HentHighSchool Development Forum

Game Development => HHS+ => HHS+ Development => Topic started by: ElPresidenete on Nov 16, 2023, 09:26 AM

Title: General observations, musings and ideas
Post by: ElPresidenete on Nov 16, 2023, 09:26 AM
The game has eaten countless hours of my life, so it's definitely good. That said, there a few things that caught my attention

 - lack of actual life. Nothing happens without the PC. The NPCs feel lifeless. The Relationship mod fixes that a bit in that they can get into relationships and have sex, and that's a step in the good direction. More of things like that. Events of a couple arguing or small things like that that enhance the illusion.

- lack of player dungeon content. You can get ONE slave. That's it. You can kidnap a student in the forest, but only once and only for the slavers. ATM I'm adding an option to stalk and rape in the forest, but given how the dungeon is set up, I don't think I can add an option to bring another slave in.

- no swimming on the beach? (fixed that. Will release it with some others enhancements later)

- students start fucking in the hallways way too fast...shouldn't they first be doing it in secluded places (behind school, bathrooms, low-traffic/secluded areas)


- the idea that shaving constantly increases your allure/attraction? It should rather prevent it from dropping. Actions like grooming, visiting beauty salons, healthy diet - those should increase allure/attraction.

- you can create sedatives, but I've yet to see a use for them?
- and speaking of drugs, drug to tighten vagina? Elasticasing drug (prevents strethcing?) Hairless drug (add hairless state - no more hair growth)

on a sidenote, it occurred to me you have several instances of student-teacher relationship, but none are inverse. Was thinking of several students blackmailing/sexually using a teacher, but that idea will have to wait.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 17, 2023, 09:18 AM
I decided to so something about some of the above and am now writing options to forest rape AND to administer sedatives to sleeping people for some sleep sex. Almost finished with it, but I realized something - if sleep sex results in pregnancy, the mother will magically find you.

So how to go around that? My first idea is a state "unknown father" that would be added. HOWEVER tow problems present themnselves:
a) how to add that state
b) the pregnancy talk event would have to be changed to check for it and skip the confronting PC and default to mother takes care of child

For a), the most obvious place to check is during the sex event, but I see no function to check for pregnancy, other than checking if it has the pregnant status but simply checking if someone is pregnant wont' work, I need to check if they have been impregnated in the current event.
A way around might be to check for the status before sex and then check again at the end of the event, but I do not know if pregnancy result is calculated immediately of if it's a timed event.
Additionally, perhaps the pregnancy status itself could be expanded. I see tag, could tags be used?

That's said, I've been combing trough the pregnancy mod, but can't seem to find the event of the mother coming to you to talk.
Title: Re: General observations, musings and ideas
Post by: shpungout on Nov 18, 2023, 07:40 AM
Quote from: ElPresidenete on Nov 16, 2023, 09:26 AM- students start fucking in the hallways way too fast...shouldn't they first be doing it in secluded places (behind school, bathrooms, low-traffic/secluded areas)
Judging by the footage from the camera in the Gym Depot, students start having sex even earlier, you just don't catch them doing it. =)

Quote from: ElPresidenete on Nov 16, 2023, 09:26 AMWas thinking of several students ... sexually using a teacher
Cosplay club?
Title: Re: General observations, musings and ideas
Post by: barteke22 on Nov 18, 2023, 10:57 PM
Quote from: ElPresidenete on Nov 16, 2023, 09:26 AM- the idea that shaving constantly increases your allure/attraction? It should rather prevent it from dropping. Actions like grooming, visiting beauty salons, healthy diet - those should increase allure/attraction.

- you can create sedatives, but I've yet to see a use for them?

- It would require creating such areas and filling them with content, making their existence an actually worthwhile addition outside of a slight change for the sake of flavour.
  And it would need a way to affect NPCs, since items affect both PC and NPCs (in same or different ways).

- Sedatives are Lexville, for a kidnapping event or something?


Pregnancy:
- Father UID -1 (father unknown) is applied for the following Consent values: 4 (Hypno), 5 (MCD), 6 (Drugged).
-- Or when PC refuses to bring up the child.
-- In both cases the NPC mother might replace them with another NPC (based on relationships), abort, or bring the child up on their own.

