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[Resources] Chris' Job Mod Turbo

Started by Jman, Jul 08, 2024, 09:03 PM

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JmanTopic starter

#105
Okay, now I see what's wrong. Goldo's code. :P



As long as the x5 cap is there, x3 or virgin aren't too bad, since the most they allow you to do is to move on to anal/fetish instead of the other acts and not lose out due to worse results. Which is actually kinda okay, since otherwise e.g. fetish is really kinda hard to do ATM.



If you think there are too many tip modifiers, you should remember Bonanza. There were all the same, and a whole plethora of special flat additions like 'anal creampie', 'bunny' or 'swallows' under the hood. 8) I think vanilla only has virgins, pickpocket and catgirl energy reduction, the rest are unused.
And with strange aeons even death may die...

JmanTopic starter

#106
New version 2.4!

Only works (or at least works as intended) with the v250422 or later version of 0.3t.2!

Link in the OP.

Still waiting for the correct shuffle fix from Goldo, but once that hits, CJMT should be back in business. CJMT is back in business. 8)

What's new:
  • Bug fixes and balancing, courtesy of @Rewsrer. The last few pages are full of that. :D
  • Experimental: more items in shops.
  • Very experimental: much higher girl prices, with a corresponding starting cash boost.
And with strange aeons even death may die...

Rewsrer

#107
Quote from: Jman on Apr 23, 2025, 10:29 PMVery experimental: much higher girl prices, with a corresponding starting cash boost.
Buy a cheap trash girl lvl 1, raise her level to 5 and sell her for 3-4 times more than you bought her, the brothel is useless in terms of income in the initial chapters ;D

But seriously, where to get gold at the beginning? The cheapest girls of level 1 cost about 3000 gold (they still have to appear on the market, sometimes all the girls are more expensive than the starting money). Income from 1 client in 1 chapter is about 30 gold (depends on the job). Although it might be more profitable to just take a girl from the city... Make her a slave on a farm and sell her ;)  ::)

Naturist trait for girls is duplicated even in vanilla when starting the game "no story mode" with a completely improved chance for naturist for girls.

JmanTopic starter

#108
IDK, I can get a selling price of about 2.5 times the original cost by maxing stats and one or two preferences, unless there's a giant amount of grinding to get all her preferences up to 'fascinated'.

Level-ups have very little impact, going from level 1 to level five gives a price multiplier of 600/520 ~= 1.15. Which is effectively a 9% increase due to selling price being 60% of buying price. Unless you play Trader, that is.

And I kinda like how it's now possible to actually play 'Slave Maker'. 8)



Low-level girls do cost a bit too much. How about this?
        rank_stat_step = {
                        1 : (250, 10),
                        2 : (500, 20),
                        3 : (750, 30),
                        4 : (1250, 50),
                        5 : (2500, 100),
                    }

        starting_gold = 2500

If no cheap girls show up, I guess you can try the Headhunter or a free girl. Maybe run around the city and try to pick up some gold while waiting for the market to refresh. You know, regular Bonanza stuff. :P At least the thieves won't come and steal your thousands of gold right off the bat. In fact, with no girls, there's no thieves or other security events, brothel maintenance or girl upkeep, and you can sit on your gold pile and wait until your dream girl pops up in the market or you score her off the streets. Getting your second girl is gonna be harder, though.



Again, income per client is meaningless. Income per night is what matters, which is somewhere around 100 gold for a fully statted waitress, maybe a little more if she does service. Maybe half of that goes to upkeep. So, maybe 1K profits per waitress per month? Then the new ~2500 price tag would work out to around three months for another girl, which was my original target.



There are indeed two 'Naturist's. One is the description-less perk you receive for getting her to dress/undress on command, the other is the actual trait that does the same without leveling her stats/preferences and has some minor boosts if Trait King is active. Perhaps not the best choice of names on Goldo's part, but not much I can do about it.
And with strange aeons even death may die...

Rewsrer

Quote from: Jman on Apr 26, 2025, 11:13 AMThere are indeed two 'Naturist's. One is the description-less perk you receive for getting her to dress/undress on command, the other is the actual trait that does the same without leveling her stats/preferences and has some minor boosts if Trait King is active. Perhaps not the best choice of names on Goldo's part, but not much I can do about it.
I'm talking about:
vanilla
[close]
tk
[close]
And TK raises the price of girls very much :P
Quote from: Jman on Apr 26, 2025, 11:13 AMLevel-ups have very little impact, going from level 1 to level five gives a price multiplier of 600/520 ~= 1.15. Which is efeectively a 9% increase due to selling price being 60% of buying price. Unless you play Trader, that is.
price
[close]
I may have upgraded her stats a lot, but the price increase is too huge(normal difficulty).
Quote from: Jman on Apr 26, 2025, 11:13 AMAgain, income per client is meaningless. Income per night is what matters, which is somewhere around 100 gold for a fully statted waitress, maybe a little more if she does service. Maybe half of that goes to upkeep. So, maybe 1K profits per waitress per month? Then the new ~2500 price tag would work out to around three months for another girl, which was my original target.
It's hard to balance the price of a girl if the income increases several times with the growth of the girl's rank. Goldo didn't fix imbalanced perks ::)
Quote from: Jman on Apr 26, 2025, 11:13 AMAnd I kinda like how it's now possible to actually play 'Slave Maker'. 8)
More like a clicker simulator, you click the mouse, the girl's stats grow, repeat, repeat until you hit the limit, then sell and so on in a circle ;D

JmanTopic starter

Well, it's the same 'Naturist', then, not two different ones. Just added twice with the NGP+ option. Should go in the bug report thread.



