News:

Please request registration email again and then check your "Spam" folder

Former www.henthighschool.com

Suggestions

Started by V, May 16, 2022, 12:40 AM

Previous topic - Next topic

Yasaki74

Quote from: neronero on Jan 11, 2023, 09:22 PMIt could be part of a larger collection of "mini-events": Small comments from your girls that add some flavor while also hammering home some useful information, very limited in scope (no direct interaction with MC, mini-events are small glimpses you happen to catch as you pass by & over within 2-5 lines):

Oh then could the game have more active slave stats like conditions (It's shows you whether slaves are having a bad day, anxious, lustful, sad) could let you know which mini-events is gonna show up, ofc this is only for easy mode for newbies like me where I suck at the game... Well I'm getting better eventually, still a nice touch for quality of life changes)

It also reminds me about the pregnancy system in brothel-king XD
-Stages of Pregnant:
+ 1st stage: could still work but cost a bit more energy (rather than training your slave endurance, why not give them something like food, coffee or anything to give them more energy or hype them up with limited energy)

+ 2nd stage: slave belly grow a bit bigger (could show pregnant/non-pregnant slave) 50% can't work while being pregnant

+ 3rd stage: the baby about to be born but will be put in someone care and it has 3 option
• sell them for profit (a bit evil but it's kinda true back in medieval times, and this could be the banker who'll be receiving the profit, heck you could give the tax collector by selling it for money which we could have more conversation with, kinda tired being in debt for a while)

• take care of them yourself which could be hard to figure out the mechanic for this (I'll come up with this kind of mechanic later if you want)

• give to gizel, goldie, sell or give it to Gio(kinda miss him) as a present (I want to see him again in the game, rather than reading through the story, same goes for the girl that player save in the some kind of dungeon, carpenter should have some interactions since I have build stuff for me or maybe the guy who keeps coming to place and flex his girls so I could flex him back with my girls)

Now, you maybe wondering that why don't I make a mod for this, that's because idk how to code in python, I mean I could edit some of the codes in the game but at basic knowledge. I'm still in school and learning html or Css for Webpages until I get to learn python. I could help with the dialogue in conversation and evennts (don't worry, I'll do it for free since I got no life and unemployed until I graduated.

Goldo

Hi, I'll separate the suggestions above in two tiers:

- New one-off interactions/events: Those are relatively easy to implement, the issue is writing those events in a consistent manner with the game (including accounting for personalities, balancing results and rewards, etc.). If you are willing to write the events in Ren'Py, you are welcome, you can always add pseudo-code in comments to be replaced by Python code later. I think it should be part of a mod first but I can give pointers or even integrate it directly in vanilla if the events have been sufficiently tested and proof-read.

- New complex systems (such as conditions, pregnancy...): I'm absolutely not going to touch this one in the short term, the risk is postponing v0.3 indefinitely. You're still welcome to develop it as a mod, but you'll need help from someone experienced with Python and how BK works.
Maker of BK. Looking for the latest patch for BK 0.2? It's right here. The link doesn't change, so bookmark it!

neronero

Quote from: Goldo on Jan 16, 2023, 03:22 PM- New one-off interactions/events: Those are relatively easy to implement, the issue is writing those events in a consistent manner with the game (including accounting for personalities, balancing results and rewards, etc.). If you are willing to write the events in Ren'Py, you are welcome, you can always add pseudo-code in comments to be replaced by Python code later. I think it should be part of a mod first but I can give pointers or even integrate it directly in vanilla if the events have been sufficiently tested and proof-read.
I've secretly performed a mind meld and knew you were going to say this, so I've already started working on it.  ;D
My Girl Packs: [ link ] - Trait King mod: [ link ]

TreeHouseWindow

A suggestion that may or may not be easy to implement:

An option to ignore the core stats (and traits) set by the bk.ini file would be nice as different packmakers set these quite different which makes a quite a few of the girls unusable as long as one doesn´t manually change the bk.ini values.

Goldo

Quote from: TreeHouseWindow on Jan 18, 2023, 03:05 AMA suggestion that may or may not be easy to implement:

An option to ignore the core stats (and traits) set by the bk.ini file would be nice as different packmakers set these quite different which makes a quite a few of the girls unusable as long as one doesn´t manually change the bk.ini values.

Okay, I'll add it as a setting in BKsettings.rpy because I think it's a bit of an advanced feature.
Maker of BK. Looking for the latest patch for BK 0.2? It's right here. The link doesn't change, so bookmark it!

Yasaki74

Hey, in the next update of brothel king?
I would call this a love update lul
Rather having love value 100, why not make it 1000 or infinite because I got some specific plans for it, besides the game is a long progressions story, so having long relationship make senses

also I think the love cap in the ranking should be removed

Ranks should be known as the girl having more value in selling or used in posting
while Love value should be its own relationship changing how girl would react
Ranks should have more like a level of it's own like
for example:
Starting at lowest rank slaves should earn money because they are your slaves and they shouldn't earn money
At a higher rank slaves can turned into Assistants, assisting you with work and finally be able to earn money
I would also thinking about adding my own rank here by using a mod to implement but that's a secret :)

Fear value should also be changed as personality like extrovert and introvert could replaces that
Introvert should have fear
safe
nervous
scared

Extrovert should have madness
insane
normal
emotionless

Yasaki74

A little contribute if you need a roadmap for the story that I just created

Roadmap for the story

Goldo

Thank you for your suggestions. I think it would make sense as a large mod or maybe even a fork because it changes a lot of the base mechanics of the game. I could give some pointers on how to implement some parts in the code if needed.
Maker of BK. Looking for the latest patch for BK 0.2? It's right here. The link doesn't change, so bookmark it!