- Alternatively it's possible to manually edit the DB to set father unknown.
- You can also prevent pregnancy all together by adding the relevant infertile trait before and removing it after sex.
Title: Re: General observations, musings and ideas
Post by: Shilo on Nov 20, 2023, 05:37 PM
Quote from: barteke22 on Nov 18, 2023, 10:57 PMPregnancy:
- Father UID -1 (father unknown) is applied for the following Consent values: 4 (Hypno), 5 (MCD), 6 (Drugged).
-- Or when PC refuses to bring up the child.
-- In both cases the NPC mother might replace them with another NPC (based on relationships), abort, or bring the child up on their own.

- Alternatively it's possible to manually edit the DB to set father unknown.
- You can also prevent pregnancy all together by adding the relevant infertile trait before and removing it after sex.

That's a general challenge when it comes to handling events where one party is not consciously aware of being taken advantage of by another: we still want to record that things happened from a technical PoV, but the affected party should not be able to read those values.
If you wanted to be super diligent about it, you could also expand the same to things like name, age, home, work, etc. But there is only so much data we can track.

Quote from: ElPresidenete on Nov 16, 2023, 09:26 AM- lack of actual life. Nothing happens without the PC. The NPCs feel lifeless. The Relationship mod fixes that a bit in that they can get into relationships and have sex, and that's a step in the good direction. More of things like that. Events of a couple arguing or small things like that that enhance the illusion.
That's the goal of the NPC scheduling rework that I am planning. There should be an ongoing simulation of the population, where NPCs decide to take specific actions based on their current stats, daily schedule, available locations, etc. and then perform them for a certain amount of ingame time before deciding on the next thing. And those performed actions may have an impact on them and their surroundings.

It's kinda stuck in my brain at the moment because I am still conceptualizing and balancing desired features vs performance overhead and looking for efficient ways to go about it. Because in the end, we still have somewhat of a frame budget similar to other video games: advancing ingame time can only freeze the screen for a minuscule amount, otherwise the player would get annoyed by it.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 21, 2023, 08:15 AM
Quote from: barteke22 on Nov 18, 2023, 10:57 PMPregnancy:
- Father UID -1 (father unknown) is applied for the following Consent values: 4 (Hypno), 5 (MCD), 6 (Drugged).
-- Or when PC refuses to bring up the child.
-- In both cases the NPC mother might replace them with another NPC (based on relationships), abort, or bring the child up on their own.

Interdasting.
So I can't use any Sex function for it to work, but rather one of those that have a consent parameter
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 21, 2023, 08:37 AM
Quote from: Shilo on Nov 20, 2023, 05:37 PMThat's the goal of the NPC scheduling rework that I am planning. There should be an ongoing simulation of the population, where NPCs decide to take specific actions based on their current stats, daily schedule, available locations, etc. and then perform them for a certain amount of ingame time before deciding on the next thing. And those performed actions may have an impact on them and their surroundings.

It's kinda stuck in my brain at the moment because I am still conceptualizing and balancing desired features vs performance overhead and looking for efficient ways to go about it. Because in the end, we still have somewhat of a frame budget similar to other video games: advancing ingame time can only freeze the screen for a minuscule amount, otherwise the player would get annoyed by it.

That's a big project. Commendable that you're tackling it.
Thankfully, the game isn't a real-time game, so time skip freezes, while a minor annoyance, aren't game-breaking.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 21, 2023, 09:05 AM
OK, question, using RemotEvent \SexHandling\SexEffects, how would I set up person A riding person B (drugged)

All other actions are self-explanatory and fine, but just copying the same setup as vagina and switching person A and B - how would that influence the conesnt effect? Wouldn't that imply the PC is drugged?
Do I still use give/recieve value of 0-1?

Is ther even a difference between using 1 (A does to B) or using 2 (B does to A, but swapping person inputs)?

