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v0.3 Test version (gameplay only)

Started by Goldo, Jul 21, 2023, 09:54 PM

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22ndgentlemen

Quote from: Goldo on May 17, 2024, 02:51 PM
Quote from: 22ndgentlemen on May 17, 2024, 03:36 AMApologies if the wrong spot, but I think my shop is partially busted.  Ignoring it allows me to continue.  Please note, I AM running the Trait King mod, but I do not think it does anything to change the shop.

EDIT:  None of my shops are updating at all.  Was just able to confirm this.

Something replaced the random module in your game with an integer. You can verify this by calling the console from the error screen or with Shift+o and typing 'random' (without quotes).

The only place in the code as far as I can tell that could cause issues with the 'random' variable name is the MC.gain_resource() method, however that argument is in a local namespace, never used, and never as an integer anyway. So I have to guess that the problem is caused by your mods.

Dang, well it had to happen at some point running a 0.2 mod on a 0.3 game lol.  Thanks for looking into it.

Mudpony

Quote from: Goldo on May 17, 2024, 02:37 PMI couldn't reproduce both these bugs, can you confirm the order of events to reproduce? Has anyone else experienced them?
I can't recall exactly what other factors are part of it. I think I had no girls at the farm when I drew the cards. After seeing the summon option, I wanted to see what supercharging it did, so I bought a girl. No open rooms at the brothel, so I sent her directly to the farm. I think I might then have sent a brothel girl to the farm as well after buying the new girl, to use for one of the other cards. But unsure.

What is interesting is that, though the wrong name was used in the events, the newly purchased girl was sent to the institution. So kind of weird that it did know what girl it was using, but for some reason pulled the name wrong.