News:

Please request registration email again and then check your "Spam" folder

Former www.henthighschool.com

[Mod] [Mods] barteke22's mod index

Started by barteke22, May 13, 2022, 11:54 PM

Previous topic - Next topic

⚧ Squark

#270
Quote from: The Great Azbell on Jun 10, 2024, 06:53 PMIt's good to know alkalash has a official patch for it, I downloaded a file that contained both Lexville and the pregnancy mod but I think they were out of date because a lot of errors were made upon creating a new game.

Either way the compatibility patch didn't work. I'm not sure what the issue is to be honest, I'm pretty sure the pregnancy mod is the only mod I have that edits or adds any events in the reception or hospital in general. Is there a crash log generated somewhere when the game crashes I can look at?
I hope that you didn't overwrite the original with the patch.
The way I have things set up is thusly:
Generic Person Context Core
Lexville
(other, unrelated mods)
Pregnancy Mod
Lexville-Pregnancy Compatibility
(rest of mods)
It's probably an accidental overwrite or a load order problem that you're experiencing.

A crash log? Couldn't rightly say as I have yet to have the game crash on me.
But if there is one, it's probably in /logs/ in the game's main folder.

Crimson

#271
I assume this is a known issue by now, but I just wanted to mention that the "Appearance -> Suggest look" interaction seems to break the facial expressions from PD_System_Heads. The NPC will make the suggested changes, but their facial expression permanently reverts to a neutral expression, and the blushing effect from arousal is no longer visible. I tried the debug "Regenerate NPC (preserve valid)" option, but it didn't seem to fix the problem.

Edit: This only seems to happen in some cases. I can't consistently replicate it, but I have had it happen more than once.

Edit 2: So it seems that even when the interaction doesn't break the facial expression, it still breaks the arousal blushing effect. Using the debug "Regenerate NPC (randomize all)" option seems to work fine without breaking anything, but obviously that has limitations like not caring about genetics, and not being able to specify piercings or accessories.

ElPresidenete

I have figured out what was causing hte green arms bug for me.
Details has to be set to highest then it goes away.

dcsobral

To anyone interested, I made a mod to be used with Pregnancy with fixes for a number of bugs I've reported plus a few minor feature requests I made. Barteke has already done this stuff but he is working with the next version of HHS, so it won't be available for 1.10.6. In fact, Pregnancy might become part of HHS instead of a separate mod.

Anyway, if you are using HHS+ 1.10.6.0 and the Pregnancy mod search the forum for the post I keep updated with my mods. It's bug fixes and three additions: enable the Play interaction (bug fix, but it looks like something new), option to use a compound name combining both mother and father last names, and mothers stay in the location after notifying the PC of fatherhood, so you can interact with them.

dcsobral

Pregnancy bug: the "Daily" Child Data is never set back, which makes it possible to increase rel multiple times in a single day simply by clicking Nevermind then clicking on the child again and doing another interaction.

barteke22Topic starter

Report pregnancy bugs on discord, cause this version is a completely different mod at this point.

Interactions were redone and this was fixed.

barteke22Topic starter

#276
Updated all my mods to 1.11 as per mod update guide.

Pregnancy has been added to base game, so it'll no longer be discussed here, but I'll post a list of changes since previous version anyway.

GPPC:
- Moved stranger descriptor logic & GetPersonHairColor into base game.
-- PersonContextPCKnowsExtra is now redundant, use SetPersonContextDict instead.

IndDiff: Fixed some AutoFeeder events only checking slave job instead of traits.