Also, is this logic sound? I struggle to find a better way for complex choices
(https://i.postimg.cc/p9QgtZ8w/hmmmm2.jpg) (https://postimg.cc/p9QgtZ8w)
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 22, 2023, 09:21 AM
So I started expanding the slave interactions. Seems it is set up to only have one slave.

Wouldn't it be better to move the entire thing to an interaction? That way you could interact with multiple slaves.

Hm... the variable tracker would still be problematic.
Title: Re: General observations, musings and ideas
Post by: Shilo on Nov 22, 2023, 05:18 PM
Quote from: ElPresidenete on Nov 22, 2023, 09:21 AMHm... the variable tracker would still be problematic.

Could probably just move that to the relationship database.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 23, 2023, 09:14 AM
Ok, so I'm expanding hte slaves function.
Adding support for slave to be futa (or male), adding more sex positions AND adding option to have someone else use your slave (if tehy are not sufficiently corrupted/lustfull/inhibited/loyal) it's a bad end.

However, I?m thinking of adding perhaps a relation check - if the target NPC related to the slave (or you?). How to best check.

the onyl way  Ican think of is getting a list of sibling,s iterating trough it, then comparing the object aganst selected NPC.
Title: Re: General observations, musings and ideas
Post by: Shilo on Nov 23, 2023, 09:15 PM
Quote from: ElPresidenete on Nov 23, 2023, 09:14 AMHowever, I?m thinking of adding perhaps a relation check - if the target NPC related to the slave (or you?). How to best check.

the onyl way  Ican think of is getting a list of sibling,s iterating trough it, then comparing the object aganst selected NPC.

Right now that seems like the only real option.

Maybe I should consider for the future to store family and romantic relationship associations directly in the database instead of using Person properties for that. There are other use-cases where I sometimes may need that kind of data available for efficient lookups, and DB indices and join options could really help with that.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 24, 2023, 07:14 AM
Something like a IsFamily function that will check for children, siblings or parents of a person? You sometimes need to check for more than children.
Title: Re: General observations, musings and ideas
Post by: Shilo on Nov 24, 2023, 10:40 AM
Quote from: ElPresidenete on Nov 24, 2023, 07:14 AMSomething like a IsFamily function that will check for children, siblings or parents of a person? You sometimes need to check for more than children.

There is already a function that can determine the degree of relationship between two persons. In case it matters how closely they are related. It only checks for blood-relatives, though, and may have some trouble if the family tree is a circle.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 24, 2023, 11:06 AM
I'm fiddling with an event that has a chance of visitors to your house stumble onto your basement (and slave), and then you can try to threaten or convince them it's roleplay (it's not a slave, HONEST!), tell the truth, or something else, but it requires a lot of checking (their relation to you, happynes, loyalty, corruption, inhibition, slaves training and health).
Certainly chekcing for family would be helpfull, since it would give a big boost to convincing (for exmaple, Anette) or a big malus (imagine inviting the parent/friend of the slave)

However, the entire slave setup makes it finnicky, the way it checks for slaves health and trainign is messy.

then if you they accept your story and/or are corrupt enough, they might use your slave (with your permission or urging).
I keep running into things I'd like to expand or add.....
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 24, 2023, 12:15 PM
The function you were talking about. Is it GetPersonsFamily?

I already see problems with it. It assumes no students can have children so it doesn't check.
Title: Re: General observations, musings and ideas
Post by: Shilo on Nov 28, 2023, 10:10 AM
Quote from: ElPresidenete on Nov 24, 2023, 12:15 PMThe function you were talking about. Is it GetPersonsFamily?

I already see problems with it. It assumes no students can have children so it doesn't check.

It's "Get Degree of Relationship". It's a VEE operation.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 28, 2023, 10:54 AM
How do sex function resolve Cowgirl (forced riding)?


its  vaginal, so 22, B (dom) does A (sub), consent 8? But consent is appleis to B, not A? So it should be 22, BonA (2), consent 8????
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 29, 2023, 11:48 AM
I'm still confused with dom riding Sub and how that should be structured. Both for images and for action logic.

Is the dominant (A) riding the subs dick (B) a giver in this case? Or the reciever.
Does A or B position matter for the Image diplay and HandleSexEffects?

