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[Mod] [Mods] barteke22's mod index

Started by barteke22, May 13, 2022, 11:54 PM

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DeniedInMontana

Ah, ok.  Have you loaded the game with all mods active since the start of the game, or have you added any mods to the an existing game?  Both will have different things happen.

My suggestion would be:
  • Open the game like normal
  • Once loaded and you see your Principal on the screen, click Debug
  • Select Modules tab
  • Arrange the order so that pregnancy is above the PD_New mods
  • Click "Check for errors"

If any errors pop up after all modules are loaded and checked, give us list of the modules you have enabled and in which order so we can recheck on our side if something is glitched.

After dealing with the modules, I would then:
  • Select Reload Events tab
  • Click "Add changed events"
  • When the list populates (anything that was changed at the file level outside of the game or loaded since adding a mod to an existing save), click "Refresh Files"
  • Select a line of the list, hit CTRL-A and select "Remove" (Doesn't remove them from game, just this list)
  • Click "Add changed events" (Should come up empty)
  • Select Reload Game Objects tab
  • Click "Add Changed Objects"
  • same as steps 3-5


RoboArchie

That was weird. Seems to have had an impact.

Severity;Name;ID;Message;Event
SEVERE;"String Constant";1293;"String Constant does not represent a value that is a valid keyword in this scenario! The current value is 'Lactating'.";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\PD_System_Body\Events\ExtensionLibrary\PaperDoll\Set\Body\PiercingNippleR.ve.xml"
SEVERE;"Create Item";81;"Specified item could not be found in the file system! The current item is 'Generic Hidden Item'.";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\PD_System_Heads\Events\Location\Your Bathroom\Btn_MirrorCheck.ve.xml"
WARNING;"Person Has Status Effect";298;"Operation uses a status effect 'Pregnancy' that was not found in the current scenario!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"
SEVERE;"Reference Variable";56;"Reference Variable was unable to lookup ID '816' in the referenced event 'ExtensionLibrary\GenericModConfigs\PregnancyConfig'!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"
SEVERE;"Reference Variable";203;"Reference Variable was unable to lookup ID '920' in the referenced event 'ExtensionLibrary\GenericModConfigs\PregnancyConfig'!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"
SEVERE;"Reference Variable";260;"Reference Variable was unable to lookup ID '921' in the referenced event 'ExtensionLibrary\GenericModConfigs\PregnancyConfig'!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"

Didn't get to the reload part you specified...

All the mods are bartakes so pregnancy, starclub, Annette and andy etc all are showing little exclaimation marks. I tried this in the vanilla 1.10.6.0

⚧ Squark

#257
Quote from: RoboArchie on May 02, 2024, 08:02 AMThat was weird. Seems to have had an impact.

Severity;Name;ID;Message;Event
SEVERE;"String Constant";1293;"String Constant does not represent a value that is a valid keyword in this scenario! The current value is 'Lactating'.";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\PD_System_Body\Events\ExtensionLibrary\PaperDoll\Set\Body\PiercingNippleR.ve.xml"
SEVERE;"Create Item";81;"Specified item could not be found in the file system! The current item is 'Generic Hidden Item'.";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\PD_System_Heads\Events\Location\Your Bathroom\Btn_MirrorCheck.ve.xml"
WARNING;"Person Has Status Effect";298;"Operation uses a status effect 'Pregnancy' that was not found in the current scenario!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"
SEVERE;"Reference Variable";56;"Reference Variable was unable to lookup ID '816' in the referenced event 'ExtensionLibrary\GenericModConfigs\PregnancyConfig'!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"
SEVERE;"Reference Variable";203;"Reference Variable was unable to lookup ID '920' in the referenced event 'ExtensionLibrary\GenericModConfigs\PregnancyConfig'!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"
SEVERE;"Reference Variable";260;"Reference Variable was unable to lookup ID '921' in the referenced event 'ExtensionLibrary\GenericModConfigs\PregnancyConfig'!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"

Didn't get to the reload part you specified...

All the mods are bartakes so pregnancy, starclub, Annette and andy etc all are showing little exclaimation marks. I tried this in the vanilla 1.10.6.0
Do you have Generic Person Context Core (GPCC) installed and set to load first? All barteke's mods NEED it.

