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[HHS+ 1.11] Official Release Discussion Thread

Started by barteke22, May 27, 2022, 11:41 PM

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Dzeris

#180
Any reason why generic futas are added to game, when Schools\NormalSchool\PopulationData\Sources\AdultAny.xml and StudentAny.xml got their weight as 0 or even have them removed from weighted sources?

I can remove all male students from school by adjusting weights.

Weights do not work for adult pop?

storm4n

There needs to be some sort of tag for collared slaves, I mean I get the game circles around corruption of the whole city but it kills the mood when I make a group of slave girls, collar them and then I find them in corruption events in school getting dicked by one or more of the bois.

So yeah that fucking sucks

blumph

Quote from: Dzeris on Feb 23, 2024, 04:05 AMAny reason why generic futas are added to game, when Schools\NormalSchool\PopulationData\Sources\AdultAny.xml and StudentAny.xml got their weight as 0 or even have them removed from weighted sources?

I can remove all male students from school by adjusting weights.

Weights do not work for adult pop?

It looks like all the other files in the Sources folder that reference 'Futa' may be your issue; for example, it looks like 'AdultFemaleFuta' is set up to turn 20% of characters that are initially rolled as Female into Futas.

Try resetting the weighting in those files and see if you get the desired results.

⚧ Squark

#183
The engine chugs hard with a lot of the new PDs in play but only on screens where there is a lot of them, like virtually every room in the school. It's a pity, because I rather like the variety.
I'm only using barteke's mods, started fresh on 1.11.0.0 and patched update to 1.11.0.2.

DarkFoxing

Hi, I remember there was an experimental translator in version 10, where did it go?

barteke22Topic starter

Quote from: ⚧ Squark on Feb 04, 2025, 08:16 PMThe engine chugs hard with a lot of the new PDs in play but only on screens where there is a lot of them, like virtually every room in the school. It's a pity, because I rather like the variety.
I'm only using barteke's mods, started fresh on 1.11.0.0 and patched update to 1.11.0.2.

It's mentioned in the mod's thread that if you didn't like the previous version of PD_Sys (which performed even worse), then don't use this one.  You can enable some performance settings in the mod's options, or try @shpungout's mod on Discord, which seemed to perform better (but might not be gameplay ready).

That's just the nature of displaying over 1k images (each with one or more shaders) at once, not really an engine issue, as WPF is among the fastest image display frameworks (faster than a lot of other engines).

Unless you mean GPU lag (framerate), in which case you should change to a non-GPU Setting as per the mod's description.

Quote from: DarkFoxing on Feb 04, 2025, 09:30 PMHi, I remember there was an experimental translator in version 10, where did it go?

People actually used my old translation experiment?
I wasn't sure if it was even viable for gameplay (in case Google started blocking you or something).
Unfortunately I've purged that download to free up space, and not sure if I can recreate it any time soon.

Calob

Bug Report: The Swim Team Coach event (the one in Events\ExtensionLibrary\Location\ClubComps\LocationEvents\Swim Club Chain) uses a Jump to Time instead of a Pass Time when training (ID 103).

So you end every swim team training session at 1 AM.

⚧ Squark

Quote from: Calob on Feb 05, 2025, 03:06 AMBug Report: The Swim Team Coach event (the one in Events\ExtensionLibrary\Location\ClubComps\LocationEvents\Swim Club Chain) uses a Jump to Time instead of a Pass Time when training (ID 103).

So you end every swim team training session at 1 AM.
There is a dedicated bug report section. Please post bugs there.

Druid

Did the location of skills get changed on the debug menu in the new version? I usually tweak Hypnosis and Chemistry to speed things up, but Skills are all blank in the debug under player and you can't even seem to force variables.

⚧ Squark

#189
Quote from: Druid on Feb 06, 2025, 04:21 PMDid the location of skills get changed on the debug menu in the new version? I usually tweak Hypnosis and Chemistry to speed things up, but Skills are all blank in the debug under player and you can't even seem to force variables.
For some reason, they're under dictStats in the Player debug now.
Having them there makes the whole Skills field pointless.

barteke22Topic starter

Skills were deprecated (because they were just a limited version of Stats) to unify logic & allow more precision.
The field exists (for now) for backward compatibility only.