News:

Please request registration email again and then check your "Spam" folder

Former www.henthighschool.com

[Feedback] Gameplay and Balance discussion

Started by Goldo, May 18, 2022, 02:32 PM

Previous topic - Next topic

Albatross

Yeah expanding on girls relationships would be really nice. For things like relationships from the same work, I imagined that would be on the pack maker to define but having the base there for other kinds of relationships like mother and daughter would be nice. Unrelated to that I think it would be cool to have the option for the girls to become lovers as well as an game mechanic, like they can become friends or rivals currently.

Jman

#181
This is all already possible if the pack maker makes an effort, and pretty dang hard to do in general (what are a generic mother-daughter pair's interactions supposed to look like in the first place, especially compared to specific characters from some franchise?)

I mean, sure, Goldo could come up with something. Is it a good thing to spend his time on instead of finishing chapter 3 and starting chapter 4? Not so sure.

I understood PANDA129's request to be more like another field in _BK.ini. Something like a category of all girls who'd have a special relationship, e.g.
[background story]
...
relationship_friend = "sailor_scout"
relationship_rival = "cosmic_demon"
This would then be treated automatically by the game instead of the pack maker having to code everything from scratch and perhaps needing to intrude into core game files on top of that.
And with strange aeons even death may die...

Lothran

   I used to play a few years ago and I was adaquate. I just came back last week to see what had changed. It's good to see that there is an end to chapter 2, but I can't seem to reach it. Finding the ninjas is easy since I had 5 actions at the end of chapter 1. The problem seems to be that I am 66 with weak eyes and a workstation with a mouse so the chase game is a bit too hard for me, but with no alternative I just keep trying. It takes me about eight to ten trys to get a win and I have five so far. The girls have been mostly on auto-pilot so my cash has gone from 10k to over 80k just trying to end the chapter.
   My suggestion is to make the chase very slightly easier (slower) each repeat so that a win eventually becomes a given.
   For the record I would like to have full authority to determine zodiacs and perks. I am getting by well enough without it but things would be slightly faster with that change.

Jman

There are tools available for geriatric pimps to make catching these pesky zippy ninja gals easier. Check any well-stocked store near you.



As to zodiacs, while you can't unlink perks and zodiacs without directly manipulating perks and archetypes in your game, you can get exactly the zodiacs and perks you want. There's a friendly pirate lass who can help you out.



Never thought BK would become a game of Pirates and Ninjas, but here we are.
And with strange aeons even death may die...

Gutsandguts

I don't know if this has been discussed anywhere else, mostly because I'm not sure how to describe it as a search term, but one thing I notice is that as you advance in the game that event where you find one of your slaves at the beach never seems to trigger any more? In the first couple of chapters I find them there a lot and it's nice seeing just how far I can push them.

Is this something that just breaks as you venture in to unfinished chapters or do they go elsewhere as you move your brothel? I've tried searching around basically everywhere and never find it again. On Chapter 6 at the minute. I may be misremembering but I swear I had that event activate somewhere else in the past, though we're talking years here so that memory can't be trusted.
Would be neat if like the hearts for girls you can recruit the game could track where your slaves are on the map, though I don't know if that might be too much for the engine to juggle.

Jman

The beach event has a bunch of conditions, so it might be that these were not satisfied for you. The right season, girls with beach images in their pack and resting, you walking around in the beach area, some anti-repetition measures.

I suspect either the wrong season, or your pimp walking around in the wrong areas.



There is nothing to track on the map for slaves, since the game does not have any kind of schedule/location for them, or at least not anything more precise than 'works today'. And I don't think adding such a system would be particularly useful. In my experience, players interacting with NPC schedules is rarely fun for anyone but the programmers. :)
And with strange aeons even death may die...

Gutsandguts

Quote from: Jman on Jan 27, 2025, 08:48 AMThe beach event has a bunch of conditions, so it might be that these were not satisfied for you. The right season, girls with beach images in their pack and resting, you walking around in the beach area, some anti-repetition measures.

I suspect either the wrong season, or your pimp walking around in the wrong areas.

Is there any info about what seasons have what events and such? That's the only thing I can think of maybe being an issue then, didn't think the game really tracked that outside of the Christmas sex scene. Otherwise I have girls who I would regularly find at the beach never appearing again later in the same save. January in my current one so guess it's too cold for the beach then...

