HentHighSchool Development Forum

Game Development => HHS+ => HHS+ Mods => Topic started by: hova on May 29, 2022, 08:16 PM

Title: [MOD] [1.10] Hova's Small mods
Post by: hova on May 29, 2022, 08:16 PM
Small collection of mods, which add some minor things to the game.


General note:  1.10.5 has introduced some breaking changes, so let me know if you find anything
Title: Re: Hova's Small mods
Post by: hova on May 29, 2022, 08:34 PM
Reserved.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Umgah on May 30, 2022, 04:23 AM
Could you please explain how the in "Student Council" mod the club can be created?
It would be nice to see step by step list so I can understand if the club works correctly.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: ⚧ Squark on May 30, 2022, 12:50 PM
Would "Student Vulvas" interfere with Barteke22's Pregnancy mod?
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on May 30, 2022, 01:01 PM
Quote from: squark on May 30, 2022, 12:50 PMWould "Student Vulvas" interfere with Barteke22's Pregnancy mod?
Nah, it's mostly a change to the base paperdoll images.   There MIGHT be a change to some outfit paperdoll handlers so the penis doesn't show up on outfit level 7, but if you're concerned about it, before you install the mod, delete all the .ve.xml files.

Quote from: Umgah on May 30, 2022, 04:23 AMCould you please explain how the in "Student Council" mod the club can be created?
It would be nice to see step by step list so I can understand if the club works correctly.
There should be a PTA proposal that you can pass that creates the club.   As this is incomplete, I do plan on adding a journal entry. 
One other thing I forgot to add, is that you need to talk to students and "Ask them to join the student council".   This is not a regular club where members join and leave normally, so the people you stick in there are going to stay.   I'd recommend NOT adding quest students.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Umgah on May 30, 2022, 05:23 PM
Minor thing to fix: disable showing "TODO" message when a club member added.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Umgah on Jun 01, 2022, 01:39 PM
Quote from: hova on May 30, 2022, 01:01 PMI'd recommend NOT adding quest students.
Probably it's better to disable such interaction for quest students.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: vendelhelm on Jun 02, 2022, 02:58 AM
I managed to make the student council club (asked two students to join it) and I've corrupted it's members but they still aren't changing their uniform.

Anybody have pointers as to why?
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: shohei on Jun 02, 2022, 03:25 AM
Quote from: hova on May 30, 2022, 01:01 PMI'd recommend NOT adding quest students.
what about student whose quest have completed (no more quest mark)? can they be added to coucil?
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: foxlits on Jun 02, 2022, 09:41 AM
Quote from: vendelhelm on Jun 02, 2022, 02:58 AMI managed to make the student council club (asked two students to join it) and I've corrupted it's members but they still aren't changing their uniform.

Anybody have pointers as to why?
Same here. Created council. Added 6 members, corrupted them, but only thing i have in the council room is: "Perhaps some encouragement is needed?"
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Jun 03, 2022, 02:44 AM
Quote from: foxlits on Jun 02, 2022, 09:41 AM
Quote from: vendelhelm on Jun 02, 2022, 02:58 AMI managed to make the student council club (asked two students to join it) and I've corrupted it's members but they still aren't changing their uniform.

Anybody have pointers as to why?
Same here. Created council. Added 6 members, corrupted them, but only thing i have in the council room is: "Perhaps some encouragement is needed?"
The idea was that once you bring the AVERAGE of the Student Council down to the next uniform level, they change the uniform appropriately.  If you've only done it to one or two, then it is probably not enough.   If you still don't think that's the problem, then it might be that you need to pass the PTA Proposal "Student Council Authority Increase".   Failing that, could be a bug? 
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: foxlits on Jun 03, 2022, 03:24 AM
Quote from: hova on Jun 03, 2022, 02:44 AM
Quote from: foxlits on Jun 02, 2022, 09:41 AM
Quote from: vendelhelm on Jun 02, 2022, 02:58 AMI managed to make the student council club (asked two students to join it) and I've corrupted it's members but they still aren't changing their uniform.

