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[MOD] More suggestions and other mods - WIP (updated 29.1.2024) [Experimantal]

Started by ElPresidenete, Sep 03, 2023, 11:44 AM

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DeniedInMontana

Quote from: Miilk on Apr 26, 2024, 12:32 PMthis is probably a dumb question but am i supposed to put the ALL_IMAGES file into the mod folder

Unfortunately, it doesn't seem to load there when I tried that - so I just put them in the base game's image folder, and seems to work fine.

Miilk

Quote from: DeniedInMontana on Apr 26, 2024, 12:53 PM
Quote from: Miilk on Apr 26, 2024, 12:32 PMthis is probably a dumb question but am i supposed to put the ALL_IMAGES file into the mod folder

Unfortunately, it doesn't seem to load there when I tried that - so I just put them in the base game's image folder, and seems to work fine.
did you just sort out where you think they would go or did you just drop the folder in there?

DeniedInMontana

I just dropped it in the main folder, as long as the folder structure is the same as what is already there will work just fine - just make sure that you don't accidentally create a folder structure that is Images/Images/<files and folders>...that won't work.

The other option is just put it in your mod folder, and let it be the first module loaded.  When it didn't work for me previously, I had it loaded later in the list so didn't register for some of the other modules.

ElPresideneteTopic starter

Quote from: DeniedInMontana on Apr 26, 2024, 12:53 PM
Quote from: Miilk on Apr 26, 2024, 12:32 PMthis is probably a dumb question but am i supposed to put the ALL_IMAGES file into the mod folder

Unfortunately, it doesn't seem to load there when I tried that - so I just put them in the base game's image folder, and seems to work fine.

ALL_IAMGES is just that - a collection of good images to use for mods/the game. Many of them are used in MDYoga and RandomFixes, but as a copy/re-named image that's already included in the mod.
They are a separate download for a reason, since most aren't used anywhere and are there for future use or for use by someone else.
You don't need that file at all.

Isangrad

I suggest a mod that makes the teachers and staff show up before school starts.

⚧ Squark

Try as I might, I can't get the Hardman Expansion to fire properly. The event where you can confront her with the photo you take of her and Sierra is always superceded by the main game event.
The photo is also nowhere in my inventory. What the heck is going on? Why can I not make this fire in the way it's supposed to?

Also, on Voyeuristic Sex, there's both spelling AND code errors popping up:
"Do oyu want to try and talk this person into having sex with someon else?"
-> Do you ... someone else?

And the actual error:
WatchSexNormal
Interactions\Chat\WatchSexNormal [EXEC] caused an exception at operation SeqActLat_ShowText (ID: 119).
Token is not valid. - '{Color}' is not a valid color name!
Token is not valid.

DeniedInMontana

Quote from: ⚧ Squark on May 12, 2024, 03:21 AMTry as I might, I can't get the Hardman Expansion to fire properly. The event where you can confront her with the photo you take of her and Sierra is always superceded by the main game event.
The photo is also nowhere in my inventory. What the heck is going on? Why can I not make this fire in the way it's supposed to?

Also, on Voyeuristic Sex, there's both spelling AND code errors popping up:
"Do oyu want to try and talk this person into having sex with someon else?"
-> Do you ... someone else?

And the actual error:
WatchSexNormal
Interactions\Chat\WatchSexNormal [EXEC] caused an exception at operation SeqActLat_ShowText (ID: 119).
Token is not valid. - '{Color}' is not a valid color name!
Token is not valid.

I haven't had that issue with the Hardman event personally.  Are you using the base game event, the Hardman Expansion, or the Hardman Expansion B?

I noticed those too with the Voyeuristic Sex part of the More Suggestions mod.  Any mod that comes up with that particular error is missing a Replace Text (Person Context) operation at the beginning to tell the thing who the color is based on.  I've added that, and changed the layout/operation to include branches that weren't included in the original set (M/m and Futa/m), linked them to genSex/set effects operations, and added a set effects on observers if done in public area.  So far as I have been able to test, it works on both regular and cheaty commands. 

Updated More Suggestions download: https://mega.nz/file/jBsVlKQC#Dz2-FPWNMGD6Tbr7G-OXWrdnsgiA00TTq9DGtZkLQwQ 83.2kb

⚧ Squark

Quote from: DeniedInMontana on May 14, 2024, 12:06 PMI haven't had that issue with the Hardman event personally.  Are you using the base game event, the Hardman Expansion, or the Hardman Expansion B?
I used the base game setup (calling her up to the office every day) until that chain led to the Blackmail route and went to the Hardman residence to acquire the photo.
The in-game text suggests that I have the picture despite it not being an actual inventory item and every time I try to confront Karin with it, the non-blackmail event that replaced the original still activates instead and I can't confront her with the photo any more.
I'm using Hardman Expansion B, as it seemed to be the most up-to date build.

DeniedInMontana

    Quote from: ⚧ Squark on May 14, 2024, 02:26 PM
    Quote from: DeniedInMontana on May 14, 2024, 12:06 PMI haven't had that issue with the Hardman event personally.  Are you using the base game event, the Hardman Expansion, or the Hardman Expansion B?
    I used the base game setup (calling her up to the office every day) until that chain led to the Blackmail route and went to the Hardman residence to acquire the photo.
    The in-game text suggests that I have the picture despite it not being an actual inventory item and every time I try to confront Karin with it, the non-blackmail event that replaced the original still activates instead and I can't confront her with the photo any more.
    I'm using Hardman Expansion B, as it seemed to be the most up-to date build.

    So after looking through the global variables in the Hardman Expansion B for Sierra, the base for Karin, the updated events in the chain plus the base events, here's what I am seeing:

    • No pictures are actually created for the blackmail chain, as it simply sets the bit in the global chain for Sierra (Flag 14).
    • The Confrontation event checks to see if you have already taken revenge via Sierra's route (Flag 4), OR if you have caught Karin drinking students' cum and confronted her (Flag 5).  Either will block the event from happening again.
    • If accepted, the event checks to see which pictures you have available - the Blackmail via bit check, or the picture via item check.  Those decide which options are displayed.  "Just checking in" is always available, and pushes the event out a day.
    • Using Ward evidence requires Spycam to have been placed and picture recovered.  This is "Nice route" and cancels the revenge path.  DOES NOT MARK REVENGE COMPLETE.  Schedules follow up event 5-7 days out.
    • Using Fabricated evidence only requires the bit in Sierra's chain to be set, no picture item created.  This route cancels the "nice route".  MARKS REVENGE COMPLETE.  Does not schedule follow up event. (Call Sierra to office to trigger?)
    • The follow up office event where Sierra comes to your office and asks you to blackmail again REQUIRES the revenge path to be complete.

    The best way I can see to tell what has happened in your save is to check the global variables set in Chains_KarinHardman_Masturbation.  If either flag 4 or 5 are set (meaning either path reached its end), the event is scheduled out 9,999 days on the next attempt.  Then check the Chains_SierraHardman for flag 15.  If that has been set, revenge is marked as Complete.  If not, you'll need to manually check the box in order to continue the chain.

    I've connected the follow up event to the revenge path completion and removed it from the normal path in both versions.  Updated files (Extract over existing mod):
    Hardman Expansion (fix): https://mega.nz/file/WM12DT6Q#jxO1EBDEBpccqyRXpyqT1QD2bRcY_t8IkBgB8FVraYk 37.0kb
    Hardman Expansion B (fix): https://mega.nz/file/bFFwHaDT#mlEjIojAK2iXwMk0ee91DQp6TZpRXL6isTm40HjeTog 37.0kb (Futa version)[/list]