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[HHS+] Game balance discussion thread

Started by barteke22, Jun 16, 2022, 11:08 PM

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dcsobral

Personally, I'm more upset about the change in reputation due to the school policies. I think it should be a check against each parent's values -- whether they are uninhibited or corrupted enough for each policy in effect.

Hell, it would make it that much more attractive to get the address from your students then go there at night to hypnotize or use drugs on the parents.

nemo777

Ok really great game, I was thinking something like this should exist. Happy you people made it.

I feel that the MC reach the max in appearance and stamina too early in the game. Stamina is important (the player can make more thing every day) but once he reach the max staying there is easy. Also the importance of appearance isn't realy feeled.
An idea could be make progress for stamina slower and slower with gain for fatigue  andthe gain for fatigue becomes less and less but who would be much faster at first then slower and slower. At hignt level of stamina (80+) the gain in fatigue could be almost negligeable but the gain could be in fight or for the happiness given to those you have sex with (stamina = longuer sex= better sex)
- maybe including dialogue saying the MC isn't attractive enough to get what he is asking
- maybe make more event where fighting is involved, where the stamina level could be one of the path posible to get what you want

and last but not least I think a skill called "sexual technique" should exist. Making people addict to have sex with you should be something you learn with time. What is "good" at first could be so addictive in the end that even a not too coorupt, not too inhibited people could'nt resist you. The willpower loss could be depdant of that skill and stamina (specially very high level of stamina). Could impact the will power recovery (diminishing it). There could be something with the willpower recovery if the MC is sloppy, inconsidarate, mean... the recovery could be faster.

⚧ Squark

Quote from: nemo777 on Jul 01, 2023, 11:24 PMOk really great game, I was thinking something like this should exist. Happy you people made it.

I feel that the MC reach the max in appearance and stamina too early in the game. Stamina is important (the player can make more thing every day) but once he reach the max staying there is easy. Also the importance of appearance isn't realy feeled.
An idea could be make progress for stamina slower and slower with gain for fatigue  andthe gain for fatigue becomes less and less but who would be much faster at first then slower and slower. At hignt level of stamina (80+) the gain in fatigue could be almost negligeable but the gain could be in fight or for the happiness given to those you have sex with (stamina = longuer sex= better sex)
- maybe including dialogue saying the MC isn't attractive enough to get what he is asking
- maybe make more event where fighting is involved, where the stamina level could be one of the path posible to get what you want

and last but not least I think a skill called "sexual technique" should exist. Making people addict to have sex with you should be something you learn with time. What is "good" at first could be so addictive in the end that even a not too coorupt, not too inhibited people could'nt resist you. The willpower loss could be depdant of that skill and stamina (specially very high level of stamina). Could impact the will power recovery (diminishing it). There could be something with the willpower recovery if the MC is sloppy, inconsidarate, mean... the recovery could be faster.

Stamina is rising slowly enough for me. I have a lot of quest chains running concurrently right now so I can't get the gym every day. Dragging down the gain any further will only be a detriment to actually having fun with the game which is the whole entire purpose of a game, is it not?

I agree on Appearance that its importance isn't properly felt, if at all. As for "- maybe including dialogue saying the MC isn't attractive enough to get what he is asking", I don't want this. If you expand the character sheet on an NPC, you can already see their attaraction towards you.
This can be considered cheating but the stat is already there. A good level of attractiveness does magnify this (in my experience) somewhat but ultimately it doesn't do much.

On making more fighting events, what if a player with no interest in any Stamina-based events was to come across one of the new combat events? Straight loss, that's what. And that isn't fun for those people.

Too many stats and stat dependancies will only serve to obfuscate events, especially when they're tied to core mechanics. We have a good balance right now and I don't want to seem like I'm just shooting down the ideas you have so maybe someone will make a mod like this. That way the people that want it can have it while the people that don't can avoid it.

nemo777

#18
Quote from: ⚧ Squark on Jul 02, 2023, 01:48 AMStamina is rising slowly enough for me. I have a lot of quest chains running concurrently right now so I can't get the gym every day. Dragging down the gain any further will only be a detriment to actually having fun with the game which is the whole entire purpose of a game, is it not?
Yes it could. But my point is not really slowing the gain. It's more to give player an incentive to continue to make an effort on stamina when he reach very high level of stamina other than maintaining that high level.
What I was thinking is to scale the gain on fatigue differently.
Say From 1 to 75 the gain is slower (for exemple same time to get to 75 than to get to 100 now) but the effect is bigger (when you reach 75 it's like you have 90 now). Then for the last 25 it's much slower but it's for the gain of only the last 10 scale bonus.
That way the slowing of the gain do not make player wanting to go fast unhappy (getting to 90 being enough for most situation). After that the trick is to give player new reason to up stamina. It's where the fight event or the effect on willpower could be a way.




Quote from: ⚧ Squark on Jul 02, 2023, 01:48 AMOn making more fighting events, what if a player with no interest in any Stamina-based events was to come across one of the new combat events? Straight loss, that's what. And that isn't fun for those people.
Well depends how the events is made but I was thinking event where they could be more than one way to advance, and where fighting could be one. For exemple in the Underwood teacher path instead of puting the guy in prison there could be a way to make him your slave if you have enough stamina.

Quote from: ⚧ Squark on Jul 02, 2023, 01:48 AMToo many stats and stat dependancies will only serve to obfuscate events, especially when they're tied to core mechanics. We have a good balance right now and I don't want to seem like I'm just shooting down the ideas you have so maybe someone will make a mod like this. That way the people that want it can have it while the people that don't can avoid it.
I'm well aware that changing core mechanism is often a bad idea and a lot of work. It's just that I think it's too bad a game like this doesn't have a skill of sexual prowess in a way or another. Also I think playing with the willpower loss/gain/recovery is a good idea and not too hard to implement (but I can be very wrong on that).