Anybody have pointers as to why?
Same here. Created council. Added 6 members, corrupted them, but only thing i have in the council room is: "Perhaps some encouragement is needed?"
The idea was that once you bring the AVERAGE of the Student Council down to the next uniform level, they change the uniform appropriately.  If you've only done it to one or two, then it is probably not enough.  If you still don't think that's the problem, then it might be that you need to pass the PTA Proposal "Student Council Authority Increase".  Failing that, could be a bug? 
Thats true... Because i even cheated corruption and inhibition of council to 50 both and they still didnt change anything.
BUT i have noted that while in school rules said that students wear normal clothes (only showing it - can not change that) students in school wears normal dark blue uniform.
And again here is
Spoiler
2022-06-03_08-10-37.png
[close]
mods i used when tried to play.
Just remembered... The game was popping up debug window with an error about Dark blue uniform of students. I disabled pop up, but maybe something about it is the reason for bug.
Here is one more screenshot with error checking from modules section:
Spoiler
2022-06-03_08-21-11.png
[close]
will try it without Kenshuck's new events mod today and write here results.

Tried it just with SC mod. And again there was an error popup.
Attaching screen with an error.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Jun 03, 2022, 10:29 AM
Quote from: foxlits on Jun 03, 2022, 03:24 AMTried it just with SC mod. And again there was an error popup.
Attaching screen with an error.

I'm pretty sure this is a bug that might be fixed in the next version.   I just need some time to get together some more events, and add a smartphone journal page before I post the next version.   Thanks for your efforts though!
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: foxlits on Jun 03, 2022, 02:57 PM
Quote from: hova on Jun 03, 2022, 10:29 AMadd a smartphone journal page before I post the next version.   Thanks for your efforts though!
I really hope that journal will be some kind of quest journal... It is very annoying to try to remember all the events that occur in the game and often forget at what stage a particular quest. It also happens that the text just scrolls through and you have to guess or download the save to read again where to go and what to do :)
Anyway thank you for your efforts :) Will be waiting a new version.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Jun 18, 2022, 09:10 PM
Made an update to the Student Council.

Bugs Fixed:
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: haruyu on Jun 18, 2022, 11:24 PM
Quote from: hova on Jun 18, 2022, 09:10 PMBugs Fixed:
  • Breakpoint being automatically hit when uniforms are first enabled / reset by student council


Looks to still be breaking on Student Uniforms, same error and popup that foxlits was having. I am using 1.10 official instead of Beta, not sure if that might be the cause.

Can recreate with just the Student Council mod loaded.
Start new game > Remote Access Manage School > Break (PaperDollHandlers\Student\Uniform\Normal)
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Jun 19, 2022, 01:49 AM
Quote from: haruyu on Jun 18, 2022, 11:24 PM
Quote from: hova on Jun 18, 2022, 09:10 PMBugs Fixed:
  • Breakpoint being automatically hit when uniforms are first enabled / reset by student council


Looks to still be breaking on Student Uniforms, same error and popup that foxlits was having. I am using 1.10 official instead of Beta, not sure if that might be the cause.

Can recreate with just the Student Council mod loaded.
Start new game > Remote Access Manage School > Break (PaperDollHandlers\Student\Uniform\Normal)

Oh weird, this happens before any of the student council stuff is supposed to happen.   I'll look into it and post a fix soonish.