Does have A conencted to A, B to B and using 0 as a giver value AND having Bto A and A to B and having 2 as a value make a difference or is it the same?

Also, how the f do I handle mutual penetration between 2 futas?
Title: Re: General observations, musings and ideas
Post by: barteke22 on Nov 29, 2023, 06:06 PM
A or B matters only for PC-NPC sex (PC must always be A), GiveReceive simply specifies who does the action (gives blowjob or fucks ass) to whom.

There's no concept of direction for Consent.  Consent simply describes the scene as a whole. There's no tracking of whether A forced B or vice-versa.

Afaik, the original GetPhysical mod (later GenSex) was focused on PC-NPC, and older game design idea was that PC was a dick and always in charge (so I guess if there was a direction it would be A being dominant, but there isn't).

Applying a direction to Consent after 6+ years of use, in a backward compatible way... would probably only work by using negative numbers, with positive being A, and negative B (not supported atm).

ImageProvider should take the same values as SetEffects (doesn't have to, but for consistency).
GiveReceive matters for picking who's the giver in the image (aka who fucks a vagina, sucks a d, etc).
The 'GenSex Image & Character packs' manual covers how all the tagging works (guide version is nicer).

Doing an action to each other is GiveReceive Shared (3).
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Nov 30, 2023, 11:21 AM
Quotepplying a direction to Consent after 6+ years of use, in a backward compatible way... would probably only work by using negative numbers, with positive being A, and negative B (not supported atm).

Oh..that's somewhat dissapointing
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Dec 01, 2023, 10:17 AM
I'm looking into expanding the slave bit to allow multiple slaves, but for that I'd need to remember/store multiple slaves.


The simplest idea is to store their names (string) and then GetPersonByName but global variables cannot be list, only individual strings.

Interestin enough, the current slave code calls the Object varialbe reference from another event, which confuses me a bit, as it implies that event remains in memory. But it get the YourSlave object from VictimName string... but I don't see it as a global variable????

I is confused. How to nadle multiple slaves? Eitehr I need to have a fixed number of global variables or .. I dunno.
Title: Re: General observations, musings and ideas
Post by: TBBle on Dec 01, 2023, 11:01 AM
My initial idea would be to put a tag on the slaves, similar to how "Favourite Movie" is handled. (Although unlike Favourite Movie, put a prefix on the tag if you have multiple slave states to track, so tags don't collide needlessly. Actually, namespaced tags would be nice, even by convention. Is ":" a valid character?)

However, I haven't thought heavily about that, so it may not work for the circumstances you need.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Dec 01, 2023, 12:49 PM
I did something like that. Updated the Events_RF zip file with the new script MakeSlave

In theory, it should allow up to 3 slaves and can be expanded for more. Someone check if my logic and way of thinking is sound.
Basically, it checks if a selected person is a salve, if not then it gets their name and checks the global string Slave variables one by one if any is empty and puts in , gives the person slave status, moves to basement and changes their schedule.
The persons are fetched by name from these globals and put in a slave object list.

If a selected person IS a slave, then you get an option to release them.


I'd edit the normal slave script to use my new global variables for slaves and change it to an Interaction that is only available for people with IsSlave status. For timed events that are dependent on location, smoething else cna be implemented.

Feeding/beating could be moved to a new status if necessary, rather than checking a global bit field or a singular variable for a single slave.
You torture the slave it gets a tortured status and if you totrure her again, gets even worse status. Do it again and it's death.
Can do interesting things with this.

As a bonus, this enables slave-slave interactions, since my edit of the basement slave script already has support for someone other than MC doing a slave.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Dec 04, 2023, 07:59 AM
How hard would it be to add another stat for a person - health? Seems like it would be most useful to have
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Dec 04, 2023, 10:30 AM
Ok, I started implementing my idea of a new slave system.
Added a SlaveTRainign skill that for PC measure how good he is at slave training, but for a NPC measures how well trained/obedient they are.

