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[HHS+] Game balance discussion thread

Started by barteke22, Jun 16, 2022, 11:08 PM

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dcsobral

Personally, I'm more upset about the change in reputation due to the school policies. I think it should be a check against each parent's values -- whether they are uninhibited or corrupted enough for each policy in effect.

Hell, it would make it that much more attractive to get the address from your students then go there at night to hypnotize or use drugs on the parents.

nemo777

Ok really great game, I was thinking something like this should exist. Happy you people made it.

I feel that the MC reach the max in appearance and stamina too early in the game. Stamina is important (the player can make more thing every day) but once he reach the max staying there is easy. Also the importance of appearance isn't realy feeled.
An idea could be make progress for stamina slower and slower with gain for fatigue  andthe gain for fatigue becomes less and less but who would be much faster at first then slower and slower. At hignt level of stamina (80+) the gain in fatigue could be almost negligeable but the gain could be in fight or for the happiness given to those you have sex with (stamina = longuer sex= better sex)
- maybe including dialogue saying the MC isn't attractive enough to get what he is asking
- maybe make more event where fighting is involved, where the stamina level could be one of the path posible to get what you want

and last but not least I think a skill called "sexual technique" should exist. Making people addict to have sex with you should be something you learn with time. What is "good" at first could be so addictive in the end that even a not too coorupt, not too inhibited people could'nt resist you. The willpower loss could be depdant of that skill and stamina (specially very high level of stamina). Could impact the will power recovery (diminishing it). There could be something with the willpower recovery if the MC is sloppy, inconsidarate, mean... the recovery could be faster.

⚧ Squark

Quote from: nemo777 on Jul 01, 2023, 11:24 PMOk really great game, I was thinking something like this should exist. Happy you people made it.

I feel that the MC reach the max in appearance and stamina too early in the game. Stamina is important (the player can make more thing every day) but once he reach the max staying there is easy. Also the importance of appearance isn't realy feeled.
An idea could be make progress for stamina slower and slower with gain for fatigue  andthe gain for fatigue becomes less and less but who would be much faster at first then slower and slower. At hignt level of stamina (80+) the gain in fatigue could be almost negligeable but the gain could be in fight or for the happiness given to those you have sex with (stamina = longuer sex= better sex)
- maybe including dialogue saying the MC isn't attractive enough to get what he is asking
- maybe make more event where fighting is involved, where the stamina level could be one of the path posible to get what you want

and last but not least I think a skill called "sexual technique" should exist. Making people addict to have sex with you should be something you learn with time. What is "good" at first could be so addictive in the end that even a not too coorupt, not too inhibited people could'nt resist you. The willpower loss could be depdant of that skill and stamina (specially very high level of stamina). Could impact the will power recovery (diminishing it). There could be something with the willpower recovery if the MC is sloppy, inconsidarate, mean... the recovery could be faster.

Stamina is rising slowly enough for me. I have a lot of quest chains running concurrently right now so I can't get the gym every day. Dragging down the gain any further will only be a detriment to actually having fun with the game which is the whole entire purpose of a game, is it not?

I agree on Appearance that its importance isn't properly felt, if at all. As for "- maybe including dialogue saying the MC isn't attractive enough to get what he is asking", I don't want this. If you expand the character sheet on an NPC, you can already see their attaraction towards you.
This can be considered cheating but the stat is already there. A good level of attractiveness does magnify this (in my experience) somewhat but ultimately it doesn't do much.

On making more fighting events, what if a player with no interest in any Stamina-based events was to come across one of the new combat events? Straight loss, that's what. And that isn't fun for those people.