Ok, Give this a shot:  https://mega.nz/file/UmAkBCaC#KKYqiVwKHrMFeB4IsTYSdAp7G7vRry4p1o6CQG2LQ4M
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: haruyu on Jun 19, 2022, 07:31 AM
Looks like the new update is working now. Thanks!
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Jun 19, 2022, 04:44 PM
Made another minor update.   
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Jul 03, 2022, 01:58 PM
Maintenance update for StudentCouncil v0.8.   Some typos, fixed some issues with Topless Tuesday, and Bottomless Wednesday PTA proposals, StudentCouncil proposals and triggering.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: ravensm on Jul 05, 2022, 12:40 AM
studentcouncil mod is referencing a missing variable (ID 20) from "Student_Council_Main!"
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Jul 05, 2022, 12:38 PM
Quote from: ravensm on Jul 05, 2022, 12:40 AMstudentcouncil mod is referencing a missing variable (ID 20) from "Student_Council_Main!"
If you could copy the full text from the exception box, that would help in troubleshooting it.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Jartan on Aug 26, 2022, 09:25 PM
Looking forward to this student council mod! Waiting till it's finished before trying  ;D
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Jartan on Aug 27, 2022, 05:33 PM
The wait 1 minute mod now causes an error with the latest release due to updates to FontAwesome.
To fix this, change line 143 (third to last) in UI_Wait 1 MinuteButton.ve.xml to   <ButtonName>fa-hourglass Wait 1 Minute</ButtonName>
There are multiple hourglass options, but I'm not sure what the mod's previous one looked like so I picked one at random.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Aug 28, 2022, 03:04 PM
Quote from: Jartan on Aug 27, 2022, 05:33 PMThe wait 1 minute mod now causes an error with the latest release due to updates to FontAwesome.
To fix this, change line 143 (third to last) in UI_Wait 1 MinuteButton.ve.xml to   <ButtonName>fa-hourglass Wait 1 Minute</ButtonName>
There are multiple hourglass options, but I'm not sure what the mod's previous one looked like so I picked one at random.
Thanks for the heads up, I haven't gotten around to upgrading yet.   I've taken your suggestion and updated the mod.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: fubalnut on Aug 31, 2022, 08:32 AM
QuoteLocation\School\Meeting Room\StudentCouncilClub [EXEC] caused an exception at operation SeqAct_ShowPaperDollOverLocation (ID: 49).
Object reference not set to an instance of an object.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Aug 31, 2022, 09:33 PM
Quote from: fubalnut on Aug 31, 2022, 08:32 AM
QuoteLocation\School\Meeting Room\StudentCouncilClub [EXEC] caused an exception at operation SeqAct_ShowPaperDollOverLocation (ID: 49).
Object reference not set to an instance of an object.
Context?  What were you doing?   Have you asked any students to be on the student council yet?
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: fubalnut on Sep 05, 2022, 10:09 AM
Quote from: hova on Aug 31, 2022, 09:33 PM
Quote from: fubalnut on Aug 31, 2022, 08:32 AM
QuoteLocation\School\Meeting Room\StudentCouncilClub [EXEC] caused an exception at operation SeqAct_ShowPaperDollOverLocation (ID: 49).
Object reference not set to an instance of an object.
Context?  What were you doing?   Have you asked any students to be on the student council yet?

It was the latter part but still it was annoying to figure out that you had to recruit or otherwise entering that room during that time period had a error.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: dedios3 on Sep 05, 2022, 12:42 PM
When I try to activate the excitation and dirt mod, the dolls literally lose the heads ..... Do you know how you could add ...?
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Sep 06, 2022, 11:42 PM
Quote from: fubalnut on Sep 05, 2022, 10:09 AMIt was the latter part but still it was annoying to figure out that you had to recruit or otherwise entering that room during that time period had a error.
All right, fixed in v.10.   
Quote from: dedios3 on Sep 05, 2022, 12:42 PMWhen I try to activate the excitation and dirt mod, the dolls literally lose the heads ..... Do you know how you could add ...?
I'm not sure it's that mod that's causing that...  What other mods do you have loaded?   There shouldn't be anything in that mod that alters or changes heads, it merely adds an overlay.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: dedios3 on Sep 07, 2022, 10:17 AM
The truth is that I have put all the mod that is for my version and all those who in principle do not give problems are active .... I will try later when I have time just loading that having passed ... but the strange thing is that the problem occurs when you are creating the director's avatar ... that is, not even "created" that "world" ...
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Shilo on Oct 07, 2022, 08:00 PM
The "Drains" mod is causing errors:
[ERROR 2022-10-07 21:22:30 - (1)] Location\School\Classroom Shared\Drains_ClassroomShared_PeeStart [EXEC] caused an exception at operation SeqAct_GetFromObjectList (ID: 35). origin:hhs_.EventRunner
System.DivideByZeroException: Attempted to divide by zero.
   at hhs_.SeqAct_GetFromObjectList.Activated(EventRunner Runner) in D:\Torrents\DONE\dun\hhs-source\hhs+\_Editor\_EventModules\_EventActions\_EventActions_ObjectList\SeqAct_GetFromObjectList.cs:line 35
   at hhs_.EventRunner.<ExecuteAsync>d__109.MoveNext() in D:\Torrents\DONE\dun\hhs-source\hhs+\_Editor\_EventModules\EventRunner.cs:line 1256