I notice you're also running a mod you found elsewhere. It might not be fully compatible.

RoboArchie

I noticed that the generic person context core was nested and then ran the check for errors again.

Severity;Name;ID;Message;Event
WARNING;"Person Has Status Effect";298;"Operation uses a status effect 'Pregnancy' that was not found in the current scenario!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"
SEVERE;"Reference Variable";56;"Reference Variable was unable to lookup ID '816' in the referenced event 'ExtensionLibrary\GenericModConfigs\PregnancyConfig'!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"
SEVERE;"Reference Variable";203;"Reference Variable was unable to lookup ID '920' in the referenced event 'ExtensionLibrary\GenericModConfigs\PregnancyConfig'!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"
SEVERE;"Reference Variable";260;"Reference Variable was unable to lookup ID '921' in the referenced event 'ExtensionLibrary\GenericModConfigs\PregnancyConfig'!";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\KoS\Events\FunctionLibrary\PaperDoll\CustomLayers\Special\PregnancyKoS.ve.xml"
SEVERE;"String Constant";1293;"String Constant does not represent a value that is a valid keyword in this scenario! The current value is 'Lactating'.";"D:\Games\HHS+\HHS+KOS 1_10_6\HHS+\Schools\NormalSchool\Mods\PD_System_Body\Events\ExtensionLibrary\PaperDoll\Set\Body\PiercingNippleR.ve.xml"

I didn't realise there was a non Barteke in there. So I went in and delteted the mods then only loaded

ALL MODS NEED ME (GPCC)
AnnetteAndAndy
PD_System_Body
PD_System_Heads
Pregnancy

Error check gave me the following:

Severity;Name;ID;Message;Event
SEVERE;"String Constant";1293;"String Constant does not represent a value that is a valid keyword in this scenario! The current value is 'Lactating'.";"D:\Games\HHS+\[Full] HHS+1.10.6.0-release\Schools\NormalSchool\Mods\PD_System_Body\Events\ExtensionLibrary\PaperDoll\Set\Body\PiercingNippleR.ve.xml"

I downloaded the correct Barteke mods for this version - tho the signposting sucks (I find it hard to see which mods are correct for which version often).


StargazingClub


DeniedInMontana

Quote from: RoboArchie on May 03, 2024, 12:02 PMI didn't realise there was a non Barteke in there. So I went in and delteted the mods then only loaded

ALL MODS NEED ME (GPCC)
AnnetteAndAndy
PD_System_Body
PD_System_Heads
Pregnancy

For those to work, you need to move the order to be:
  • GPCC  (Must be first before any Bartek_22 mods)
  • AnnetteAndAndy  (Can be anywhere after GPCC but before PD_System_Heads)
  • Stargazing Club  (Can be anywhere after GPCC but before PD_System_Heads)
  • Pregnancy  (Must be before the PD_System mods)
  • PD_System_Heads  (Must be in this order and last two mods loaded for the mods to function correctly)
  • PD_System_Body  (Must be in this order and last two mods loaded for the mods to function correctly)

The error is coming because the PD Body mod is looking for a tag created and used by the Pregnancy mod, which hadn't been loaded.  Afterwards, the PD Body relies on the PD Heads mod, so those three need to be in that particular order.

RoboArchie

I've done as suggested and am still getting the same error. Can't fault your logic about the load order so I'm now even more baffled. IS there a way to check versions on mods? As I said, I'm pretty sure I'm downloading the latest but the signposting is pretty poor quality so it's often hard to know that I am downloading the correct mods for the version I'm installing to.

DeniedInMontana

I'm stumped.  The only think I can think of is, are you doing this in an existing save, or starting a new game with only these mods loaded in this particular order?

