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v0.3 Test Version (Aug. 24 Update)

Started by Goldo, Aug 25, 2024, 10:58 PM

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GoldoTopic starter

Ok I had missed that. Small update to fix the ninja issues. The rest will require more investigation.
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!

GoldoTopic starter

Quote from: Jman on Feb 02, 2025, 11:20 AMOh, and I'll reiterate my support for including the occasional fixation scene in the nightly brothel cycle.

Thinking a bit more about this request. Do you want this to be an additional way fixations are revealed to the player, or only to happen when the fixation has already been discovered? Should negative fixations cause events as well?
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!

Jman

I admit I haven't really thought about the details, but...

I was more envisioning just fixations firing at random, getting discovered if yet not known. Kinda like what happens at the farm. And a negative fixation should definitely proc, I mean, you put a whore with a phobia out there, what did you expect? :P

And with strange aeons even death may die...

Bloonut34

Is there a way to carry over what achievements have been unlocked and unlocking New Game+ to a clean install or future update?
Here's a link to my girlpacks.

Jman

#379
If copying over your 'persistent' file is not desirable - I don't know your reason, and there's more stuff in there, like game options, 'ignored' picture filenames, your girl mixes, etc - then I guess you could export 'persistent.achievements' to a text file and later console it back in. Or make an import function if it's too long to console.

Same with 'persistent.new_game_plus', but that's just a boolean, so trivial to manage via console.
And with strange aeons even death may die...

GoldoTopic starter

Persistent data will most likely not break (unlike saves) so you can keep it; if it did, Jman's solution would work too but would require some python.
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!

Tomsunyu

In the late game, the announcement that pops up on the left side always makes my game stall, is there any way to do this, can I turn off the announcement or adjust it

Jman

If your issue is with the yellow-text notifications, you could go and find
def notify(txt="", pic="", col=notify_color, debug_txt="", priority=False):
    ...
in ''notify.rpy' and do something like
def notify(txt="", pic="", col=notify_color, debug_txt="", priority=False):
    return
    ...
This would effectively disable these newfangled notifications.



Providing a save so Goldo can look at what could be causing the issue would be good, too.
And with strange aeons even death may die...