The problem is that your "List Filter: Person List" operations do not have a "Min" value of persons to match specified in the filter settings (they are both still at 0). Without the Min value, the operation will trigger the "Found" output even if the list is actually empty - and that empty list is then used in the following operation that causes the exception above.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Shilo on Oct 07, 2022, 08:50 PM
Also, since a more recent version, the buttons in the top left can be modded as well. So instead of putting your "1 Minute Button" event into the "UI_Main_Buttons_BottomLeft" folder, you could also put it into "UI_Main_Buttons_TopLeft" and have it show up with all the other time passing buttons there. And if you adjust the priority, it will even show in the correct order.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Oct 08, 2022, 01:13 AM
Quote from: Shilo on Oct 07, 2022, 08:00 PMThe "Drains" mod is causing errors:

The problem is that your "List Filter: Person List" operations do not have a "Min" value of persons to match specified in the filter settings (they are both still at 0).

Fixed in v3.   That's a really bad default imo.  I can't envision a circumstance where that's the behavior you actually want.

I'm leaving on vacation so I'll fix the 1 Minute button when I get back in roughly a week or so.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Albatross on Oct 08, 2022, 06:21 AM
Got this after I activated the student council.

Spoiler
ExtensionLibrary\DailyEvents\ResetUniformConfiscatedTrait [EXEC] caused an exception at operation SeqAct_SetRuleChoiceActive (ID: 59).
    called by NativeEvents\Daily at SeqActLat_RemoteEventDynamic (ID: 35)
Object reference not set to an instance of an object.
[close]

EDIT: It happens at the start of every day when I wake up.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: sgtsnicker on Oct 13, 2022, 02:47 AM
Spoiler
(https://puu.sh/JoT38.png)
[close]

Got these errors regarding the student council mod. First time I've tried modding since 1.9.5 so it seems like there are only two major issues that would stop the game?
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Oct 16, 2022, 10:09 PM
Quote from: Albatross on Oct 08, 2022, 06:21 AMGot this after I activated the student council.

Spoiler
ExtensionLibrary\DailyEvents\ResetUniformConfiscatedTrait [EXEC] caused an exception at operation SeqAct_SetRuleChoiceActive (ID: 59).
    called by NativeEvents\Daily at SeqActLat_RemoteEventDynamic (ID: 35)
Object reference not set to an instance of an object.
[close]

EDIT: It happens at the start of every day when I wake up.

I can't seem to duplicate this error, so if you could post a save somewhere that would help...  I'll fix up the other bugs where the fetish checks got clobbered and post up a new version soon.

Posted new wait 1 minute, and a new version of Student Council that cleans up some warnings and non-critical errors.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Albatross on Oct 19, 2022, 04:41 AM
Quote from: hova on Oct 16, 2022, 10:09 PM
Quote from: Albatross on Oct 08, 2022, 06:21 AMGot this after I activated the student council.