To check which version of a mod you have, you should be able to click on the mod name in the list, and a description should pop up to the left.  Barteke is very good about updating his mod descriptions, and I run them as well without errors.  The versions I have and order in my game are:

  • GPCC 2023.11.23
  • Visible Slave Collar 2023.10.28
  • Teacher Compendium 2023.10.29
  • Stargazing Club 2023.07.08
  • Wig Shop 2023.10.28
  • Population Config 2023.05.15
  • NPC Relationships 2023.10.28
  • Indicators and Difficulty 2023.01.20
  • Annette And Andy 2023.01.20
  • PD_System_Heads 2023.11.02
  • PD_System_Body 2023.11.02

Isangrad

#262
I would like to suggest a hypnosis command to stop wearing condoms.

⚧ Squark

A question regarding the Pregnancy mod:
If someone gets knocked up and they don't know who it was and you're sure it wasn't you, is there any way of finding out whodunnit?

Peter

Hello

Is this still current, or can you continue playing your current game with the "Pregnancy Mod"?

I'm playing with version 1.10.6.0


Quote from: barteke22 on Jun 16, 2022, 10:00 PM1.9.5 Mods
These are no longer maintained, but should be pretty bug free.

Other mods

LookAround V2 1.9.5  (existing)
This is a continuation, or rather, a rework of my previous Look Around/Camera mod.  Look at every person in the area - now with layouts!

Explanation:
After the variable input for "Show Paper Doll Overlay" was added, I've finally been able to add layouts for pretty much every (logical) location in the game - as per request from people in the old mod, as well as for my own amusement.

Due to space constraints in some locations I had to remake/edit some of the background images, either from scratch or simply stretch them a bit.

Info:
This mod adds a way to look at every Paper Doll (image) of the people in you current location. You do this via the Interaction Menu (the one with "Chat", "Items", "Drugs" etc.). You will also find a Config there that will let you pick if you want a delay between each Paper Doll placement, or if you want the mod to start automatically every time you change location if there are people present and no other event is about to start.
It might take a second or two it there's a lot of people in the area. All other instructions are explained on screen (see screenshots).
[close]

Extra Randomised Teachers 1.9.5  (new game)
I've noticed someone talking about wanting to have extra teachers, it seemed like a fun idea so I've made this real quick.
I couldn't make them purely via an Init-event as the game seems to not recognise teachers that aren't in the SpecialCharacters folder.
I've dealt with value copying in my other mod though, so it was rather easy to create 6 placeholder teachers and then randomise their appearances.

Info:
This mod requires a New Game.
It adds 6 random teachers: 3 Females, 2 Males, and 1 Futanari/Male (depeding on whether or not you blacklisted futa before starting the game).
This was made for fun, and I didn't pay much attention to balancing their values. It's a very simple mod, so you can mess with the main event file (Init) on your own.


If you want to add even more than 6 teachers, instructions below (has to be done before starting a new game).
Spoiler
  • Install the mod, do not start a new game yet.
  • Navigate to your SpecialCharacters folder, and copy/paste Teacher F.xml however many times you need (want 7 teachers - copy once), then rename them appropriately G, H, I, etc...
  • Open every file you made with a text editor and edit the Lastname to match file name. That's the first part done.
  • Now Open the HHS+ Visual Event Editor (Development Tab), and Load the Init_RandomTeacher.ve.xml file. Double-click the String List, and add every Teacher-name to the list. Close the String List once done.
  • To the right you'll find the genders. Look at the screenshot below to see which one is for which gender. If you added 2 extra teachers, you have to add 2 extra of any gender-combination. If you want both of the new teachers to be female - add to the female one only. Double-click your 'List Filter: Person List' of choice and go to the next step to see how to add them.
  • Important: The MIN and MAX values in Person1 have to MATCH (Person2 is no longer a thing, so ignore 3. in the screenshot below). If you want to add 2 of this gender (females in screenshot), press the up arrow on Min and Max twice. The total gender combination has to match the amount of extra teachers you added!
  • That's it, save the changes. You can now start a new game. REMEMBER TO READ ABOUT THE ISSUE UNDER THE DOWNLOAD LINK!
[close]
[close]

Indicators & Difficulty 1.9.5  (new game & partial)
Disclaimer: Push the numbers (options) too far, and your game will be way outside the intended balance - which in turn can potentially break things. Probably shouldn't report bugs if you have this.

Some ideas/suggestions I've picked up over time.