Stargazing
- Moved main tracking to GlobalVariables.
- Relaxed some RNG and requirements a bit.
- Added hints to the alien plant minigame.
- Updated club member join requirements.
- (Re)moved nuns to base game.
[close]

Pregnancy
- Added LOC_ event to Guest Room for updating display name.
- Added a way to unlock Age Drugs via hypno. Can either get it before or fully disable the PrincipalChild portion.
- Added simple genetics support for base game hair & config to turn off.
- PregnancyChoice: Added mention of RulePenalty if enabled & own student.
- ShowBirth: Added failsafe if PC father didn't make PregnancyChoice.
- Fixed Child_Create starting at Stage 0 instead of -1.
-- Randomised Stage -1 to 3-8 days instead of always 7.
- Moved Debug_Pregnancy from TestMods to Pregnancy.
- Added PregnancyTest visual.
- Moved settings from Mod Settings to Game Settings.
- Fixed HeightMultiplier throwing off vanilla PD overlays in ShowBirth.
- Moved condom use logic into base game Fuck_Effects, to avoid hacks.
- Made direct edits to MissingGirl chain to:
-- Remove redundant AfterSex extension logic.
-- Prevent already pregnant girls from being kidnapped.
- Added new fallback logic for stomach-incompatible PD outfits (using a different outfit).
- Unified Decision <0 meaning.
- Split the 'Artificial' trait into its own column since it's used in most queries.
- Changed Traits column into JSON Blob to simplyfy KeyValuePair logic.
- Updated all queries to reflect these changes, simplified some logic.
- Added Menopause Curing Miniquest.
- Added CanImpregnatePerson function, for crucial checks.
- Split up Btn_ReceptionChild into sub-events via the reworked base game GenericEventMenu function.
- Added base game Init_ events with pregnancy tweaks & bugfixes.
- Added M'Pregnator drug (MPreg) creation to GenderReasignment.
- Added PersonCanBeMoved for checking ScheduleHandler below 30min.
- Added TryForBaby home NPC interaction.
- Reworked fertility:
-- GetPregnancyChance tweaks: Using GetVirility.
--- GetVirility: Max(FatherBaseFertility/2, Fertility);
--- Consider replacing with Virility skill in future.
-- Fixed base game MenstrualCycle calculation not hitting the menstrual phase.
-- Tweaked base game IsMenstrual function.
- Added MPreg (replaces ManstralCycle with MenstrualCycle & enables pregnancy) & Fertility (up/down) drugs.
- Renamed\moved a bunch of functions to reorganise things.
- Stages: Made stomach UI notification mention if it's PC's child.
- Stages: Fixed calendar notif check.
- Split PersAtt\PC\Birth event into multiple pieces for cleanup/efficiency.
-- The above event now handles births (only) relevant to PC.
-- ExLib\Pregnancy\LocalFunctions\ShowBirth handles the birth core.
-- Hospital Floor\WitnessNPCBirth handles witnessing NPC-NPC pregnancy encounter.
-- Pregnancy messages are moved to PersAtt\PC\Message.
--- Except the short Artificial one, it remains in PersAtt\PC\Birth and is now scheduled on by DailyEvents\Pregnancy.
- Moved bring-up choice into a core ExLib\Pregnancy\LocalFunctions\PregnancyChoice.
-- Now called by PersAtt\PC\Message / FatherTracker, and manual phone / new interaction events.
-- Manual events allow changing the bring-up choice before birth.
- No longer redirecting gender drugs from mother to baby. Pregnancy will continue fine no matter the gender (even without MPreg on).
- Fixed phone interaction.
- Fixed GetSetChildData not checking whole Key, causing shorter keys like Father to affect OFather.
- Made stomach layer ignore MPreg setting.
- Improved fertility fixes. Age drugs have 50% chance of re-checking fertility.
- Added town contraception rule.
- Cleaned up config menu, since ShowDecisions(Dynamic) now supports context.
- Added setting to hide child interactions && extra content filter checks.
- Added setting for condom visuals.
- Added bedtime story for gender likes.
- Replaced CName with INFO_Person.
- Added CheckGender interaction.
- Added PostBirth events for updating Family / Gender states.
- Replaced '%IsAdult%' Trait with Stage 13.
- Converted child object logic to VirtualPerson (big changes to most events).
- Added PostBirthChild & PostNPCConversion extensions, moved & expanded logic there.
- Added support for group child interactions.
-- Required rewrite of existing. Mods that added any will need to update theirs.
- Added BedtimeStory interaction for making up stories that impact child archetype/personality.
- Added WatchMovie interaction for impacting personality.
- Cleaned up some code.
- Added some faster speed settings.
- Birth event:
-- Fixed glitchy config options.
-- Added option of compound or custom Surname.
- Added tracking of original father + consent (OFather, OConsent).
- Fixed wrong link disabling Play interaction.
- Switched to a more accurate age query.
- Fixed broken real NPC conversion query causing wrong birthday. And exceptions in en-US locale.
- Tweaked stomach rendering logic for compat.
- Updated child trade form to use new Op version.
- Fixed crash due to new PD_Handler.
- Fixed issue in Birth Emote & SpecialChild head.
[close]