Spoiler
ExtensionLibrary\DailyEvents\ResetUniformConfiscatedTrait [EXEC] caused an exception at operation SeqAct_SetRuleChoiceActive (ID: 59).
    called by NativeEvents\Daily at SeqActLat_RemoteEventDynamic (ID: 35)
Object reference not set to an instance of an object.
[close]

EDIT: It happens at the start of every day when I wake up.

I can't seem to duplicate this error, so if you could post a save somewhere that would help...  I'll fix up the other bugs where the fetish checks got clobbered and post up a new version soon.

Posted new wait 1 minute, and a new version of Student Council that cleans up some warnings and non-critical errors.


I fixed this error by changing school uniform color - dark blue to set uniform color changes -  normal school uniform dark blue.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Oct 19, 2022, 07:54 PM
Quote from: Albatross on Oct 19, 2022, 04:41 AMI fixed this error by changing school uniform color - dark blue to set uniform color changes -  normal school uniform dark blue.

In the event file, or by using the Debug menu, or by some other means?  What exactly did you change?   I still don't see how the error happened in the first place.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Albatross on Oct 20, 2022, 02:15 AM
Quote from: hova on Oct 19, 2022, 07:54 PM
Quote from: Albatross on Oct 19, 2022, 04:41 AMI fixed this error by changing school uniform color - dark blue to set uniform color changes -  normal school uniform dark blue.

In the event file, or by using the Debug menu, or by some other means?  What exactly did you change?   I still don't see how the error happened in the first place.

Debug menu, I opened it and searched ID:35 which was on the error message and changed it there. I don't have the save with the error anymore.

On a separate note I noticed that I can't disband/disable the mod in case I need a certain uniform to trigger an event like the SPE. Is there anyway to change that?
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Oct 20, 2022, 02:42 AM
Quote from: Albatross on Oct 20, 2022, 02:15 AMOn a separate note I noticed that I can't disband/disable the mod in case I need a certain uniform to trigger an event like the SPE. Is there anyway to change that?

You should be able to disable the student council for that purpose by changing the Student Council policy.  Note:  It has NOT been tested thoroughly.  Just did some light testing, it does not really work as expected.   

On another note, I haven't really had any trouble getting the SPE to activate in a playthrough due to this.  I suppose if you're using debug commands to manually alter students corruption levels, you could miss it, but it shouldn't really happen in a normal playthrough.

The student uniform will "officially" change from Normal -> Sexy -> Nude as the student body as a whole becomes more corrupt.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Albatross on Oct 20, 2022, 03:25 AM
Quote from: hova on Oct 20, 2022, 02:42 AM
Quote from: Albatross on Oct 20, 2022, 02:15 AMOn a separate note I noticed that I can't disband/disable the mod in case I need a certain uniform to trigger an event like the SPE. Is there anyway to change that?

You should be able to disable the student council for that purpose by changing the Student Council policy.  Note:  It has NOT been tested thoroughly.  Just did some light testing, it does not really work as expected.   

On another note, I haven't really had any trouble getting the SPE to activate in a playthrough due to this.  I suppose if you're using debug commands to manually alter students corruption levels, you could miss it, but it shouldn't really happen in a normal playthrough.

The student uniform will "officially" change from Normal -> Sexy -> Nude as the student body as a whole becomes more corrupt.

Yeah I didn't have the computer lab built before they changed to nude uniform so I missed the window. The policy setting didn't work for me as well.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Albatross on Oct 20, 2022, 04:39 AM
Nevermind I think bottomless tuesdays saved me and I managed to trigger the event.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Feb 18, 2023, 06:14 PM
Minor update to Student Council.   This will require possibly require restarting as the Student Council is now a regular club that can be open and closed at will (saved games won't have this flag toggled automatically, but it can be set via debug menus).   

I think all the uniform changes options should be renabled correctly when disabling the council, but let me know if there's other issues.