Jman

#187
There are very few such events. Trait King holidays, the slave beach event, Jobgirl beach stuff and the X-mas elf are the only ones that I know of offhand. Don't think anyone's thought of putting in any UI for that. We don't even have a per-girl/general task log yet, for that matter.


Yeah, vanilla game moves so fast that your game could be over before another spring rolls around.


I also wouldn't discount the case of the beach-pic-enabled girls being on duty when you happen to go back to the beach in chapter 6, which is far less likely to happen than in chapter 2-3, what with there being twice the city to explore.
And with strange aeons even death may die...

Calob

Quote from: Gutsandguts on Jan 26, 2025, 11:54 PMI don't know if this has been discussed anywhere else, mostly because I'm not sure how to describe it as a search term, but one thing I notice is that as you advance in the game that event where you find one of your slaves at the beach never seems to trigger any more?

I think it's an issue that happens with Auto Rest? If all your girls are scheduled to work every day (because auto-rest is taking care of it) they won't show up at the beach. You'd only see a slave at the beach if they ask for the day off and you grant it, since it force-schedules them to rest

Gutsandguts

Quote from: Calob on Jan 27, 2025, 07:02 PMI think it's an issue that happens with Auto Rest? If all your girls are scheduled to work every day (because auto-rest is taking care of it) they won't show up at the beach. You'd only see a slave at the beach if they ask for the day off and you grant it, since it force-schedules them to rest

Nah it's not that I normally set up schedules manually and keep them the same basically the entire game. Sometimes I will save it and spam going to the beach 8 times a day for a week and the event never triggers.


Looking at some saves I have of the event triggering they were in Month 5, 6 and 7 so guess I'll wait and see if the event pops up closer to them. I always have it happen a lot at the start of the game and then never again until I get bored of a particular playthrough and start again, so it being a date thing makes sense here. Definitely not a schedule thing as I make sure every girl has 2 or 3 days off depending on their stamina or job, only Sunday, Monday and Wednesday do they all work.

GoldoTopic starter

Quote from: zapdose on Jan 19, 2025, 05:28 AMUI could be an issue! I have no coding knowledge to be able to say anything towards that, or much of this recommendation for that matter. I'm mainly spitballing for three different things.
    One is to have your girls be able to have more sex interactions beside the whoring job at the brothel or training. I tend to like to have certain girls do jobs based on personality, or if for some reason I become attached to some, I dont like putting every girl through the brothel(it could just be me doing this for all I know though lol). I just feel like there could be more scenes that could happen if certain stats were high or low, rest I feel could be expanded on.   

Keep in mind that some players want to play their girls as waifus, and I once had to quell a nascent player rebellion by including an option to disable random customer events for girls. So at the very least this would need to be optional or I'm sure I'll get many complaints. But it seems like it could be easily incorporated into a mod that adds more nightly random events, in fact one that would require very little coding (*wink wink*).

QuoteThe second is more variety in image pack usage, it feels like a lot of the fixation/farm images can make up pretty big parts of packs(both the ones I either made or downloaded at least) I feel like there could be some cool ways to be able to implement those. The depravity stat would kinda be attached to fixations, but lets say for example your girl is on rest, and decided to go to town. She gets heckled by a random guy. no libido, no depravity, she gets mad and yells at the man(you might loose rep from it idk). low lib  no depravity she simply ignores the guy(higher the lib, the better she interacts with him). med-high lib low dep, she might flash the guy, or kiss him etc(possible +rep/buffs). High-max lib high dep, she takes him to an alleyway maybe brings his friends, you know the rest. Depravity is more similar to when you train the girl, she will do more acts in the brothel, this is just the same but for more autonomous interactions, both in the bar, geisha, etc and in the girls free time. depravity might not be the right word, promiscuity probably fits better The fixations part would just be an increased % chance of the girl doing/avoiding certain acts. As for the how the MC can see this stuff, I assumed the weekly reports were partially omnipresent.

It seems like a lot of additional mechanics for the simple outcome you want (more use of fixation pics). Randomizing customer encounters to sometimes include fixation scenes would solve this with very little incidence over other game mechanics. As for farm pictures, I am not a fan of mixing them with regular brothel operations. In my mind players should be able to ignore farm events entirely if they so choose, outside of hard-coded story events.

