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[MOD IDEA] Increased Travel Speed Items

Started by Anonnymoose1836, May 29, 2023, 04:38 PM

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Anonnymoose1836Topic starter

If anyone is interested in implementing travel speed increase items I think that would be a good addition to the game. I don't know the first thing about modding this game so I don't know how difficult any of the specific ideas would be but just being able to travel faster from one location to another especially when traveling via the map would be super.

Some examples

Running Shoes (Slight increase in speed, inexpensive ($30-100 IRL), lasts maybe a year, builds stamina, appearance, & grunge, helps everywhere though faster forms supersede them in places that make sense)

Regular Bike (Increase over shoes, more expensive ($100 - 500 IRL), very minimal upkeep, lasts 5? years, builds stamina, appearance, & grunge, doesn't assist with travel times in all locations ie traveling within the school)

E-Bike (Further increase, more expensive ($500-2000 IRL) slightly increased upkeep in the form of charging, lasts 5? years, builds stamina less, appearance, & grunge less, doesn't assist with travel times in all locations ie traveling within the school)

Car (Fastest, most expensive ($20k+ new IRL), upkeep in the form of gas and maintenance, lasts 10 years, doesn't build stamina, appearance, & grunge, doesn't assist with travel times in all locations ie traveling within the school or from the park to the forest)

Anonnymoose1836Topic starter

These items could also help travel time inconsistencies between using the map or just going area to area.

For example if you just use the area to area options it takes 14 minutes to go from your house into the Hooter house floor but if you use the map it takes 36 minutes to do the same.

Calob

The Lexville mod has a teleport power that lets you go anywhere from the map screen instantly.

Only slightly less realistic than the hypnosis powers.

TBBle

#3
Huh, weird. I thought I wrote up some technical thoughts about an idea like this for a car, but search says I've never used the words 'car' or 'bike' on this forum...

Ahh, got it: https://henthighschool.net/hhs/feature-requests-and-wishlists/msg2891/#msg2891 Looks like the messages were merged into a single message (the links to original messages don't work) and the contents spoiler-marked, which it turns out makes them unsearchable. Surprise!

Quote from: Anonnymoose1836 on May 29, 2023, 04:41 PMThese items could also help travel time inconsistencies between using the map or just going area to area.

For example if you just use the area to area options it takes 14 minutes to go from your house into the Hooter house floor but if you use the map it takes 36 minutes to do the same.

Huh, that probably should be fixed. I'd assumed that'd use the VEE 'Move to location' action, which is _supposed_ to take the optimal path. So maybe other scripted movement is also taking too long? (I personally avoid using the map to move, but had never actually checked.)

Anonnymoose1836Topic starter

I don't even remember replying to that. My brain is a colander. As for the travel time problems I'm on v1.10.5.5 with a number of mods so maybe there's a conflict?

Davidking

While I agree this would be interesting and convenient, this seems to be something that your typical modder can't currently handle. The times for movement are currently coded into the world structure file as a set value between areas. As far as I am aware the only way to bypass this is to have an event set the player location to a new location and then update the information to reflect the new location. The only way to modify the time difference would be to include code to have the time pass and would be very complex code.

As for the issue with the map costing more time, my experience is that it always cost 30 minutes of time, regardless of distance between locations, which I believe is once again coded into the world structure.

TBBle

Yeah, my thought-experiment earlier (ignore the Heelys) came down to being probably impossible without engine support, but I hadn't actually checked some of the possible implementation ideas.