Moving all current slave logic to an interaction.
That said, health/food check will still have to be a script that fired dialy to check slaves (IsFed status - if it runs out is replaced by IsStarving and if that runs out...DED). Then agian, I could just drop the entire feeding routine.
I wonder if I should add PentUp state for orgasm denial? I notice a status effect cna directly affect stats, so  starving chould multiply stamina and hapniess by 0,5, PentUp might have the same effect on willpower. Interesting possiblities.

However, since multiple slaves are now a possiblity
Regarding food and torture, handling them with Status Effects seems like a proper way to do it.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Jan 03, 2024, 09:27 AM
I am officially all over the place. Ideas and plans up the whazoo. Currently working on several quest chains and updates and tweaks.

Updated Lexvilles Orgy option to take into account anal blacklisting and also to take into account virgintiy (virgins are less likely to do penetrative sex)

Updated the Parent Gym event activation so that any staff memeber can trigger it (no need to have Claire hired)

Wokring on mother-daughter Yoga club, am trying to figure out how clubs work.

Alternate quest chain for April Rayamund, involving visiting her Religious Studies Club, spying on her to find some secrets (masturbating in the confessional), convincing of moving the club to school so you can spy on her, then blackmail or slow corruption.

A bully quest chain where you cna push/trick bullies into more sexual billying.

Got tons of images that am currently sifting trough - quite a few of them can be added to the selection of images for current evetns, GenSEximages, etc..  some can be used to expand some special characters - in particular I have an entire set for Keller and Carmen(?)
Gonna put up the new image set up any day now.

That, in addition to all the other things/tweaks I fumble with.

EDIT:
Going fine so far.
Made some progress with the MD yoga club chain (inital club creation, club expansion, club stages and scripts to populate club are done), stared doing Aprils chain and also doing a branching talk event  with Annette at home regarding pregnancy (with differen things to say depending if hte baby is yours or not).
Also will look into asking her to move in to your bed.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Jan 11, 2024, 10:50 AM
The whole Coppers questline is a bit strange.
Coppers is frinedly at the PTA meeting and evne asks you to keep na eye on her daughter, who turnes out to be anti-authority and asks you for drugs and booze. Everything points to using her rebellious daughter to get to her, but instead suddenly she turnes into a crazed psycho that overstpes her autohrity and threatens to turn your life into living hell for...nothing?

On another note, there iz ZERO reaction to loosing virginity. It seems things were planned?
Title: Re: General observations, musings and ideas
Post by: TBBle on Jan 11, 2024, 02:00 PM
She's triggered by you buying the Chem Lab, it's maybe not well-described in the text but she's basically a cop who knows you're involved in drugs but doesn't have the evidence to proceed. Hence the tailing in the park etc, they're trying to catch you doing something. The actual text I think says more like "I know you bought something, but not what" but maybe would be clearer if she said knew you bought drug-manufacturing paraphernalia for the school (not itself illegal) and is now watching you closely to make sure you're not abusing it, so it's obvious why she comes in at this point and drops the Small Favour she gave you earlier.

Ameli isn't really involved at any point I noticed, the whole thing at the start is basically to give you a Small Favour so you aren't forced into building the Chem Lab early to run her questline, as she's the lowest-priority PTA member. (If the Smartphone hints at using the daughter to get to her, that's a mistake that should be fixed... I believe the Perrier and/or Titsbig chains have such a note, correctly. Maybe it was copied over by accident at some point?)
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Jan 11, 2024, 02:13 PM
An alternate quastline/approach is worth considering. I find the current questline kinda... lacking.
Title: Re: General observations, musings and ideas
Post by: Zaiaku on Jan 11, 2024, 03:01 PM
I do think that the two quest lines should be merged at some point, but God knows where. I think it's Ameli's MAID quest that should be altered. The rest of the cabaret does well enough in bringing in money and corrupting the city, so unless the MAID club gets lessons from Carmen Kox and her colleague in prostitution, I really so reason for it to exist.
Title: Re: General observations, musings and ideas
Post by: TBBle on Jan 11, 2024, 05:37 PM
I thought the MAID club was intended to move into prostitution. It has Sex Club and Slave Club levels defined but not implemented in VEE. All the Cabaret clubs have unimplemented levels, on examination... And I had to go look up a word for one of them. ^_^

I do agree that the current Jenny Coppers mainline quest is unsatisfying. Drug-mindbreak isn't really my thing though, so there's personal bias in that, it's unlikely it'll ever be a chain I actively like. It's also incomplete as far as I recall, and I have no idea where it was intended to go once they start messing with the other person (Ms. Rodriguez?). Maybe it's supposed to be a way to build into city-wide drug impacts? Like Mad Science but quest-driven.