Info:
This mod requires a New Game for full functionality (partial otherwise). Everything is configured via Map -> Help & Options -> Indicators & Difficulty Button. Each component is explained ingame.

Exhaustion      (new & existing):
Exhaustion accumulates if you don't sleep enough (on average, etc.), you end up in the hospital if it's too high.
This lets you customise exhaustion difficulty (factors), disable exhaustion, and/or add a visual indicator of how exhausted you are (not 100% accurate, but gives a good enough idea).

Visual indicators (multiple can be used together) to help you keep track of when to sleep to stay healthy:

Screenshot
[close]
  • UI Button: A button next to 'Smartphone' that says how rested you are. Can also be used to drink multiple Energy Drinks at once.
  • Expressions: The principal's expression changes based on exhaustion. You can view yourself by hovering over your name.
  • Energy Cap: Your exhaustion lowers your Max Energy. This is an extra difficulty layer.
  • Timing: How often the visuals are updated (constantly by default, but this might improve performance).
[close]
Lockpicking    (new & existing):
Alternatives to the lockpicking minigame (dropped in 1.10 as there's now vanilla alternatives):
Default, hacking instead, skill-RNG, instant.
[close]
Stats & Skills  (new & partial):
Lets you increase the rate at which certain people gain skills or stats. Easier only, but I can easily add a harder option as well, if anyone is actually interested. If you don't start a new game, only Reputation will work (don't touch the others, you'll get exceptions).
  • Principal: Skill, stat, and reputation gain. Money isn't an option (possible, but performance heavy) - as the other factors should make it overall easier to obtain anyway.
  • Others (everyone, or certain groups): Stat gain.
[close]
Slave Feeding (new & partial):
This might not be 100% reliable, but should work for the most part (if you have enough time to reach the map before the Slave's death, turning the config on and off should reset it). You shouldn't configure this until you actually have a Slave (performance impact).

There's two options here:  Cheat via Map config, or a more lore friendly one (Map config takes priority if enabled):
  • Via Map Config: Auto feed the Slave every X days (if you just want help), or completely disable the need (feed every day). Works in existing.
  • Lore Friendly: You might notice something at the General Store. You can only see it (not buy) until you get a Slave. Has upkeep costs. Won't work if the Map Config one is enabled. New game only (don't buy it).
[close]
[close]

Wig Shop 1.9.5  (new & existing)
Info:
This mod works fine in Existing Saves.  Added almost 300 new Cosplay Wigs!
A simple mod that adds a Wig Shop to the Shopping Mall. You can buy wigs for yourself, or other NPCs. It basically lets you/others 'wear' any head in the game (see issues). 'Why wigs? Why not a hair salon, or facial makeover?' you might wonder: Because how else would I explain that the new head doesn't fit event images? You just took off your wig for that event ;)

This mod should also automatically add any modded heads (so long as they're in the right vanilla folders) that are being used by NPCs in your game to its list.

At the Shopping Mall: A wig costs 50$, can be sold back for 10$. Wigs appear under 'Gift Wear'. In order to make someone else wear it you need to meet basic trading (stat) requirements (Items -> Give Wig):
  • For a wig matching their gender, you must be able to give (trade) items to them. So if 'Items -> Trade' is visible, you can also give them a wig.
  • Making them wear a wig meant for the opposite gender requires the ability to take (trade) items from them. You can bribe/hypno them otherwise (so long as 1. is met).
  • Basically, it's based on stats like Loyalty, Corruption, and/or some other minor things.

Cosplay credits
See 1.10 post.
[close]
Issues
These NPCs can't wear wigs (you get an explanation ingame if you try to give them wigs):
  • Lucas Hudson, Ruby Valentine, and Jocelyn Everkeen.
Some of the heads might look strange on some outfits/NPCs. I can't help this, they were poorly cut/cut only for a specific outfit.
[close]
For cheaters
If you're a filthy cheater that wants free wigs + no stat requirements:
  • Open Debug -> Persons (Player) -> Scroll to the bottom and add this to 'Trait': WigCheat
  • If there's already something in 'Trait' add a comma between them (no spaces) like this: Trait1,Some Other Trait,WigCheat
[close]
[close]

Find My Phone (Smartphone App) 1.9.5  (new & existing)
Info:
A simple smartphone app that lets you locate the phone of up to 50 of your contacts at the same time (your own included). This app is mostly for fun, as NPCs can move very fast - so knowing their location won't help you in most cases.