One side effect:  You need to re-add all the students you want in the council when opening the club.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Feb 20, 2023, 02:26 PM
New mod I'm calling "Misc Events" which serves as adding additional events to parts of the base game.   For instance, the Music Club in the Cabaret is kinda dead and so is the Strip Show club, so this mod adds some basic events to those.   

Permission to include or alter these into the base game or other mods is granted.
https://mega.nz/file/Q7pX0KYB#IzWczErOHT_c6HUXP5le9twq5GrqD-JH3kVNRQXZYAI

Quick update to fix bug in Strip Show (off by one bug)
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: storm4n on Feb 28, 2023, 10:45 AM
Can we get an update for the 1 minute mod? I'm on 1.10.4.2 and it's not showinng at the top left, only the 10 mins, 30 mins and 60 mins
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Mar 01, 2023, 01:43 AM
Quote from: storm4n on Feb 28, 2023, 10:45 AMCan we get an update for the 1 minute mod? I'm on 1.10.4.2 and it's not showinng at the top left, only the 10 mins, 30 mins and 60 mins
Nothing changed as far as I know that it should need updating.   It also works for me fine, so I'm not sure what your issue is.   Are you sure it's installed correctly?  Are there any error messages in the Debug console?
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: dcsobral on Mar 01, 2023, 02:47 AM
Quote from: storm4n on Feb 28, 2023, 10:45 AMCan we get an update for the 1 minute mod? I'm on 1.10.4.2 and it's not showinng at the top left, only the 10 mins, 30 mins and 60 mins

It is working for me. Double check whether you enabled the mod.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Netscape1964 on Mar 01, 2023, 05:05 AM
he probably forgot to activate it
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: sgtsnicker on Mar 04, 2023, 04:27 PM
Would the student council mod be compatible with lexville? Not asking for a compatability update/patch or anything just asking
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Mar 05, 2023, 06:16 PM
Quote from: sgtsnicker on Mar 04, 2023, 04:27 PMWould the student council mod be compatible with lexville? Not asking for a compatability update/patch or anything just asking
I have not tested it but it should be.  The main changes are around the Uniform rules and policies.  Do let me know if you run into any conflicts or errors though!   And remember to make backup saves!
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: reed22 on Apr 04, 2023, 12:42 PM
Might be because I corrupted my student council members before having them join, but they wont ever propose uniform changes without Nature's way passed (so uniforms are stuck at level 0) Because their outfit level is 8 and the check for if Nature's Way is needed looks like its based on the SC council member's outfits vs Outfit level 7? Which would be fine ig if it  switched to nudity immediately but this prevents them from even loosening the jackets. I would think the check would be against the current uniform level rather than the SC council members outfit level; since I remember this working in the past

Edit: Reskimming, the required authority also checks against the SC Members outfit level, rather than what the actual uniforms are

Edit 2: Following the above line of thought the auth recalc needed to be downshifted by 1 to function for uniform levels 5-6, since there wasn't a 'next uniform variable' and the logic would toss the event during the try phase after acquiring Authority 1 because the current uniform level was 4 which the logic made it  set req authority to 0 despite uniform 5 requiring authority 1 (based off of the comments in the execute phase)
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Apr 05, 2023, 01:46 AM
Quote from: reed22 on Apr 04, 2023, 12:42 PMMight be because I corrupted my student council members before having them join, but they wont ever propose uniform changes without Nature's way passed (so uniforms are stuck at level 0) Because their outfit level is 8 and the check for if Nature's Way is needed looks like its based on the SC council member's outfits vs Outfit level 7? Which would be fine ig if it  switched to nudity immediately but this prevents them from even loosening the jackets. I would think the check would be against the current uniform level rather than the SC council members outfit level; since I remember this working in the past

Edit: Reskimming, the required authority also checks against the SC Members outfit level, rather than what the actual uniforms are

Edit 2: Following the above line of thought the auth recalc needed to be downshifted by 1 to function for uniform levels 5-6, since there wasn't a 'next uniform variable' and the logic would toss the event during the try phase after acquiring Authority 1 because the current uniform level was 4 which the logic made it  set req authority to 0 despite uniform 5 requiring authority 1 (based off of the comments in the execute phase)

Ah yeah I see what you mean.   I can patch this up tomorrow or so, thanks for reporting it.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: reed22 on Apr 05, 2023, 01:51 PM
Quote from: hova on Apr 05, 2023, 01:46 AMAh yeah I see what you mean.   I can patch this up tomorrow or so, thanks for reporting it.