It fills the slot of "mainline quest that requires chemistry", in the same way that the Titsbig quest-line does for Hypnosis.

I don't see a strong need myself to try and merge the two Coppers's lines, I suspect it'd either make them too convoluted and/or interdependent, forcing an ordering, or be in-effect dropping one of the two anyway, and making one of the characters a mere side-character in the other chain.

I generally like the newer setup with the Hardmans quest-lines crossover, but it does mean I don't want to start on Karen until I've finished with Sierra now, so that interleaving has its down sides. At least Sierra is advanceable daily, Ameli's chain is slow/random and depends on a bunch of other things, so interleaving it with Coppers would slow that down.

Also, Ameli provides a starting-point for the Caberet-club chains, prompting you to open new clubs that you might otherwise ignore. And frankly, I like the Ameli Coppers club-hopping sequence events. It gives the school a bit of life early one, before random sex-events start to become overwhelming.
Title: Re: General observations, musings and ideas
Post by: Zaiaku on Jan 12, 2024, 01:21 AM
I guess in the end, the MAID club could absorb the other three clubs to make the cabaret into a bordello with the theatre and music clubs having a similar occupation to the old school oiran or geisha.
Title: Re: General observations, musings and ideas
Post by: TBBle on Jan 12, 2024, 09:59 AM
The other clubs also have prostitution-type (or that level of sex-stuff, anyway) variations in their spec but not yet implemented with events.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Jan 30, 2024, 07:24 AM
What occured ot me is that we could have NPCs visiting the player at home.

Hm..for that I would need to get the NPC with the highest friendship? Or at least above a certain treshold.
Title: Re: General observations, musings and ideas
Post by: Furrin Gok on Jan 31, 2024, 07:40 AM
Quote from: ElPresidenete on Jan 30, 2024, 07:24 AMWhat occured ot me is that we could have NPCs visiting the player at home.

Hm..for that I would need to get the NPC with the highest friendship? Or at least above a certain treshold.

If you can figure out how it works, Object Lists can apparently grab a list of people, and then filter them out based on stats. If you filter it out during the Try phase, you can fail it early if the list winds up empty, an execution can then draw upon the shrunken list to pull someone at random.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Jan 31, 2024, 10:03 AM
Quote from: Furrin Gok on Jan 31, 2024, 07:40 AM
Quote from: ElPresidenete on Jan 30, 2024, 07:24 AMWhat occured ot me is that we could have NPCs visiting the player at home.

Hm..for that I would need to get the NPC with the highest friendship? Or at least above a certain treshold.

If you can figure out how it works, Object Lists can apparently grab a list of people, and then filter them out based on stats. If you filter it out during the Try phase, you can fail it early if the list winds up empty, an execution can then draw upon the shrunken list to pull someone at random.

Friendship isn't a stat. It would have to be a database querry.  Get a list of NPC whoss frienship or relationship towards the PC is high enough (let's say over 50?)
Then you'd also have to check if the NPC in question is supposed to be at work at this time.
Also, add a small random chance at the very beginning, you wouldn't want visits to be too frequent.


Title: Re: General observations, musings and ideas
Post by: barteke22 on Jan 31, 2024, 05:24 PM
It's the same as the Relationship one, but
AND data.dataValue >= 50 AND data.dataKey = 'Friendship' instead of
AND rel.value >= 50
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Feb 01, 2024, 12:30 PM
thanks. Implemented it. Now we have to see if it works (can't really test it at work)
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Feb 06, 2024, 11:33 AM
Reagding teachers, Irina Jelabitch doesn't seem to have anythings, so I might as well make my swimming teacher event chain about her. Things is, she is not a swimming teacher, but that can easily be fixed by her wanting to expand on her skills and asking to be put to swimming.

