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Ideas for evil powers

Started by Goldo, Oct 04, 2022, 08:55 AM

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GoldoTopic starter

Hi guys,

So I'm working on bringing some much needed love to Evil players, and this includes new powers that are similar to spells. They should be distinctive from other game mechanics and come with some kind of trade-off due to their evil nature (e.g.: Improve a skill but lowers another), although the net effect is positive. Most powers will impact girls or the Brothel, but some may go beyond that.

Minor spoiler
They will be unlocked through the farm.
[close]

The thing is, I've run a bit out of inspiration after designing the first 7-8 powers and I think I need at least double that to make it interesting.

What do you think would be cool new powers that would make sense for Evil characters?
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!

neronero

#1
Gud stuff

  • Soul Morph - Change a girl's personality/backstory
  • Mindbend - Completely reroll a girl's traits. You get a glimpse of the expected result and can choose to accept or reject it (the cost/trade-off is deducted either way)
  • Dark Apprentice - Temporarily or permanently convert a girl into a trainer (that boosts fear gains or helps evil MC's in some other way)
  • Blood Flower - Rare flower native to the Blood Islands. When gifted to a citydwelling free girl (maybe she has to be your girlfriend or she has to expect a girlfriend-proposal) she enters into a hypnotic trance and instantly agrees to join the brothel
  • Blood Candy - Candies with Blood Flower flavoring. Feed them to citydwelling free girls to gain their trust (but not nearly as quickly as an actual Blood Flower)
  • Slave Brand - Permanently turn a free girl in the brothel into a slave (allowing you to sell her)
  • Soul-bound - Buff existing weapons, dresses and accessories by imbuing them with souls of sacrificed monsters / machines / stallions
  • Objectify - Craft unique 'evil' items out of the souls of sacrificed monsters / machines / stallions
  • Passive Income - Each girl in your farm earns you a standard amount of money per day through slavecouncil grants
  • Isekai'd - Summon a girl out of thin air. Optional downside: She automatically returns to her own dimension after XX days
  • Split - Turn one original girl into two clones
  • Exaltation - Turn a clone girl into an original (if it doesn't exist already)
  • Prescience - You catch a glimpse of what next month's Moon will be. If you do not like what you see, you may re-roll it once (but then you're stuck with that outcome)
  • Fresh Shipment - Refresh the Slave Market (or: add X girls to it)
  • Purge - Choose one negative fixation to instantly remove

Bad stuff

  • Blood Ritual - Sacrifice a high-level monster / machine / stallion
  • Farm-quests - Send girl away to a special farm/dungeon/contract for XX days
  • The Prestige - Revert a high ranked girl to low rank/stats/exp
  • Mindflaying - A girl becomes hurt/exhausted for X to XX days
  • Vile Scent - The brothel attracts more violent customers for X days
  • Taboo - Your brothel loses reputation
  • Dark Omen - Next month will be a unique Moon that provides an extra challenge that's especially annoying for evil players
  • Purge - Choose one positive fixation to instantly remove
  • Day of the Beast - Every first day of the month, all girls present in your brothel are ravaged for hours and hours by a (tentacle)monster. They can never work on that day (but you could conveniently decide to send them away on quests/classes/farm)
My Girl Packs: [ link ] - Trait King mod: [ link ]

Calob

Some general random thoughts of things that could be done. These are mostly aimed at mid- or late-game brothels.

If I'm thinking about it in strategy game terms, I think Good should be tall (few high-love girls, focused on Work/Whore/Rest/Quest) while Evil should be wide (many girls, spread across Work/Whore/Rest/Quest/Farm/Hurt/Exhausted/sold/missing/etc), with the theme of 'using up' girls at a more rapid rate than normal play allows. So that's the idea I'm going for with these.

  • Packed Like Sardines - Increased girl cap, but girls are more likely to hate each other.
  • Spare Toys - Items which are used during rest (dildo etc) are not consumed if the girl is hurt or exhausted
  • Dangerous Jobs - Adds extra quests. The extra quests may hurt or exhaust the girls.
  • Donkey show - Farm girls can earn cash or prestige instead of training
  • Together Forever - Sacrifice a high-love girl for +1 level (or some other moderate but permanent boost).
  • Degradation show - Girl reputation and mood set to 0, gain proportionate prestige + cash.
  • Extra help - Hypnotize a free girl into working for you for a night. Costs mana, free girl stats are reduced.
  • Lax rules - Security + Magic Shield always fails vs. customers assaulting girls, crazy customers pay (~5x?) if they hurt a girl.
  • Monster Bait - Securtiy + Magic Shield always fails vs. monsters assaulting girls. Girls attacked by monsters gain obedience + stamina + libido. Increased monster-attack chance.
  • Not to be Crossed - Reduced chance of assassins while in town.
  • Monstrous security - Farm minions contribute to security, but add to dirt level.
  • Known slave trader - Contracts will always offer to buy girls even if the contract is not perfected (but at a reduced rate).
  • Final Exam - Contracts will always buy the girl sent. Can't send a girl to a contract and not also sell her. Gain prestige from the sale if she does well.
  • Make an example out of you - Scold actions increase fear and obedience across all girls
  • Paid in flesh - A fully-satisfied customer may offer you a free slave instead of the usual payment.
  • Cram Course - Gold cost of classes reduced. Energy cost of classes increased.
  • 100-man marathon - Causes a girl to whore for the night until exhausted (or all customers are served).

SK

#3
No breaks - All girls can serve an additional customer per night but suffer a mood penalty
No saying no - All customer propositions must be accepted but at lower quality
Stallion semen in the water - All girls gain one libido a day but risk losing 1 charm
Pig meat in the food - All girls gain one constitution per day but risk losing 1 body
Monster slime in the bath - All girls gain one sensitivity per day but risk losing 1 beauty
Mechanites in the makeup - All girls gain one obedience per day but risk losing 1 refinement
Change in management - Promote a girl farm manager, enslave Gizel
Milking stable - Girl being milked earn gold based on body, risk losing all other primary stats
FarmBnB - Free girls randomly stay at the farm and pay a bit, can brand them for a prestige penalty
Free Tours - Customers can tour farm and proposition girls there but usual rep hit if refused

Polymorph - Turns a girl into the farm animal she's weak to, level equivalent to Rank + 2.  Requires high obedience, high mana, high magic, and some cost (less than buying a animal and upgrading it)

Toshiro

Hmm a few ideas to toss into the pile:
Tentacle Bed: Resting girls at the farm gain libido.
Pillory Punishment: Obedience gain but lower love and mood.
Fluid Harvesting: Farm girls generate some gold during training.
Humiliation: Raise obedience and libido but lower mood drastically.
Drugging: Drastically lower obedience targets, but risk losing stats.
Experimentation: Girls are used for experiments.  Random stat changes for gold.

Smaug

Something to increase the fear cap and skills that improve the girls based on fear level?
Mind controlling/lust inducing crotch tatoos are a japanese classic.

GoldoTopic starter

#6
Thank you guys a lot for all the suggestions!

QuoteDay of the Beast - Every first day of the month, all girls present in your brothel are ravaged for hours and hours by a (tentacle)monster. They can never work on that day (but you could conveniently decide to send them away on quests/classes/farm)

How is that not called Day of the Tentacle???
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!