The app is a one time 20$ purchase from the FAPP Store (smartphone). Can be found in Other Apps after the purchase.
[close]

Pregnancy Mod 1.9.5  (new game)
Info:
This mod requires a New Game.
Features
V1.07:
  • Weekly Rep hit if percentage of students pregnant is higher than town corruption/lust.
  • Less Rep hit/potential gain if proper policies enabled accordingly.
  • Policy related check condom supply in ward + negotiate more/take some.
  • Asking pregnant NPCs who the father is, based on relationship. Tells how many weeks in, etc.
  • Condom Menu: Option to ignore HasQuest. Fertility options.
  • Higher chance of pregnancy, but everyone can choose to get condoms now.
  • Max 1 box per NPC unless given by PC - if ran out chance to get (student rule disobedience has chance of detention).
  • Higher NPC corruption/lust = less chance of getting condoms (+ personality/nature's law based). Students are based on school policies + their personality/loyalty.
  • Random event to peek on NPC birth if one is currently happening (30min window when it happens - so rare). Pretty much same as PC birth.
  • No condom use if non-consensual (hypno etc), except if PC is the aggressor and wears one.
  • Daily try for baby among parent couples: Max percentage of population is based on average lust.
V1.00-1.06:
  • Special background for calling/texting (GLaDOS Chat) people, not really related, but made along with this. Only used in this so far.
  • Game starts with 4-5 pregnant people (+ 1 born) for potential flavour.
  • Condoms (buy in Sex Shop).  Could maybe use a pill alternative.  Item contains the mod settings (use it):
    • 3/6/9 month pregnancy. Low child expenses ON/OFF.
  • HasQuest/Infertile can't get pregnant unless trait is removed, or CanImpregnate is added.
  • Otherwise factors like has condom? + fertility can lead to pregnancy.
  • Hospital: Artificial insemination, pregnancy tests, child index, a shady doctor for a certain chain, birth.
  • NPC-NPC are just notable by belly bulges (since it's not really PC's bussiness).  Can decide to abort if father unknown (hypno), or if bad relations with father.
  • PC mother: Can abort (early), track down and notify father (to bring up together, have them bring it up, just for child support). Or not.
  • PC father: Will be notified (unless happened due to hypno). Similar to above, but can also bribe/hypno to bugger off if you're a nice person. Then NPC treats it like NPC-NPC.
  • Parent visits to play with children. You can visit them if you have the address and they're bringing it up.
  • Allows any gender combos to have children via either sex or artificial insemination.
  • Children don't really do anything besides wasting money (or in rare cases earning it).
  • A single (1) child can 'grow up' via some shady shit.
  • For testing: If you set the Duration of (existing) Pregnancy StatusEffect to 1 in debug you can quickly skip through the stages. Pass time (should lead to a stage-event every hour or so if PC pregnant).
[close]
Notes
  • Small edits to:
    • Events\ExtensionLibrary\Smartphone\Main\PhoneCall.ve.xml
    • Events\FunctionLibrary\GetPhysical\SetEffectSubs\Fuck_Effects.ve.xml
    • Events\FunctionLibrary\Interaction\SetHonorificDict.ve.xml
  • Mantis report: Stomach layer isn't saved. So I have to update it every hour instead of once per stage like initially.
[close]
[close]

There's a Lexville compatible version of the Pregnancy Mod (1.9.5) by diskcd in the 'Not my mods' folder in the download link.
It's a conversion, so might not be fully working. Don't report bugs, since I support Lexville, nor maintain 1.9.5 any more.

Known issue in 1.9.5: It's recommended to not use the Donor option at the hospital, there's a bug with it.  Either bear the child yourself, or have another NPC do it, not the donor.



Download 1.9.5 mods here!

