuna but i don't think i'm finishing Asuna lmao.  i just cannot stand how similar all the art of her looks to me. 

after that is probably Maria Cadenzavna Eve and Akatsuki Kirika from Symphogear.  already started collecting for both of them just haven't quite finished, though i might end up jumping onto some other girl before i finish them

LeorthaTopic starter

I'm currently working on Yor and Anya from Spy X Family, and a number of different characters from Made in Abyss.  MiA season 2 starts this summer.  I have Riko, Maruruk, and Nanachi closest to ready to go, and Ozen, Prushka, and Faputa a bit further behind. 

Maruruk is canonically male, but presents female, and there is enough female R34 to build a female-form pack.  Nanachi is not canonically either sex, but again there is enough female R34 to build a pack.  Faputa is a season 2 character that already has a decent amount of R34 from the manga appearances.

I also recently discovered that Urusei Yatsura is getting a reboot starting this fall.  I read something about season 1 being 4 cores, which is interesting.  I made a Lum pack a long while back, as she has a large amount of R34, being the main character.  UY is a harem show, with a lot of side female characters.  And unfortunately few of them have really enough R34 from which to build packs.  So I am really hoping that the reboot will bring enough attention to these supporting characters (Ran, Kurama, Sakura (who is in the new trailer), Ryonusuke, Oyuki, etc.) to finally make decent packs for them.
Mega link for all my Brothel King girl packs:

https://mega.nz/folder/Fcg2lBID#yKalC_e47WAS8jsbHPyOvQ

Mega link for my loli packs:

https://mega.nz/folder/BMwizTwD#89Lqk4Q2cFxFNVQEzTzXDg

alphanineteen

Quote from: alphanineteen on May 20, 2022, 07:25 PM2. Are there some hard-coded references used for default images, say in /events/, /NPC/, or /Backgrounds/ that I need to be aware of? (In case I start replacing some of them, I might as well use the best file format if possible. Can't do that if the game is expressively looking for "filename.jpg")

The default images appear to be hardcoded, I'm getting some "Image does not exist" messages occasionally when playing, after having removed all the default images and added an A+ girls images to the folder as a replacement. I've never seen that message before making this change.

Putting the project on ice till I figure out a satisfying solution to that problem.

LeorthaTopic starter

Quote from: alphanineteen on May 24, 2022, 11:47 AMPutting the project on ice till I figure out a satisfying solution to that problem.

Make sure that every image name that is there before you start is there after you end.   You can change the actual image, just make sure that you leave every file name covered.
Mega link for all my Brothel King girl packs:

https://mega.nz/folder/Fcg2lBID#yKalC_e47WAS8jsbHPyOvQ

Mega link for my loli packs:

https://mega.nz/folder/BMwizTwD#89Lqk4Q2cFxFNVQEzTzXDg

alphanineteen

Quote from: Leortha on May 24, 2022, 02:07 PMMake sure that every image name that is there before you start is there after you end.   You can change the actual image, just make sure that you leave every file name covered.

It's not that I've not thought of that solution, but that the entire project is motivated by my perfectionism.
The default folder in the game only amounts to a B+ rating in the tagging tool. (Even after I've added some profile images, that obviously should not be in the default images.) The game might always display an image, just not one that really fit the situation.

One quick follow up question:
Does the game look at only file names or does it include extensions when looking at the hardcoded images? I'd still love to migrate to fully .webp.  :)

I have already begun to replace the default images 1:1 as suggested. It's just not as straightforward a workflow, because the images are not ordered very regularly. Thankfully I can now just look through my new default image folder for a suitable replacement, instead of having to do a Gelbooru search and pick a suitable image for each of the 300+ images. That speeds it up a bit.

Is there a roadmap for development accessible somewhere?

Goldo

#9
I'm not sure what you mean by 'hard-coded'. Default girl pictures are not hard-coded but called upon using the same tagging system as girl packs. Generic default pictures such as advertising or security events, brothels, rooms, etc. are declared in BKsettings.rpy so 'hard-coded', but they can be edited or expanded directly there.

There is no public roadmap for development (which I couldn't properly commit to anyway), but I always take suggestions into careful consideration, so there's that!

