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Started by Goldo, May 19, 2022, 09:17 AM
Quote from: darkzerotor on Mar 25, 2023, 05:19 PMQuoteWhat should we do for girls that are set to a specific location by their _BK.ini setting? It would be weird if they were nailed in place.I mean for normal girl it would be weird, but if it's for specific girl like a mermaid that you just want to stay at beach location or something it would be quite normal right?
QuoteWhat should we do for girls that are set to a specific location by their _BK.ini setting? It would be weird if they were nailed in place.
Quote from: AlolanNinetales on Jul 13, 2023, 09:31 PMif brothel.get_mood_modifier(girl.rank) < 0:
Quote from: neronero on Jul 16, 2023, 07:00 PMQuote from: AlolanNinetales on Jul 13, 2023, 09:31 PMif brothel.get_mood_modifier(girl.rank) < 0:Looks like it's an indentation error with this line. Add four more spaces before it (eight in total)The elif statement of the second stage is now linked to that unrelated if statement, while it should be linked to the first stage's if statement.
Effect("boost", "customer events", 0.5, scope="brothel")
Quote from: GMWinters on Sep 22, 2023, 08:18 PMWhelp! Given Alolan was kind enough to open the flood gates, I too have an event question that's more related to 'code' than 'writing' per se...Can anyone explain how the Dim/Bright lights effectCode Select ExpandEffect("boost", "customer events", 0.5, scope="brothel")would be translated to a single girl? And does the effect need to be attached to something such as a trait or can it just be attached to a girl directly? (I'm goofing around with modifying the Augment Mod code)Any just to confirm I haven't wildly misread something... "customer events" are when a customer asks a job girl to fuck, right?
Quote from: Goldo on Sep 24, 2023, 08:05 PMMinor spoiler about the game's mechanics:
Quote from: GMWinters on Sep 25, 2023, 12:16 PMQuote from: Goldo on Sep 24, 2023, 08:05 PMMinor spoiler about the game's mechanics:So just to confirm:SpoilerIs that a 10% chance per customer for said customer to initiate an event?or a 10% chance per night for something to happen?Edit: Testing seems to indicate it's a per night chance.Are modifications to that base chance additive? or multiplicative?i.e. do two +100% chance effects result in a 30% chance or a 40% chance?(And possibly more important, do two -50% chance effects result in 0% or 2.5%?)[close]And do I just drop the 'scope' parameter to make it only apply to the one girl?
Quote from: Vaan on Nov 02, 2023, 08:59 PMHi guys, does anyone know if there are any good Ai out there that will help write events for BK? I honestly couldn't do much by myself and i kind of gave up. Played around and did a few simple ones like making the screen fade or adding a sound, but nothing to do with what i originally wanted haha. I tried ChatGPT, but it feels restricted, it might be able to help someone with more advanced renpy knowledge, but didn't do much for me. It can point you in the right direction, but not actually help with writing. An Ai that can possibly scan the code you give it and try to create something for you based on that code, while you edit the code after as you see fit. I feel like i will give it a second try, since i have so many ideas! But wondered if there is a simpler (and faster) way to do it.
add_dialogue("girl spars with MC", ("generic"), "I am not sure, but i will give it my all!")add_dialogue("girl spars with MC", ("very dom"), "Hah! You don't stand a chance against me. Leave before i beat you.")add_dialogue("girl spars with MC", ("rebel"), "Finally! I've been waiting for an excuse to kick your ass.")add_dialogue("girl spars with MC", ("meek"), "*whimper* P-Please don't hurt me, Master.")
you "That's very good. You think you would be able to take me on?"call dialogue(girl, "girl spars with MC")