Installation/Updating:
Spoiler
When updating, it's recommended to turn OFF Auto Mode in the mod-Config and saving your game before proceeding.

1. Download the mod and put its contents into your HHS+ directory.  That's it for new games.

2. Load your Save, press "Debug" -> "Reload Events" -> "Add Changed Events" -> "Refresh Files". Save Game. Done.

[close]

Zaiaku

Quote from: Peter on Today at 11:05 PMHello

Is this still current, or can you continue playing your current game with the "Pregnancy Mod"?

I'm playing with version 1.10.6.0


Quote from: barteke22 on Jun 16, 2022, 10:00 PM1.9.5 Mods
These are no longer maintained, but should be pretty bug free.

Other mods

LookAround V2 1.9.5  (existing)
This is a continuation, or rather, a rework of my previous Look Around/Camera mod.  Look at every person in the area - now with layouts!

Explanation:
After the variable input for "Show Paper Doll Overlay" was added, I've finally been able to add layouts for pretty much every (logical) location in the game - as per request from people in the old mod, as well as for my own amusement.

Due to space constraints in some locations I had to remake/edit some of the background images, either from scratch or simply stretch them a bit.

Info:
This mod adds a way to look at every Paper Doll (image) of the people in you current location. You do this via the Interaction Menu (the one with "Chat", "Items", "Drugs" etc.). You will also find a Config there that will let you pick if you want a delay between each Paper Doll placement, or if you want the mod to start automatically every time you change location if there are people present and no other event is about to start.
It might take a second or two it there's a lot of people in the area. All other instructions are explained on screen (see screenshots).
[close]

Extra Randomised Teachers 1.9.5  (new game)
I've noticed someone talking about wanting to have extra teachers, it seemed like a fun idea so I've made this real quick.
I couldn't make them purely via an Init-event as the game seems to not recognise teachers that aren't in the SpecialCharacters folder.
I've dealt with value copying in my other mod though, so it was rather easy to create 6 placeholder teachers and then randomise their appearances.

Info:
This mod requires a New Game.
It adds 6 random teachers: 3 Females, 2 Males, and 1 Futanari/Male (depeding on whether or not you blacklisted futa before starting the game).
This was made for fun, and I didn't pay much attention to balancing their values. It's a very simple mod, so you can mess with the main event file (Init) on your own.


If you want to add even more than 6 teachers, instructions below (has to be done before starting a new game).
Spoiler
  • Install the mod, do not start a new game yet.
  • Navigate to your SpecialCharacters folder, and copy/paste Teacher F.xml however many times you need (want 7 teachers - copy once), then rename them appropriately G, H, I, etc...
  • Open every file you made with a text editor and edit the Lastname to match file name. That's the first part done.
  • Now Open the HHS+ Visual Event Editor (Development Tab), and Load the Init_RandomTeacher.ve.xml file. Double-click the String List, and add every Teacher-name to the list. Close the String List once done.
  • To the right you'll find the genders. Look at the screenshot below to see which one is for which gender. If you added 2 extra teachers, you have to add 2 extra of any gender-combination. If you want both of the new teachers to be female - add to the female one only. Double-click your 'List Filter: Person List' of choice and go to the next step to see how to add them.
  • Important: The MIN and MAX values in Person1 have to MATCH (Person2 is no longer a thing, so ignore 3. in the screenshot below). If you want to add 2 of this gender (females in screenshot), press the up arrow on Min and Max twice. The total gender combination has to match the amount of extra teachers you added!
  • That's it, save the changes. You can now start a new game. REMEMBER TO READ ABOUT THE ISSUE UNDER THE DOWNLOAD LINK!
[close]
[close]

Indicators & Difficulty 1.9.5  (new game & partial)
Disclaimer: Push the numbers (options) too far, and your game will be way outside the intended balance - which in turn can potentially break things. Probably shouldn't report bugs if you have this.

Some ideas/suggestions I've picked up over time.

Info:
This mod requires a New Game for full functionality (partial otherwise). Everything is configured via Map -> Help & Options -> Indicators & Difficulty Button. Each component is explained ingame.