Too many stats and stat dependancies will only serve to obfuscate events, especially when they're tied to core mechanics. We have a good balance right now and I don't want to seem like I'm just shooting down the ideas you have so maybe someone will make a mod like this. That way the people that want it can have it while the people that don't can avoid it.

nemo777

#18
Quote from: ⚧ Squark on Jul 02, 2023, 01:48 AMStamina is rising slowly enough for me. I have a lot of quest chains running concurrently right now so I can't get the gym every day. Dragging down the gain any further will only be a detriment to actually having fun with the game which is the whole entire purpose of a game, is it not?
Yes it could. But my point is not really slowing the gain. It's more to give player an incentive to continue to make an effort on stamina when he reach very high level of stamina other than maintaining that high level.
What I was thinking is to scale the gain on fatigue differently.
Say From 1 to 75 the gain is slower (for exemple same time to get to 75 than to get to 100 now) but the effect is bigger (when you reach 75 it's like you have 90 now). Then for the last 25 it's much slower but it's for the gain of only the last 10 scale bonus.
That way the slowing of the gain do not make player wanting to go fast unhappy (getting to 90 being enough for most situation). After that the trick is to give player new reason to up stamina. It's where the fight event or the effect on willpower could be a way.




Quote from: ⚧ Squark on Jul 02, 2023, 01:48 AMOn making more fighting events, what if a player with no interest in any Stamina-based events was to come across one of the new combat events? Straight loss, that's what. And that isn't fun for those people.
Well depends how the events is made but I was thinking event where they could be more than one way to advance, and where fighting could be one. For exemple in the Underwood teacher path instead of puting the guy in prison there could be a way to make him your slave if you have enough stamina.

Quote from: ⚧ Squark on Jul 02, 2023, 01:48 AMToo many stats and stat dependancies will only serve to obfuscate events, especially when they're tied to core mechanics. We have a good balance right now and I don't want to seem like I'm just shooting down the ideas you have so maybe someone will make a mod like this. That way the people that want it can have it while the people that don't can avoid it.
I'm well aware that changing core mechanism is often a bad idea and a lot of work. It's just that I think it's too bad a game like this doesn't have a skill of sexual prowess in a way or another. Also I think playing with the willpower loss/gain/recovery is a good idea and not too hard to implement (but I can be very wrong on that).

Calob

For me, the reason I max stamina very quickly very early is specifically so that, once I'm done, I no longer have to commit 2 hours to the gym every day.

Quite frankly it isn't interesting enough to make it into a longer grind than it already is. Putting a bigger carrot on the end of the grind doesn't make the journey any more interesting.

Quote from: nemo777 on Jul 01, 2023, 11:24 PMI think a skill called "sexual technique" should exist.

I already operate under the presumption that all the sex in the game is 'good' sex, I don't care for introducing the idea of 'bad' sex.

nemo777

#20
Quote from: Calob on Jul 02, 2023, 04:31 PMFor me, the reason I max stamina very quickly very early is specifically so that, once I'm done, I no longer have to commit 2 hours to the gym every day.

Quite frankly it isn't interesting enough to make it into a longer grind than it already is. Putting a bigger carrot on the end of the grind doesn't make the journey any more interesting.
Depends on the carrot. You can also put yourself to 100 stamina from the start no grind at all then. I got the feeling the stats are underused, and somehow ignored in 2month or so. Maybe what I proposed it's not a good way to do it, doesn't mean the issue shouldn't be adressed.

Quote from: Calob on Jul 02, 2023, 04:31 PM
Quote from: nemo777 on Jul 01, 2023, 11:24 PMI think a skill called "sexual technique" should exist.

I already operate under the presumption that all the sex in the game is 'good' sex, I don't care for introducing the idea of 'bad' sex.
Agree to disagree then.
And I don't talk of "bad sex" really.  We could have sex doing a differential effect based on a skill of sexual prowess : effect on loyalty, inhibition and will power. For exemple the usual -20 to willpower could be -10 to -30.

dcsobral

Having a hard on in public can easily take away a full point of reputation, even for a few people. I'm used to that. I decided to experiment with having sex in public -- and this is still the third month of the game, with inhibition at high levels for the most part. I did it on a Saturday afternoon at Downtown, so very full of people. The reputation took only a 0.15 hit. I was so surprised that I decided to try again, and, again, only 0.15 penalty.

I knew that reputation penalty and bonuses were very much ad hoc, being essentially up to whoever wrote the event to choose, but this one bothered me for two reasons. First, I assume the reputation penalty was computed by the new generic sex events and therefore it's a single location computing the penalty. Second, 0.15 for outright public sex with dozens of people present is WAY too little.

IMHO, the hard on penalty should be treated as an unintentional exhibitionism in public and handled by the generic sex events with whatever flavor text is supplied by the event that triggers it.