Thanks for the reply, also topless day and bottomless day also get proposed out of sequence with precorrupted SC Members; I didn't look at the event  chains because they still function, but they're able  to  be proposed regardless of uniform level which seems to affect if they're actually displayed on the  paperdolls which makes things slightly confusing pre-outfit level 6.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Apr 06, 2023, 01:55 AM
Quote from: reed22 on Apr 05, 2023, 01:51 PM
Quote from: hova on Apr 05, 2023, 01:46 AMAh yeah I see what you mean.   I can patch this up tomorrow or so, thanks for reporting it.

Thanks for the reply, also topless day and bottomless day also get proposed out of sequence with precorrupted SC Members; I didn't look at the event  chains because they still function, but they're able  to  be proposed regardless of uniform level which seems to affect if they're actually displayed on the  paperdolls which makes things slightly confusing pre-outfit level 6.

That's actually intentional.   At the most strict outfit level, there aren't any visible changes, and mostly minor changes at the stricter the uniform levels.   Most students at those levels are going to turn you down for most other actions anyway. 

The triggering events are chance based to encourage visiting the student council (until you've unlocked them).  There should also be some notes in the journal referencing as such.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: reed22 on Apr 06, 2023, 03:33 AM
Quote from: hova on Apr 06, 2023, 01:55 AMThat's actually intentional.   At the most strict outfit level, there aren't any visible changes, and mostly minor changes at the stricter the uniform levels.   Most students at those levels are going to turn you down for most other actions anyway. 

The triggering events are chance based to encourage visiting the student council (until you've unlocked them).  There should also be some notes in the journal referencing as such.


Ah okay fair, yeah I literally didn't notice any differences tbh until like uniform 6 lol but I also speed-dialogue so I wasn't looking that hard lol
It would be nice  to see the like actually fully corrupted students have some more noticeable effects; whether that's dependent on drug usage or just
 based on their personal outfit level(since you know being the one shirtless person would be kina weird if you're sane regardless of how slutty you are)

Mainly because lowering inhibition on PTA members can be a pain when trying to stop vetos, at least compared to the progression to get to the auth 1 stage since it maybe takes a week to sufficiently ruin 6 school-folks if you're somewhat efficient about it. but some of the pta members are money-walled for their questlines in legitimate play.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Apr 10, 2023, 12:59 AM
Ok posted student council v.14.  Should fix the issue where if you START the student council with fully corrupt students it doesn't flop over and do nothing.  They should rapidly increase the uniform progression.   
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Albatross on Apr 12, 2023, 04:20 AM
Is there anyway I can enable the drains mod mid save? I tried refreshing events but that didn't seem to trigger it.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Apr 12, 2023, 11:12 AM
Quote from: Albatross on Apr 12, 2023, 04:20 AMIs there anyway I can enable the drains mod mid save? I tried refreshing events but that didn't seem to trigger it.
There is a 5 percent chance for it to trigger when you visit a classroom.  That should enable the proposal that you need to then pass. Other than that I'm not sure why it's not triggering, might need a save to examine it.   Is this on the latest release ( as I have not tested it on 1.10.5 ) ?
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Albatross on Apr 18, 2023, 04:02 AM
Quote from: hova on Apr 12, 2023, 11:12 AM
Quote from: Albatross on Apr 12, 2023, 04:20 AMIs there anyway I can enable the drains mod mid save? I tried refreshing events but that didn't seem to trigger it.
There is a 5 percent chance for it to trigger when you visit a classroom.  That should enable the proposal that you need to then pass. Other than that I'm not sure why it's not triggering, might need a save to examine it.   Is this on the latest release ( as I have not tested it on 1.10.5 ) ?