Exhaustion      (new & existing):
Exhaustion accumulates if you don't sleep enough (on average, etc.), you end up in the hospital if it's too high.
This lets you customise exhaustion difficulty (factors), disable exhaustion, and/or add a visual indicator of how exhausted you are (not 100% accurate, but gives a good enough idea).

Visual indicators (multiple can be used together) to help you keep track of when to sleep to stay healthy:

Screenshot
[close]
  • UI Button: A button next to 'Smartphone' that says how rested you are. Can also be used to drink multiple Energy Drinks at once.
  • Expressions: The principal's expression changes based on exhaustion. You can view yourself by hovering over your name.
  • Energy Cap: Your exhaustion lowers your Max Energy. This is an extra difficulty layer.
  • Timing: How often the visuals are updated (constantly by default, but this might improve performance).
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Lockpicking    (new & existing):
Alternatives to the lockpicking minigame (dropped in 1.10 as there's now vanilla alternatives):
Default, hacking instead, skill-RNG, instant.
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Stats & Skills  (new & partial):
Lets you increase the rate at which certain people gain skills or stats. Easier only, but I can easily add a harder option as well, if anyone is actually interested. If you don't start a new game, only Reputation will work (don't touch the others, you'll get exceptions).
  • Principal: Skill, stat, and reputation gain. Money isn't an option (possible, but performance heavy) - as the other factors should make it overall easier to obtain anyway.
  • Others (everyone, or certain groups): Stat gain.
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Slave Feeding (new & partial):
This might not be 100% reliable, but should work for the most part (if you have enough time to reach the map before the Slave's death, turning the config on and off should reset it). You shouldn't configure this until you actually have a Slave (performance impact).

There's two options here:  Cheat via Map config, or a more lore friendly one (Map config takes priority if enabled):
  • Via Map Config: Auto feed the Slave every X days (if you just want help), or completely disable the need (feed every day). Works in existing.
  • Lore Friendly: You might notice something at the General Store. You can only see it (not buy) until you get a Slave. Has upkeep costs. Won't work if the Map Config one is enabled. New game only (don't buy it).
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Wig Shop 1.9.5  (new & existing)
Info:
This mod works fine in Existing Saves.  Added almost 300 new Cosplay Wigs!
A simple mod that adds a Wig Shop to the Shopping Mall. You can buy wigs for yourself, or other NPCs. It basically lets you/others 'wear' any head in the game (see issues). 'Why wigs? Why not a hair salon, or facial makeover?' you might wonder: Because how else would I explain that the new head doesn't fit event images? You just took off your wig for that event ;)

This mod should also automatically add any modded heads (so long as they're in the right vanilla folders) that are being used by NPCs in your game to its list.

At the Shopping Mall: A wig costs 50$, can be sold back for 10$. Wigs appear under 'Gift Wear'. In order to make someone else wear it you need to meet basic trading (stat) requirements (Items -> Give Wig):
  • For a wig matching their gender, you must be able to give (trade) items to them. So if 'Items -> Trade' is visible, you can also give them a wig.
  • Making them wear a wig meant for the opposite gender requires the ability to take (trade) items from them. You can bribe/hypno them otherwise (so long as 1. is met).
  • Basically, it's based on stats like Loyalty, Corruption, and/or some other minor things.

Cosplay credits
See 1.10 post.
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Issues
These NPCs can't wear wigs (you get an explanation ingame if you try to give them wigs):
  • Lucas Hudson, Ruby Valentine, and Jocelyn Everkeen.
Some of the heads might look strange on some outfits/NPCs. I can't help this, they were poorly cut/cut only for a specific outfit.
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For cheaters
If you're a filthy cheater that wants free wigs + no stat requirements:
  • Open Debug -> Persons (Player) -> Scroll to the bottom and add this to 'Trait': WigCheat
  • If there's already something in 'Trait' add a comma between them (no spaces) like this: Trait1,Some Other Trait,WigCheat
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Find My Phone (Smartphone App) 1.9.5  (new & existing)
Info:
A simple smartphone app that lets you locate the phone of up to 50 of your contacts at the same time (your own included). This app is mostly for fun, as NPCs can move very fast - so knowing their location won't help you in most cases.