That, or I can take that swimmign teacher from Lexville (or is it futamod?). Very similar, also blonde.

Now question is - pervy teacher that spies on students that you can blackmail/encourage or student that is blackmailed/used by a bunch of students? Or both (she spies and get caught and blacmialed, perhaps you arrange it)?
Title: Re: General observations, musings and ideas
Post by: Furrin Gok on Feb 06, 2024, 11:49 PM
Quote from: ElPresidenete on Feb 06, 2024, 11:33 AMReagding teachers, Irina Jelabitch doesn't seem to have anythings, so I might as well make my swimming teacher event chain about her. Things is, she is not a swimming teacher, but that can easily be fixed by her wanting to expand on her skills and asking to be put to swimming.
Checked out the debug menu, apparently there's a bio attached?
{Name} is a former english teacher with an affinity for sex ed. {He} is surprisingly strong and unpredictable.The only location I can find these details in game is with Barteke's mod, but I was able to confirm that this is a default bio through the File Editor, so I suspect she was intended to have something involving English clash instead, perhaps bringing up erotic novels instead of the standard fair as a Policy.
QuoteThat, or I can take that swimmign teacher from Lexville (or is it futamod?). Very similar, also blonde.
Lexville's Lara Ellis may be better for swim-related stuff, yes. Her Special Character file does not include a bio, so she does not seem intended for anything, and is simply a skimpy-dressing lady. Skimpy attire fits well into swimsuits, plus her skill with swimming is decent. The skills she excels with are Art and Computer though, so if you're going by best skills, it may be worth making a new teacher.
Title: Re: General observations, musings and ideas
Post by: dcsobral on Feb 07, 2024, 03:12 AM
Quote from: ElPresidenete on Feb 06, 2024, 11:33 AMReagding teachers, Irina Jelabitch doesn't seem to have anythings, so I might as well make my swimming teacher event chain about her. Things is, she is not a swimming teacher, but that can easily be fixed by her wanting to expand on her skills and asking to be put to swimming.

That, or I can take that swimmign teacher from Lexville (or is it futamod?). Very similar, also blonde.

Now question is - pervy teacher that spies on students that you can blackmail/encourage or student that is blackmailed/used by a bunch of students? Or both (she spies and get caught and blacmialed, perhaps you arrange it)?

I think you need a new teacher, a futa one. I realize that would get the whole quest chain blacklisted (if the person blacklists futa) but hear me out.

I don't particularly care for futa, and that led me to realize that most events at the beach seem to be about futa revealing themselves, and that does make some sense thinking about female swimsuits. A futa swim teacher could partake in some of that theme in their questline. Furthermore, we have one male teacher and no futa teacher, all the other teachers being female, so it would fill an empty niche.
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Feb 07, 2024, 07:09 AM
Yeah, there is a blonde futa swimmign teacher that is added with one mod (futa or lexville) that would be perfect.

Also, the teacher doesn't necessarily have to start as a futa. Turning her into one might be part of the quest. If he already lusts after her students, giving her an extra incentive to act one it, ya know?

But that might not workd well for the idea of a several female student blackmailing and sexually abusing a teacher. Or it might.
Again, I CAN make it brahcnhing/variable so the teacher could be either.
Title: Re: General observations, musings and ideas
Post by: TBBle on Feb 08, 2024, 09:29 AM
Quote from: Furrin Gok on Feb 06, 2024, 11:49 PMChecked out the debug menu, apparently there's a bio attached?
{Name} is a former english teacher with an affinity for sex ed. {He} is surprisingly strong and unpredictable.The only location I can find these details in game is with Barteke's mod

This should be the bio that appears in the staff management UI?
Title: Re: General observations, musings and ideas
Post by: ElPresidenete on Feb 12, 2024, 09:27 AM
I'm having trouble finding good images for "students bullying teacher" ... thinking I might scrap the idea on account of that.