IT's on .04 but I didn't add the mod at gamestart. I added mid save and no matter how much I refresh the files the events won't even show in the debugger. Is there anyway to make it work or only on my next save?
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: Jartan on Apr 23, 2023, 03:11 AM
Validation issues with student council v.14 on game v1.10.5.3
(https://imgur.com/bRC2eRm)https://imgur.com/bRC2eRm (https://imgur.com/bRC2eRm)
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Apr 24, 2023, 02:02 AM
Quote from: Jartan on Apr 23, 2023, 03:11 AMValidation issues with student council v.14 on game v1.10.5.3
(https://imgur.com/bRC2eRm)https://imgur.com/bRC2eRm (https://imgur.com/bRC2eRm)

Thanks for the post, I've been busy IRL and haven't had a chance to get around to fixing compatibilities for 1.10.5.   Hopefully in the next few days.   
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Apr 29, 2023, 05:08 PM
All right I've been playtesting it a bit, and Student Council SEEMS to work with 1.10.5.    There may be some funkiness with School Uniform rules if you enable/disable the club a lot.   As in having to repass the PTA proposals.    Unfortunate side effect of some of the re-work they did with School policies.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: dalzomo on May 04, 2023, 01:02 PM
re: Student Vulvas
Am I supposed to activate this in some way, or copy the images into a different folder, or is it meant to be a higher priority than other mods? I'm not seeing any difference, and more telling: I'm not seeing the different sexy bikini image on anyone who wears it. At low levels I'm seeing the normal sexy bikini, and at high levels I'm seeing the sort of adhesive patch over the pussy - never the string-looking bikini in the mod's image folder

I'm using GPCC, FindMyPhone, IndicatorsAndDifficulty, Pregnancy, and VisibleSlaveCollar by barteke22 and Visible_Arousal and StudentVulvas by you, plus the UpdateMod
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on May 04, 2023, 04:55 PM
No activation needed.  It's a fairly basic cosmetic only mod which does the following:
(https://i.imgur.com/Cf8L4dO.png) (default) to (https://i.imgur.com/NJJFZiZ.png).

In most places.   I might have missed one or two.   If you're using Lexville, this mod is probably not needed at all.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: dalzomo on May 05, 2023, 03:10 AM
Okay, that is how they appear in my game so the mod is working. But then why doesn't the string bikini bottom appear?
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on May 05, 2023, 05:20 PM
Quote from: dalzomo on May 05, 2023, 03:10 AMOkay, that is how they appear in my game so the mod is working. But then why doesn't the string bikini bottom appear?
Welll, it looks like that's a bug!   Turns out there's a Outfit level 8 option for the sexy bikini, but it's bypassed by the paperdoll handler which goes right to default nude at 8.   I'll have to make an override for this and put out an update...
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on May 05, 2023, 11:26 PM
aaand Did an update for Student Vulvas.   String bikini for students should work correctly now.  Also added some more clubs to the batch.  You can find the link in the first post.
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: sorwedeya on May 31, 2023, 06:40 AM
It seems that with the newest game patch the student council is not working anymore. in my current playthrough just no one wants to join the club
Title: Re: [MOD] [1.10] Hova's Small mods
Post by: hova on Jun 01, 2023, 11:34 AM
Quote from: sorwedeya on May 31, 2023, 06:40 AMIt seems that with the newest game patch the student council is not working anymore. in my current playthrough just no one wants to join the club
You need to approach students and ask them to join.  Minimum of 6 students are needed.  If there's another reason they aren't joining ( as they do not join automatically ) could you detail what process you went through?  Were they already in another club?