TK raises all prices, including buying price, although I guess profits are also bigger.



The price increase is not coming from level-ups, it's coming from increased stats and preferences. I don't really have much control over those within the scope of CJMT.

In any case, low-level girls do seem overpriced. Did you try the new pricing from my last post? Needs reactivation of the Job Mod from the '?' menu.



Not sure how you max stats so fast in 17 days, especially when one of those stats is Body that has no direct training options and goes up by 1 or 2 per night while dancing. And not infinitely, due to the diminishing returns penalty. And you've got to get her dancing in the first place, which means training Obedience and Libido.

What magic buttons are you clicking?
And with strange aeons even death may die...

Rewsrer

Quote from: Jman on Apr 26, 2025, 01:40 PMNot sure how you max stats so fast in 17 days, especially when one of those stats is Body that has no direct training options and goes up by 1 or 2 per night while dancing. And not infinitely, due to the diminishing returns penalty. And you've got to get her dancing in the first place, which means training Obedience and Libido.
10 charisma creates magic, everything is simple I started playing as a trader on ng+(this is a lvl 2 trader without a bonus for selling). Bonus NG+ +200% to MC training girl. Girl herself had terrible stats: 30 charm and 40 body, and everything else was essentially 0 :P
6 speed(3 base +3 ng+) give the opportunity to talk 3 times at +stat, 1 time to train stamina and 1 time to reward sex(+stat) and even 1 energy will remain. In fact, the increase in the girl's stats with the growth of the level is best spent on main characteristic(beauty/body/refinement)
all other stats can be upgraded through conversations/training(spending free points on them is pointless in the long run) :P
Quote from: Jman on Apr 26, 2025, 01:40 PMThe price increase is not coming from level-ups, it's coming from increased stats and preferences. I don't really have much control over those within the scope of CJMT.

In any case, low-level girls do seem overpriced. Did you try the new pricing from my last post? Needs reactivation of the Job Mod from the '?' menu.
This was the amount without changes, with the change its price became 6642 gold. Prices for girls have dropped by 2 times, that is, the cheapest ones now cost roughly 2000. But once a girl gets a trait with + valuation, the price becomes huge, and there are a lot of such traits in TK.
I'm not really bothered by the price (it will just slow down the early game a lot), probably it would have been worth raising the price of moving to a new brothel. Because in Chapter 1 you only need 1000, and even with the change you'll get 2500 at the start and there's no point in sitting in Chapter 1 when starting from Chapter 2 it's easier to find a girl on the street and collect resources to upgrade the furniture, income from a brothel is insignificant in any case in chapters 1-2, especially if you have 1 girl.

JmanTopic starter

#112
Then you're essentially playing with x6 stat growth. In that case, 17 days correspond to about 3 months of normal training. Not sure that's particularly wrong, 9K divided by half (new balancing) divided by 84 (days) is a little bit more than 50 gold per day. That's not as good as a well-groomed waitress, even, and she can make that money without the MC using most of his AP on her. And a newbie MC doesn't even have 5 AP to spend on one girl.



Can't do much with TK prices.



Changing chapter gold thresholds is a good idea, multiplied those by about 10. Let's see if this works better.

Download link is the same, reactivate from the '?' menu.
And with strange aeons even death may die...

Rewsrer

Quote from: Jman on Apr 26, 2025, 04:39 PMChanging chapter gold thresholds is a good idea, multiplied those by about 10. Let's see if this works better.
Somehow I doubt that people will sit for months on chapter 1... It's not hard to collect 10000, it's hard to protect them from theft :P
If you don't do the boring clicker of buying girls and selling them after leveling up, but just take 4 girls in the city(price 4 flowers) each earns about 150 gold per night(600 in total). It will take roughly a game month to get 10000. Well, that is, the girls are senselessly expensive, I don't even know what traits they should have to be worth buying on the market ::)

JmanTopic starter

#114
In the first chapter, 8 goons will protect you from everything, all the time. And even fully catch all the thieves and have their way with them. In the next chapters, it's going to be tougher, but max guards will still drive off thieves and monsters and mitigate brawls and assassins.

Doesn't it take more than a month to woo said girls? I recall early wooing taking about 30-50 AP per girl (not sure what the current balance is), and if you don't cheat in 6 AP, that's at least a straight month if not two of wooing with zero training for them to actually be able to do their jobs and get the 100-150 gold per night.

And assuming they do earn 10K in a month, that's about four girls' price in and of itself. A slavegirl's ROI period being just one month still seems wildly lucrative to me.

Just leveling a girl up and spending the 'free' stat points doesn't even cover her purchace price. And she still costs upkeep all the while.
And with strange aeons even death may die...