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Question about modding

Started by superevilking, Apr 17, 2024, 12:58 AM

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DeniedInMontana

No problem, we all start somewhere.  I've been learning by going through mods and figuring out what goes where and why by example, then looking at some of the older/outdated mods and seeing what - if anything - I can do on my end to update them.  As I learn, I go back and clean up what I've done - or what was originally in the file.

superevilkingTopic starter

I tried to figure this out myself but just can't seem to find a solution. How do you get the journal to update with new notes? I looked at other characters that have notes that appear after progress with their quest and tried coping it but after so many different tests the journal doesn't update even after the the story event passes. Hopefully this will be the last question related to this mod for awhile.

DeniedInMontana

Quote from: superevilking on Apr 25, 2024, 12:59 AMI tried to figure this out myself but just can't seem to find a solution. How do you get the journal to update with new notes? I looked at other characters that have notes that appear after progress with their quest and tried coping it but after so many different tests the journal doesn't update even after the the story event passes. Hopefully this will be the last question related to this mod for awhile.

You have a couple of different options.  The journal as I saw it set adjusts via bits set in your chain.  However, the class event I saw does not set the bit for it to update.  Somewhere after it makes the split from help/no help, you need to right click > Base > Set Bit > attach to 1 with Variable referencing your chain, and which bit position needs to be set (in the class event, bit 0).  After which, the journal should update and show the next entry.

superevilkingTopic starter

Thanks, I got it working. Just got to update a few things on my end and hopefully the rest of the mod making will be smooth sailing. Key work being smooth.

DeniedInMontana

Glad it worked!  Never be afraid to ask for help, we all start somewhere.