The app is a one time 20$ purchase from the FAPP Store (smartphone). Can be found in Other Apps after the purchase.
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Pregnancy Mod 1.9.5  (new game)
Info:
This mod requires a New Game.
Features
V1.07:
  • Weekly Rep hit if percentage of students pregnant is higher than town corruption/lust.
  • Less Rep hit/potential gain if proper policies enabled accordingly.
  • Policy related check condom supply in ward + negotiate more/take some.
  • Asking pregnant NPCs who the father is, based on relationship. Tells how many weeks in, etc.
  • Condom Menu: Option to ignore HasQuest. Fertility options.
  • Higher chance of pregnancy, but everyone can choose to get condoms now.
  • Max 1 box per NPC unless given by PC - if ran out chance to get (student rule disobedience has chance of detention).
  • Higher NPC corruption/lust = less chance of getting condoms (+ personality/nature's law based). Students are based on school policies + their personality/loyalty.
  • Random event to peek on NPC birth if one is currently happening (30min window when it happens - so rare). Pretty much same as PC birth.
  • No condom use if non-consensual (hypno etc), except if PC is the aggressor and wears one.
  • Daily try for baby among parent couples: Max percentage of population is based on average lust.
V1.00-1.06:
  • Special background for calling/texting (GLaDOS Chat) people, not really related, but made along with this. Only used in this so far.
  • Game starts with 4-5 pregnant people (+ 1 born) for potential flavour.
  • Condoms (buy in Sex Shop).  Could maybe use a pill alternative.  Item contains the mod settings (use it):
    • 3/6/9 month pregnancy. Low child expenses ON/OFF.
  • HasQuest/Infertile can't get pregnant unless trait is removed, or CanImpregnate is added.
  • Otherwise factors like has condom? + fertility can lead to pregnancy.
  • Hospital: Artificial insemination, pregnancy tests, child index, a shady doctor for a certain chain, birth.
  • NPC-NPC are just notable by belly bulges (since it's not really PC's bussiness).  Can decide to abort if father unknown (hypno), or if bad relations with father.
  • PC mother: Can abort (early), track down and notify father (to bring up together, have them bring it up, just for child support). Or not.
  • PC father: Will be notified (unless happened due to hypno). Similar to above, but can also bribe/hypno to bugger off if you're a nice person. Then NPC treats it like NPC-NPC.
  • Parent visits to play with children. You can visit them if you have the address and they're bringing it up.
  • Allows any gender combos to have children via either sex or artificial insemination.
  • Children don't really do anything besides wasting money (or in rare cases earning it).
  • A single (1) child can 'grow up' via some shady shit.
  • For testing: If you set the Duration of (existing) Pregnancy StatusEffect to 1 in debug you can quickly skip through the stages. Pass time (should lead to a stage-event every hour or so if PC pregnant).
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Notes
  • Small edits to:
    • Events\ExtensionLibrary\Smartphone\Main\PhoneCall.ve.xml
    • Events\FunctionLibrary\GetPhysical\SetEffectSubs\Fuck_Effects.ve.xml
    • Events\FunctionLibrary\Interaction\SetHonorificDict.ve.xml
  • Mantis report: Stomach layer isn't saved. So I have to update it every hour instead of once per stage like initially.
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There's a Lexville compatible version of the Pregnancy Mod (1.9.5) by diskcd in the 'Not my mods' folder in the download link.
It's a conversion, so might not be fully working. Don't report bugs, since I support Lexville, nor maintain 1.9.5 any more.

Known issue in 1.9.5: It's recommended to not use the Donor option at the hospital, there's a bug with it.  Either bear the child yourself, or have another NPC do it, not the donor.



Download 1.9.5 mods here!

Installation/Updating:
Spoiler
When updating, it's recommended to turn OFF Auto Mode in the mod-Config and saving your game before proceeding.

1. Download the mod and put its contents into your HHS+ directory.  That's it for new games.

2. Load your Save, press "Debug" -> "Reload Events" -> "Add Changed Events" -> "Refresh Files". Save Game. Done.

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Nsme says it all dawg. 1.9.5
Corrupting Students since 2006