Edit: Did you start a new game after editing your default folder? What you may be witnessing is default pictures not changing in an existing game after your update. If that's your problem, running 'game.load_pics()' in the console (shift+o) will help you.
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!

cosmonight19

ended up bouncing off of Passionlip for now, not sure what pack i'm gonna work on next.  the list of packs i want to make just keeps getting longer.....  but there's some girl packs i'd like to have that i also know i'm not gonna make myself, so i figured i'd throw some requests on this side and see if wants to pick them up.
Spoiler
Granblue Fantasy: Cagliostro, Vikala
Blue Archive: Hina, Yuuka
Arknights: Amiya, Texas, Exusiai, Mostima
Fate: Jack the Ripper, Reines El-Melloi Archisolte, Morgan Le Fay, Fairy Knight trio
Final Fantasy: Adult Rydia, Terra Branford
[close]
and then some i'd like to do but am still kinda unsure on cuz oh god so many images to sort through:
Spoiler
Touhou: Alice Margatroid, Patchouli Knowledge, Hinanawi Tenshi, Hijiri Byakuren
KanColle: Suzuya, Shoukaku, Zuikaku, Tenryuu
Hololive: Houshou Marine
Fate: Nero Claudius
[close]
not gonna post the whole list of packs i'm considering though since it's uh.  big.  and a lot of them are probably never happening lmao

LeorthaTopic starter

Ok.   Here's a question.

I've done split packs before when I ended up with a large number of images and no obvious theme on which to split.   I have a way that I take one large pack and make 2 or 4 much smaller packs that can be easily rejoined if someone wants just the big pack.   Ochaco Uraraka from My Hero Academia is an example of where I did this.  Rem from Re:Zero was split into 4 smaller packs.

Did anyone like this?  Does anyone actually use the split packs as separate packs?

I'm working on Yor Briar/Forger from Spy X Family, and the resulting pack is going to be huge.   So I was wondering if I should just release the big pack, or bother splitting it up?  It's a good bit of extra work to split up a pack like I do, so I don't want to bother if noone actually uses the split packs.
Mega link for all my Brothel King girl packs:

https://mega.nz/folder/Fcg2lBID#yKalC_e47WAS8jsbHPyOvQ

Mega link for my loli packs:

https://mega.nz/folder/BMwizTwD#89Lqk4Q2cFxFNVQEzTzXDg

cosmonight19

i don't think i'd use split packs separately myself, don't see much point to having multiple packs of the same girl.  just feels weird looking at a split pack with no real indication of what's in each part

LeorthaTopic starter

When I have a thematic split I try to make that clear.   A good example of that is Harley Quinn, where I split it by "Classic" and "Modern" character designs.   Or Catwoman where I did 2D, 3D, and cosplay packs.

When I split for numbers I use a method that just focuses on splitting the pack as evenly and smoothly as possible.   Think of it as taking one pack of 1000 pics and ending up with two 500 pic packs.   It's more complicated than that, but that gives the general idea.   The idea is to create 2 packs that are functionally similar, even though they have a different mix of pics of the same character.
Mega link for all my Brothel King girl packs:

https://mega.nz/folder/Fcg2lBID#yKalC_e47WAS8jsbHPyOvQ

Mega link for my loli packs:

https://mega.nz/folder/BMwizTwD#89Lqk4Q2cFxFNVQEzTzXDg

alphanineteen

Quote from: Goldo on May 27, 2022, 02:39 PMI'm not sure what you mean by 'hard-coded'. Default girl pictures are not hard-coded but called upon using the same tagging system as girl packs. Generic default pictures such as advertising or security events, brothels, rooms, etc. are declared in BKsettings.rpy so 'hard-coded', but they can be edited or expanded directly there.

Edit: Did you start a new game after editing your default folder? What you may be witnessing is default pictures not changing in an existing game after your update. If that's your problem, running 'game.load_pics()' in the console (shift+o) will help you.

I did start a new game after editing the files (I've been moding games heavily since TES3). And my test simply consisted of removing all files from the default folder, and then copy in all the images from an A+ rated pack. I assumed that the A rating mean that a girl will never query the default folder. And when applied to the default folder I could assume the game would never show that "no images found" error atop a silhouette of a person.

I'm glad to hear that the game should pick those images dynamically. I'd lost my interest in my project after spending an hour manually replacing default images with my new ones, only to be disappointed with my rate of progress.

The next time I'm in the mood for some BK I'll make sure to reapply my initial replacements and start a new game. And delete a bunch of images from my initial girls to force the defaults to appear more often. I'll take some notes on reproducing the situation if it does not behave as expected.

Are you the sole developer Goldo?