Calob

For me, the reason I max stamina very quickly very early is specifically so that, once I'm done, I no longer have to commit 2 hours to the gym every day.

Quite frankly it isn't interesting enough to make it into a longer grind than it already is. Putting a bigger carrot on the end of the grind doesn't make the journey any more interesting.

Quote from: nemo777 on Jul 01, 2023, 11:24 PMI think a skill called "sexual technique" should exist.

I already operate under the presumption that all the sex in the game is 'good' sex, I don't care for introducing the idea of 'bad' sex.

nemo777

#20
Quote from: Calob on Jul 02, 2023, 04:31 PMFor me, the reason I max stamina very quickly very early is specifically so that, once I'm done, I no longer have to commit 2 hours to the gym every day.

Quite frankly it isn't interesting enough to make it into a longer grind than it already is. Putting a bigger carrot on the end of the grind doesn't make the journey any more interesting.
Depends on the carrot. You can also put yourself to 100 stamina from the start no grind at all then. I got the feeling the stats are underused, and somehow ignored in 2month or so. Maybe what I proposed it's not a good way to do it, doesn't mean the issue shouldn't be adressed.

Quote from: Calob on Jul 02, 2023, 04:31 PM
Quote from: nemo777 on Jul 01, 2023, 11:24 PMI think a skill called "sexual technique" should exist.

I already operate under the presumption that all the sex in the game is 'good' sex, I don't care for introducing the idea of 'bad' sex.
Agree to disagree then.
And I don't talk of "bad sex" really.  We could have sex doing a differential effect based on a skill of sexual prowess : effect on loyalty, inhibition and will power. For exemple the usual -20 to willpower could be -10 to -30.

dcsobral

Having a hard on in public can easily take away a full point of reputation, even for a few people. I'm used to that. I decided to experiment with having sex in public -- and this is still the third month of the game, with inhibition at high levels for the most part. I did it on a Saturday afternoon at Downtown, so very full of people. The reputation took only a 0.15 hit. I was so surprised that I decided to try again, and, again, only 0.15 penalty.

I knew that reputation penalty and bonuses were very much ad hoc, being essentially up to whoever wrote the event to choose, but this one bothered me for two reasons. First, I assume the reputation penalty was computed by the new generic sex events and therefore it's a single location computing the penalty. Second, 0.15 for outright public sex with dozens of people present is WAY too little.

IMHO, the hard on penalty should be treated as an unintentional exhibitionism in public and handled by the generic sex events with whatever flavor text is supplied by the event that triggers it.

gjilfire

I have played for years, and the reputation system seems unrealistically punishing in the end game. There are a lot of ways you can get penalized for being too lewd too quick as a balance thing, I get it. But after a certain point in the town's corruption, having just one prude walk in causes a lot of a lot of rep damage and feels unrealistic.

How would people actually behave? Well, if most people are prudish then they would be fine seeing conservatively-dressed people and apalled by naked people. And if most people are very lewd then they would be fine seeing people naked or nearly so, but less so with fully dressed people. After a certain point, the momentum of the town's corruption should start meaning that the player going out partially dressed or doing lewd things would start *earning* them reputation, or at least the player would lose reputation for being dressed too conservatively if everyone else is naked. This would make an interesting "boomerang shape" dynamic, where at the beginning you are pushing against the town's prudishness, trying to see how far you can go, then in the middle you are trying to thread the needle between the lewd and prude groups, and late game the momentum of the town's lewdness pushes everyone to be increasingly sexual, the more the better.

One other way to achieve this effect would be to have the impact of reputation damage be proportional to the overall perception. If most people in the town are conservative, then the hit is stronger. If half the people are conservative and the other half don't care, the hit is weaker. If only a minority of the town are prudes and the rest are well-corrupted, there shouldn't be a reputation hit. After all, if most people are very corrupted then the prudes gossipping about the player having public sex would not be remarked on as a bad thing.

I have a related point. There needs to be better ways of systemically corrupting the town instead of mad science. The mad science events are inherently random and time-limited, and grinding on those is unsatisfying. The game needs more levers for the player to get the non-school population into the sexual mindset. For instance, town initiatives or increasingly sexual cultural fairs that affect the citizenry like school policies and classes affect the student population.

It also is weird to me when you have a corrupted student walking around naked and their parents are totally conservatively dressed. There should be more "leeching" of lewdness based on relationship closeness. Even if a parent wasn't super sexual or nudist themselves, they wouldn't be appalled seeing the player character half-naked if they see their own kid fully naked every day. (Or to add a challenge, if the parent is getting upset at their child's increasing corruption, then there can be an event where they come to the principal to complain, and then you need to hypnotize or bribe them or whatever to stop them damaging your reputation.)

gjilfire

Quote from: nemo777 on Jul 02, 2023, 08:35 PM
Quote from: Calob on Jul 02, 2023, 04:31 PM
Quote from: nemo777 on Jul 01, 2023, 11:24 PMI think a skill called "sexual technique" should exist.

I already operate under the presumption that all the sex in the game is 'good' sex, I don't care for introducing the idea of 'bad' sex.
Agree to disagree then.
And I don't talk of "bad sex" really.  We could have sex doing a differential effect based on a skill of sexual prowess : effect on loyalty, inhibition and will power. For exemple the usual -20 to willpower could be -10 to -30.
Here is a different idea: sex skill is only a bonus. There is after all a difference between good sex and great sex.

A "sex skill" could make stat bonuses more effective, but having it at the default level just means you play at normal game speed like now. That way it isn't a grind.