QuoteThird is having a couple more stats would make it so players could have a more malleable girl for personal preferences. I know that there are some people that play these games and dont want the girls to sleep with anyone beside them, and just run the bar, be a dancer, etc but no sex beside the MC. I know there are people who like to corrupt innocent people into deprived sluts. With some extra stats, you could control how willing the girl will go with you or other people(beside just checking the sex lvl boxes you unlock during training) promiscuity might affect how open your girl might act towards others, along with how lewd the action is. Something like devotion or something, getting too low will cause them to not really be sexully attached to you. This being different than loyalty or love, since low loyalty is more about them actually listening to you as a master, and love is kindness shown towards your MC. There is also more incentive to pay attention to girls or not put them into degrading positions if you are someone who wants them to only love you and not sleep with other people, just adds a little more player interaction in that sense.

Honestly these stats are already in the game, love and trust are very close to what you describe, and other parts of what you describe is covered by the obedience and libido skills. I don't see a lot of value in creating a new stat for devotion that is not already measured by these, it sounds like it would confuse most players, and it would be a ton of work to integrate it properly.

QuoteOk, Final thing that could tie into this stuff are perks. There could be perks where the girl could slowly gain or loose these stats to help pad the player's preferences. There could also be perks where these normal sex interactions with others that might not give you much normally could have the girl charge them money afterwards, and give you part of the share. There could also be either passive acquired perks from the farm, or on a tree where the girl could become a size queen(preference towards big dick tag and maybe gets buffs,etc) or monster lover, where she has a higher chance to go into the forest to find a tentacle monster to do things with in her free time. There could be a perk where she gets sentimental about a special day with you and jumps your bones, or gets turned on at a location and has a very high chance of a sex interaction with the MC. Perks have an endless possibility to add more interactions with the game imo. 

I guess perks would help with giving players control over these events at least (see my first point), but it may introduce some issues:
- Will these perks replace current ones, and if so, how will it affect balance?
- If these perks are just evolutions of current ones, how do you make sure players are not frustrated because they only wanted the perk boost, not the events?
- If this is a separate perk tree with no in-game effects besides unlocking events, how do you balance it against making girls weaker by 'wasting' a perk point? Why even make it a perk tree at all?

I would recommend working on events first (because without them, this perk tree would be pointless anyway), then consider adding perks manually through these events by giving players choices. Integration with existing perk trees and perk points can wait until you have a well-working proof-of-concept.
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!

GoldoTopic starter

Quote from: Gutsandguts on Jan 27, 2025, 08:07 PM
Quote from: Calob on Jan 27, 2025, 07:02 PMI think it's an issue that happens with Auto Rest? If all your girls are scheduled to work every day (because auto-rest is taking care of it) they won't show up at the beach. You'd only see a slave at the beach if they ask for the day off and you grant it, since it force-schedules them to rest

Nah it's not that I normally set up schedules manually and keep them the same basically the entire game. Sometimes I will save it and spam going to the beach 8 times a day for a week and the event never triggers.


Looking at some saves I have of the event triggering they were in Month 5, 6 and 7 so guess I'll wait and see if the event pops up closer to them. I always have it happen a lot at the start of the game and then never again until I get bored of a particular playthrough and start again, so it being a date thing makes sense here. Definitely not a schedule thing as I make sure every girl has 2 or 3 days off depending on their stamina or job, only Sunday, Monday and Wednesday do they all work.

I guess I could expand the seasonal availability of these events or remove it entirely by saying the climate in Zan is really mild all year round or something. My original idea was to have more of these seasonal events but to be realistic this is far from a top priority.
Maker of BK. Looking for the latest patch for BK 0.2? The link doesn't change, so bookmark it!

Jman

Quote from: Goldo on Feb 02, 2025, 10:21 AMBut it seems like it could be easily incorporated into a mod that adds more nightly random events, in fact one that would require very little coding (*wink wink*).
Vaan's mod has a lot of events that would fit, but use his custom event system instead.
And with strange aeons even death may die...

Albatross

Extra nightly events are always fun. For the people who play the full waifu route it can always have a checkbox of which ones you want to see. Maybe solo, customer, player and girl/girl.