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[MOD] Lexville

Started by alkalash, Feb 24, 2023, 08:15 PM

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Jackuarus

I assume that this mod is not compatible with the new .6 update, given the introduced items.

⚧ Squark

Quote from: Jackuarus on Feb 04, 2024, 09:56 PMI assume that this mod is not compatible with the new .6 update, given the introduced items.
I'm using it with 1.10.6 without error.
Given that Lexville is now a mod and no longer requires an overwrite, I can't imagine the new items will cause it to break.

⚧ Squark

This one is weird.
I think Lara Ellis is added by Lexville and that she's designed to be futa, right?
When she gets horny her bits disappear.

Jackuarus

Quote from: ⚧ Squark on Feb 06, 2024, 04:28 PMThis one is weird.
I think Lara Ellis is added by Lexville and that she's designed to be futa, right?
When she gets horny her bits disappear.
Have you found any other problems or is that the only one so far?

ElPresidenete

Not Lexville related, but I have the same thing happening to Stacy Slutky when oyu turn her into a futa. Also turning on Naturs Law causes teachers bodies to become invisible when swimming/bathing.
Weirdness.

⚧ Squark

Quote from: ElPresidenete on Feb 08, 2024, 07:55 AMNot Lexville related, but I have the same thing happening to Stacy Slutky when oyu turn her into a futa. Also turning on Naturs Law causes teachers bodies to become invisible when swimming/bathing.
Weirdness.
Might be something with the tanline effect on the paperdolls.
Quote from: Jackuarus on Feb 07, 2024, 11:32 PMHave you found any other problems or is that the only one so far?
Just Lara on my save so far.

dcsobral

I've noticed something interesting these days. Lexville enables the levels 2 and 3 of the Maid Club, but has them in the same location as level 1. That's the same as in vanilla, but I also found out that the map has locations for the levels 2 and 3 in the Cabaret itself, they just were not assigned to the MAID club! Well, maybe not level 2 but level 3 for sure.

Chipichan

#82
Can't enter to an NPC's house, i get an error:


"ExtensionLibrary\Smartphone\Main\ManageViewVisit [EXEC] caused an exception at operation SeqAct_LocationString (ID: 413).
    called by Location\City Streets Shared\Btn_GotoGenNPCHomeLocal at SeqActLat_RemoteEvent (ID: 2)
Event Location\General Home Shared\Home\Btn_GeneralHomeLeave not known"


Everytime. Game ver. 1.10.6.0

Quick update:
This error appears even when trying to enter the house of special NPCs like Teachers, PTA members etc.
But in the case of special NPCs, everything works if you go into their house with the debug console

dcsobral

Quote from: Chipichan on Apr 08, 2024, 01:49 PMCan't enter to an NPC's house, i get an error:


"ExtensionLibrary\Smartphone\Main\ManageViewVisit [EXEC] caused an exception at operation SeqAct_LocationString (ID: 413).
    called by Location\City Streets Shared\Btn_GotoGenNPCHomeLocal at SeqActLat_RemoteEvent (ID: 2)
Event Location\General Home Shared\Home\Btn_GeneralHomeLeave not known"


Everytime. Game ver. 1.10.6.0

Quick update:
This error appears even when trying to enter the house of special NPCs like Teachers, PTA members etc.
But in the case of special NPCs, everything works if you go into their house with the debug console

Do you have other mods? It might be a problem with the order of the mods.

Chipichan

Quote from: dcsobral on Apr 09, 2024, 01:41 AM
Quote from: Chipichan on Apr 08, 2024, 01:49 PMCan't enter to an NPC's house, i get an error:


"ExtensionLibrary\Smartphone\Main\ManageViewVisit [EXEC] caused an exception at operation SeqAct_LocationString (ID: 413).
    called by Location\City Streets Shared\Btn_GotoGenNPCHomeLocal at SeqActLat_RemoteEvent (ID: 2)
Event Location\General Home Shared\Home\Btn_GeneralHomeLeave not known"


Everytime. Game ver. 1.10.6.0

Quick update:
This error appears even when trying to enter the house of special NPCs like Teachers, PTA members etc.
But in the case of special NPCs, everything works if you go into their house with the debug console

Do you have other mods? It might be a problem with the order of the mods.

No, i use clear game. But in attempt trying to find a solution i though that maybe i thought that i needed to install GPCC but it didn't help

ElPresidenete

Hm...corruption?

Have yo uchecked what home they have assigned in the Debugger -> Person tab?

Chipichan

Yes, everything is correct.
Idk somehow the problem fixed itself but now i can't get into the house of randomly generated NPCs
through the menu: "Other homes: check addresses here".

Reinyn

Hi there, i have a small question about lexville.

With lexville, is the population that is generated always the same? And if not, are there enough teachers for the amount of students generated? The reason why is that as far as i know you can not really limit the amount of students.

And the population just seems a little bit to big for the amount of teachers ingame.

 

⚧ Squark

Quote from: Reinyn on Apr 18, 2024, 01:52 PMHi there, i have a small question about lexville.

With lexville, is the population that is generated always the same? And if not, are there enough teachers for the amount of students generated? The reason why is that as far as i know you can not really limit the amount of students.

And the population just seems a little bit to big for the amount of teachers ingame.

 
Lexville generates the same amount of NPCs as the base game.
Lexville comes with a few bonus available teachers, and barteke22's Teacher Compendium mod is compatible.
You can lower the enrol cap but only before starting a new game: Schools/NormalSchool/Config/DefaultGameConfig.xml. Lexville runs off this file before applying its modded calculations.
You can also lower the cap on a game in progress, just as long as you do it before you've reached the cap you want. (For example: if you want the cap to be 280, do it before you pass that amount of students in your school)
Debug -> Game Objects. You sould see a label that read "EnrolledStudentCount" so expand that by clicking the small arrow next to it. It'll show you the Max and Min values there. Once done, click update, then save, close and reload the whole game just to be sure that it took.

Reinyn

Quote from: ⚧ Squark on Apr 18, 2024, 10:46 PM
Quote from: Reinyn on Apr 18, 2024, 01:52 PMHi there, i have a small question about lexville.

With lexville, is the population that is generated always the same? And if not, are there enough teachers for the amount of students generated? The reason why is that as far as i know you can not really limit the amount of students.

And the population just seems a little bit to big for the amount of teachers ingame.

 
Lexville generates the same amount of NPCs as the base game.
Lexville comes with a few bonus available teachers, and barteke22's Teacher Compendium mod is compatible.
You can lower the enrol cap but only before starting a new game: Schools/NormalSchool/Config/DefaultGameConfig.xml. Lexville runs off this file before applying its modded calculations.
You can also lower the cap on a game in progress, just as long as you do it before you've reached the cap you want. (For example: if you want the cap to be 280, do it before you pass that amount of students in your school)
Debug -> Game Objects. You sould see a label that read "EnrolledStudentCount" so expand that by clicking the small arrow next to it. It'll show you the Max and Min values there. Once done, click update, then save, close and reload the whole game just to be sure that it took.
Thanks, and you are essentially right about the population cap. In my current save the population was at 1268 in total. And in the new test save i just made it was 1271. but that might have been because i have added the futa overhaul mod to the game before that save. The amount of adults vs students is not comletely the same though but the difference is pretty much negligable. I think i will try Bartekk22's mod then. Honestly i want every student at school eventually. Even if there are 640 of them.