PD_System_X
Not much has changed since 1.10.6 version, as I haven't properly worked on it since start of 2024. If you didn't like that one, don't use this one, or use only the _Heads module.
- Added SpecialCharacter default HeightMultiplier randomisation.
- Added fallback to Demo for outfit levels 7-8.
- Switched abs calculation to use Strength.
- Added left handed umbrella emote.
- Added lazy presets for special students, so that they all support the uniform designer.
- Added Weights to skin colours.
- Added genetics target function.
- Fixed ShowImageOverlaid applying futa layers for any gender.
- Added DebugEvents to unflip the mirror.
- Fixed hair gen oddities & added support for _NoHat hair trait.
- Expanded Public Bathroom GloryHole event with support for all genders + PD visuals.
- Added DebugEvents support to OutfitEditor.
- Added transparency option to layer hiding in OutfitEditor.
- Replaced breast reduction logic with a shader. Currently WIP.
- Moved gender change PD event to OnGenderChange.
- Fixed razor handling (needs further tweaks to support bathroom storage).
- Fixed arms breaking with performance delay.
- Fixed EventEmote Expressions not clearing properly.
- Added Modifier column for things like Flip & Rotation.
- Added Head to LooksMenu.
- Added support for specials using generic assets & converted my specials.
- Added Face style picker.
- Changed hair system to use .txt files for combo generation.
- Added support for arche/personality hair parts.
- Improved skin fallback accuracy at the cost of outfit accuracy.
- Optimized Hair init for future change.
- Fixed weather & season checks.
- Fixed adult umbrellas.
[close]

barteke22Topic starter

Main post is updated with info on PD_System mod.

PD_System_X Update:
- Improved nun init.
- Fixed mirror exception when Hairdex mode is enabled.
- Fixed male PC Hairdex hair missing.
- Added individual piercing chances.
- Tweaked expression simulation a bit. Now only rebels get fully angry (and sad when not fully), others get sad when unhappy / menstruating.

barteke22Topic starter

#278
- Various mods: Fixed Upgrade operations referring to UpgradeLevelName instead of UpgradeName.
- PD_Sys + Stargazing: Init tweaks + Fixed Akira randomizer.

barteke22Topic starter

- Stargazing: Fixed Visit_Assistance using Name instead of DisplayName (not important).
- PD_System_Heads: Fixed exception in ShowColorMenu custom colour input.

barteke22Topic starter

- PD_System:
-- Added some more lazy presets.
-- Converted Flip to Transform on some layers & updated presets.

- Stargazing: Fixed reference to Bells chain in VoyeurismGroup.

blumph

In Population config., the first edit in an area (attraction, age range, etc.) "auto-edits" the other groups in that set - if you don't pay attention, you wind up with a town of all-teenagers.

Strec

#282
Use the last version (1.11) of HHS+ and the associed mods and the problem I have is that some heads appears black?

Is there a problem or did I make a mistake in some settings?

The second problem is that I don't see the slave collar on NPCs (I did see them in some previous versions)

Wnluk

Quote from: Strec on Feb 14, 2025, 06:17 PMUse the last version (1.11) of HHS+ and the associed mods and the problem I have is that some heads appears black?

Is there a problem or did I make a mistake in some settings?

The second problem is that I don't see the slave collar on NPCs (I did see them in some previous versions)
The problem is your mod order. Put both of the PD mods at the very bottom (highest number)

Strec

Thanks. The black heads is ok, but I don't see the collars, whatever the location of the mod in the list.